Repository navigation
polywright 0.4.0
Install: add this repository as a Claude Code marketplace, or unzip and link each folder under skills/ into your agent skills folder (~/.claude/skills, ~/.agents/skills, ~/.copilot/skills or .cursor/skills). The skills share polywright/scripts, so install all seven together. Reasoned changes: CHANGELOG.md and each skill CHANGELOG.md.
What's Changed
- Wiki updated for 0.2.1 by @m4bwav in #18
- Record action and outcome eval runs by @m4bwav in #19
- pw.py duel: two-fighter previs controls for AI video by @m4bwav in #20
- Learnings: base cut on flat bottoms, crowd camera defaults by @m4bwav in #21
- polywright-references: start from a history research pack's refs/index.json by @m4bwav in #22
- Release 0.3.0 by @m4bwav in #23
- Log: 0.3.0 release PR merged by @m4bwav in #25
- Hand-off: artwright-judge for concept art and turnarounds by @m4bwav in #24
- Log: artwright-judge hand-off PR merged by @m4bwav in #26
- Books track 7: topology report, crowd scatter, Blender recipes and traps by @m4bwav in #27
- Mist against inverse depth, tested once on a video model by @m4bwav in #28
- crowd --passes mist: Blender's Mist pass from the same render as depth, near white, 16-bit by @m4bwav in #29
- Game sprite target: spritecam and sprite (0.4.0) by @m4bwav in #30
- Game sprites: check size against neighbours before painting, keep thin beams off a cylinder's silhouette (L-016, L-017) by @m4bwav in #31
Full Changelog: v0.2.1...v0.4.0