Skip to content

Basic setup

maklore edited this page Jun 25, 2026 · 10 revisions

(WORK IN PROGRESS)

Installation

  • Go to latest release and download the Chitter_v*.yymps.
  • Import Chitter_v*.yymps as a local package.

Setup

It is recommended to use a persistent object created game initialisation for .initialise().

Create Event

Chitter().initialise(fontAsset, colour);

Draw GUI Event

Chitter().draw(x, y);

Replace the values with your own.

Draw should only be in one object in the room.

Adding

When adding it is highly recommended to use the create event of an object,

as it will add the modified text to a queue with set ID for storing.

Chitter().add("ID", "Talker", "String")

See modification tag page for a list of tags.

Retrieving

To retrieve the queued string and send it to draw, it is recommended to use some sort of trigger.

if keyboard_check_pressed(vk_space) {
    Chitter().next("ID");
}

Now you are ready to start using Chitter!

Documentation page has more in depth information.

Clone this wiki locally