[MSH] Implement Wonder Man, Hollywood Hero - #15700
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Also change "max activations per game" to always be accessed via a Get helper method, and allow Power-Up abilities to be activated more times
…han a random magic 1.
JayDi85
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Jul 20, 2026
| ).stream() | ||
| .map(p -> p.getAbilities(game)) | ||
| .flatMap(Collection::stream) | ||
| .filter(PowerUpAbility.PowerUpMoreAbility.class::isInstance) |
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It must be implemented by replace effect, not fake ability. See example with any game events like DAMAGE_CAUSES_LIFE_LOSS.
So both getMaxActivationsPerGame and hasMoreActivationsThisTurn can use it. It's allow to make a shared game engine feature and support diff logic-calcs-combos with multiple effects.
GameEvent maxActivationsEvent = new GameEvent(
GameEvent.EventType.MAX_ACTIVATIONS,
playerId, ability, playerId, maxActivationsPerGame, false);
game.replaceEvent(maxActivationsEvent);
return maxActivationsEvent.getAmount();
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I tried doing this, and while I could get it to show the ability as usable multiple times it didn't actually allow it to be activated more than once.
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Also change "max activations per game" to always be accessed via a Getter, and allow Power-Up abilities to be activated more times by overriding that Get method using the same design as Boast.