Releases
1.1.1
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Added default tech levels for events from 'Vanilla Events Expanded'
Added default tech levels for xenotypes from VRE Android and VRE Archon
Added filtering for raid strategies and arrival modes (drop pods, sieges)
Added scenario part that can be used to pre-configure world's tech level
Added mod option to ignore pre-configured tech level from scenario
Added some filtering and sorting options to the Overrides tab
Fixed filtering of quests manually triggered by mods (e.g. Alpha Genes)
Fixed issue with mechanoids as guards in relic quest sites
Fixed filtering of turrets and electrical devices in quest sites
Fixed detection of scenario tech levels when Medieval Overhaul is present
Fixed UI overlap of world tech level slider when many world gen mods present
Fixed Royal Ascent quest issue when no Industrial+ factions present
Fixed filtering of resources/loot at work sites
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