(WORK IN PROGRESS)
Chitter_v*.yymps
It is recommended to use a persistent object created game initialisation for .initialise().
.initialise()
Chitter().initialise(fontAsset, colour);
Chitter().draw(x, y);
Replace the values with your own.
Draw should only be in one object in the room.
When adding it is highly recommended to use the create event of an object,
as it will add the modified text to a queue with set ID for storing.
Chitter().add("ID", "Talker", "String")
See modification tag page for a list of tags.
To retrieve the queued string and send it to draw, it is recommended to use some sort of trigger.
if keyboard_check_pressed(vk_space) { Chitter().next("ID"); }
Now you are ready to start using Chitter!
Documentation page has more in depth information.
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