(WORK IN PROGRESS)
Chitter_v*.yymps
*Nothing is released yet.....
ADD IMAGES HERE.
Recommend using a persistent object for initialise and draw.
Replace the values with your own.
Chitter().initialise(fontAsset, colour);
Chitter().draw(x, y);
Draw should only be in one object in the room.
When add it's highly recommended to use the create event of an object.
Chitter().add("ID", "Talker", "String")
As it will add modified strings to the queue of set ID.
See modification page for modifier tags.
To fetch the queued string and send it to draw, it is recommended to use some sort of trigger.
if keyboard_check_pressed(vk_space) { Chitter().next("ID"); }
Now you are ready to start using Chitter!
Documentation page has more in depth information.
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