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World Tech Level v1.1.1

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@github-actions github-actions released this 11 Feb 14:39
  • Added default tech levels for events from 'Vanilla Events Expanded'
  • Added default tech levels for xenotypes from VRE Android and VRE Archon
  • Added filtering for raid strategies and arrival modes (drop pods, sieges)
  • Added scenario part that can be used to pre-configure world's tech level
  • Added mod option to ignore pre-configured tech level from scenario
  • Added some filtering and sorting options to the Overrides tab
  • Fixed filtering of quests manually triggered by mods (e.g. Alpha Genes)
  • Fixed issue with mechanoids as guards in relic quest sites
  • Fixed filtering of turrets and electrical devices in quest sites
  • Fixed detection of scenario tech levels when Medieval Overhaul is present
  • Fixed UI overlap of world tech level slider when many world gen mods present
  • Fixed Royal Ascent quest issue when no Industrial+ factions present
  • Fixed filtering of resources/loot at work sites