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polywright 0.4.0

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@github-actions github-actions released this 24 Oct 18:21
· 11 commits to main since this release
8c2f181

Install: add this repository as a Claude Code marketplace, or unzip and link each folder under skills/ into your agent skills folder (~/.claude/skills, ~/.agents/skills, ~/.copilot/skills or .cursor/skills). The skills share polywright/scripts, so install all seven together. Reasoned changes: CHANGELOG.md and each skill CHANGELOG.md.

What's Changed

  • Wiki updated for 0.2.1 by @m4bwav in #18
  • Record action and outcome eval runs by @m4bwav in #19
  • pw.py duel: two-fighter previs controls for AI video by @m4bwav in #20
  • Learnings: base cut on flat bottoms, crowd camera defaults by @m4bwav in #21
  • polywright-references: start from a history research pack's refs/index.json by @m4bwav in #22
  • Release 0.3.0 by @m4bwav in #23
  • Log: 0.3.0 release PR merged by @m4bwav in #25
  • Hand-off: artwright-judge for concept art and turnarounds by @m4bwav in #24
  • Log: artwright-judge hand-off PR merged by @m4bwav in #26
  • Books track 7: topology report, crowd scatter, Blender recipes and traps by @m4bwav in #27
  • Mist against inverse depth, tested once on a video model by @m4bwav in #28
  • crowd --passes mist: Blender's Mist pass from the same render as depth, near white, 16-bit by @m4bwav in #29
  • Game sprite target: spritecam and sprite (0.4.0) by @m4bwav in #30
  • Game sprites: check size against neighbours before painting, keep thin beams off a cylinder's silhouette (L-016, L-017) by @m4bwav in #31

Full Changelog: v0.2.1...v0.4.0