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Adding Obstacles
makaroll edited this page Aug 18, 2026
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The six things you can place on a beat, and the fields each one uses.
- Click the beat you want on the beat grid.
- Press Add Obstacle in the Edit panel.
- Choose a Type.
- Fill in the fields that type shows.
- Press Save.
New obstacles land on the selected beat. To move one, select it in the list and change its Beat box.
Two obstacles with the same settings on the same beat are refused.
| Type | What it is |
|---|---|
| Bullet | A 1x1 obstacle that travels across the grid, one tile per beat. |
| Line | An obstacle covering a whole row or column for one beat. |
| Square | A block of tiles that is an obstacle for one beat. |
| Mine | A 1x1 obstacle that stays for a set number of beats. |
| Rush Drive | Mash keys to fill a counter before the section ends. |
| Charge Drive | Hold a key, then release on the beat the section ends. |
| Field | What it does | Notes |
|---|---|---|
| Type | Which obstacle or template you are placing. | Templates are prefixed with T-. See Adding Obstacle Templates. |
| Beat | The beat the obstacle sits on. | Shown when editing. New obstacles use the selected beat. |
| Location | Tile on the 6x6 picker. | Rows and columns are numbered 0 to 5. |
| Countdown Beats | How many beats the warning shows before the obstacle appears. | Mine needs at least 1. |
| Duration | How long the section lasts. | Rush Drive and Charge Drive only. 2 to 16 beats. |
| Size | How large the obstacle is. | Square only. 1 to 4. |
| Direction | Which way it travels: Up, Down, Left, Right. | Bullet only. |
| Orientation | Horizontal or Vertical. | Line only. Also chooses which half of the Location picker you use. |
| Timer | How many beats the mine stays after it appears. | Mine only. At least 1. |
| Min difficulty | Lowest difficulty this obstacle appears at. | See Difficulty. |
| Max difficulty | Highest difficulty it appears at. Empty means no upper limit. | See Difficulty. |
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