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Sandbox.Game.Localization.MySpaceTexts
Morten Aune Lyrstad edited this page Feb 3, 2022
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61 revisions
← Index ← Namespace Index
public abstract sealed class MySpaceTextsNamespace: Sandbox.Game.Localization
Assembly: Sandbox.Game.dll
| Member | Description |
|---|---|
| Blank | |
| Add | Add |
| AddAll | Add all |
| AddNpcToFaction | Add NPC |
| AddNpcToFactionHelp | Adds new NPC identity to this faction - faction will not cease to exist when last player leaves. Available in scenario edit mode only. |
| AdminMenuNotAvailable | Admin menu is available only when you're admin or when admin promotes you to Observer and beyond |
| Afterburner | Sprint |
| AGravity | A-Gravity |
| Weather | Weather |
| Align_Center | Center |
| Align_Left | Left |
| Align_Right | Right |
| AngleGrinderPrimaryAction | Press {0} to dismount target |
| GDPR_Caption | GDPR Consent agreement |
| WorkshopConsent | Workshop Consent |
| Consent | Consent |
| ModIoConsent | Mod.io Consent |
| GDPR_PrivacyPolicy | Read our Privacy Policy |
| GDPR_Text1 | Data protection laws have changed in the European Union and we want to make sure you review how your personal data is processed in Space Engineers. |
| GDPR_Text2 | By clicking Yes you agree to collect personal data according to GDPR. Read more info in our Privacy policy. |
| Antenna_EnableBroadcast | Enable broadcasting |
| Antenna_IgnoreAlliedBroadcast | Ignore Allied Broadcast |
| Antenna_IgnoreAlliedBroadcastTooltip | Ignores broadcasts sent by friendly antenna that do not belong to you |
| Antenna_IgnoreOtherBroadcast | Ignore Other Broadcast |
| Antenna_IgnoreOtherBroadcastTooltip | Ignores broadcasts sent by neutral and enemy antenna |
| AssemblerState_Disabled | Disabled |
| AssemblerState_InventoryFull | Inventory is full |
| AssemblerState_MissingItems | Missing items |
| AssemblerState_NotEnoughPower | Not enough power |
| AssemblerState_NothingBeingProduced | Nothing produced right now |
| AssemblerState_NotWorking | Assembler damaged or dismounted |
| Assembler_SlaveMode | Cooperative Mode |
| Asteroids | Asteroids |
| Asteroid_Amount | Asteroid amount |
| AttachToSelectedEntity | Attach to selected entity |
| AUTO | AUTO |
| BatteryBlock | Battery |
| BiggestDistanceFromPlayers | BiggestDistanceFromPlayers |
| BiggestGrids | BiggestGrids |
| BlindJump | Blind Jump |
| BlockActionTitle_AddPistonHead | Add Piston Head |
| BlockActionTitle_AddRotorHead | Add Rotor Head |
| BlockActionTitle_AddSmallRotorHead | Add Small Head |
| BlockActionTitle_AddHingeHead | Add Hinge Head |
| BlockActionTitle_AddSmallHingeHead | Add Small Head |
| BlockActionTitle_AddWaypoint | Add |
| BlockActionTitle_AddWheel | Add Wheel |
| BlockActionTitle_Attach | Attach |
| BlockActionTitle_AutoEnable | Enable Auto |
| BlockActionTitle_Detach | Detach |
| BlockActionTitle_DischargeToggle | Discharge On/Off |
| BlockActionTitle_Extend | Extend |
| BlockActionTitle_Jump | Jump |
| BlockActionTitle_Park | Park |
| BlockActionTitle_Lock | Lock |
| BlockActionTitle_MoveWaypointDown | Move Down |
| BlockActionTitle_MoveWaypointUp | Move Up |
| BlockActionTitle_RechargeToggle | Recharge On/Off |
| BlockActionTitle_RemoteCopy | Copy |
| BlockActionTitle_RemotePaste | Paste |
| BlockActionTitle_RemoveWaypoint | Remove |
| BlockActionTitle_Retract | Retract |
| BlockActionTitle_Reverse | Reverse |
| BlockActionTitle_SwitchLock | Switch lock |
| BlockActionTitle_Unlock | Unlock |
| BlockActionTitle_View | View |
| BlockActionTitle_WaypointReset | Reset waypoint |
| BlockActionTooltip_AddPistonHead | Tries to add a piston head if no head is present |
| BlockActionTooltip_AddRotorHead | Tries to add a Rotor head if no head is present |
| BlockActionTooltip_AddSmallRotorHead | Tries to add a Small Rotor head on Large Rotor if no head is present |
| BlockActionTooltip_AddHingeHead | Tries to add a Hinge head if no head is present |
| BlockActionTooltip_AddSmallHingeHead | Tries to add a Small Hinge head on Large Hinge if no head is present |
| BlockActionTooltip_AddWheel | Tries to add a Wheel if no wheel is present |
| BlockActionTooltip_SelectedJumpTarget | To execute the jump, assign the "Jump" command to the toolbar of a cockpit |
| BlockActionTooltip_WaypointReset | Resets current waypoint to first position |
| BlockAction_ConveyorSorterBlacklist | Blacklist |
| BlockAction_ConveyorSorterWhitelist | Whitelist |
| BlockAction_DoorClosed | Closed |
| BlockAction_DoorOpen | Open |
| BlockAction_RemoveFromToolbar | [remove from toolbar] |
| BlockAction_Switch | Switch |
| BlockAction_Toggle | Toggle block |
| BlockComboBoxValue_TextPanelAccessOnlyOwner | Only owner |
| BlockComboBoxValue_TextPanelAccessReadAll | Everyone read-only |
| BlockComboBoxValue_TextPanelAccessReadFaction | Faction read-only |
| BlockComboBoxValue_TextPanelAccessReadWriteAll | Everyone read/write |
| BlockComboBoxValue_TextPanelAccessReadWriteFaction | Faction read/write |
| BlockComboBoxValue_TextPanelShowTextNone | None |
| BlockComboBoxValue_TextPanelShowTextPrivate | Private |
| BlockComboBoxValue_TextPanelShowTextPublic | Public |
| BlockCount | BlockCount |
| BlockIsNotPowered | Block is not powered |
| BlockOwner_Me | Me |
| BlockOwner_Nobody | Nobody |
| BlockOwner_Owner | Owner |
| BlockOwner_ShareAll | Share with all |
| BlockOwner_ShareFaction | Share with my faction |
| BlockOwner_ShareNone | No share |
| BlockOwner_Transfer | Transfer ownership |
| BlockOwner_TransferTo | Transfer to: |
| BlockOwner_Unknown | Unknown |
| BlockPropertiesText_CurrentJump | Current jump: |
| BlockPropertiesText_DepletedIn | Fully depleted in: |
| BlockPropertiesText_Effectiveness | Effectiveness: |
| BlockPropertiesText_Efficiency | Power Efficiency: |
| BlockPropertiesText_HeadAttachingAny | Looking for any Head to attach |
| BlockPropertiesText_HeadAttachingSpecific | Looking for specific Head to attach |
| BlockPropertiesText_LockState | Lock State: |
| BlockPropertiesText_LoopTimer | Loop timer: |
| BlockPropertiesText_MainCockpit | Main ship cockpit |
| BlockPropertiesText_MaxJump | Max jump distance: |
| BlockPropertiesText_MaxOutput | Max Output: |
| BlockPropertiesText_MaxRequiredInput | Max Required Input: |
| BlockPropertiesText_MaxStoredPower | Max Stored Power: |
| BlockPropertiesText_MotoLockOverrideDisabled | The current rotor rotation speed is too high. Rotor will be locked when angular velocity gets lower. |
| BlockPropertiesText_MotorAttached | Attached |
| BlockPropertiesText_MotorAttachingAny | Looking for any rotor to attach |
| BlockPropertiesText_MotorAttachingSpecific | Looking for specific rotor to attach |
| BlockPropertiesText_MotorCurrentAngle | Current angle: |
| BlockPropertiesText_MotorDetached | Detached |
| BlockPropertiesText_MotorLimitsDisabled | The current rotor rotation is out of limits, the limits will be enabled when the rotor is within range |
| BlockPropertiesText_MotorLocked | Safety locked |
| BlockPropertiesText_OxygenOutput | Oxygen Output: |
| BlockPropertiesText_PistonCurrentPosition | Current position: |
| BlockPropertiesText_Productivity | Productivity: |
| BlockPropertiesText_RechargedIn | Fully recharged in: |
| BlockPropertiesText_RequiredInput | Required Input: |
| BlockPropertiesText_StoredPower | Stored power: |
| BlockPropertiesTooltip_Projector_GetOwnership | All blocks from the spawned ship will have the same ownership settings as this projector |
| BlockPropertyButtonOff_Retract | Retract |
| BlockPropertyButtonOn_Expand | Expand |
| BlockPropertyDescription_AnyoneCanUse | If false checks whether player pressing button has access to the block |
| BlockPropertyDescription_BreakForce | Landing gear will unlock automatically when force applied to keep it attached is larger than this value |
| BlockPropertyDescription_BroadcastRadius | Broadcast radius |
| BlockPropertyDescription_BroadcastUsingAntennas | Broadcast using antennas |
| BlockPropertyDescription_Connector_Strength | Connector strength when aligning ship (yellow color), smaller strength of two connectors is used |
| BlockPropertyDescription_Depressurize | The vent will remove air from the room and store it in tanks |
| BlockPropertyDescription_GravityAcceleration | Gravitational acceleration of the generator |
| BlockPropertyDescription_GravityFieldDepth | Depth of the gravity field of the generator |
| BlockPropertyDescription_GravityFieldHeight | Height of the gravity field of the generator |
| BlockPropertyDescription_GravityFieldRadius | Radius of the gravity field |
| BlockPropertyDescription_GravityFieldWidth | Width of the gravity field of the generator |
| BlockPropertyDescription_GyroOverride | If set, the gyro does not respond to cockpit controls, but can instead be controlled manually using the terminal control sliders |
| BlockPropertyDescription_GyroPitchOverride | Pitch component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
| BlockPropertyDescription_GyroPower | Supplied power affects gyroscope force |
| BlockPropertyDescription_GyroRollOverride | Roll component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
| BlockPropertyDescription_GyroYawOverride | Yaw component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
| BlockPropertyDescription_LaserRange | Range |
| BlockPropertyDescription_LightBlinkInterval | Blinking interval of light (in seconds) |
| BlockPropertyDescription_LightBlinkLenght | Length of blinking as percentage of blink interval |
| BlockPropertyDescription_LightBlinkOffset | Offset of blinking as percentage of blink interval |
| BlockPropertyDescription_LightColor | Color of the light |
| BlockPropertyDescription_LightFalloff | Exponential falloff of the light (1 = linear, 2 = quadratic, etc) |
| BlockPropertyDescription_LightIntensity | Intensity of the light |
| BlockPropertyDescription_LightOffset | Offset of the light from model |
| BlockPropertyDescription_LightRadius | Radius of influence of the light |
| BlockPropertyDescription_LightReflectorRadius | Reflector radius of influence of the light |
| BlockPropertyDescription_MotorBrakingTorque | Braking strength of the {0}: how fast it will stop (applied when the {0} is turned off) |
| BlockPropertyDescription_MotorLock | Rotor will lock its current position |
| BlockPropertyDescription_HingeLock | Hinge will lock its current position |
| BlockPropertyDescription_MotorLowerLimit | Lower angular limit |
| BlockPropertyDescription_MotorRotorDisplacement | Allows to move the rotor grid up or down to solve various alignment issues |
| BlockPropertyDescription_MotorTorque | The torque of the {0}: how fast it will accelerate (applied when the {0} is turned on) |
| BlockPropertyDescription_MotorUpperLimit | Upper angular limit |
| BlockPropertyDescription_MotorUsesWheelCommands | Indicates whether motor is controlled like a wheel directly from cockpit |
| BlockPropertyDescription_MotorVelocity | Target velocity of the {0}; the {0} will accelerate until the target velocity is reached |
| BlockPropertyDescription_Motor_Friction | Regulates wheel friction by changing pressure in the tire |
| BlockPropertyDescription_Motor_Height | Axle height offset from center |
| BlockPropertyDescription_Motor_InvertPropulsion | Invert the propulsion direction |
| BlockPropertyDescription_Motor_InvertSteer | Invert the steering direction |
| BlockPropertyDescription_Motor_MaxSteerAngle | The maximum angle that the wheel will turn when steering |
| BlockPropertyDescription_Motor_Power | Power supplied to propulsion |
| BlockPropertyDescription_Motor_Propulsion | If the wheel is propelled |
| BlockPropertyDescription_Motor_PropulsionOverride | Propulsion override |
| BlockPropertyDescription_Motor_Steering | Control steering of this suspension from cockpit |
| BlockPropertyDescription_Motor_SteerOverride | Steer override |
| BlockPropertyDescription_Motor_SteerReturnSpeed | The wheel's return speed from turning |
| BlockPropertyDescription_Motor_SteerSpeed | The wheel turn speed |
| BlockPropertyDescription_Motor_SuspensionSpeed | Wheels will not be propeled over this speed |
| BlockPropertyDescription_Motor_SuspensionTravel | Limits the suspension's travel height. Setting to 0% will effectively lock the suspension. |
| BlockPropertyDescription_OreDetectorRange | Maximum detection range |
| BlockPropertyDescription_SensorFieldBack | How far the sensing field extends backwards from the sensor's position |
| BlockPropertyDescription_SensorFieldBottom | How far the sensing field extends below the sensor's position |
| BlockPropertyDescription_SensorFieldFront | How far the sensing field extends in front of the sensor |
| BlockPropertyDescription_SensorFieldLeft | How far the sensing field extends to the left from the sensor's position |
| BlockPropertyDescription_SensorFieldRight | How far the sensing field extends to the right from the sensor's position |
| BlockPropertyDescription_SensorFieldTop | How far the sensing field extends above the sensor's position |
| BlockPropertyDescription_SensorToolbarOpen | Opens toolbar |
| BlockPropertyDescription_ShowShipName | Show ship name |
| BlockPropertyDescription_SoundBlockRange | Range of played sound |
| BlockPropertyDescription_SoundBlockVolume | Volume of played sound |
| BlockPropertyDescription_SpaceBallFriction | Friction |
| BlockPropertyDescription_SpaceBallRestitution | Restitution |
| BlockPropertyDescription_SpaceBallVirtualMass | Virtual mass |
| BlockPropertyDescription_Stockpile | Stockpiling tanks will not get drained by air vents |
| BlockPropertyDescription_Suspension_AirShock | Automatically increases the strength of suspension spring when it is about to land hard. |
| BlockPropertyDescription_Suspension_Brake | Enables sensitivity on brake input. |
| BlockPropertyDescription_ThrustOverride | Overriding thruster will cause activation of thruster even without cockpit |
| BlockPropertyPopup_AutoPilotToolbarOpen | Set actions to be done when autopilot reaches this waypoint |
| BlockPropertyProperties_CurrentInput | Current Input: |
| BlockPropertyProperties_CurrentMass | Current Mass: |
| BlockPropertyProperties_CurrentOutput | Current Output: |
| BlockPropertyText_AnyoneCanUse | Anyone Can Use |
| BlockPropertyText_TargetOptions | Target Options |
| BlockPropertyText_TargetOptions_Target | Target |
| BlockPropertyItem_TargetOptions_Default | Default |
| BlockPropertyItem_TargetOptions_Unknown | Unknown |
| DisplayName_TargetOptions_Weapons | Weapons |
| DisplayName_TargetOptions_Propulsion | Propulsion |
| DisplayName_TargetOptions_PowerSystems | Power systems |
| BlockPropertyItem_TargetOptions_CycleSubsystems | Cycle Subsystems |
| BlockPropertyText_Button | Button |
| BlockPropertyText_ButtonList | Available buttons |
| BlockPropertyText_ButtonName | Button name |
| BlockPropertyTitle_Alignment | Alignment: |
| BlockPropertyTitle_AssignedCamera | Assigned camera |
| BlockPropertyTitle_AssignedPB | Assigned Programmable Block |
| BlockPropertyTitle_Auto | Auto |
| BlockPropertyTitle_AutoPilot | Autopilot |
| BlockPropertyTitle_AutoPilotToolbarOpen | Setup Actions |
| BlockPropertyTitle_AutoRefill | Auto-Refill |
| BlockPropertyTitle_BackgroundColor | Backgr. |
| BlockPropertyTitle_Beacons | Beacons |
| BlockPropertyTitle_BreakForce | Break Force |
| BlockPropertyTitle_BroadcastRadius | Broadcast radius |
| BlockPropertyTitle_ChargeMode | Charge Mode |
| BlockPropertyTitle_CollisionAvoidance | Collision avoidance |
| BlockPropertyTitle_Connector_Strength | Strength |
| BlockPropertyTitle_PanelContent | Content |
| BlockPropertyTitle_ConveyorSorterAdd | Add |
| BlockPropertyTitle_ConveyorSorterCandidatesList | Add new filter |
| BlockPropertyTitle_ConveyorSorterFilterItemsList | Active filters |
| BlockPropertyTitle_ConveyorSorterFilterMode | Filter Mode |
| BlockPropertyTitle_ConveyorSorterFilterModeBlacklist | Blacklist |
| BlockPropertyTitle_ConveyorSorterFilterModeWhitelist | Whitelist |
| BlockPropertyTitle_ConveyorSorterRemove | Remove |
| BlockPropertyTitle_Depressurize | Depressurize |
| BlockPropertyTitle_DestinationGPS | Destination GPS coordinates: |
| BlockPropertyTitle_Discharge | Discharge |
| BlockPropertyTitle_EnableDockingMode | Precision Mode |
| BlockPropertyTitle_FlightMode | Flight Mode |
| BlockPropertyTitle_FlightMode_Circle | Circle |
| BlockPropertyTitle_FlightMode_OneWay | One Way |
| BlockPropertyTitle_FlightMode_Patrol | Patrol |
| BlockPropertyTitle_Font | Font |
| BlockPropertyTitle_FontColor | Color |
| BlockPropertyTitle_Force | Force |
| BlockPropertyTitle_ForwardDirection | Forward Direction |
| BlockPropertyTitle_GpsLocations | GPS Locations |
| BlockPropertyTitle_GravityAcceleration | Acceleration |
| BlockPropertyTitle_GravityFieldDepth | Field depth |
| BlockPropertyTitle_GravityFieldHeight | Field height |
| BlockPropertyTitle_GravityFieldRadius | Radius |
| BlockPropertyTitle_GravityFieldWidth | Field width |
| BlockPropertyTitle_GyroOverride | Override controls |
| BlockPropertyTitle_GyroPitchOverride | Pitch override |
| BlockPropertyTitle_GyroPower | Power |
| BlockPropertyTitle_GyroRollOverride | Roll override |
| BlockPropertyTitle_GyroYawOverride | Yaw override |
| BlockPropertyTitle_JumpDistance | Distance |
| BlockPropertyTitle_LandGearAutoLock | Autolock |
| BlockPropertyTitle_LargeTurretEnableTurretIdleMovement | Enable idle movement |
| BlockPropertyTitle_LargeTurret_EnableTargetLocking | Enable target locking |
| BlockPropertyTitle_LargeTurretRadius | AI aiming radius |
| BlockPropertyTitle_LargeTurretTargetCharacters | Target characters |
| BlockPropertyTitle_LargeTurretTargetDecoys | Target decoys |
| BlockPropertyTitle_LargeTurretTargetLargeGrids | Target large ships |
| BlockPropertyTitle_LargeTurretTargetMeteors | Target meteors |
| BlockPropertyTitle_LargeTurretTargetMissiles | Target missiles |
| BlockPropertyTitle_LargeTurretTargetMoving | Target moving objects |
| BlockPropertyTitle_LargeTurretTargetNeutrals | Target neutrals |
| BlockPropertyTitle_LargeTurretTargetSmallGrids | Target small ships |
| BlockPropertyTitle_LargeTurretTargetStations | Target stations |
| BlockPropertyTitle_LaserRange | Range |
| BlockPropertyTitle_LCDScreenDefinitionsTextures | Loaded textures |
| BlockPropertyTitle_LCDScreenRefreshInterval | Image change interval |
| BlockPropertyTitle_LCDScreenRemoveSelectedTextures | Remove selected |
| BlockPropertyTitle_LCDScreenSelectedTextures | Selected textures |
| BlockPropertyTitle_LCDScreenSelectTextures | Add to selection |
| BlockPropertyTitle_LCDScreenTextSize | Font Size |
| BlockPropertyTitle_LCDScreenTextPadding | Text Padding |
| BlockPropertyTitle_LCDScreenPreserveAspectRatio | Preserve aspect ratio |
| BlockPropertyTitle_LightBlinkInterval | Blink Interval |
| BlockPropertyTitle_LightBlinkLenght | Blink Length |
| BlockPropertyTitle_LightBlinkOffset | Blink Offset |
| BlockPropertyTitle_LightColor | Color |
| BlockPropertyTitle_LightColorAtMinimalLoad | Color at minimal load |
| BlockPropertyTitle_LightColorAtMaximalLoad | Color at maximal load |
| BlockPropertyTitle_LightFalloff | Falloff |
| BlockPropertyTitle_LightIntensity | Intensity |
| BlockPropertyTitle_LightOffset | Offset |
| BlockPropertyTitle_LightRadius | Radius |
| BlockPropertyTitle_LightReflectorRadius | Reflector radius |
| BlockPropertyTitle_LightReflectorRotationSpeed | Rotation speed |
| BlockPropertyTitle_MaximalDistance | Maximum distance |
| BlockPropertyTitle_MaxImpulseAxis | Max Impulse Axis |
| BlockPropertyTitle_MaxImpulseNonAxis | Max Impulse NonAxis |
| BlockPropertyTitle_MinimalDistance | Minimum distance |
| BlockPropertyTitle_MotorBrakingTorque | Braking torque |
| BlockPropertyTitle_MotorLock | Rotor lock |
| BlockPropertyTitle_HingeLock | Hinge lock |
| BlockPropertyTitle_MotorMaxAngle | Upper limit |
| BlockPropertyTitle_MotorMinAngle | Lower limit |
| BlockPropertyTitle_MotorRotorDisplacement | Rotor displacement |
| BlockPropertyTitle_MotorTargetVelocity | Velocity |
| BlockPropertyTitle_MotorTorque | Torque |
| BlockPropertyTitle_MotorUsesWheelCommands | Uses wheel commands |
| BlockPropertyTitle_Motor_Damping | Damping |
| BlockPropertyTitle_Motor_Friction | Friction |
| BlockPropertyTitle_Motor_Height | Height Offset |
| BlockPropertyTitle_Motor_InvertPropulsion | Invert Propulsion |
| BlockPropertyTitle_Motor_InvertSteer | Invert Steering |
| BlockPropertyTitle_Motor_MaxSteerAngle | Steering Angle |
| BlockPropertyTitle_Motor_Power | Power |
| BlockPropertyTitle_Motor_Propulsion | Propulsion |
| BlockPropertyTitle_Motor_PropulsionOverride | Propulsion override |
| BlockPropertyTitle_Motor_Steering | Steering |
| BlockPropertyTitle_Motor_SteerOverride | Steer override |
| BlockPropertyTitle_Motor_SteerReturnSpeed | Steer Return Speed |
| BlockPropertyTitle_Motor_SteerSpeed | Steering Speed |
| BlockPropertyTitle_Motor_Strength | Strength |
| BlockPropertyTitle_Motor_SuspensionSpeed | Speed limit |
| BlockPropertyTitle_Motor_SuspensionTravel | Suspension Travel |
| BlockPropertyTitle_OreDetectorRange | Range |
| BlockPropertyTitle_PanelScript | Script |
| BlockPropertyTitle_ProjectionOffsetX | Horizontal offset |
| BlockPropertyTitle_ProjectionOffsetY | Vertical offset |
| BlockPropertyTitle_ProjectionOffsetZ | Forward offset |
| BlockPropertyTitle_ProjectionRotationX | Pitch |
| BlockPropertyTitle_ProjectionRotationY | Yaw |
| BlockPropertyTitle_ProjectionRotationZ | Roll |
| BlockPropertyTitle_ProjectionSpawn | Spawn projection |
| BlockPropertyTitle_Projector_BlocksPerProjection | Number of blocks |
| BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip | The maximum number of blocks a projection can have when building instantly |
| BlockPropertyTitle_Projector_GetOwnership | Ownership from projector |
| BlockPropertyTitle_Projector_InstantBuilding | Instant building |
| BlockPropertyTitle_Projector_InstantBuilding_Tooltip | Enable the projector to build the blueprint instantly, even in survival |
| BlockPropertyTitle_Projector_NumberOfProjections | Number of projections |
| BlockPropertyTitle_Projector_NumberOfProjections_Tooltip | The maximum number of projections this projector can build instantly |
| BlockPropertyTitle_Recharge | Recharge |
| BlockPropertyTitle_Refill | Refill Bottles |
| BlockPropertyTitle_RemoteBlockSpeedLimit | Speed limit |
| BlockPropertyTitle_SafetyDetach | Safety detach |
| BlockPropertyTitle_Semiauto | Semi-auto |
| BlockPropertyTitle_SensorDetectAsteroids | Detect asteroids |
| BlockPropertyTitle_SensorDetectEnemy | Detect enemy |
| BlockPropertyTitle_SensorDetectFloatingObjects | Detect floating objects |
| BlockPropertyTitle_SensorDetectFriendly | Detect friendly |
| BlockPropertyTitle_SensorDetectLargeShips | Detect large ships |
| BlockPropertyTitle_SensorDetectNeutral | Detect neutral |
| BlockPropertyTitle_SensorDetectOwner | Detect owner |
| BlockPropertyTitle_SensorDetectPlayers | Detect players |
| BlockPropertyTitle_SensorDetectSmallShips | Detect small ships |
| BlockPropertyTitle_SensorDetectStations | Detect stations |
| BlockPropertyTitle_SensorDetectSubgrids | Detect subgrids |
| BlockPropertyTitle_SensorFieldDepthMax | Back extent |
| BlockPropertyTitle_SensorFieldDepthMin | Front extent |
| BlockPropertyTitle_SensorFieldHeightMax | Top extent |
| BlockPropertyTitle_SensorFieldHeightMin | Bottom extent |
| BlockPropertyTitle_SensorFieldWidthMax | Right extent |
| BlockPropertyTitle_SensorFieldWidthMin | Left extent |
| BlockPropertyTitle_SensorPlaySound | Audible Proximity Alert |
| BlockPropertyTitle_SensorToolbarOpen | Setup actions |
| BlockPropertyTitle_ShareTensor | Share inertia tensor |
| BlockPropertyTitle_ShowShipName | Show ship name |
| BlockPropertyTitle_ShowTextOnScreen | Show text on screen |
| BlockPropertyTitle_ShowSpritesOnScreen | Show sprites on screen |
| BlockPropertyTitle_Silent | Silent |
| BlockPropertyTitle_SoundBlockLoopTime | Loop time |
| BlockPropertyTitle_SoundBlockPlay | Play |
| BlockPropertyTitle_SoundBlockRange | Range |
| BlockPropertyTitle_SoundBlockSoundList | Sound list |
| BlockPropertyTitle_SoundBlockStop | Stop |
| BlockPropertyTitle_SoundBlockVolume | Volume |
| BlockPropertyTitle_Stockpile | Stockpile |
| BlockPropertyTitle_Suspension_AirShock | AirShock |
| BlockPropertyTitle_Suspension_Brake | Brake |
| BlockPropertyTitle_Suspension_EnableParking | Allow Parking Brake |
| BlockPropertyTitle_Parking_EnableParking | Used for parking |
| BlockPropertyTitle_Parking_EnableParkingTooltip | Is this block triggered by the parking signal? |
| BlockPropertyTitle_TextPanelAccessType | Access type |
| BlockPropertyTitle_TextPanelPublicTitle | Title |
| BlockPropertyTitle_TextPanelShowPublicTextPanel | Edit text |
| BlockPropertyTitle_TextPanelShowTextPanel | Edit private text |
| BlockPropertyTitle_TextPanelTitle | Private title |
| BlockPropertyTitle_ThrustOverride | Thrust override |
| BlockPropertyTitle_TimerStart | Start |
| BlockPropertyTitle_TimerStop | Stop |
| BlockPropertyTitle_TimerToolbarOpen | Setup actions |
| BlockPropertyTitle_CockpitOnLockedToolbarOpen | Setup Action |
| BlockPropertyTooltip_CockpitOnLockedToolbarOpen | Triggers when this grid has been target locked by any other |
| BlockPropertyTitle_TimerToTrigger | Time to trigger: |
| BlockPropertyTitle_TimerTrigger | Trigger now |
| BlockPropertyTitle_Velocity | Velocity |
| BlockPropertyTitle_Warning | Warning: |
| BlockPropertyTitle_Waypoints | Waypoints |
| BlockPropertyTitle_AvailableEffects | Available Effects |
| BlockPropertyTitle_WeldForce | Safety lock override |
| BlockPropertyTitle_WeldSpeed | Safety lock speed |
| BlockPropertyTooltip_MaxImpulseAxis | Maximum force the piston is allowed to apply to blocking obstacle along it's extending axis. High values may result in unexpected behaviour. |
| BlockPropertyTooltip_MaxImpulseNonAxis | Maximum force the piston is allowed to apply to blocking obstacle along it's lateral axis High values may result in unexpected behaviour. |
| BlockPropertyTooltip_SafetyDetach | Safety detach |
| BlockPropertyTooltip_ShareTensor | Equalizes virtual masses of connected grids to achieve more stable behaviour |
| BlockPropertyValue_Locked | Locked |
| BlockPropertyValue_MotorAngleUnlimited | Unlimited |
| BlockPropertyValue_ReadyToLock | Ready To Lock |
| BlockPropertyValue_Unlocked | Unlocked |
| BlockPropertyValue_NoContent | No Content |
| BlockPropertyValue_TextAndImageContent | Text and Images |
| BlockPropertyValue_ScriptContent | Script |
| BlockSize_NotAvailable | This block is for {0} only |
| BlueprintInfo_Author | Author: |
| BlueprintInfo_Name | Name: |
| BlueprintInfo_NumberOfBlocks | Number of blocks: |
| BlueprintsScreen | Blueprints Screen |
| BriefingTutorial01Movements | Learn movement essentials, how to keep your engineer alive with life support energy and oxygen and how to use each of the character tools, the welder, grinder and hand drill. |
| BriefingTutorial02Inventory | An introduction to player and cargo inventories, how to add/withdraw items and a basic initiation to control panels and terminals for controlling block functions. |
| BriefingTutorial03Energy | Learn how to recharge your suit energy by tackling a series of small challenges that explain the behaviour of power within Space Engineers and the different ways you can provide it. |
| BriefingTutorial04Oxygen | This tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The concept of creating an airtight room for pressurization is also addressed. |
| BriefingTutorial05OreRefining | The basics of infrastructure and industry are taught in this tutorial. You will learn how to mine ores, process them in a refinery and then commission new block components to be made in the assembler from the refined elements. |
| BriefingTutorial06Conveyors | Setting up a good conveyor system is very useful and can save you a lot of time. Learn how to move items through conveyors and the different ways to have separate systems interact or connect with each other. |
| BriefingTutorial07Jetpack | The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards! |
| BriefingTutorial08YourFirstShip | The true test of any engineer is the ability to build a space-worthy ship from scratch, this tutorial will provide instruction on how to build a simple one-person transport vessel. Learn how to place blocks, weld them to completion and make a simple flight, you will also be taught essential rules of ship building that you can apply to create your own designs. |
| BriefingTutorial09ShipFlight | This tutorial offers instruction on how to fly a ship and use the three ship tools. You must use each ship in turn to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ships cargo and how to dock with connectors. |
| BriefingTutorial10Grids | This tutorial aims to illuminate the nature of small, large and station grids, the rules that govern them and how you can join them with the merge block. There is also a brief section on floating objects. |
| BroadcastScreen_NoOwnership | Wrong ownership setting: |
| BroadcastScreen_Ownership | Ownership correct |
| BroadcastScreen_TakeControlButton | Control |
| BroadcastScreen_TakeControlButtonDisabled_ToolTip | Cannot take control of target grid. Hover over status icons for more info. |
| BroadcastScreen_TakeControlButton_NoMainRemoteControl | Multiple Remote Controllers on grid. Set one as main! |
| BroadcastScreen_TakeControlButton_NoRemoteToolTip | No Remote Controller on grid |
| BroadcastScreen_TakeControlButton_RemoteToolTip | Remote Control ready |
| BroadcastScreen_TakeControlButton_ToolTip | Take control of target grid |
| BroadcastScreen_TerminalButton | Terminal |
| BroadcastScreen_TerminalButtonDisabled_ToolTip | Cannot open terminal of target grid. Hover over status icons for more info. |
| BroadcastScreen_TerminalButton_NoStableConnectionToolTip | Cannot establish connection to grid |
| BroadcastScreen_TerminalButton_PlayerBroadcastOffToolTip | Players antenna off |
| BroadcastScreen_TerminalButton_StableConnectionToolTip | Connection stable |
| BroadcastScreen_TerminalButton_ToolTip | Open terminal of target grid. |
| BroadcastScreen_UnavailableControlButton | Unavailable |
| BroadcastStatus_Connected | Remote access |
| BroadcastStatus_IsPreviewGrid | Preview Grid |
| BroadcastStatus_Me | Me |
| BroadcastStatus_OutOfBroadcastingRange | Out of broadcasting range |
| BroadcastStatus_OutOfReceivingRange | Out of receiving range |
| BroadcastStatus_PhysicallyConnected | Direct access |
| BuilderModeOff | Builder mode off |
| BuilderModeOn | Builder mode on |
| buttonBrowseWorkshop | Browse Workshop |
| buttonEdit | Edit |
| buttonOpenInWorkshop | Open in Workshop |
| buttonPublish | Publish |
| buttonRefresh | Refresh |
| buttonRemove | Remove |
| CannotFindBlueprint | Cannot find the blueprint file. |
| CannotFindBlueprintSteam | Couldn't load blueprints from {0} workshop |
| Characters | Characters |
| ChatScreen_TerminalSendMessage | Send the message |
| ChatScreen_TerminalSendMessageDisabled | You cannot send an empty message |
| ChatScreen_TerminaMessageBox | Insert your message |
| Chat_screen | Chat screen |
| Cobalt | Cobalt |
| ContainerDropSystemBeaconText | Container drop |
| ContainerDropSystemContainerLarge | Strong unknown signal |
| ContainerDropSystemContainerSmall | Unknown signal |
| ContainerDropSystemContainerWasDetected | {0} was detected. |
| ControlDescBrake | Brake |
| ControlDescCameraZoom | Camera zoom |
| ControlDescHoldToColor | Color block |
| ControlDescLargeBrush | Large color brush |
| ControlDescWholeBrush | Color whole grid |
| ControlDescLoot | Loot dead body |
| ControlDescMediumBrush | Medium color brush |
| ControlDescNetgraph | Toggle statistics |
| ControlDescSingleAllMode | Single / All weapon mode (cockpit) |
| ControlDescSpectatorSpeed | Changes spectator speed |
| ControlDescZoom | Zoom in third-person mode |
| ControlMenuItemLabel_CameraMode | Toggle Camera Mode |
| ControlMenuItemValue_FPP | FPP |
| ControlMenuItemValue_TPP | TPP |
| ControlMenuItemLabel_CommitSuicide | Respawn |
| ControlMenuItemLabel_QuickLoad | Quick Load / Reconnect |
| ControlMenuItemLabel_SelectColorTool | Select Color Tool |
| ControlMenuItemLabel_ShowColorPicker | Open Color Picker |
| ControlMenuItemLabel_ShowToolbarScreen | Show Toolbar Screen |
| ControlMenuItemLabel_ToggleHud | Toggle HUD |
| ControlMenuItemLabel_PauseGame | Pause Game |
| ControlMenuItemLabel_Wardrobe | Change Appearance |
| ControlMenuItemLabel_VoxelHand | Voxel Hand |
| ControlMenuItemLabel_Broadcasting | Toggle Broadcasting |
| ControlMenuItemLabel_BuildMode | Build Mode |
| ControlMenuItemLabel_Connectors | Toggle Landing Gears / Connectors |
| ControlMenuItemLabel_Dampeners | Toggle Dampeners |
| ControlMenuItemLabel_Helmet | Toggle Helmet |
| ControlMenuItemLabel_Jetpack | Jetpack |
| ControlMenuItemLabel_LandingGear | Landing Gears |
| ControlMenuItemLabel_Lights | Toggle Lights |
| ControlMenuItemLabel_OpenInventory | Open Inventory |
| ControlMenuItemLabel_Reactors | Toggle Local Power Switch |
| ControlMenuItemLabel_Reactors_All | Toggle Power Switch |
| ControlMenuItemLabel_ScenarioBriefing | Show Scenario Briefing |
| ControlMenuItemLabel_SetupButtons | Setup Buttons |
| ControlMenuItemLabel_ShowAdminMenu | Open Admin Menu |
| ControlMenuItemLabel_ShowBlueprints | Open Blueprints Screen |
| ControlMenuItemLabel_ShowBuildScreen | Open Build Screen |
| ControlMenuItemLabel_ShowControlPanel | Open Control Panel |
| ControlMenuItemLabel_ShowHelp | Open Help Screen |
| ControlMenuItemLabel_ShowPlayers | Open Players Screen |
| ControlMenuItemLabel_ShowSpawnMenu | Open Spawn Menu |
| ControlMenuItemLabel_ShowTerminal | Open Terminal |
| ControlMenuItemLabel_Terminal | Open Terminal |
| ControlMenuItemLabel_Thrusts | Thrusters |
| ControlMenuItemLabel_ShowProgressionTree | Open Progression Tree |
| ControlMenuItemLabel_ShowHelpScreen | Open Help Screen |
| ControlMenuItemLabel_Chat | Open Chat |
| ControlMenuItemLabel_Respawn | Respawn |
| RadialMenu_Label_MultiplayerOnly | Available only in online mode. |
| ControlMenuItemLabel_BlockAutoRotate | Toggle Block Auto Rotation |
| ControlMenuItemLabel_CopyGrid | Copy Grid |
| ControlMenuItemLabel_CreateBlueprint | Create Blueprint |
| ControlMenuItemLabel_CutGrid | Cut Grid |
| ControlMenuItemLabel_PasteGrid | Paste Grid |
| ControlMenuItemLabel_PlacementMode | Toggle Placement Modes |
| ControlMenuItemLabel_ToggleMultiBlock | Toggle Multi-block Building |
| ControlMenuItemLabel_ToggleSignals | Toggle Signal Mode |
| ControlMenuItemLabel_Unequip | Unequip |
| ControlMenuItemLabel_ViewMode | Toggle Spectator Mode |
| ControlMenuItemLabel_SymmetrySetup | Enter Symmetry Setup |
| ControlMenuItemLabel_ExitSymmetrySetup | Exit Symmetry Setup |
| ControlMenuItemLabel_ColorPicker | Open Color Picker |
| ControlMenuItemLabel_UseSymmetry | Toggle Symmetry Mode On/Off: |
| ControlMenuItemLabel_Reload | Reload Game |
| ControlName_Helmet | Helmet |
| ControlName_Broadcasting | Broadcasting |
| ControlName_Console | Console |
| ControlName_CubeDefaultMountpoint | Reset orientation |
| ControlName_FirePrimaryWeapon | Use tool / Fire weapon |
| ControlName_FireSecondaryWeapon | Secondary mode |
| ControlName_InertialDampeners | Inertia dampeners |
| ControlName_InertialDampenersOnOff | Inertia dampeners on / off |
| ControlName_Jetpack | Jetpack on / off |
| ControlName_LandingGear | Park |
| ControlName_MissionSettings | Scenario settings |
| ControlName_PowerSwitchOnOff | Local power switch on / off |
| ControlName_PowerSwitchOnOff_All | Power switch on / off |
| ControlName_RollLeft | Roll left (ship / jetpack) |
| ControlName_RollRight | Roll right (ship / jetpack) |
| ControlName_RotationDown | Rotate down |
| ControlName_RotationLeft | Rotate left |
| ControlName_RotationRight | Rotate right |
| ControlName_RotationUp | Rotate up |
| ControlName_SymmetrySwitch | Symmetry setup |
| ControlName_TerminalOrInventory | Terminal / Inventory |
| ControlName_ToggleHeadlights | Lights on / off |
| ControlName_UseSymmetry | Toggle symmetry |
| ControlPanel | Control Panel |
| ControlRemote | Control |
| ControlScreen_GridBlocksLabel | Grid blocks: |
| ControlScreen_ShareCombobox | Share selected blocks with another player/faction |
| ControlScreen_ShareComboboxDisabled | You need to be owner of the block to access it's sharing options |
| ControlScreen_ShareLabel | Share block: |
| ControlScreen_TerminalBlockGroup | Insert name of a new block group |
| ControlScreen_TerminalBlockGroupDelete | Remove selected block group |
| ControlScreen_TerminalBlockGroupDeleteDisabled | You need to select a block group before you can remove it |
| ControlScreen_TerminalBlockGroupSave | Create a new block group from selected blocks |
| ControlScreen_TerminalBlockGroupSaveDisabled | You need to insert a group name before you can create a new block group |
| ControlScreen_TransferCombobox | Transfer ownership of selected blocks to another player/faction |
| CopyObject | Copy object |
| CopyObjectDetached | Copy object detached |
| CreateFromClipboard | Create from clipboard |
| CreateManageBlueprints | Create/manage blueprints |
| ClipboardBlueprintIsTooBig | Blueprint too big, preview disabled. |
| CubeBuilder_CubeSizeModeChange | Press {0} again{1}to change block size. |
| CustomShipName_LargeShip | Large Ship |
| CustomShipName_Platform | Platform |
| CustomShipName_SmallShip | Small Ship |
| CustomWorld_CrashedRedShip | Crashed Red Ship |
| CustomWorld_DeadDropArena | Dead Drop Arena |
| CustomWorld_EasyStartAlien | Alien Planet |
| CustomWorld_EasyStartEarth | Earth Planet |
| CustomWorld_EasyStartGreen | Green Station |
| CustomWorld_EasyStartMars | Mars Planet |
| CustomWorld_EasyStartMoon | Moon Base |
| CustomWorld_EasyStartSpace | Red Ship |
| CustomWorld_EmptyWorld | Empty World |
| CustomWorld_LoneSurvivor | Lone Survivor |
| CustomWorld_RivalPlatforms | Rival Platforms |
| CustomWorld_StarSystem | Star System |
| CustomWorld_HomeSystem | Home System |
| CustomWorld_AlienSystem | Distant Worlds |
| CustomWorld_DistantMoons | Distant Moons |
| CutObject | Cut object |
| CutsceneToolsButton | Cutscenes tools |
| CycleHUD | Cycle HUD |
| Dampeners | Dampeners |
| Default_Astronaut | Male Astronaut |
| Default_Astronaut_Female | Female Astronaut |
| Space_spider_black | Black Spider |
| Space_spider_brown | Brown Spider |
| Space_spider_green | Green Spider |
| Space_spider | Default Spider |
| Space_Wolf | Wolf |
| DefinitionError_BlockWithComputerNotTerminalBlock | Definition for {0} contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal. Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock |
| DeleteBlueprintQuestion | Are you sure you want to delete this blueprint? |
| DeleteEntity | Delete |
| DeleteObject | Delete object |
| Department_AdditionalArtists | Additional Artists |
| Department_AdditionalDesigners | Additional Designers |
| Department_AdditionalProgrammers | Additional Programmers |
| Department_AdditionalTesters | Additional Testers |
| Department_Artists | Artists |
| Department_AssistantProducer | Assistant Producer |
| Department_CommunityManagers | Community Managers |
| Department_CommunityPr | Community & PR Manager |
| Department_ExecutiveProducer | Executive Producer & Creative Director |
| Department_GameDesigners | Game Designers |
| Department_LeadProducer | Producer |
| Department_LeadProgrammers | Lead Programmers |
| Department_LeadTester | QA Lead |
| Department_ModContributors | Mod Contributors |
| Department_MoreInfo | For more information see |
| Department_Music | Music |
| Department_Office | Office |
| Department_Programmers | Programmers |
| Department_SoundDesign | Sound Design |
| Department_SpecialThanks | Special Thanks (in alphabetical order) |
| Department_Testers | QA Testers |
| Department_Translators | Translators |
| Depower | Depower |
| Description_NotAvailable | Context help not available. |
| Description_Welder | A tool for building and repairing. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to weld. Press {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to put missing components to Build Planner. |
| Description_AngleGrinder | A tool for deconstructing and salvaging. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to grind. |
| Description_HandDrill | A tool to break down rock to collect minerals. Hold down {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to drill. Hold {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to quickly dig tunnels. |
| Description_Rifle | The MR-20 is a staple of both military and police forces. An exceptionally reliable rifle. Easy to use, easy to clean. |
| Description_LightArmor | Basic armor to give structure and shape to ships and stations. Not very durable but lightweight. |
| Description_HeavyArmor | Heavy armor to give structure and shape to ships and stations. Durable but heavy. |
| Description_AdvancedRotor | Advanced rotors enable connected grids to rotate with the ability to transfer items between the grids. |
| Description_AdvancedRotorPart | The top part of an advanced rotor can be reattached to the rotor by accessing rotor settings. |
| Description_AirVent | The Airvent can fill a sealed room with oxygen or extract oxygen from the atmosphere. Oxygen is produced from ice in a O2/H2 generator or by oxygen farms. Use an oxygen tank for storage and conveyors to connect the blocks. |
| Description_RadioAntenna | Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position. |
| Description_VirtualMass | Artificial mass or spaceballs enable grids to react to artificial gravity. |
| Description_Assembler | Assemblers are highly advanced machines capable of producing tools and components. Requires ingots and power to produce components. |
| Description_AssemblerBasic | A basic assembler to produce a limited selection of components. Requires ingots and power to produce components. |
| Description_AtmosphericThrust | Atmospheric thrusters can only function in planetary atmospheres. |
| Description_Battery | A battery stores power and is able to distribute a high output of energy. |
| Description_Beacon | A beacon is used to broadcast its position. |
| Description_ButtonPanel | Button panels enable you to bind block functions to buttons that can be directly interacted with. When highlighted, press {CONTROL:TERMINAL} to configure the buttons and {CONTROL:USE} to activate them. |
| Description_Camera | The camera allows you to view remote locations and zoom in on distant objects. Set up cameras on ship toolbars so you can zoom while using weapons or look behind you while docking. |
| Description_SmallCargoContainer | Small containers can be used to store items. |
| Description_MediumCargoContainer | Medium containers can be used to store items. |
| Description_LargeCargoContainer | Large containers can be used to store many items. |
| Description_SteelCatwalk | Catwalks can be used to build walkways or function as thin walls. |
| Description_Cockpit | Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
| Description_FighterCockpit | Fighter cockpits are used to control ships and offer a little more protection than normal cockpits. Connect the cockpit with Oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
| Description_Collector | Collectors collects items when they get close to the collector's funnel. |
| Description_Connector | The connector can be magnetically locked with other connectors to allow cross grid distribution of items and power. Toggle the magnetic lock from your toolbar or press {CONTROL:LANDING_GEAR}. Connectors will show up yellow when in range. Unlocking it will briefly disable the magnetic function. |
| Description_ControlPanel | Control panels are simple panels that allow access to grid menus. When highlighted, press {CONTROL:TERMINAL} to interact with the panel. |
| Description_ControlStation | Control stations are used to control a large ship. |
| Descripton_ConveyorJunction | Use conveyor tubes and junctions to connect inventories of blocks so that items and gases can move freely from one inventory to another. |
| Description_ConveyorSorter | Conveyor sorters can be configured to only pass specific items through or stop specific items from passing through. Sorters can be used to filter out unwanted materials or to collect specific items in a container. |
| Description_ConveyorTube | Use conveyor tubes and junctions to connect inventories of blocks so that items can move freely from one inventory to another. |
| Description_CornerLight | Lights are used to illuminate interiors or can be used to act as reference points on exteriors. |
| Description_CryoChamber | Cryo rooms can store players while they are disconnected from a server. Reduced oxygen consumption for player. Stores toolbar while offline. Connect the cryo room with Oxygen tanks, O2/H2 generators or oxygen farms with conveyors to supply oxygen. |
| Description_Decoy | Decoys attract fire from enemy turrets and protect your property from lightning strikes. |
| Description_Door | Doors can seal off interiors and make them air tight while still allowing access for the player. |
| Description_Drill | Ship drills are utility tools for mining on planets or asteroids to collect raw ores. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Use conveyors to connect the drill with more storage blocks or refineries. |
| Description_Ejector | The ejector allows small items to be ejected from small ships. Can also be used to access inventories. You can use the ejector together with the conveyor sorter to collect and throw out specific items. |
| Description_FlightSeat | Flight seats are used to control a large ship and access all of its functions. |
| Description_FullCoverWall | Armored walls provide cover in interiors or can be used to prevent players from walking off ledges. |
| Description_GatlingGun | Fast-shooting gun that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m |
| Description_GatlingTurret | Fast-shooting turret that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m |
| Description_GravityGenerator | Gravity generators create configurable artificial gravity fields that affect players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field. |
| Description_GravityGeneratorSphere | Spherical gravity generators create a configurable artificial spherical gravity field that affects players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field. |
| Description_ShipGrinder | Ship grinders are utility tools for deconstructing grids. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. |
| Description_Gyroscope | Gyroscopes allow ships to orientate using the mouse movements and stabilize rotating grids. Build more gyroscopes to increase sensitivity and the speed that a grid can turn. |
| Description_HangarDoor | Hangar doors can be linked together to create large gates that can seal spaces air tight while allowing vehicles in and out. You can build and use a button panel to open hangar doors by interacting with it or sensors to make them open and close automatically. |
| Description_HydrogenTank | Hydrogen tanks are used for storing hydrogen fuel. Hydrogen is used for hydrogen thrusters, engines or jetpack fuel. Hydrogen can be produced from ice in a O2/H2 generator. Can store and refill hydrogen bottles. |
| Description_HydrogenThrust | Hydrogen thrusters are powerful thrusters that consume hydrogen and function in every environment. Hydrogen can be produced from ice in a O2/H2 generator. Use a hydrogen tank for storage. Use Conveyors to transport the hydrogen. |
| Description_InteriorLight | Lights are used to illuminate interiors or can be used to act as reference points on exteriors. |
| Description_InteriorPillar | Pillars and columns can be used to reinforce structures or as decoration. |
| Description_InteriorTurret | Autonomous anti-personnel turret. Must be manually loaded with MR-50A magazines. Maximum range: 600 m |
| Description_InteriorWall | Interior walls are blocks with emissive lights to function as interior walls, ceilings or floors. |
| Description_IonThrust | Ion thrusters are advanced thrusters that function best in zero gravity environments. |
| Description_JumpDrive | Jump drives allow ships to teleport over large distances. They require a full charge to jump and can only be activated from the toolbar of a cockpit. |
| Description_TextPanel | LCD panels display pictograms or customized text. |
| Description_LandingGear | Landing gears and Magnetic Plates are capable of magnetically locking to any surface. They can be locked and unlocked by pressing {CONTROL:SPACESHIP:LANDING_GEAR} when inside a cockpit. They will show up yellow when in range of a surface that they can lock onto. |
| Description_LaserAntenna | Laser antennas do not broadcast a signal that other players can see but instead require direct line of sight to function. This antenna is connected by using GPS coordinates. |
| Description_MedicalRoom | The Medical room enables you to respawn, change your appearance and recharge your health and energy much faster than the survival kit. |
| Description_MergeBlock | Merge blocks can be used to permanently or temporarily connect two grids together and function as one grid. Merge blocks will show up yellow when in range of another merge block. |
| Description_MissileTurret | Slow-shooting, explosive damage dealing, missile launcher that can be loaded through conveyors. Uses Missiles. Maximum range: 800 m |
| Description_ProductivityModule | Speed modules increase the production speed of refineries or assemblers when connected. |
| Description_EffectivenessModule | Yield modules increase production yield of refineries when connected. |
| Description_PowerEfficiencyModule | Power modules decrease power consumption of refineries or assemblers when connected. |
| Description_OreDetector | Ore detectors detect ores within a limited radius and makes them show up on your HUD. |
| Description_OxygenFarm | Hydroponics farms produce small amounts of oxygen when in contact with sunlight. Use an oxygen tank to store oxygen. |
| Description_OxygenGenerator | O2/H2 generators produce oxygen and hydrogen from ice. Use oxygen and hydrogen tanks for storage. Will refill bottles automatically. |
| Description_OxygenTank | Oxygen tank store oxygen. Able to store and refill oxygen bottles. Use O2/H2 generator to produce oxygen. |
| Description_ParachuteHatch | Parachute hatches deploy parachutes to slow down the descent of ships when inside the atmosphere. Can be configured to open automatically or used manually from the toolbar or settings. |
| Description_Passage | Passages allow passage either vertically or horizontally. |
| Description_PassengerSeat | A passenger seat can be used to transport other players. |
| Description_Piston | The piston is an expandable block that allows the transfer of power and items. |
| Description_PistonTop | This piston part is the top section of the piston. It has no function of its own, but can be used decoratively. |
| Description_ProgrammableBlock | A Programmable Block is a computer that runs scripts to manage ship systems. Scripts can be found on the Workshop or written manually. |
| Description_Projector | The projector block projects saved blueprints of ships so that they can be built easily. Projection requires a connection with a grid from a projector in order to start construction. |
| Description_Ramp | The ramp block can be used to traverse heights or simply used for aesthetics. |
| Description_Reactor | Reactors generate high amounts of power at the cost of refined uranium ingots. Uranium is one of the rarest elements and cannot be found on planets. Uranium can be found in asteroids, and in some craters left by meteorite impacts. |
| Description_Refinery | Advanced refineries refine all ores into ingots. They can be upgraded with upgrade modules. |
| Description_RefineryBasic | Basic refineries refines limited types of ores into ingots. |
| Description_RocketLauncherReload | An advanced version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m |
| Description_RemoteControl | Remote controls allow ships to be controlled from a distance when combined with an antenna or commands ships to fly automatically to waypoints. |
| Description_RocketLauncher | Slow-shooting, explosive damage dealing, rocket launcher that must be loaded manually. Uses Missiles. Maximum range: 800 m |
| Description_Rotor | Rotors allows connected grids to rotate. |
| Description_RotorPart | The rotor part is the top section of the rotor. It can be reattached with a rotor within rotor settings. |
| Description_Sensor | Sensors can be set up to activate ship systems when they detects players, ships or asteroids within a limited range. |
| Description_SolarPanel | Solar panels generate power when exposed to sunlight. Point solar panels directly at the sun to improve the amount of power generated. |
| Description_Sound | Sound blocks emit sounds when activated. |
| Description_SpaceBall | A spherical block that reacts to gravity. |
| Description_ReflectorLight | Spotlights are powerful lights used to illuminate dark areas. |
| Description_Stairs | Stairs can be used to traverse heights. |
| Description_Timer | Timer blocks can be used to activate configured ship systems after a set amount of time. Use multiple timer blocks to build sequences. Can be used to automate systems. |
| Description_Warhead | Warheads are powerful explosives that can be used to destroy asteroids, enemy ships and stations. Safe when unarmed. They can be detonated manually, by taking damage or set to detonate after a configurable amount of time. |
| Description_ShipWelder | A Ship welder is a utility tool that can construct blueprints and blocks using components from its inventory. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Press RMB to put missing components to Build Planner. |
| Description_Wheel | Wheels can be used to traverse terrain in environments with gravity. |
| Description_Suspension | Suspensions are highly durable and enable vehicles to drive over most terrains. |
| Description_Window | Transparent windows will keep the air in and space out while you enjoy the view. |
| Description_VerticalWindow | Vertical windows can be used to funnel air through and keep engineers out. |
| Description_DiagonalWindow | Diagonal window shutters can be used as stairs. |
| Description_SurvivalKit | All in one factory to get a space engineer started, but it has limited refining and assembling capabilities. Allows the player to recharge. |
| Description_WindTurbine | The Wind turbine generates low amounts of power when exposed to open areas. Only works on planets with atmosphere. |
| Description_PowerGenerator | The hydrogen engine converts hydrogen into power and has its own internal hydrogen tank. |
| Description_Ladder | The ladder enables you to traverse vertical spaces. |
| Description_Desk | A desk for decorating interiors. Can be used as a seat. |
| Description_DeskCorner | A desk for decorating interiors. Can be used as a seat. |
| Description_DeskChairless | A desk for decorating interiors. |
| Description_DeskChairlessCorner | A desk for decorating interiors. |
| Description_FoodDispenser | A vending machine used to distract engineers from the hazards of space and boost morale. |
| Description_Jukebox | A device that plays music. Great for hosting dance parties or winding down after a hard day’s work. |
| Description_OpenCockpitLarge | Seat in between lots of consoles. More like a bridge seat. |
| Description_OpenCockpitSmall | This control seat can be used to pilot anything from modest rovers to small-scale ships; they're also exceptionally comfortable. |
| Description_LabEquipment | Whether you’re conducting experiments or you simply want to look smart, lab equipment is perfect for decorating interiors. |
| Description_Shower | A shower for decorating interiors and an ideal place to practice singing. Show everyone you care about hygiene. |
| Description_WindowWall | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
| Description_WindowWallLeft | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
| Description_WindowWallRight | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
| Description_MedicalStation | A decorative station that allows engineers to examine their injuries. |
| Description_TransparentLCD | Transparent LCD panels display pictograms, scripts or customized text. |
| Description_RailingStraight | Railings stop engineers from falling off dangerous ledges. Safety first! |
| Description_RailingDouble | Railings stop engineers from falling off dangerous ledges. Safety first! |
| Description_RailingCorner | Railings stop engineers from falling off dangerous ledges. Safety first! |
| Description_RailingDiagonal | Railings stop engineers from falling off dangerous ledges. Safety first! |
| Description_GratedCatwalk | Catwalks can be used to create safe walkways throughout your creations. |
| Description_GratedCatwalkCorner | Catwalks can be used to create safe walkways throughout your creations. |
| Description_GratedCatwalkStraight | Catwalks can be used to create safe walkways throughout your creations. |
| Description_GratedCatwalkWall | Catwalks can be used to create safe walkways throughout your creations. |
| Description_GratedStairs | Stairs can be used to create safe walkways throughout your creations. |
| Description_GratedHalfStairs | Stairs can be used to create safe walkways throughout your creations. |
| Description_RotatingLight | A rotating light to alert engineers of hazardous situations. |
| Description_Freight | Crates left scattered around, indicating hard working engineers have been working in the area. |
| Description_Kitchen | A kitchen for decorating interiors. |
| Description_Planters | A planter for decorating interiors. |
| Description_Lockers | Personalized lockers for decorating interiors and store your essentials. |
| Description_LockerRoom | A locker to store tools, weapons, ammunition and bottles. |
| Description_LockerRoomCorner | A locker to store tools, weapons, ammunition and bottles. |
| Description_Couch | A couch for decorating interiors. Can be used as a seat. |
| Description_CornerCouch | A couch for decorating interior corners. Can be used as a seat. |
| Description_Bathroom | A toilet for decorating interiors. Can be used as a seat. |
| Description_BathroomOpen | A toilet for decorating interiors. Can be used as a seat. |
| Description_ToiletSeat | A toilet for decorating interiors. Can be used as a seat. |
| Description_Console | A console table for decorating interiors, projecting ships and stations in custom scale, as well as displaying pictograms or customized text on its displays. |
| Description_CockpitIndustrial | Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
| Description_Bed | A bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in environment. |
| DetailScreen_Button_Close | Close |
| DetailScreen_Button_Delete | Delete |
| DetailScreen_Button_OpenInWorkshop | Open In Workshop |
| DetailScreen_Button_OpenWorkshop | Open Workshop |
| DetailScreen_Button_Publish | Publish |
| DetailScreen_Button_Rename | Rename |
| DetailScreen_Button_SendToPlayer | Send to Player: |
| DetectedEntity_Asteroid | Asteroid |
| DetectedEntity_CharacterHuman | Human |
| DetectedEntity_CharacterOther | Animal |
| DetectedEntity_LargeGrid | Large Grid |
| DetectedEntity_Meteor | Meteor |
| DetectedEntity_Planet | Planet |
| DetectedEntity_SmallGrid | Small Grid |
| DetectedEntity_Unknown | Unknown |
| DialogTextJoinBattleFailed | Joining battle failed, reason: {0} |
| DialogTextJoiningBattle | Joining battle |
| DialogTextJoiningScenario | Joining scenario |
| DialogText_RunArgument | Argument |
| Difficulty | Difficulty |
| DifficultyEasy | Easy |
| DifficultyHard | Hard |
| DifficultyNormal | Normal |
| DisableTransformation | Disable Transformation |
| DisplayName | DisplayName |
| DisplayName_AlienLander | Alien Planet Landing |
| DisplayName_Animation_SpiderAttackBite | Bite attack |
| DisplayName_Animation_SpiderAttackLegs | Leg attack |
| DisplayName_Animation_SpiderAttackStinger | Stinger attack |
| DisplayName_Animation_SpiderBurrow | Burrow |
| DisplayName_Animation_SpiderDeburrow | Deburrow |
| DisplayName_Animation_ThumbUp | Thumb-Up |
| DisplayName_Animation_Victory | Victory |
| DisplayName_Animation_Wave | Wave Animation |
| DisplayName_AstronautBackpack | Backpack |
| DisplayName_Block_AdvancedRotor | Advanced Rotor |
| DisplayName_Block_AdvancedRotorPart | Advanced Rotor Part |
| DisplayName_Block_AirtightHangarDoor | Airtight Hangar Door |
| DisplayName_Block_AirtightSlideDoor | Sliding Door |
| DisplayName_Block_AirVent | Air Vent |
| DisplayName_Block_Ammo_Assembler | Ammo Assembler |
| DisplayName_Block_Antenna | Antenna |
| DisplayName_Block_Arc_Furnace | Basic Refinery |
| DisplayName_Block_ArmorCenter | Blast Doors |
| DisplayName_Block_ArmorCorner | Blast Door Corner |
| DisplayName_Block_ArmorInvCorner | Blast Door Corner Inverted |
| DisplayName_Block_ArmorSide | Blast Door Edge |
| DisplayName_Block_BasicAssembler | Basic Assembler |
| DisplayName_Block_Assembler | Assembler |
| DisplayName_Block_Base_Components_Assembler | Base Assembler Comp. |
| DisplayName_Block_Battery | Battery |
| DisplayName_Block_Beacon | Beacon |
| DisplayName_Block_Big_Arc_Furnace | Big Arc Furnace |
| DisplayName_Block_Big_Gas_Centrifugal_Refinery | Big Gas Centrifugal Refinery |
| DisplayName_Block_Big_Precious_Furnace | Big Noble Metals Furnace |
| DisplayName_Block_Big_Solids_Refinery | Big Solids Refinery |
| DisplayName_Block_ButtonPanel | Button Panel |
| DisplayName_Block_Camera | Camera |
| DisplayName_Block_Cockpit1 | Cockpit |
| DisplayName_Block_Cockpit2 | Control Station |
| DisplayName_Block_Cockpit3 | Flight Seat |
| DisplayName_Block_Collector | Collector |
| DisplayName_Block_Connector | Connector |
| DisplayName_Block_ConnectorSmall | Ejector |
| DisplayName_Block_Construction_Components_Assembler | Construction Assembler Comp. |
| DisplayName_Block_ControlPanel | Control Panel |
| DisplayName_Block_Conveyor | Conveyor Junction |
| DisplayName_Block_ConveyorFrame | Conveyor Frame |
| DisplayName_Block_ConveyorSmall | Small Conveyor |
| DisplayName_Block_ConveyorSorter | Conveyor Sorter |
| DisplayName_Block_ConveyorTube | Conveyor Tube |
| DisplayName_Block_ConveyorTubeCurved | Curved Conveyor Tube |
| DisplayName_Block_ConveyorTubeCurvedSmall | Small Curved Conveyor Tube |
| DisplayName_Block_ConveyorTubeMedium | Medium Conveyor Tube |
| DisplayName_Block_ConveyorTubeSmall | Small Conveyor Tube |
| DisplayName_Block_CornerLCD | Corner LCD Top |
| DisplayName_Block_CornerLCD2 | Corner LCD Bottom |
| DisplayName_Block_CornerLCDFlatBottom | Corner LCD Flat Bottom |
| DisplayName_Block_CornerLCDFlatTop | Corner LCD Flat Top |
| DisplayName_Block_CornerLight | Corner Light |
| DisplayName_Block_CornerLightDouble | Corner Light - Double |
| DisplayName_Block_CryoChamber | Cryo Chamber |
| DisplayName_Block_DebugSphere1 | Debug spheres 1 |
| DisplayName_Block_DebugSphere2 | Debug spheres 2 (no metal) |
| DisplayName_Block_DebugSphere3 | Debug spheres 3 (fixed gloss) |
| DisplayName_Block_Decoy | Decoy |
| DisplayName_Block_DiagonalWindow | Diagonal Window |
| DisplayName_Block_Door | Door |
| DisplayName_Block_Drill | Drill |
| DisplayName_Block_EffectivenessModule | Yield Module |
| DisplayName_Block_Electronics_Assembler | Electronics Assembler |
| DisplayName_Block_FighterCockpit | Fighter Cockpit |
| DisplayName_Block_FoodDispenser | Dispenser |
| DisplayName_Block_LabEquipment | Lab Equipment |
| DisplayName_Block_Shower | Shower |
| DisplayName_Block_Jukebox | Jukebox |
| DisplayName_Block_WindowWall | Window Wall |
| DisplayName_Block_WindowWallLeft | Window Wall Left |
| DisplayName_Block_WindowWallRight | Window Wall Right |
| DisplayName_Block_MedicalStation | Medical Station |
| DisplayName_Block_TransparentLCD | Transparent LCD |
| DisplayName_Block_RailingStraight | Railing Straight |
| DisplayName_Block_RailingDouble | Railing Double |
| DisplayName_Block_RailingCorner | Railing Corner |
| DisplayName_Block_RailingDiagonal | Railing Diagonal |
| DisplayName_Block_GratedCatwalk | Grated Catwalk |
| DisplayName_Block_GratedCatwalkCorner | Grated Catwalk Corner |
| DisplayName_Block_GratedCatwalkStraight | Grated Catwalk Straight |
| DisplayName_Block_GratedCatwalkWall | Grated Catwalk Wall |
| DisplayName_Block_GratedStairs | Grated Stairs |
| DisplayName_Block_GratedHalfStairs | Grated Half Stairs |
| DisplayName_Block_RotatingLight | Rotating Light |
| DisplayName_Block_Freight1 | Freight 1 |
| DisplayName_Block_Freight2 | Freight 2 |
| DisplayName_Block_Freight3 | Freight 3 |
| DisplayName_Block_FullCoverWall | Cover Walls |
| DisplayName_Block_GatlingGun | Gatling Gun |
| DisplayName_Block_GatlingTurret | Gatling Turret |
| DisplayName_Block_GravityGenerator | Gravity Generator |
| DisplayName_Block_GravityGeneratorSphere | Spherical Gravity Generator |
| DisplayName_Block_Gyroscope | Gyroscope |
| DisplayName_Block_HalfCoverWall | Half Cover Wall |
| DisplayName_Block_HalfHeavyArmorBlock | Half Heavy Armor Block |
| DisplayName_Block_HalfLightArmorBlock | Half Light Armor Block |
| DisplayName_Block_HalfSlopeHeavyArmorBlock | Half Slope Heavy Armor Block |
| DisplayName_Block_HalfSlopeLightArmorBlock | Half Slope Light Armor Block |
| DisplayName_Block_HeavyAngledArmorCorner | Angled Heavy Armor Corner |
| DisplayName_Block_HeavyAngledArmorSlope | Angled Heavy Armor Slope |
| DisplayName_Block_HeavyArmorBlock | Heavy Armor Block |
| DisplayName_Block_HeavyArmorCorner | Heavy Armor Corner |
| DisplayName_Block_HeavyArmorCorner2 | Heavy Armor Corner 2x1x1 |
| DisplayName_Block_HeavyArmorCorner2Base | Heavy Armor Corner 2x1x1 Base |
| DisplayName_Block_HeavyArmorCorner2BaseSmooth | Heavy Armor Corner 2x1x1 Base Smooth |
| DisplayName_Block_HeavyArmorCorner2Smooth | Heavy Armor Corner 2x1x1 Smooth |
| DisplayName_Block_HeavyArmorCorner2Tip | Heavy Armor Corner 2x1x1 Tip |
| DisplayName_Block_HeavyArmorCorner2TipSmooth | Heavy Armor Corner 2x1x1 Tip Smooth |
| DisplayName_Block_HeavyArmorInvCorner | Heavy Armor Inv. Corner |
| DisplayName_Block_HeavyArmorInvCorner2 | Heavy Armor Inv. Corner 2x1x1 |
| DisplayName_Block_HeavyArmorInvCorner2Base | Heavy Armor Inv. Corner 2x1x1 Base |
| DisplayName_Block_HeavyArmorInvCorner2BaseSmooth | Heavy Armor Inv. Corner 2x1x1 Base Smooth |
| DisplayName_Block_HeavyArmorInvCorner2Smooth | Heavy Armor Inv. Corner 2x1x1 Smooth |
| DisplayName_Block_HeavyArmorInvCorner2Tip | Heavy Armor Inv. Corner 2x1x1 Tip |
| DisplayName_Block_HeavyArmorInvCorner2TipSmooth | Heavy Armor Inv. Corner 2x1x1 Tip Smooth |
| DisplayName_Block_HeavyArmorSlope | Heavy Armor Slope |
| DisplayName_Block_HeavyArmorSlope2 | Heavy Armor Slope 2x1x1 |
| DisplayName_Block_HeavyArmorSlope2Base | Heavy Armor Slope 2x1x1 Base |
| DisplayName_Block_HeavyArmorSlope2BaseSmooth | Heavy Armor Slope 2x1x1 Base Smooth |
| DisplayName_Block_HeavyArmorSlope2Smooth | Heavy Armor Slope 2x1x1 Smooth |
| DisplayName_Block_HeavyArmorSlope2Tip | Heavy Armor Slope 2x1x1 Tip |
| DisplayName_Block_HeavyArmorSlope2TipSmooth | Heavy Armor Slope 2x1x1 Tip Smooth |
| DisplayName_Block_HeavyRoundArmorCorner | Heavy Armor Round Corner |
| DisplayName_Block_HeavyRoundArmorInvCorner | Heavy Armor Round Inv. Corner |
| DisplayName_Block_HeavyRoundArmorSlope | Heavy Armor Round Slope |
| DisplayName_Block_HeavyRoundedArmorCorner | Rounded Heavy Armor Corner |
| DisplayName_Block_HeavyRoundedArmorSlope | Rounded Heavy Armor Slope |
| DisplayName_Block_LightArmorHalfSlopeInverted | Half Slope Inv. Light Armor |
| DisplayName_Block_HeavyArmorHalfSlopeInverted | Half Slope Inv. Heavy Armor |
| DisplayName_Block_LightArmorHalfSlopeCorner | Half Slope Corner Light Armor |
| DisplayName_Block_HeavyArmorHalfSlopeCorner | Half Slope Corner Heavy Armor |
| DisplayName_Block_LightArmorHalfSlopeCornerInverted | Half Slope Corner Inv. Light Armor |
| DisplayName_Block_HeavyArmorHalfSlopeCornerInverted | Half Slope Corner Inv. Heavy Armor |
| DisplayName_Block_LightArmorSlopedCornerTip | Sloped Corner Light Armor Tip |
| DisplayName_Block_HeavyArmorSlopedCornerTip | Sloped Corner Heavy Armor Tip |
| DisplayName_Block_LightArmorSlopedCornerBase | Light Armor Sloped Corner Base |
| DisplayName_Block_HeavyArmorSlopedCornerBase | Heavy Armor Sloped Corner Base |
| DisplayName_Block_LightArmorSlopedCorner | Light Armor Sloped Corner |
| DisplayName_Block_HeavyArmorSlopedCorner | Heavy Armor Sloped Corner |
| DisplayName_Block_LightArmorHalfSlopedCornerBase | Light Armor Half Sloped Corner Base |
| DisplayName_Block_HeavyArmorHalfSlopedCornerBase | Heavy Armor Half Sloped Corner Base |
| DisplayName_Block_LightArmorHalfCorner | Light Armor Half Corner Block |
| DisplayName_Block_HeavyArmorHalfCorner | Heavy Armor Half Corner Block |
| DisplayName_Block_LightArmorCornerSquare | Light Armor Corner Square Block |
| DisplayName_Block_HeavyArmorCornerSquare | Heavy Armor Corner Square Block |
| DisplayName_Block_LightArmorCornerSquareInverted | Light Armor Corner Square Inv. Block |
| DisplayName_Block_HeavyArmorCornerSquareInverted | Heavy Armor Corner Square Inv. Block |
| DisplayName_Block_LightArmorHalfSlopedCorner | Light Armor Half Sloped Corner |
| DisplayName_Block_HeavyArmorHalfSlopedCorner | Heavy Armor Half Sloped Corner |
| DisplayName_Block_HydrogenTank | Hydrogen Tank |
| DisplayName_Block_HydrogenTankSmall | Small Hydrogen Tank |
| DisplayName_Block_InteriorLight | Interior Light |
| DisplayName_Block_InteriorPillar | Interior Pillar |
| DisplayName_Block_InteriorTurret | Interior Turret |
| DisplayName_Block_InteriorWall | Interior Wall |
| DisplayName_Block_JumpDrive | Jump Drive |
| DisplayName_Block_LandingGear | Landing Gear |
| DisplayName_Block_LargeAtmoThrust | Large Atmospheric Thruster |
| DisplayName_Block_LargeAtmoThrustSciFi | Sci-Fi Large Atmospheric Thruster |
| DisplayName_Block_SmallAtmoThrustSciFi | Sci-Fi Atmospheric Thruster |
| DisplayName_Block_LargeCargoContainer | Large Cargo Container |
| DisplayName_Block_LargeHydrogenThrust | Large Hydrogen Thruster |
| DisplayName_Block_LargeReactor | Large Reactor |
| DisplayName_Block_LargeThrust | Large Ion Thruster |
| DisplayName_Block_LaserAntenna | Laser Antenna |
| DisplayName_Block_LightAngledArmorCorner | Angled Armor Corner |
| DisplayName_Block_LightAngledArmorSlope | Angled Armor Slope |
| DisplayName_Block_LightArmorBlock | Light Armor Block |
| DisplayName_Block_LightArmorCorner | Light Armor Corner |
| DisplayName_Block_LightArmorCorner2 | Light Armor Corner 2x1x1 |
| DisplayName_Block_LightArmorCorner2Base | Light Armor Corner 2x1x1 Base |
| DisplayName_Block_LightArmorCorner2BaseSmooth | Light Armor Corner 2x1x1 Base Smooth |
| DisplayName_Block_LightArmorCorner2Smooth | Light Armor Corner 2x1x1 Smooth |
| DisplayName_Block_LightArmorCorner2Tip | Light Armor Corner 2x1x1 Tip |
| DisplayName_Block_LightArmorCorner2TipSmooth | Light Armor Corner 2x1x1 Tip Smooth |
| DisplayName_Block_LightArmorCorner3 | Light Armor Corner 3x1x1 |
| DisplayName_Block_LightArmorCorner3Smooth | Light Armor Corner 3x1x1 Smooth |
| DisplayName_Block_LightArmorInvCorner | Light Armor Inv. Corner |
| DisplayName_Block_LightArmorInvCorner2 | Light Armor Inv. Corner 2x1x1 |
| DisplayName_Block_LightArmorInvCorner2Base | Light Armor Inv. Corner 2x1x1 Base |
| DisplayName_Block_LightArmorInvCorner2BaseSmooth | Light Armor Inv. Corner 2x1x1 Base Smooth |
| DisplayName_Block_LightArmorInvCorner2Smooth | Light Armor Inv. Corner 2x1x1 Smooth |
| DisplayName_Block_LightArmorInvCorner2Tip | Light Armor Inv. Corner 2x1x1 Tip |
| DisplayName_Block_LightArmorInvCorner2TipSmooth | Light Armor Inv. Corner 2x1x1 Tip Smooth |
| DisplayName_Block_LightArmorInvCorner3 | Light Armor Inv. Corner 3x1x1 |
| DisplayName_Block_LightArmorInvCorner3Smooth | Light Armor Inv. Corner 3x1x1 Smooth |
| DisplayName_Block_LightArmorSlope | Light Armor Slope |
| DisplayName_Block_LightArmorSlope2 | Light Armor Slope 2x1x1 |
| DisplayName_Block_LightArmorSlope2Base | Light Armor Slope 2x1x1 Base |
| DisplayName_Block_LightArmorSlope2BaseSmooth | Light Armor Slope 2x1x1 Base Smooth |
| DisplayName_Block_LightArmorSlope2Smooth | Light Armor Slope 2x1x1 Smooth |
| DisplayName_Block_LightArmorSlope2Tip | Light Armor Slope 2x1x1 Tip |
| DisplayName_Block_LightArmorSlope2TipSmooth | Light Armor Slope 2x1x1 Tip Smooth |
| DisplayName_Block_LightArmorSlope3 | Light Armor Slope 3x1x1 |
| DisplayName_Block_LightArmorSlope3Smooth | Light Armor Slope 3x1x1 Smooth |
| DisplayName_Block_LightRoundArmorCorner | Round Armor Corner |
| DisplayName_Block_LightRoundArmorInvCorner | Round Armor Inv. Corner |
| DisplayName_Block_LightRoundArmorSlope | Round Armor Slope |
| DisplayName_Block_LightRoundedArmorCorner | Rounded Armor Corner |
| DisplayName_Block_LightRoundedArmorSlope | Rounded Armor Slope |
| DisplayName_Block_MedicalRoom | Medical Room |
| DisplayName_Block_MediumCargoContainer | Medium Cargo Container |
| DisplayName_Block_MergeBlock | Merge Block |
| DisplayName_Block_MissileTurret | Missile Turret |
| DisplayName_Block_OpenCockpitLarge | Control Seat |
| DisplayName_Block_OpenCockpitSmall | Control Seat |
| DisplayName_Block_OreDetector | Ore Detector |
| DisplayName_Block_OxygenFarm | Oxygen Farm |
| DisplayName_Block_OxygenGenerator | O2/H2 Generator |
| DisplayName_Block_OxygenTank | Oxygen Tank |
| DisplayName_Block_ParachuteHatch | Parachute Hatch |
| DisplayName_Block_Passage | Passage |
| DisplayName_Block_PassengerSeat | Passenger Seat |
| DisplayName_Block_PistonBase | Piston |
| DisplayName_Block_PistonTop | Top Piston Part |
| DisplayName_Block_PowerEfficiencyModule | Power Efficiency Module |
| DisplayName_Block_ProductivityModule | Speed Module |
| DisplayName_Block_Projector | Projector |
| DisplayName_Block_Ramp | Ramp |
| DisplayName_Block_Refinery | Refinery |
| DisplayName_Block_ReflectorLight | Spotlight |
| DisplayName_Block_RemoteControl | Remote Control |
| DisplayName_Block_RocketLauncher | Rocket Launcher |
| DisplayName_Block_Rotor | Rotor |
| DisplayName_Block_RotorPart | Rotor Part |
| DisplayName_Block_Sensor | Sensor |
| DisplayName_Block_ShipGrinder | Grinder |
| DisplayName_Block_ShipWelder | Welder |
| DisplayName_Block_SmallAtmoThrust | Atmospheric Thruster |
| DisplayName_Block_SmallCargoContainer | Small Cargo Container |
| DisplayName_Block_SmallConveyorSorter | Small Conveyor Sorter |
| DisplayName_Block_SmallHydrogenThrust | Hydrogen Thruster |
| DisplayName_Block_SmallReactor | Small Reactor |
| DisplayName_Block_SmallRocketLauncherReload | Reloadable Rocket Launcher |
| DisplayName_Block_SmallThrust | Ion Thruster |
| DisplayName_Block_SolarPanel | Solar Panel |
| DisplayName_Block_SoundBlock | Sound Block |
| DisplayName_Block_SpaceBall | Space Ball |
| DisplayName_Block_Stairs | Stairs |
| DisplayName_Block_SteelCatwalk | Steel Catwalk |
| DisplayName_Block_SteelCatwalkCorner | Steel Catwalk Corner |
| DisplayName_Block_SteelCatwalkPlate | Steel Catwalk Plate |
| DisplayName_Block_SteelCatwalkTwoSides | Steel Catwalk Two Sides |
| DisplayName_Block_Suspension1x1 | Wheel Suspension 1x1 Right |
| DisplayName_Block_Suspension1x1mirrored | Wheel Suspension 1x1 Left |
| DisplayName_Block_Suspension3x3 | Wheel Suspension 3x3 Right |
| DisplayName_Block_Suspension3x3mirrored | Wheel Suspension 3x3 Left |
| DisplayName_Block_Suspension5x5 | Wheel Suspension 5x5 Right |
| DisplayName_Block_Suspension5x5mirrored | Wheel Suspension 5x5 Left |
| DisplayName_Block_TextPanel | Text Panel |
| DisplayName_Block_TimerBlock | Timer Block |
| DisplayName_Block_VerticalCen | Centered Window |
| DisplayName_Block_VerticalWindow | Vertical Window |
| DisplayName_Block_VirtualMass | Artificial Mass |
| DisplayName_Block_Warhead | Warhead |
| DisplayName_Block_Wheel1x1 | Wheel 1x1 |
| DisplayName_Block_Wheel1x1mirrored | Wheel 1x1 |
| DisplayName_Block_Wheel3x3 | Wheel 3x3 |
| DisplayName_Block_Wheel3x3mirrored | Wheel 3x3 |
| DisplayName_Block_Wheel5x5 | Wheel 5x5 |
| DisplayName_Block_Wheel5x5mirrored | Wheel 5x5 |
| DisplayName_Block_Window1x1Face | Window 1x1 Face |
| DisplayName_Block_Window1x1Flat | Window 1x1 Flat |
| DisplayName_Block_Window1x1FlatInv | Window 1x1 Flat Inv. |
| DisplayName_Block_Window1x1FaceInv | Window 1x1 Face Inv. |
| DisplayName_Block_Window1x1Side | Window 1x1 Side |
| DisplayName_Block_Window1x1SideInv | Window 1x1 Side Inv |
| DisplayName_Block_Window1x1Slope | Window 1x1 Slope |
| DisplayName_Block_Window1x2Face | Window 1x2 Face |
| DisplayName_Block_Window1x2Flat | Window 1x2 Flat |
| DisplayName_Block_Window1x2FlatInv | Window 1x2 Flat Inv. |
| DisplayName_Block_Window1x2FaceInv | Window 1x2 Face Inv. |
| DisplayName_Block_Window1x2SideLeft | Window 1x2 Side Left |
| DisplayName_Block_Window1x2SideLeftInv | Window 1x2 Side Left Inv |
| DisplayName_Block_Window1x2SideRight | Window 1x2 Side Right |
| DisplayName_Block_Window1x2SideRightInv | Window 1x2 Side Right Inv |
| DisplayName_Block_Window1x2Slope | Window 1x2 Slope |
| DisplayName_Block_Window2x3Flat | Window 2x3 Flat |
| DisplayName_Block_Window2x3FlatInv | Window 2x3 Flat Inv. |
| DisplayName_Block_Window3x3Flat | Window 3x3 Flat |
| DisplayName_Block_Window3x3FlatInv | Window 3x3 Flat Inv. |
| DisplayName_BlueprintClass_Ammo | Ammo |
| DisplayName_BlueprintClass_Base_Components | Base Comp. |
| DisplayName_BlueprintClass_CommonMetals | Common Metals |
| DisplayName_BlueprintClass_Components | Components |
| DisplayName_BlueprintClass_BasicComponents | Basic Ingots and Components |
| DisplayName_BlueprintClass_Construction_Components | Construction Comp. |
| DisplayName_BlueprintClass_Electronics | Electronics |
| DisplayName_BlueprintClass_EnergeticIngots | Energetic Ingots |
| DisplayName_BlueprintClass_HydrogenBottles | Hydrogen Bottles |
| DisplayName_BlueprintClass_Ice | Ice |
| DisplayName_BlueprintClass_Ingots | Ingots |
| DisplayName_BlueprintClass_LargeBlocks | Large Blocks |
| DisplayName_BlueprintClass_BasicLargeBlocks | Basic Large Blocks - Click on any Large Block to assemble all components necessary for it's construction. |
| DisplayName_BlueprintClass_OxygenBottles | Oxygen Bottles |
| DisplayName_BlueprintClass_PreciousMetals | Noble Metals |
| DisplayName_BlueprintClass_SmallBlocks | Small Blocks |
| DisplayName_BlueprintClass_BasicSmallBlocks | Basic Small Blocks - Click on any Small Block to assemble all components necessary for it's construction. |
| DisplayName_BlueprintClass_Solids | Solids |
| DisplayName_Category_AllBlocks | All Blocks |
| DisplayName_Category_ArmorBlocks | Armor Blocks |
| DisplayName_Category_CharacterAnimations | Emotes |
| DisplayName_Category_CharacterTools | Character Tools |
| DisplayName_Category_CharacterWeapons | Character Weapons |
| DisplayName_Category_Cockpit | Cockpit Blocks |
| DisplayName_Category_ConveyorBlocks | Conv./Cargo Blocks |
| DisplayName_Category_GeneratedBlocks | Generated Blocks |
| DisplayName_Category_LargeBlocks | Large Blocks |
| DisplayName_Category_Power | Power Blocks |
| DisplayName_Category_Production | Production Blocks |
| DisplayName_Category_ShipGroups | Groups |
| DisplayName_Category_ShipLights | Lights |
| DisplayName_Category_ShipThrusters | Thrusters |
| DisplayName_Category_ShipWeapons | Block Weapons |
| DisplayName_Category_ShipTools | Block Tools |
| DisplayName_Category_SmallBlocks | Small Blocks |
| DisplayName_Category_VoxelHands | Voxel Hands |
| DisplayName_Category_WindowBlocks | Window Blocks |
| DisplayName_CloseHelmet | Close Helmet |
| DisplayName_ConvSorterTypes_Ammo | ammo |
| DisplayName_ConvSorterTypes_Component | components |
| DisplayName_ConvSorterTypes_HandTool | hand tools |
| DisplayName_ConvSorterTypes_Ingot | ingots |
| DisplayName_ConvSorterTypes_Ore | ore |
| DisplayName_Dead_Astronaut | Dead Astronaut |
| DisplayName_Faction_FirstColonyFaction | {LOCG:DisplayName_Faction_FirstColonyFaction_Translation} |
| DisplayName_Faction_FirstColonyFaction_Translation | First Colony |
| DisplayName_Faction_SpacePirates | {LOCG:DisplayName_Faction_SpacePirates_Translation} |
| DisplayName_Faction_SpacePirates_Translation | Space Pirates |
| DisplayName_Faction_SpaceSpiders | {LOCG:DisplayName_Faction_SpaceSpiders_Translation} |
| DisplayName_Faction_SpaceSpiders_Translation | Space spiders |
| DisplayName_GridCreateTool_CreateLargeShip | Create New Large Ship |
| DisplayName_GridCreateTool_CreateSmallShip | Create New Small Ship |
| DisplayName_GridCreateTool_CreateStation | Create New Station |
| DisplayName_Item_AngleGrinder | Grinder |
| DisplayName_Item_AngleGrinder2 | Enhanced Grinder |
| DisplayName_Item_AngleGrinder3 | Proficient Grinder |
| DisplayName_Item_AngleGrinder4 | Elite Grinder |
| DisplayName_Item_AutomaticRifle | MR-20 |
| DisplayName_Item_BulletproofGlass | Bulletproof Glass |
| DisplayName_Item_CanvasCartridge | Canvas |
| DisplayName_Item_CobaltIngot | Cobalt Ingot |
| DisplayName_Item_CobaltOre | Cobalt Ore |
| DisplayName_Item_Computer | Computer |
| DisplayName_Item_ConstructionComponent | Construction Comp. |
| DisplayName_Item_DetectorComponents | Detector Comp. |
| DisplayName_Item_Display | Display |
| DisplayName_Item_EliteAutomaticRifle | MR-30E |
| DisplayName_Item_Explosives | Explosives |
| DisplayName_Item_Girder | Girder |
| DisplayName_Item_GoldIngot | Gold Ingot |
| DisplayName_Item_GoldOre | Gold Ore |
| DisplayName_Item_Gravel | Gravel |
| DisplayName_Item_GravityGeneratorComponents | Gravity Comp. |
| DisplayName_Item_HandDrill | Hand Drill |
| DisplayName_Item_HandDrill2 | Enhanced Hand Drill |
| DisplayName_Item_HandDrill3 | Proficient Hand Drill |
| DisplayName_Item_HandDrill4 | Elite Hand Drill |
| DisplayName_Item_Hydrogen | Hydrogen |
| DisplayName_Item_HydrogenBottle | Hydrogen Bottle |
| DisplayName_Item_HydrogenBottles | Hydrogen Bottles |
| DisplayName_Item_Ice | Ice |
| DisplayName_Item_InteriorPlate | Interior Plate |
| DisplayName_Item_IronIngot | Iron Ingot |
| DisplayName_Item_IronOre | Iron Ore |
| DisplayName_Item_LargeSteelTube | Large Steel Tube |
| DisplayName_Item_MagnesiumOre | Magnesium Ore |
| DisplayName_Item_MagnesiumPowder | Magnesium Powder |
| DisplayName_Item_MedicalComponents | Medical Comp. |
| DisplayName_Item_MetalGrid | Metal Grid |
| DisplayName_Item_Missile200mm | Missile |
| DisplayName_Item_Motor | Motor |
| DisplayName_Item_NATO_25x184mm | Gatling Ammo Box |
| DisplayName_Item_NATO_5p56x45mm | 5.56x45mm NATO magazine |
| DisplayName_Item_NickelIngot | Nickel Ingot |
| DisplayName_Item_NickelOre | Nickel Ore |
| DisplayName_Item_Organic | Organic |
| DisplayName_Item_Oxygen | Oxygen |
| DisplayName_Item_OxygenBottle | Oxygen Bottle |
| DisplayName_Item_OxygenBottles | Oxygen Bottles |
| DisplayName_Item_PlatinumIngot | Platinum Ingot |
| DisplayName_Item_PlatinumOre | Platinum Ore |
| DisplayName_Item_Potassium | Potassium |
| DisplayName_Item_PowerCell | Power Cell |
| DisplayName_Item_PreciseAutomaticRifle | MR-8P |
| DisplayName_Item_RadioCommunicationComponents | Radio-comm Comp. |
| DisplayName_Item_RapidFireAutomaticRifle | MR-50A |
| DisplayName_Item_ReactorComponents | Reactor Comp. |
| DisplayName_Item_Scrap | Scrap Metal |
| DisplayName_Item_ScrapIngot | Old Scrap Metal |
| DisplayName_Item_SiliconOre | Silicon Ore |
| DisplayName_Item_SiliconWafer | Silicon Wafer |
| DisplayName_Item_SilverIngot | Silver Ingot |
| DisplayName_Item_SilverOre | Silver Ore |
| DisplayName_Item_SmallSteelTube | Small Steel Tube |
| DisplayName_Item_SolarCell | Solar Cell |
| DisplayName_Item_SteelPlate | Steel Plate |
| DisplayName_Item_StoneOre | Stone |
| DisplayName_Item_Superconductor | Superconductor |
| DisplayName_Item_ThrustComponents | Thruster Comp. |
| DisplayName_Item_UraniumIngot | Uranium Ingot |
| DisplayName_Item_UraniumOre | Uranium Ore |
| DisplayName_Item_Welder | Welder |
| DisplayName_Item_Welder2 | Enhanced Welder |
| DisplayName_Item_Welder3 | Proficient Welder |
| DisplayName_Item_Welder4 | Elite Welder |
| DisplayName_LCD_Panel | LCD Panel |
| DisplayName_LCD_PanelWide | Wide LCD Panel |
| DisplayName_MarsLander | Mars Planet Landing |
| DisplayName_OpenHelmet | Open Helmet |
| DisplayName_PlanetaryLander | PlanetaryLander |
| DisplayName_Programmable_Block | Programmable Block |
| DisplayName_RespawnShip_Assembler | Respawn Ship 2 |
| DisplayName_RespawnShip_EscapePod | Escape Pod |
| DisplayName_RespawnShip_RefineryAssembler | Respawn Ship 3 |
| DisplayName_RespawnShip_ShipDrill | Small Drill Ship |
| DisplayName_RespawnPodSpace | Space Pod |
| DisplayName_RewardPunishmentTool | GoodAI Bot Feedback |
| DisplayName_Rifle | MR-20 |
| DisplayName_Scenario_2Planets | 2 planets |
| DisplayName_Scenario_AlienEasyStart | Easy Start Alien |
| DisplayName_Scenario_Asteroids | Asteroids |
| DisplayName_Scenario_BigSmall | Big and small planet |
| DisplayName_Scenario_CrashedRedShip | Crashed Red Ship |
| DisplayName_Scenario_DebugStart | Debug fast start |
| DisplayName_Scenario_EarthEasyStart | Easy Start Earth |
| DisplayName_Scenario_EasyStart1 | Easy Start 1 |
| DisplayName_Scenario_EasyStart2 | Easy Start 2 |
| DisplayName_Scenario_EasyStart3 | Easy Start 3 (64-bit only) |
| DisplayName_Scenario_EmptyWorld | Empty World |
| DisplayName_Scenario_MarsEasyStart | Easy Start Mars |
| DisplayName_Scenario_MoonEasyStart | Easy Start Moon |
| DisplayName_Scenario_Planet | Habitable planet |
| DisplayName_Scenario_ScaleTest | Scale test |
| DisplayName_Scenario_StarSystem | Star System |
| DisplayName_Scenario_StarSystemAligned | Star System Aligned |
| DisplayName_Scenario_Survival | Lone Survivor |
| DisplayName_Scenario_TestStarSystem | Test Star System |
| DisplayName_Scenario_TwoPlatforms | Two platforms |
| DisplayName_VoxelHand_AutoLevel | Terrain Auto Level |
| DisplayName_VoxelHand_Box | Box |
| DisplayName_VoxelHand_Capsule | Capsule |
| DisplayName_VoxelHand_Ramp | Ramp |
| DisplayName_VoxelHand_Sphere | Sphere |
| DisplaySettings | Display settings |
| DistanceFromCenter | DistanceFromCenter |
| DistanceFromPlayers | DistanceFromPlayers |
| EnableDamageEffects | Enable damage effects |
| EntityRename | Entity Rename |
| EntitySpawnOn | Entity Spawn on |
| Factions_EnemyFaction | Enemy faction |
| Factions_NeutralFaction | Neutral faction |
| Factions_YourBlock | Your block (no faction) |
| Factions_YourFaction | Your faction |
| Fastest | Fastest |
| FirstApril2014 | 1st April! Don't tell anyone! |
| FlaresIntensity | Flares intensity |
| FloatingObjects | Floating Objects |
| Gold | Gold |
| Gps | GPS |
| GpsScreen_GpsListLabel | GPS list: |
| GPS_Body_Location_Desc | Last known body location |
| GPS_Body_Location_Name | Body Location |
| GPS_Respawn_Location_Name | Respawn Pod |
| GPS_Respawn_Location_Desc | Location of your respawn pod |
| Grids | Grids |
| GuiLabelVideoOnStart | Video on start: |
| GuiMissionTriggersLostCondition | Lost condition: |
| GuiMissionTriggersWinCondition | Win condition: |
| GuiScenarioCannotJoin | Scenario is already running, cannot join game. |
| GuiScenarioCannotJoinCaption | CANNOT JOIN |
| GuiScenarioDescription | Scenario description |
| GuiScenarioEdit_CopyIds | Copy block IDs |
| GuiScenarioEdit_CopyIdsTooltip | You can then paste them into "Block destroyed" trigger |
| GuiScenarioPlayerName | Player name |
| GuiScenarioPlayerStatus | Status |
| GuiScenarioSend | Send |
| GuiScenarioStart | Start |
| GuiScenarioTimeout | Connection timeout: |
| GuiScenarioTimeout10min | 10 min |
| GuiScenarioTimeout3min | 3 min |
| GuiScenarioTimeout5min | 5 min |
| GuiScenarioTimeoutUnlimited | Unlimited |
| GuiTriggerBlockDestroyedSingleMessage | Message after each block is destroyed |
| GuiTriggerBlockDestroyed_ColumnName | Block name |
| GuiTriggerCaptionAllOthersLost | All others lost |
| GuiTriggerCaptionBlockDestroyed | Block destroyed |
| GuiTriggerCaptionLives | Limited lives |
| GuiTriggerCaptionNoSpawn | Spawn screen time limit |
| GuiTriggerCaptionPositionLeft | Leave game area |
| GuiTriggerCaptionPositionReached | Reach GPS position |
| GuiTriggerCaptionSomeoneWon | Someone Won |
| GuiTriggerCaptionTimeLimit | Scenario time limit |
| GuiTriggerDeleteBlocks | Delete |
| GuiTriggerMessage | Message |
| GuiTriggerNextMission | Next mission |
| GuiTriggerNextMissionTooltip | You can put a scenario name here (must already exist on local computer to be loaded) or workshop ID number (user does not have to have it subscribed in that case). Workshop ID can be seen in the URL link of scenario in question on {0} workshop web. |
| GuiTriggerNoSpawnTimeLimit | Time limit (sec): |
| GuiTriggerPasteBlocks | Add blocks |
| GuiTriggerPasteBlocksTooltip | Adds blocks copied through button at the end of block terminal screen. |
| GuiTriggerPasteGps | Paste GPS |
| GuiTriggerPositionRadius | Radius |
| GuiTriggersLives | Lives |
| GuiTriggerTimeLimit | Limit (in minutes) |
| GuiTriggerWwwLink | WWW link |
| HelpScreen_FactionColor_Blue | Blue |
| HelpScreen_FactionColor_Green | Green |
| HelpScreen_FactionColor_Red | Red |
| HelpScreen_FactionColor_White | White |
| HelpScreen_ControllerPrimaryAction | Primary Action |
| HelpScreen_ControllerSecondaryAction | Secondary Action |
| HelpScreen_ControllerModifier | Modifier |
| HelpScreen_ControllerHorizontalMover | Hor. Movement |
| HelpScreen_ControllerShipActions | Ship Actions |
| HelpScreen_ControllerFlyUp | Fly Up |
| HelpScreen_ControllerFlyDown | Fly Down |
| HelpScreen_ControllerLeaveControl | Leave Control |
| HelpScreen_ControllerSystemMenu | System Menu |
| HelpScreen_ControllerRotation | Rotation |
| HelpScreen_ControllerShipControl | Ship Control |
| HelpScreen_ControllerCharacterControl | Character Control |
| HelpScreen_ControllerBuildMenu | Build Menu |
| HelpScreen_ControllerTools | Select Tool |
| HelpScreen_ControllerCycleShipToolbar | Cycle Ship Toolbar |
| HelpScreen_ControllerCycleEmoteToolbar | Cycle Emote Toolbar |
| HelpScreen_ControllerEmoteToolbarActions | Emote Toolbar Actions |
| HelpScreen_ControllerTurretControl | Turret Control |
| HelpScreen_ControllerLookAround | Look Around |
| HelpScreen_ControllerLookAround_PassengerSeat | Look Around in passenger seat |
| HelpScreen_ControllerColorTool | Color Tool |
| HelpScreen_ControllerCharacterSurvival | Survival Only Character |
| HelpScreen_ControllerCharacterCreative | Creative Only Character |
| HelpScreen_ControllerBuilding | Building |
| HelpScreen_ControllerRoll | Roll |
| HelpScreen_ControllerBuildingSurvival | Survival Only Building |
| HelpScreen_ControllerBuildingCreative | Creative Only Building |
| HelpScreen_ControllerSecondaryBuildSurvival | Switch between Grinder / Building |
| HelpScreen_ControllerSecondayBuildCreative | Remove Block |
| HelpScreen_ControllerPlacing | Placing Blocks and Blueprints |
| HelpScreen_ControllerPlace | Place |
| HelpScreen_ControllerRotateCw | Rotate Clockwise |
| HelpScreen_ControllerRotateCcw | Rotate Counter-Clockwise |
| HelpScreen_ControllerChangeRotationAxis | Change Rotation Axis |
| HelpScreen_ControllerFurther | Move Item Further |
| HelpScreen_ControllerPaint | Paint |
| HelpScreen_ControllerScaleUp | Scale Up |
| HelpScreen_ControllerScaleDown | Scale Down |
| HelpScreen_ControllerCloser | Move Item Closer |
| HelpScreen_ControllerRevert | Revert |
| HelpScreen_ControllerHint1 | You can change "brush" size while recoloring with {GAMEPAD_CONTROL:COLOR_PICKER:MEDIUM_COLOR_BRUSH} and {GAMEPAD_CONTROL:COLOR_PICKER:LARGE_COLOR_BRUSH} |
| HelpScreen_ControllerHint2 | You can change Saturation and Value of the selected color with {GAMEPAD:AXIS_DPAD} while recoloring. |
| HelpScreen_ControllerHint3 | If you make mistake while placing blocks in survival mode you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} to switch to Grinder tool. When you have Grinder equipped you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} again to switch to the last equipped block. |
| HelpScreen_ControllerHint4 | You can move through complicated windows more easily with Right Stick. |
| HelpScreen_ControllerHint5 | If you are building a symmetrical ship, you can activate Symmetry Building Mode through Systems Radial Menu. |
| HelpScreen_ControllerHint6 | You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively. |
| HelpScreen_ControllerHint7 | Emotes toolbar is predefined and cannot be changed. |
| HelpScreen_ControllerHint8 | Most common actions on Systems Menu have shortcuts. Pros use shortcuts! |
| HelpScreen_ControllerHint9 | When firing a block weapon in ship that has multiple weapons of the same type you can toggle firing a single weapon or all at once with LB+LT |
| HelpScreen_ControllerHint10 | When looking at inventory port with blocks in Build Planner queue, you can add components for queued blocks into production by pressing {GAMEPAD_CONTROL:CHARACTER:BUILD_PLANNER_ADD_COMPONNETS}. |
| RadialMenu_Materials | Material Radial Menu |
| HideEmpty | Hide empty |
| Hint00Text | Did you know? You can build blocks from any cockpit by pressing Ctrl-G. |
| HintKeyboardOnly01Control0 | CUBE_DEFAULT_MOUNTPOINT |
| HintKeyboardOnly01Text | Did you know? You can toggle off the block auto rotation function with {0}. |
| HintKeyboardOnly02Control0 | TERMINAL |
| HintKeyboardOnly02Text | Did you know? Shift-{0} will directly bring you to the antenna menu. |
| Hint03Text | You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold Alt to enable mouse control. |
| Hint04Control0 | SUICIDE |
| Hint04Text | Stuck? Pressing {0} enables you to respawn. |
| HintKeyboardOnly05Text | Did you know? You can dig tunnels quickly without producing ore by using right mouse function with your drill. |
| Hint06Text | A few well placed decoy blocks can make the difference between a victory and a loss. |
| Hint07Text | Did you know? Meteor impact craters can leave valuable resources. |
| Hint08Text | Did you know? Dark spots on planets indicate ore deposits. |
| Hint09Text | Did you know? Rocks on the surface of planets often contain valuable resources. |
| Hint10Control0 | JUMP |
| Hint10Text | Did you know? While driving a rover, Hold {0} to brake. |
| Hint11Text | Be careful using your jetpack on planets. Your hydrogen fuel will run out quickly. |
| Hint12Control0 | LANDING_GEAR |
| Hint12Text | Did you know? you can open the color picker by pressing {0}. |
| Hint13Text | Batteries will automatically charge and distribute power when necessary according to their settings. |
| Hint14Text | Upgrade modules will improve the performance of your refineries and assemblers. |
| HintKeyboardOnly09Text | You can save Creations by pressing CTRL-B. Open the blueprint menu with F10. |
| HintKeyboardOnly08Text | While holding a blueprint in creative mode, you can use B to align them to a planet's Gravity. |
| Hint17Text | Using a ship to grind down a container will also pick up whatever was inside of the container. |
| HintKeyboardOnly07Text | Double clicking items will automatically transfer the whole stack between inventories. |
| HintKeyboardOnly06Text | Holding Ctrl, Shift or Ctrl-Shift enables you to move stacks of items by 10, 100 and 1000 at the time. |
| HintKeyboardOnly04Text | Did you know? Scrolling while using a camera or turret enables you to zoom in and out. |
| Hint21Text | Did you know? You can manually control turrets to carefully pick off targets. |
| Hint22Text | Did you know? Your magnetic boots only work when there is no gravity around. |
| HintKeyboardOnly03Text | Did you know? Double click while wielding a tool will keep it continuously working. |
| Hint24Text | Did you know? Warheads are perfectly safe until you arm them. |
| Hint25Text | Did you know? O2/H2 generator can produce small amounts of hydrogen for thrusters without having a hydrogen tank involved. |
| HintKeyboardOnly00Control0 | TOGGLE_SIGNALS |
| HintKeyboardOnly00Text | Did you know? Press {0} to change the way GPS coordinates and Antennas are displayed on your HUD. |
| Hint27Text | Did you know? Blocks that are destroyed during collisions or combat can cause damage around them. |
| Hint26Text | Did you know? Pressurized environments will maintain optimal temperatures and recharge your health and oxygen. |
| Hint23Text | Did you know? Your suit's power drains faster when residing in cold or warm temperatures. |
| Hint20Text | Did you know? The medical room recharges your energy and health five times as fast as the survival kit. |
| Hint19Text | Did you know? You can use sensors to detect enemies located underground who are attempting to infiltrate your base. |
| Hint18Text | Did you know? Wind turbines are more efficient when placed in high and open spaces. |
| Hint16Text | Did you know? Rovers can use their wheel suspensions to jump out of tight situations. |
| Hint15Text | Did you know? Advanced refineries give better yield when refining minerals. |
| Hint05Text | Did you know? Your jet pack can match the velocity of nearby grids using relative dampeners. |
| Hint02Text | Did you know? Wheel suspensions use power based on their power setting. |
| Hint01Text | Did you know? You can use /f to chat with your faction only or /g for global. |
| HudBlockInfo_Components | Components |
| HudBlockInfo_Installed_Required | Installed / Required |
| HudBlockInfo_LargeShip_Station | Large Ship / Station |
| HudBlockInfo_SmallShip | Small Ship |
| HudEnergyGroupBatteries | Batteries |
| HudEnergyGroupCharging | Charging |
| HudEnergyGroupConveyors | Conveyors |
| HudEnergyGroupDefense | Defense |
| HudEnergyGroupDoors | Doors |
| HudEnergyGroupFactory | Factory |
| HudEnergyGroupGyroscope | Gyroscope |
| HudEnergyGroupThrust | Thrusters |
| HudEnergyGroupUtility | Utility |
| HudEnergyMissingTotal | MISSING TOTAL |
| HudInfoBroadcasting | Broadcasting |
| HudInfoControllingStation | Controlling Station |
| HudInfoCrouching | Crouching |
| HudInfoFalling | Falling |
| HudInfoFlying | Flying |
| HudInfoGravity | Actual Gravity: |
| HudInfoGravityArtificial | Artif. Gravity: |
| HudInfoGravityNatural | Planet Gravity: |
| HudInfoHelmet | Helmet |
| HudInfoInventoryVolume | Volume: |
| HudInfoMagnetic | Magnetic |
| HudInfoNameBroadcastRange | Radio: |
| HudInfoNameDampeners | Dampeners: |
| HudInfoNameEnergy | Energy: |
| HudInfoNameFuelTime | Fuel Time: |
| HudInfoNameGyroscopes | Gyroscopes: |
| HudInfoNameHealth | Health: |
| HudInfoNameInProximity | In proximity: |
| HudInfoNameJetpack | Jetpack |
| HudInfoNameLandingGear | Landing gears: |
| HudInfoNameLights | Lights: |
| HudInfoNameLocked | Locked: |
| HudInfoNameMass | Mass: |
| HudInfoNameNumberOfBatteries | Number of batteries in use: |
| HudInfoNamePowerUsage | Power Usage: |
| HudInfoNameReactors | Reactors: |
| HudInfoNameSpeed | Speed: |
| HudInfoNameThrusts | Thrusters: |
| HudInfoNoGravity | No gravity |
| HudInfoNoPower | No Power |
| HudInfoNoReflectors | No Spotlights |
| HudInfoOff | Off |
| HudInfoOn | On |
| HudInfoOxygen | Oxygen: |
| HudInfoPilotingLargeShip | Piloting Large Ship |
| HudInfoPilotingSmallShip | Piloting Small Ship |
| HudInfoPowerOverload | Overload |
| HudInfoReflectorsOff | Spotlights Off |
| HudInfoReflectorsOn | Spotlights On |
| HudInfoStanding | Standing |
| HudInfoState | State |
| HudScenarioInfoLivesLeft | Lives: |
| HudScenarioInfoTimeLeft | Time left: |
| Ice | Ice |
| IconSymbol_Ag | Ag |
| IconSymbol_Au | Au |
| IconSymbol_Co | Co |
| IconSymbol_Fe | Fe |
| IconSymbol_Gravel | Gravel |
| IconSymbol_Ice | Ice |
| IconSymbol_K | K |
| IconSymbol_Mg | Mg |
| IconSymbol_Ni | Ni |
| IconSymbol_Organic | Organic |
| IconSymbol_Pt | Pt |
| IconSymbol_Si | Si |
| IconSymbol_Stone | Stone |
| IconSymbol_U | U |
| IngameHelp_Intro_Detail1 | Hello, Engineer! My name is Good.bot. I am an AI teacher that helps you by offering directions. Let's get you started! You can access useful information in the help screen. |
| IngameHelp_Intro_Detail2 | Press {CONTROL:HELP_SCREEN} to open help screen. |
| IngameHelp_Intro_Title | Good.bot: Introduction |
| IngameHelp_Jetpack_Title | Good.bot: Jetpack |
| IngameHelp_Jetpack_Detail1 | Your jetpack runs on hydrogen fuel. Be careful not to run out of it while flying. |
| IngameHelp_Jetpack_Detail2 | Toggle jetpack with {CONTROL:THRUSTS}. |
| IngameHelp_Jetpack_Detail3 | {CONTROL:JUMP} and {CONTROL:CROUCH} to fly up and down. |
| IngameHelp_Jetpack_Detail4 | Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to move and strafe. |
| IngameHelp_Jetpack_Detail5 | Press {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll. |
| IngameHelp_Movement_Detail1 | Let's get you started on the basics of movement. Don't forget to stay on the ground. |
| IngameHelp_Movement_Detail2 | Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to walk and strafe. |
| IngameHelp_Movement_Detail3 | Hold {CONTROL:SPRINT}+{CONTROL:FORWARD} to sprint. |
| IngameHelp_Movement_Detail4 | Use {CONTROL:JUMP} to jump. |
| IngameHelp_Movement_Detail5 | Toggle {CONTROL:CROUCH} to crouch. |
| IngameHelp_Camera_Detail1 | Changing your point of view can be useful in many situations. |
| IngameHelp_Camera_Detail2 | Toggle {CONTROL:CAMERA_MODE} to switch between first and third person view. |
| IngameHelp_Camera_Detail3 | Use [ALT + Mouse Wheel] to adjust the distance of third person view. |
| IngameHelp_Movement_Title | Good.bot: Movement |
| INVALID | INVALID TEXT WRAPPER ENUM |
| Inventory | Inventory |
| Iron | Iron |
| Jump_Achievable | Achievable percentage of the jump |
| Jump_Blind | Blind Jump |
| Jump_CrewCount | Seated crew on board: |
| Jump_Destination | Jump destination: |
| Jump_Distance | Distance to the proximity of coordinate: |
| Jump_DistanceToDest | Distance to destination: |
| Jump_DriveCount | Operational jump drives: |
| Jump_MinDistance | Minimum jump distance: |
| Jump_Obstacle | (Obstacle Detected) |
| Jump_ObstacleTruncation | Obstacle Detected! Jump Distance will be truncated. |
| Jump_Weight | Weight of transported mass: |
| KeepProjectionToggle | Keep Projection |
| KeepProjectionTooltip | Keep projection after building is complete. Useful for automated building, but can degrade performance. |
| LargeGrids | LargeGrids |
| LargeMissileTurretReloadingNotification | Reloading |
| LaserAntennaConnectButton | Connect to receiver |
| LaserAntennaConnectGPS | Connect to coords |
| LaserAntennaCopyCoords | Copy my coords |
| LaserAntennaCopyCoordsHelp | Copy this antenna's position into clipboard |
| LaserAntennaCopyTargetCoords | Copy target coords |
| LaserAntennaCopyTargetCoordsHelp | Copy target's current or last known position into clipboard |
| LaserAntennaIdleButton | Idle |
| LaserAntennaModeConnectedTo | Connected to |
| LaserAntennaModeContactRec | Trying to establish connection to |
| LaserAntennaModeIdle | Idle |
| LaserAntennaModeRotGPS | Rotating towards GPS coordinates |
| LaserAntennaModeRotRec | Rotating towards |
| LaserAntennaModeSearchGPS | Searching for a laser at GPS coordinates |
| LaserAntennaOnlyPerm | Only receivers set to permanent connection found |
| LaserAntennaOutsideLimits | Target outside movement range |
| LaserAntennaPasteGPS | Paste coords |
| LaserAntennaPermanentCheckbox | Permanent connection |
| LaserAntennaReceiversList | Known receivers |
| LaserAntennaReceiversListHelp | These receivers are in radio range and can report their position. Their current state and target is in parenthesis: idle laser is idling >> laser is rotating towards other receiver or GPS coordinates ?> searching for other laser at requested GPS coordinates ~> contacting other side of link (this includes waiting for other laser to turn its face to me or futile effort to contact receiver which is turned off or is not there any more) => connection is established To connect to lasers not listed here you can connect to coordinates. |
| LaserAntennaSelectedCoords | Selected GPS coordinates |
| LCD_Arrow | Arrow |
| LCD_Construction | Construction |
| LCD_Cross | Cross |
| LCD_Danger | Danger |
| LCD_NoEntry | No Entry |
| LCD_Offline | Offline |
| LCD_Online | Online |
| LCD_WhiteScreen | White screen |
| LCD_Grid | Grid |
| LoadingError_ModifiedOriginalContent | Error loading original game content, cannot load file: {0} Original game content has been probably modified, revert any modification and try again. Best way to do it is to delete folder 'SpaceEngineers\Content\Data' and then select in {0} 'Verify local game cache'. Reinstalling the game is not enough, because {0} does not delete unknown files! |
| LoadingWheel_Streaming | Streaming |
| LowMemSwitchToLowQuestion | Your game has ran out of memory last time. Do you want to switch to LOW preset and restart game to apply changes? |
| Magnesium | Magnesium |
| Mass | Mass |
| MaxBackupSaves | Max backup saves |
| MaxFloatingObjects | Max objects |
| TotalBotLimit | Animal NPC limit |
| MedicalRoom_factionAssignmentLabel | Assign player to faction |
| MedicalRoom_factionAssignmentTooltip | Respawned player will be assigned to this medical room's faction |
| MedicalRoom_ownershipAssignmentLabel | Ownership Assignment |
| MedicalRoom_ownershipAssignmentTooltip | Medical room's owner will be set to anyone who spawns in it as long as former ownership is set to nobody |
| MessageBoxCaptionDoYouWishToPublishScenario | PUBLISH SCENARIO |
| MessageBoxCaptionDoYouWishToUpdateScenario | UPDATE SCENARIO |
| MessageBoxCaptionRecommend | Recommend Space Engineers |
| MessageBoxCaptionRespawn | You will lose all ownership and spawn as new player! Respawn? |
| MessageBoxCaptionScenarioPublished | SCENARIO PUBLISHED |
| MessageBoxCaptionScenarioPublishFailed | PUBLISH FAILED |
| MessageBoxCaptionTutorial | Tutorial |
| MessageBoxCaptionVideo | Video |
| MessageBoxTextAreYouSureEnableOxygen | Are you sure you want to enable oxygen? Doing so will cause materials on untouched asteroids to change. This is irreversible. |
| MessageBoxTextAreYouSureEnableOxygenPressurization | Are you sure you want to enable airtightness? This can have negative influence to performance. |
| MessageBoxTextAreYouSureToRemoveAsteroid | Are you sure you want to delete selected asteroid? (this can not be undone!) |
| MessageBoxTextDoYouWishToPublishScenario | Are you sure you want to upload and publish selected scenario on {0} Workshop? Note that by submitting this item, you agree to the workshop terms of service (see {1}). |
| MessageBoxTextDoYouWishToUpdateScenario | Are you sure you want to upload and overwrite selected scenario on {0} Workshop? |
| MessageBoxTextRecommend | If you like Space Engineers, you can recommend it to your {0} friends on the following page. Recommendations help to grow the community. Thank you! |
| MessageBoxTextRestartNeededAfterLanguageSwitch | Some texts might need game restart to be reloaded. |
| MessageBoxTextRestartNeededAfterRendererSwitch | Applied changes will be visible after restarting the game |
| MessageBoxTextScenarioNotFound | Next scenario was not found and cannot be loaded. Both {0} and {1} does not exist or contain invalid data. Please contact scenario author to fix it. |
| MessageBoxTextScenarioPublishFailed | Failed to publish on {0} Workshop |
| MessageBoxTextTutorialQuestion | Do you want to see basic tutorial video? |
| MessageBoxTextWatchVideo | Would you like to watch video before tutorial starts? |
| MessageBoxTextWorkshopDownloadFailed | Download failed, please try again later. |
| MessageBoxTextThumbnailTooBig | Thumbnail is too big. Maximum allowed size is 1MB. Re-create the blueprint and try again. |
| MissileLauncherReloadingNotification | Reloading |
| MissionScreenCaption | Scenario Settings |
| MissionTriggerOtherWon | Other side won |
| MissionTriggerReachPosition | Reach GPS position |
| MostActiveDrills | MostActiveDrills |
| MostActiveProductionBuildings | MostActiveProductionBuildings |
| MostActiveReactors | MostActiveReactors |
| MostActiveSensors | MostActiveSensors |
| MostActiveThrusters | MostActiveThrusters |
| MostWheels | MostWheels |
| MultiplayerJoinProductionMultipliers | Production multipliers |
| MyGuiScreenTriggerBlockDestroyed | Block destroyed |
| MyGuiScreenTriggerNoSpawn | No spawn place |
| MyGuiScreenTriggerTimeLimit | Time limit |
| NewVersionAvailable | New version of Space Engineers is available! |
| Nickel | Nickel |
| None | None |
| NotAvailable | Not Available |
| NotEnoughMaterial | Not enough materials to create a new block. At least one steel plate is required. |
| NoticeLine_01 | Powered by VRAGE 2.0 |
| NoticeLine_02 | Copyright © 2013-2019 KEEN SWH LTD. |
| NoticeLine_03 | Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD. |
| NoticeLine_04 | www.keenswh.com |
| NoticeLine_05 | “Space Engineers” uses Havok®. |
| NoticeLine_06 | ©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved. |
| NoticeLine_07 | See www.havok.com for details. |
| Department_Licenses | 3rd Party Software |
| NotificationArgAngleGrinder | Angle grinder |
| NotificationArgDrill | Drill |
| NotificationArgLargeShip | large ship |
| NotificationArgMissile | Missile |
| NotificationArgProjectile | Projectile |
| NotificationArgSmallShip | small ship |
| NotificationArgStation | station |
| NotificationArgWelder | Welder |
| NotificationBlockNotAvailableFor | {0} {1} is not available for a {2} |
| NotificationBottleRefill | Oxygen refilled from bottles. |
| NotificationCannotJumpFromGravity | Jump drives cannot be used in natural gravity. |
| NotificationCannotJumpIntoGravity | Jump drives cannot be used to jump into natural gravity field. |
| NotificationCannotJumpOutsideWorld | Jump drives cannot be used to jump outside world limits. |
| NotificationCharacterBroadcastingOff | Broadcasting Off |
| NotificationCharacterBroadcastingOn | Broadcasting On |
| NotificationConnectorsDisabled | Connectors Disabled |
| NotificationConnectorsEnabled | Connectors Enabled |
| NotificationParkingSuccessful | Parking engaged |
| NotificationParkingFailed | Unable to park |
| NotificationCannotPaint | You are not allowed to paint this grid |
| NotificationParkingReleased | Parking released |
| NotificationCopyPasteAsteroidObstructed | Can not place asteroids/voxels over ships(except stations), players, or out of world bounds |
| NotificationEnergyCritical | Energy is critical. |
| NotificationEnergyLow | Energy is low. |
| NotificationEnergyNo | No Energy |
| NotificationFuelCritical | Fuel is critical. |
| NotificationFuelLow | Fuel is low. |
| NotificationFuelNo | No Fuel |
| NotificationGasBottleRefill | Gas refilled from bottles. |
| NotificationGridReachedPhysicalLimit | Warning! Grid's number of physical shapes is approaching limit. Further modifications may cause issues with physics. |
| NotificationHandbrakeOff | Handbrake off |
| NotificationHandbrakeOn | Handbrake on |
| NotificationHandbrakeFailedToEngage | Cannot engage handbrake |
| NotificationHealthCritical | Warning: Your health is critically low. |
| NotificationHealthLow | Warning: Your health is low. |
| NotificationHelmetOff | Helmet Off |
| NotificationHelmetOn | Helmet On |
| NotificationHintJoystickPressToOpenButtonPanel | Access control menu to setup panel's buttons |
| NotificationHintJoystickPressToOpenControlPanel | Access control menu to open control panel of {0} |
| NotificationHintJoystickPressToOpenInventory | Access control menu to open inventory of {0} |
| NotificationHintJoystickPressToOpenTerminal | Access control menu to open terminal |
| NotificationHintLeaveCockpit | Press {0} to leave {1} |
| NotificationHintLeaveCryoChamber | Press {0} to leave cryo chamber |
| NotificationHintNoAction | Empty |
| NotificationHintOpenShipControlPanel | Press {0} to open ship control panel |
| NotificationHintPressToClimbUpDown | Press {0} or {1} to climb up and down |
| NotificationHintPressToEnterCockpit | Press {0} to enter {1} |
| NotificationHintPressToEnterCryochamber | Press {0} to enter {1} |
| NotificationHintPressToExitCamera | Press {0} to exit camera view |
| NotificationHintPressToGetDownFromLadder | Press {0} to get down from ladder |
| NotificationHintLadderBlocked | Ladder area is blocked |
| NotificationHintPressToGetOnLadder | Press {0} to get on ladder |
| NotificationHintPressToJumpOffLadder | Press {0} to jump off from ladder |
| NotificationHintPressToOpenButtonPanel | Press {0} to setup panel's buttons |
| NotificationHintPressToOpenControlPanel | Press {0} to open control panel of {1} |
| NotificationHintPressToOpenDoor | Press {0} to open/close {1} |
| NotificationHintPressToOpenInventory | Press {0} to open inventory of {1} |
| NotificationHintPressToOpenInventoryConnector | Press {0} to open inventory |
| NotificationHintPressToOpenTerminal | Press {0} to open terminal |
| NotificationHintPressToRechargeInMedicalRoom | Hold {0} to recharge and heal |
| NotificationHintPressToShowScreen | Press {0} to show screen |
| NotificationHintSwitchWeaponMode | Press {0} to switch between single/all weapon mode. |
| NotificationHintTurnPowerOff | Press {0} to turn power off |
| NotificationHintTurnPowerOn | Press {0} to turn power on |
| NotificationHint_CubeDefaultMountpoint | Press {0} to toggle auto orientation |
| NotificationJetpackOff | Jetpack Off |
| NotificationJetpackOffNoHydrogen | Jetpack Off (no hydrogen) |
| NotificationJetpackOn | Jetpack On |
| NotificationJoystickColorFormat | Press {0} to apply color, access control menu to change color |
| NotificationWeaponNotFullyCharged | Weapon is only {0} charged! |
| NotificationJumpAborted | Jump was aborted! |
| NotificationJumpDriveNotFullyCharged | Jump drive is only {0} charged! |
| NotificationJumpWarmupTime | Ship will jump in {0} seconds. |
| NotificationLandingGearSwitchLocked | Landing gears Locked |
| NotificationLandingGearSwitchUnlocked | Landing gears Unlocked |
| NotificationLimitsGridSize | Maximum grid size limit reached. |
| NotificationLimitsNoFaction | Player without faction can not build. Press {0} to join a faction. |
| NotificationLimitsPCU | PCU limit reached. |
| NotificationLimitsPerBlockType | Maximum blocks of specific type limit reached. |
| NotificationLimitsPlayer | Player block limit reached. |
| NotificationMeteorInbound | Meteor storm inbound. |
| NotificationNextScenarioWillLoad | Prepare for next scenario ... |
| NotificationNoHelmetVariation | Cannot remove helmet on this suit. |
| NotificationObstructingBlockDuringMerge | Cannot merge ships! Some blocks would occupy the same space after the merge! |
| NotificationOxygenCritical | Oxygen is critical. |
| NotificationOxygenLow | Oxygen is low. |
| NotificationPlayerDemoted_Moderator | You have heen demoted to Observer |
| NotificationPlayerDemoted_None | You have been demoted to Player |
| NotificationPlayerDemoted_Scripter | You have been demoted to Scripter |
| NotificationPlayerDemoted_SpaceMaster | You have been demoted to Space Master |
| NotificationPlayerPromoted_Admin | You have been promoted to Administrator |
| NotificationPlayerPromoted_Moderator | You have been promoted to Observer |
| NotificationPlayerPromoted_Scripter | You have been promoted to Scripter |
| NotificationPlayerPromoted_SpaceMaster | You have been promoted to Space Master |
| NotificationProjectorGridSize | Incorrect grid size. Blueprint size must match that of the projector. |
| NotificationProjectorMultipleGrids | Multiple grids are not supported. Only the largest grid will be used. |
| NotificationRespawnShipDelete | Temporary ship. It will get removed after you leave the game or spawn in a new one. |
| NotificationBuildingOnRespawnShip | Respawn ship. It will get removed if you spawn a new one. |
| NotificationShipEnergyCritical | Warning: Ship fuel is critically low. Life support failure imminent. |
| NotificationShipEnergyCriticalNoDamage | Warning: Ship fuel is critically low. |
| NotificationShipEnergyLow | Warning: Ship fuel is low. Life support systems may fail. |
| NotificationShipEnergyLowNoDamage | Warning: Ship fuel is low. |
| NotificationStationRotation | Station rotation mode, press {0} to switch off |
| NotificationStationRotationOff | Press {0} for station rotation mode |
| NotificationSuitEnergyCritical | Warning: Suit energy is critically low. Life support failure imminent. |
| NotificationSuitEnergyCriticalNoDamage | Warning: Suit energy is critically low. |
| NotificationSuitEnergyLow | Warning: Suit energy is low. Life support systems may fail. |
| NotificationSuitEnergyLowNoDamage | Warning: Suit energy is low. |
| NotificationSuitFuelCritical | Jetpack fuel is critical |
| NotificationSuitFuelLow | Jetpack fuel is low |
| NotificationUsingWeaponType | Using {0} |
| NotificationWheelNotPlaced | Wheel could not be placed. |
| Notification_BlueprintScriptRemoved | Some scripts were removed from this blueprint because you do not have Scripter permissions |
| Notification_ControllableBlockIsDamaged | {0} is damaged! |
| Notification_NoControl | Someone else is using this ship! |
| Notification_NoControlAutoPilot | Autopilot enabled |
| Notification_NoControlLowerPriority | Grid control forbidden. Seat/Remote with higher priority is already occupied. |
| Notification_NoControlNotMain | This is not main cockpit! |
| Notification_NoControlOtherShip | A connected ship has taken control |
| Notification_NoControlStation | Someone else is using this station! |
| Notification_PistonHeadAlreadyExists | Piston head already exists. |
| Notification_PistonHeadNotPlaced | Piston head could not be placed. |
| Notification_WheelNotPlaced | Wheel could not be placed. Try to remove any obstacles first. |
| Number | Number |
| O2High | High |
| O2Low | Low |
| O2None | None |
| TemperatureFreeze | Freeze |
| TemperatureCold | Cold |
| TemperatureWarm | Warm |
| TemperatureHot | Hot |
| TemperatureInferno | Inferno |
| OFF | OFF |
| ON | ON |
| OpenAdminScreen | Open admin screen |
| OpenBlueprints | Open blueprint screen |
| OpenSpawnScreen | Open spawn screen |
| OwnerLastLogin | OwnerLastLogin |
| OwnerLoginTime | OwnerLoginTime |
| OwnerName | OwnerName |
| Oxygen_Disabled | Oxygen or Airtightness disabled in world settings! |
| Oxygen_Filled | Filled: {0}% ({1}L/{2}L) |
| Oxygen_NotPressurized | Room pressure: Not pressurized |
| Oxygen_Pressure | Room pressure: |
| Turbine_WindClearance | Wind Clearance: {0} |
| Turbine_WindClearanceOptimal | Optimal |
| Turbine_WindClearanceGood | Good |
| Turbine_WindClearancePoor | Poor |
| Turbine_WindClearanceNone | None |
| Parachute_AutoDeploy | Auto deploy |
| Parachute_AutoDeployOff | Auto deploy off |
| Parachute_AutoDeployOn | Auto deploy on |
| Parachute_AutoDeployTooltip | Parachute will auto deploy at auto deploy height if descending to the ground |
| Parachute_ConstraintItem | Parachute Material |
| Parachute_DeployHeightTitle | Auto deploy height |
| Parachute_DeployHeightTooltip | Height that the parachute will automatically deploy if auto deploy is On |
| PasteObject | Paste object |
| Person_FB | Like us on Facebook: www.facebook.com/SpaceEngineers |
| Person_Twitter | Follow us on Twitter: twitter.com/SpaceEngineersG |
| Person_Web | www.SpaceEngineersGame.com |
| PGravity | P-Gravity |
| PickColorFromCube | Pick color from cube into slot |
| Planets | Planets |
| Platinum | Platinum |
| PlayerCharacterColorBlack | Black |
| PlayerCharacterColorBlue | Blue |
| PlayerCharacterColorDefault | Shadow |
| PlayerCharacterColorGreen | Green |
| PlayerCharacterColorRed | Red |
| PlayerCharacterColorWhite | White |
| PlayerCharacterColorYellow | Yellow |
| PressNumberAgain | Press number again to switch size |
| ProductionScreen_AssemblerList | List of available assemblers |
| ProductionScreen_TerminalControlScreen | Show this assembler in the control panel |
| ProductionScreen_TerminalInventoryScreen | Show this assembler in the inventory screen |
| ProgrammableBlock_ButtonCreateFromEditor | Create from Editor |
| ProgrammableBlock_ButtonDetails | Details |
| ProgrammableBlock_ButtonRefreshScripts | Refresh Scripts |
| ProgrammableBlock_ButtonRename | Rename |
| ProgrammableBlock_ButtonReplaceFromEditor | Replace from Editor |
| ProgrammableBlock_CodeChanged | Code changed |
| ProgrammableBlock_CodeEditor_SaveExit | Remember & Exit |
| ProgrammableBlock_CodeEditor_SaveExit_Tooltip | Remembers code inside editor and returns to terminal panel |
| ProgrammableBlock_CodeEditor_Title | Code Editor |
| ProgrammableBlock_DefaultScript_Constructor | The constructor, called only once every session and always before any other method is called. Use it to initialize your script. The constructor is optional and can be removed if not needed. It's recommended to set RuntimeInfo.UpdateFrequency here, which will allow your script to run itself without a timer block. |
| ProgrammableBlock_DefaultScript_Main | The main entry point of the script, invoked every time one of the programmable block's Run actions are invoked, or the script updates itself. The updateSource argument describes where the update came from. The method itself is required, but the arguments above can be removed if not needed. |
| ProgrammableBlock_DefaultScript_Save | Called when the program needs to save its state. Use this method to save your state to the Storage field or some other means. This method is optional and can be removed if not needed. |
| ProgrammableBlock_DeleteScriptDialogText | Are you sure you want to delete this script ? |
| ProgrammableBlock_Editor_BrowseWorkshop_Tooltip | Open screen with list of available scripts |
| ProgrammableBlock_Editor_CharacterLimit | Character Limit : |
| ProgrammableBlock_Editor_CheckCode | Check Code |
| ProgrammableBlock_Editor_CheckingCode | Checking Code |
| ProgrammableBlock_Editor_CheckCode_Tooltip | Checks code inside editor for errors |
| ProgrammableBlock_Editor_CompilationFailed | Compilation failed |
| ProgrammableBlock_Editor_NotSupported | Script compilation and execution is not supported. |
| ProgrammableBlock_Editor_CompilationFailedErrorFormat | Line {0} : {1} |
| ProgrammableBlock_Editor_CompilationFailedErrorList | Error list |
| ProgrammableBlock_Editor_CompilationOk | Compilation successful. |
| ProgrammableBlock_Editor_CompilationOkWarningList | Warning list |
| ProgrammableBlock_Editor_Help | Help |
| ProgrammableBlock_Editor_HelpTooltip | Opens workshop page with description about in-game programming |
| ProgrammableBlock_Editor_LineNo | Line : {0} / {1} |
| ProgrammableBlock_Editor_RememberCode | Remember code |
| ProgrammableBlock_Editor_RememberCode_Tooltip | Remember current script and leave editor window open |
| ProgrammableBlock_Editor_TextTooLong | Text is too long. It won't be saved. |
| ProgrammableBlock_Error_NotExperimental | Error: This world is not in experimental mode. |
| ProgrammableBlock_Error_ScriptsDisabled | Error: This world has disabled scripts. |
| ProgrammableBlock_Exception_AllreadyRunning | Program is already running. |
| ProgrammableBlock_Exception_ExceptionCaught | Caught exception during execution of script: |
| ProgrammableBlock_Exception_NestedTooComplex | Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has. |
| ProgrammableBlock_Exception_NoAssembly | Assembly not found. Please compile script. |
| ProgrammableBlock_Exception_NoMain | Main method not found. Please add Main method into script. |
| ProgrammableBlock_Exception_NotAllowed | In-game scripts are disabled for this world |
| ProgrammableBlock_Exception_NoValidConstructor | This program has no valid constructor. |
| ProgrammableBlock_Exception_Ownershipchanged | Ownership of programmable block changed. Please recompile program. |
| ProgrammableBlock_Exception_TooComplex | Script execution terminated, script is too complex. Please edit and rebuild script. |
| ProgrammableBlock_NewScriptName | Enter new name |
| ProgrammableBlock_OpenInWorkshop | |
| ProgrammableBlock_PublishScriptDialogText | Do you want to publish this script? |
| WorkshopItemPublished | PUBLISHED |
| ProgrammableBlock_PublishScriptPublished | SCRIPT PUBLISHED |
| ProgrammableBlock_ReplaceScriptDialogText | Are you sure to replace existing script with new one from editor ? |
| ProgrammableBlock_ReplaceScriptNameDialogText | Script with the name {0} already exists. Do you want to replace it? |
| ProgrammableBlock_ReplaceScriptNameDialogTitle | Replace |
| ProgrammableBlock_ReplaceScriptNameUsed | Cannot rename script because it is used by another process. |
| ProgrammableBlock_SaveChanges | Do you want to remember changes ? |
| ProgrammableBlock_ScriptNotFound | Cannot find the script file |
| ProgrammableBlock_ScriptsScreenTitle | Scripts Screen |
| QuickstartDX11NotAvailable | It seems that your system does not support DirectX 11, game will load scenario with no planets |
| QuickstartDX11PleaseRestartGame | Please restart the game to finish switching to DX11 |
| QuickstartDX11SwitchQuestion | Please switch to DirectX 11 to play a planet scenario |
| QuickstartNoDx9SelectDifferent | It seems that your system does not support DirectX 11, please select scenario with no planets |
| QuickstartNoPlanets | Game will load scenario with no planets |
| QuickstartSelectDifferent | Please select scenario with no planets |
| Quote00Author | Theodore Von Karman |
| Quote00Text | Scientists discover the world that exists; Engineers create the world that never was. |
| Quote01Author | Max Planck |
| Quote01Text | Scientific discovery and scientific knowledge have been achieved only by those who have gone in pursuit of it without any practical purpose whatsoever in view. |
| Quote02Author | Archimedes |
| Quote02Text | Give me a lever long enough and a fulcrum on which to place it, and I shall move the world. |
| Quote03Author | Arthur C. Clarke |
| Quote03Text | When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong. |
| Quote04Author | Bertrand Russell |
| Quote04Text | Science may set limits to knowledge, but should not set limits to imagination. |
| Quote05Author | Indiana Jones |
| Quote05Text | Nothing shocks me. I'm a scientist. |
| Quote06Author | Immanuel Kant |
| Quote06Text | Science is organized knowledge. Wisdom is organized life. |
| Quote07Author | Max Planck |
| Quote07Text | A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it. |
| Quote08Author | Benjamin Franklin |
| Quote08Text | An investment in knowledge pays the best interest. |
| Quote09Author | Albert Einstein |
| Quote09Text | Anyone who has never made a mistake has never tried anything new. |
| Quote10Author | Leonardo da Vinci |
| Quote10Text | Nature never breaks her own laws. |
| Quote11Author | Leonardo da Vinci |
| Quote11Text | Simplicity is the ultimate sophistication. |
| Quote12Author | Leonardo da Vinci |
| Quote12Text | Where there is shouting, there is no true knowledge. |
| Quote13Author | Leonardo da Vinci |
| Quote13Text | I have offended God and mankind because my work didn't reach the quality it should have. |
| Quote14Author | Leonardo da Vinci |
| Quote14Text | All our knowledge has its origins in our perceptions. |
| Quote15Author | Galileo Galilei |
| Quote15Text | By denying scientific principles, one may maintain any paradox. |
| Quote16Author | Galileo Galilei |
| Quote16Text | Mathematics is the language in which God has written the universe. |
| Quote17Author | Galileo Galilei |
| Quote17Text | If I were again beginning my studies, I would follow the advice of Plato and start with mathematics. |
| Quote18Author | Johann W. Goethe |
| Quote18Text | We see only what we know. |
| Quote19Author | Niels H. D. Bohr |
| Quote19Text | If anybody says he can think about quantum problems without getting giddy, that only shows he has not understood the first thing about them. |
| Quote20Author | Ancient paradox |
| Quote20Text | Only one thing is certain - that is, nothing is certain. If this statement is true, it is also false. |
| Quote21Author | Richard Feynman |
| Quote21Text | Scientists are explorers. Philosophers are tourists. |
| Quote22Author | Walter Bagehot |
| Quote22Text | A great pleasure in life is doing what people say you cannot do. |
| Quote23Author | Thomas A. Edison |
| Quote23Text | Genius is one percent inspiration and ninety-nine percent perspiration. |
| Quote24Author | Socrates |
| Quote24Text | I know one thing: that I know nothing. |
| Quote25Author | Arthur C. Clarke |
| Quote25Text | Any sufficiently advanced technology is indistinguishable from magic. |
| Quote26Author | William Gibson |
| Quote26Text | When you want to know how things really work, study them when they're coming apart. |
| Quote27Author | Scott Adams |
| Quote27Text | Engineers like to solve problems. If there are no problems handily available, they will create their own problems. |
| Quote28Author | Robert A. Heinlein |
| Quote28Text | One man's "magic" is another man's engineering. "Supernatural" is a null word. |
| Quote29Author | Freeman Dyson |
| Quote29Text | A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering. |
| Quote30Author | Freeman Dyson |
| Quote30Text | Aviation is the branch of engineering that is least forgiving of mistakes. |
| Quote31Author | Wikipedia, 2077 |
| Quote31Text | A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing and ingenuity to solve practical problems in space. |
| Quote32Author | Wikipedia, 2077 |
| Quote32Text | Space engineers design materials, structures, and systems while considering the limitations imposed by practicality, regulation, safety, ethicality and cost. |
| Quote33Author | Wikipedia, 2077 |
| Quote33Text | Space engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of space scientists. |
| Quote34Author | Wikipedia, 2077 |
| Quote34Text | In war times, space engineering involves military engineering as well. Such tasks typically include construction and demolition tasks under combat conditions. |
| Quote35Author | Wikipedia, 2077 |
| Quote35Text | Space engineers are in a high demand, especially since the Second Space Race of 2029. |
| Quote36Author | Wikipedia, 2077 |
| Quote36Text | Space engineers take pride for their ability to get the job done right - no matter how big, how complex, or how remote. |
| Quote37Author | Wikipedia, 2077 |
| Quote37Text | The word engineer is derived from the Latin roots 'ingeniare' ("to contrive, devise") and 'ingenium' ("cleverness"). |
| Quote38Author | Anonym |
| Quote38Text | To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be. |
| Quote39Author | Albert Einstein |
| Quote39Text | Scientists investigate that which already is; engineers create that which has never been. |
| Quote40Author | U.S. Army Ordnance |
| Quote40Text | Tracers work both ways. |
| Quote41Author | USAF Ammo Troop |
| Quote41Text | If you see a bomb technician running, follow him. |
| Quote42Author | Anonym |
| Quote42Text | The only time you have too much fuel is when you're on fire. |
| Quote43Author | Anonym |
| Quote43Text | Never trade luck for skill. |
| Quote44Author | Jon McBride |
| Quote44Text | A pilot who doesn't have any fear probably isn't flying his plane to its maximum. |
| Quote45Author | Alexander Calder |
| Quote45Text | To an engineer, good enough means perfect. With an artist, there's no such thing as perfect. |
| Quote46Author | Buzz Aldrin |
| Quote46Text | Mars is there, waiting to be reached. |
| Quote47Author | Neil Armstrong |
| Quote47Text | This is one small step for a man, one giant leap for mankind. |
| Quote48Author | Yuri Gagarin |
| Quote48Text | I see Earth! It is so beautiful! |
| Quote49Author | Yuri Gagarin |
| Quote49Text | I could have gone on flying through space forever. |
| Quote50Author | Michael Collins |
| Quote50Text | To go places and do things that have never been done before - that's what living is all about. |
| Quote51Author | Ralph W. Emerson |
| Quote51Text | Do not go where the path may lead, go instead where there is no path and leave a trail. |
| Quote52Author | Yuri Gagarin |
| Quote52Text | To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more? |
| Quote53Author | Yuri Gagarin |
| Quote53Text | The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin. |
| Quote54Author | Robert H. Goddard |
| Quote54Text | The dreams of yesterday are the hopes of today and the reality of tomorrow. |
| Quote55Author | Gene Kranz |
| Quote55Text | Failure is not an option. |
| Quote56Author | Albert Einstein |
| Quote56Text | No amount of experimentation can ever prove me right; a single experiment can prove me wrong. |
| Quote57Author | George B. Shaw |
| Quote57Text | Science never solves a problem without creating ten more. |
| Quote58Author | The first law of thermodynamics |
| Quote58Text | The law of conservation of energy states that energy can be neither created nor destroyed. However, energy can change forms, and energy can flow from one place to another. The total energy of an isolated system remains the same. |
| Quote59Author | The first law of thermodynamics |
| Quote59Text | The flow of heat is a form of energy transfer. In other words, a quantity of heat that flows from a hot body to a cold one can be expressed as an amount of energy being transferred from the hot body to the cold one. |
| Quote60Author | Newton's first law |
| Quote60Text | Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed. |
| Quote61Author | Newton's first law |
| Quote61Text | An object that is at rest will stay at rest unless an external force acts upon it. |
| Quote62Author | Newton's first law |
| Quote62Text | An object that is in motion will not change its velocity unless an external force acts upon it. |
| Quote63Author | Newton's second law |
| Quote63Text | The acceleration of a body is directly proportional to, and in the same direction as, the net force acting on the body, and inversely proportional to its mass. |
| Quote64Author | Newton's third law |
| Quote64Text | To every action there is always an equal and opposite reaction: or the forces of two bodies on each other are always equal and are directed in opposite directions. |
| Quote65Author | Wikipedia, 2077 |
| Quote65Text | SCIENTIFIC METHOD: principles and procedures for the systematic pursuit of knowledge involving the recognition and formulation of a problem, the collection of data through observation and experiment, and the formulation and testing of hypotheses. |
| Quote66Author | Wikipedia, 2077 |
| Quote66Text | To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning. |
| Quote67Author | Wikipedia, 2077 |
| Quote67Text | The laws of science or scientific laws are statements that describe, predict, and perhaps explain why, a range of phenomena behave as they appear to in nature. |
| Quote68Author | Wikipedia, 2077 |
| Quote68Text | Scientific laws are strongly supported by empirical evidence - they are scientific knowledge that experiments have repeatedly verified (and never falsified). |
| Quote69Author | Newton's law of universal gravitation |
| Quote69Text | Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between them. |
| Quote70Author | Albert Einstein |
| Quote70Text | Creativity is intelligence having fun. |
| Reactor | Reactor |
| RefreshBlueprints | Refresh blueprints |
| RemoteAccess_Description | You can remotely access grids in the world using the antenna in your suit. Make sure your antenna is enabled. (Check the antenna symbol in the bottom left corner of the in-game HUD) To access a grid, it must be powered and have an antenna. You also need to stay within the antenna broadcast range to be able to access it. You can control grids from a distance by equipping them with a remote control block. |
| RemoteControlCoord | Coords: |
| RemoteControlUsedBy | Controlled by another player: |
| RemoteControlWaypoint | Current waypoint: |
| Remove | Remove |
| RemoveAll | Remove all |
| RemoveProjectionButton | Remove |
| RenderQuality | Render quality |
| RenderQualityExtreme | Extreme |
| RenderQualityHigh | High |
| RenderQualityNormal | Normal |
| ReplaceWithClipboard | Replace with clipboard |
| RespawnShip | Respawn Ship |
| PlanetRespawnPod | {0} Drop Pod |
| RunningLevelScripts | Running Mission Scripts |
| RunningStateMachines | Running State Machines |
| SafeZone_CubeAxis | Cube Axis: |
| SafeZone_Cubical | Cubical |
| SafeZone_ListOfEntities | List of Entities: |
| SafeZone_Mode | Mode: |
| SafeZone_SafeZoneFilter | Safe Zone Filter: |
| SafeZone_SelectZoneShape | Select Zone Shape: |
| SafeZone_Spherical | Spherical |
| ScenarioProgressDestroyBlocks | Destroy blocks: |
| ScenarioProgressLimitedLives | Limited lives: {0} left |
| ScenarioProgressLoseConditions | Lose conditions |
| ScenarioProgressNoSpawn | Spend more than {0} seconds in respawn screen. |
| ScenarioProgressOthersLost | All others lost. Players pending: |
| ScenarioProgressPositionLeft | Leave sphere [{0:0},{1:0},{2:0}], radius {3:0} meters |
| ScenarioProgressPositionReached | Get closer than {3:0} meters to [{0:0},{1:0},{2:0}] |
| ScenarioProgressSomeoneWon | Somebody else wins the scenario. Possible winners: |
| ScenarioProgressTimeLimit | Scenario time limit {0} minutes |
| ScenarioProgressWinConditions | Win conditions |
| ScenarioSettings_CanJoinRunning | Players can join when game is already running |
| ScenarioSettings_CanJoinRunningShort | Players can join running game |
| ScreenButtonBattle | Battle |
| ScreenCaptionAISchool | AI School Scenario |
| ScreenCaptionScenario | Scenario |
| ScreenCaptionTutorials | Tutorials |
| ScreenCaptionVideoOptions | Video options |
| ScreenCaptionWorldGeneratorSettings | World generator settings |
| ScreenCubeBuilderAddGoodAiBot | Add GoodAI bot |
| ScreenCubeBuilderNewLargeShip | New Large Ship |
| ScreenCubeBuilderNewSmallShip | New Small Ship |
| ScreenCubeBuilderNewStation | New Station |
| ScreenDebugAdminMenu_AdminTools | Admin Tools |
| ScreenDebugAdminMenu_Caption | Space Master |
| ScreenDebugAdminMenu_Cleanup | Trash Removal |
| ScreenDebugAdminMenu_Controlled | Controlled |
| ScreenDebugAdminMenu_Depower | Depower |
| ScreenDebugAdminMenu_DepowerTrash | Depower trash |
| ScreenDebugAdminMenu_EntityList | Entity List |
| ScreenDebugAdminMenu_GlobalSafeZone | Global Permissions |
| ScreenDebugAdminMenu_Invulnerable | Invulnerable |
| ScreenDebugAdminMenu_InvulnerableToolTip | Makes you invulnerable to all damage. |
| ScreenDebugAdminMenu_MedbayNotification | Removing ships or stations with Respawn point can be dangerous, because you can remove players' only respawn points, be careful |
| ScreenDebugAdminMenu_ModeSelect | Admin Screen |
| ScreenDebugAdminMenu_Powered | Powered |
| ScreenDebugAdminMenu_RemoveCharacterNotification | Cannot remove online player! |
| ScreenDebugAdminMenu_RemoveSeatedCharacterNotification | Cannot remove seated player! |
| ScreenDebugAdminMenu_RemoveFloating | Remove floating obj. |
| ScreenDebugAdminMenu_RemoveOwner | Remove inactive owner and his grids |
| ScreenDebugAdminMenu_RemoveOwnerToolTip | Remove inactive owner and all his grids, remove him from checkpoint too. Owner must be offline, or kicked/banned first |
| ScreenDebugAdminMenu_ReplicateEverythingServer_Tooltip | You are on server and allready have all objects |
| ScreenDebugAdminMenu_SafeZones | Safe Zones |
| ScreenDebugAdminMenu_SafeZones_AllowBuilding | Allow Building |
| ScreenDebugAdminMenu_SafeZones_AllowBuildingProjections | Allow Building Projections |
| ScreenDebugAdminMenu_SafeZones_AllowDamage | Allow Damage |
| ScreenDebugAdminMenu_SafeZones_AllowDrilling | Allow Drilling |
| ScreenDebugAdminMenu_SafeZones_AllowGrinding | Allow Grinding |
| ScreenDebugAdminMenu_SafeZones_AllowShooting | Allow Shooting |
| ScreenDebugAdminMenu_SafeZones_AllowVoxelHands | Allow Voxel Hands |
| ScreenDebugAdminMenu_SafeZones_AllowWelding | Allow Welding |
| ScreenDebugAdminMenu_SafeZones_ChangePosition | Change Position |
| ScreenDebugAdminMenu_SafeZones_ConfigureFilter | Configure Filter |
| ScreenDebugAdminMenu_SafeZones_FilterContained | Add Contained |
| ScreenDebugAdminMenu_SafeZones_MoveToSafeZone | Move To Safe Zone |
| ScreenDebugAdminMenu_SafeZones_NewSafeZone | New Safe Zone |
| ScreenDebugAdminMenu_SafeZones_SelectSafeZone | Select Safe Zone: |
| ScreenDebugAdminMenu_SafeZones_ZoneEnabled | Zone Enabled |
| ScreenDebugAdminMenu_SafeZones_ZoneRadius | Zone Radius: |
| ScreenDebugAdminMenu_ShowPlayers | Show All Players |
| ScreenDebugAdminMenu_ShowPlayersToolTip | Shows all player names on HUD, even when broadcast is off. |
| ScreenDebugAdminMenu_SortBy | Sort by |
| ScreenDebugAdminMenu_SortOptions | Sort Options |
| ScreenDebugAdminMenu_Stationary | Stationary |
| ScreenDebugAdminMenu_Stations | Fixed (stations) |
| ScreenDebugAdminMenu_StopAll | Stop All Entities |
| ScreenDebugAdminMenu_TeleportHere | Teleport Here |
| ScreenDebugAdminMenu_TeleportHereToolTip | Teleports your character to the spectator camera. |
| ScreenDebugAdminMenu_TimeOfDay | Time of day offset: |
| ScreenDebugAdminMenu_Untargetable | Untargetable |
| ScreenDebugAdminMenu_UntargetableToolTip | Makes you invisible to all turrets. |
| ScreenDebugAdminMenu_UseTerminals | Can Use All Terminals |
| ScreenDebugAdminMenu_UseTerminalsToolTip | Allows you to use any terminal, regardless of ownership. |
| ScreenDebugAdminMenu_WithMedBay | With respawn point |
| ScreenDebugAdminMenu_RevertCloseToNPCGrids | Revert close to NPC grids |
| ScreenDebugAdminMenu_WithProduction | With production |
| ScreenDebugSpawnMenu_Asteroid | Select Type : |
| ScreenDebugSpawnMenu_AsteroidAddRandomMaterials | Add Random Materials |
| ScreenDebugSpawnMenu_AsteroidCoreMaterial | Core Material |
| ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong | Generating asteroids can take a long time! |
| ScreenDebugSpawnMenu_Asteroids | Asteroids |
| ScreenDebugSpawnMenu_AsteroidSurfaceMaterial | Surface Material |
| ScreenDebugSpawnMenu_Caption | Spawn Menu |
| ScreenDebugSpawnMenu_CreateLayer | Create layer |
| ScreenDebugSpawnMenu_CurrentTarget | Current target: |
| ScreenDebugSpawnMenu_EmptyVoxelMap | Empty Voxel Map |
| ScreenDebugSpawnMenu_GenerateSeed | Generate seed |
| ScreenDebugSpawnMenu_InvalidAmount | Invalid amount |
| ScreenDebugSpawnMenu_ItemAmount | Amount : |
| ScreenDebugSpawnMenu_Items | Items |
| ScreenDebugSpawnMenu_ItemType | Item type |
| ScreenDebugSpawnMenu_PickPlanet | Pick planet to edit |
| ScreenDebugSpawnMenu_Planets | Planets |
| ScreenDebugSpawnMenu_PredefinedAsteroids | Predefined Asteroids |
| ScreenDebugSpawnMenu_ProceduralAsteroids | Procedural Asteroids |
| ScreenDebugSpawnMenu_ProceduralSeed | Generation Seed : |
| ScreenDebugSpawnMenu_ProceduralSize | Select Size : |
| ScreenDebugSpawnMenu_RemoveLayer | Remove layer |
| ScreenDebugSpawnMenu_SelectAsteroidType | Select Asteroid Type |
| ScreenDebugSpawnMenu_SpawnAsteroid | Spawn |
| ScreenDebugSpawnMenu_SpawnFlora | Spawn flora |
| ScreenDebugSpawnMenu_SpawnObject | Spawn Object |
| ScreenDebugSpawnMenu_SpawnTargeted | Spawn into targeted container |
| ScreenDebugSpawnMenu_UpdatePlanet | Update planet |
| ScreenGraphicsOptions_Renderer | Renderer |
| ScreenGraphicsOptions_ShaderQuality | Shader quality |
| ScreenGraphicsOptions_ShadowMapResolution | Shadow quality |
| ScreenGraphicsOptions_LightsQuality | Lights quality |
| ScreenGraphicsOptions_ShadowMapResolution_Medium | Medium |
| ScreenGraphicsOptions_VoxelQuality | Voxel quality |
| ScreenMainMenu_DeluxeLine1 | DELUXE version is now available! |
| ScreenMainMenu_DeluxeLine2 | Buy it on {0} to get special content! |
| ScreenMainMenu_GhostSkinLine1 | Special Halloween offer! |
| ScreenMainMenu_GhostSkinLine2 | Grab it on {0}! |
| ScreenMainMenu_SkinSaleLine1 | Limited offer of skins! |
| ScreenMainMenu_SkinSaleLine2 | Grab it on {0}! |
| ScreenMainMenu_DecoBlockDlcLine1 | Decorative blocks are now available! |
| ScreenMainMenu_DecoBlockDlcLine2 | Grab them on {0}! |
| ScreenMedicals_NoRespawnPlace | No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game will be over in {0:00}:{1:00}. |
| ScreenMedicals_NoRespawnPlaceHeader | You must spawn in: {0:00}:{1:00} |
| ScreenMedicals_NoRespawnPossible | No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game is over and you can leave the game. |
| ScreenMedicals_OwnerTimeoutColumn | Available in |
| ScreenMedicals_Owner | Owner |
| ScreenMedicals_RespawnShipNotReady | Not ready |
| ScreenMedicals_RespawnShipReady | Ready |
| ScreenMedicals_RespawnWhenShipReady | Will spawn on "{0}" when it is ready. |
| ScreenMedicals_ActivateSpectator | Press Shift + Escape to enable spectator mode. |
| ScreenMedicals_ActivateSpectator_Confirm | After enabling spectator mode from the respawn screen there is no way back to the respawn screen! You will have to reload/reconnect in order to respawn again. Are you sure you wish to continue? |
| ScreenOptionsButtonVideo | Video |
| ScreenTerminalError_NoAssemblers | There are no assemblers on this ship. |
| ScreenTerminalError_ShipHasBeenDisconnected | Ship has been disconnected from terminal |
| ScreenTerminalError_ShipNotConnected | Terminal is not connected to any ship |
| ScreenTerminalInventory_Mass | Mass: {0} kg |
| ScreenTerminalInventory_Volume | Volume: |
| ScreenTerminalProduction_AssemblingButton | Assembling |
| ScreenTerminalProduction_Blueprints | Blueprints: |
| ScreenTerminalProduction_ControlPanelButton | Control panel |
| ScreenTerminalProduction_DisassembleAllButton | Disassemble all |
| ScreenTerminalProduction_DisassemblingButton | Disassembling |
| ScreenTerminalProduction_GainedAndAvailable | Gained / Available |
| ScreenTerminalProduction_Inventory | Inventory: |
| ScreenTerminalProduction_InventoryButton | Inventory |
| ScreenTerminalProduction_MaterialType | Material type |
| ScreenTerminalProduction_ProductionQueue | Production queue: |
| ScreenTerminalProduction_RequiredAndAvailable | Required / Available |
| ScreenTerminalProduction_StoredMaterials | Stored materials: |
| ScreenTerminal_Infinite | Infinite |
| ScreenTerminal_ShipCombobox | Current grid |
| ScreenTerminal_ShipList | Accessible grids |
| ScriptingToolsCutscenes | Scripting Tools - Cutscenes |
| ScriptingToolsTransformations | Scripting Tools - Transformations |
| SelectedBlock | Selected Block |
| SelectedEntity | Selected Entity |
| SelectedTrigger | Selected Trigger |
| ServerDetails_AssemblerEfficiencyMultiplier | Assembler Efficiency Multiplier |
| ServerDetails_AssemblerSpeedMultiplier | Assembler Speed Multiplier |
| ServerDetails_AutoHealing | Auto Healing |
| ServerDetails_BlockTypeLimits | Block Type Limits |
| ServerDetails_CargoShipsEnabled | Cargo Ships |
| ServerDetails_DestructibleBlocks | Destructible Blocks |
| ServerDetails_Enable3rdPersonView | 3rd Person View |
| ServerDetails_EnableBlockLimits | Block Limits |
| ServerDetails_EnableConvertToStation | Enable Convert To Station |
| ServerDetails_EnableDrones | Drones |
| ServerDetails_EnableEncounters | Encounters |
| ServerDetails_EnableFlora | Flora |
| ServerDetails_EnableIngameScripts | Ingame Scripts |
| ServerDetails_EnableJetpack | Jetpack |
| ServerDetails_EnableOxygen | Oxygen |
| ServerDetails_EnableOxygenPressurization | Airtightness |
| ServerDetails_EnableRemoteBlockRemoval | Remote Removal of Owned Blocks |
| ServerDetails_EnableScripterRole | Scripter Role |
| ServerDetails_EnableSpiders | Spiders |
| ServerDetails_EnableSunRotation | Sun Rotation |
| ServerDetails_EnableToolShake | Tool Shake |
| ServerDetails_EnableVoxelDestruction | Voxel Destruction |
| ServerDetails_EnableWolfs | Wolves |
| ServerDetails_EnvironmentHostility | Environment Hostility |
| ServerDetails_FloraDensity | Flora Density |
| ServerDetails_GrinderSpeedMultiplier | Grinder Speed Multiplier |
| ServerDetails_HackSpeedMultiplier | Hack Speed Multiplier |
| ServerDetails_MaxBlocksPerPlayer | Max Blocks Per Player |
| ServerDetails_MaxFloatingObjects | Max Floating Objects |
| ServerDetails_MaxGridSize | Max Grid Size |
| ServerDetails_PermanentDeath | Permanent Death |
| ServerDetails_ProceduralDensity | Procedural Density |
| ServerDetails_RealisticSound | Realistic Sound |
| ServerDetails_RefinerySpeedMultiplier | Refinery Speed Multiplier |
| ServerDetails_RespawnShipDelete | Delete Respawn Ships |
| ServerDetails_ServerManagement | Server Management |
| ServerDetails_ShowPlayerNamesOnHud | Show Player Names On HUD |
| ServerDetails_SpawnShipTimeMultiplier | Respawn Ship Time Multiplier |
| ServerDetails_SpawnWithTools | Spawn With Tools |
| ServerDetails_StationVoxelSupport | Unsupported Stations |
| ServerDetails_SunRotationIntervalMinutes | Sun Rotation Interval |
| ServerDetails_ThrusterDamage | Thruster Damage |
| ServerDetails_ViewDistance | View Distance |
| ServerDetails_WeaponsEnabled | Weapons |
| ServerDetails_WelderSpeedMultiplier | Welder Speed Multiplier |
| ServerDetails_WorldSizeKm | World Size in Km |
| SetTriggerSizeDialog | Set trigger size dialog |
| SharedBlueprint | Shared Blueprint |
| SharedBlueprintNotify | {0} just shared a blueprint with you. |
| SharedBlueprintQuestion | Do you want to open this blueprint in {0} workshop? |
| ShowOnlyBuildableBlockToggle | Show Only Buildable |
| ShowOnlyBuildableTooltip | Show Only Buildable |
| Signal_Enemy | Enemy Signals |
| Signal_Friendly | Friendly Signals |
| Signal_Mixed | Mixed Signals |
| Signal_Neutral | Neutral Signals |
| Signal_Own | Own Signals |
| Silicon | Silicon |
| Silver | Silver |
| SmallGrids | SmallGrids |
| SoundBlock_SoundName_Alert1 | Alert 1 |
| SoundBlock_SoundName_Alert2 | Alert 2 |
| SoundBlock_SoundName_Alert3 | Alert 3 |
| SoundBlock_SoundName_Drone_Huge | Drone - Huge |
| SoundBlock_SoundName_Drone_Large | Drone - Large |
| SoundBlock_SoundName_Drone_Medium | Drone - Medium |
| SoundBlock_SoundName_Drone_Small | Drone - Small |
| SoundBlock_SoundName_EnemyDetected | Enemy detected |
| SoundBlock_SoundName_LightsOff | Lights off |
| SoundBlock_SoundName_LightsOn | Lights on |
| SoundBlock_SoundName_Music1 | Music 1 |
| SoundBlock_SoundName_Music2 | Music 2 |
| SoundBlock_SoundName_ObjectiveComplete | Objective complete |
| SpawnEntity | Spawn |
| SpawnInSpaceSuit | Space Suit |
| SpectatorControls_Free_Desc | Free spectator. You can still shoot and do actions with controlled object |
| SpectatorControls_None_Desc | Get back into controlled character / cockpit |
| SpectatorControls_Static_Desc | Static spectator. You control character / cockpit, but camera is static |
| Speed | Speed |
| StaticObjects | StaticObjects |
| StationRotation_Static | Cycle placement modes |
| StationRotation_Static_Desc | Cycles between 3 placement modes: Local Grid - snap to local coordinate system Free Placement - rotate and place freely Gravity-aligned - rotate and place freely, but aligned to gravity |
| Stop | Stop |
| String1TerminalTab_Factions_LeaveToolTip | Leave selected faction |
| SunRotationPeriod | Day duration |
| SwitchBuilderMode | Switch cockpit builder mode |
| SwitchText_Close | Close |
| SwitchText_Off | Off |
| SwitchText_On | On |
| SwitchText_Open | Open |
| SwitchToNormalVT | With this release we changed visuals of the game a lot. Your graphics settings were changed to Medium to avoid any performance issues. |
| Terminal | Terminal |
| TerminalAccess | Open Terminal |
| TerminalButton_GroupSave | Save |
| TerminalControl | Take Control |
| TerminalControlPanel_Cockpit_ControlThrusters | Control thrusters |
| TerminalControlPanel_Cockpit_ControlWheels | Control wheels |
| TerminalControlPanel_Cockpit_Handbrake | Handbrake |
| TerminalControlPanel_Cockpit_Park | Park |
| TerminalControlPanel_Cockpit_HorizonIndicator | Show horizon and altitude |
| TerminalControlPanel_Cockpit_EnableTargetLocking | Enable target locking |
| TerminalControlPanel_Cockpit_MainCockpit | Main cockpit |
| TerminalControlPanel_Cockpit_MainRemoteControl | Main Remote Control |
| TerminalControlPanel_EditCode | Edit |
| TerminalControlPanel_EditCode_Tooltip | Opens code editor where you can create new scripts and upload/download them from workshop |
| TerminalControlPanel_Recompile | Recompile |
| TerminalControlPanel_Recompile_Tooltip | Recompiles the current script |
| TerminalControlPanel_RunArgument | Argument |
| TerminalControlPanel_RunArgument_ToolTip | An argument passed to your code when clicking the Run button |
| TerminalControlPanel_RunCode | Run |
| TerminalControlPanel_RunCodeDefault | Run with default argument |
| TerminalControlPanel_RunCode_Tooltip | Run current script and notifies about any exception during run |
| TerminalControlPanel_TimerDelay | Delay |
| TerminalControlPanel_Warhead_Detonate | Detonate |
| TerminalControlPanel_Warhead_DetonationTime | Detonation time |
| TerminalControlPanel_Warhead_Safety | Arm warhead |
| TerminalControlPanel_Warhead_SafetyTooltip | When checked, the warhead can be detonated manually or by unwary handle. This does not affect automatic detonation after the countdown. |
| TerminalControlPanel_Warhead_StartCountdown | Start countdown |
| TerminalControlPanel_Warhead_StopCountdown | Stop countdown |
| TerminalControlPanel_Warhead_SwitchTextArmed | Armed |
| TerminalControlPanel_Warhead_SwitchTextDisarmed | Disarmed |
| TerminalDistance | Distance |
| TerminalName | Grid Name |
| TerminalScenarioSettingsLabel | Scenario settings: |
| TerminalStatus | Status |
| TerminalTab_Chat | Comms |
| TerminalTab_Chat_ChatHistory | -Global Chat History- |
| TerminalTab_Chat_GlobalChat | -Broadcast- |
| TerminalTab_Chat_NoFaction | Only faction members can use faction-to-faction communications |
| TerminalTab_Chat_Offline | offline |
| TerminalTab_Chat_Pending | PENDING |
| TerminalTab_Factions | Factions |
| TerminalTab_FactionsTableLabel | Factions: |
| TerminalTab_Factions_AcceptPeaceRequest | Accept peace |
| TerminalTab_Factions_AcceptToolTip | Accept selected member to your faction |
| TerminalTab_Factions_AutoAccept | Accept everyone |
| TerminalTab_Factions_AutoAcceptRequest | Accept peace |
| TerminalTab_Factions_AutoAcceptRequestToolTip | Automatically accept peace requests |
| TerminalTab_Factions_AutoAcceptToolTip | Automatically accept member requests |
| TerminalTab_Factions_BeforeCreateLeave | You must leave your faction before creating new one |
| TerminalTab_Factions_CancelJoin | Cancel join |
| TerminalTab_Factions_CancelPeaceRequest | Cancel request |
| TerminalTab_Factions_Create | Create |
| TerminalTab_Factions_CreateFaction | Create a new faction |
| TerminalTab_Factions_CreateFactionDescription | Public info: |
| TerminalTab_Factions_CreateFactionName | Name: |
| TerminalTab_Factions_CreateFactionPrivateInfo | Private info: |
| TerminalTab_Factions_CreateFactionPrivateInfoToolTip | Visible to members only |
| TerminalTab_Factions_CreateFactionPublicInfoToolTip | Visible to everyone |
| TerminalTab_Factions_CreateFactionTag | Tag: |
| TerminalTab_Factions_CreateFactionTagToolTip | Faction tag must be exactly 3 characters long |
| TerminalTab_Factions_CreateToolTip | Create new faction |
| TerminalTab_Factions_DemoteToolTip | Demote selected member |
| TerminalTab_Factions_EditFaction | Edit faction |
| TerminalTab_Factions_Enemy | Declare war |
| TerminalTab_Factions_EnemyToolTip | Declare war to selected faction |
| TerminalTab_Factions_Friend | Propose peace |
| TerminalTab_Factions_FriendToolTip | Propose peace treaty to selected faction |
| TerminalTab_Factions_Join | Join |
| TerminalTab_Factions_JoinLimitsExceeded | Cannot join this faction because it will exceed faction block limits! |
| TerminalTab_Factions_JoinToolTip | Send join request to selected faction |
| TerminalTab_Factions_KickToolTip | Kick selected member from the faction |
| TerminalTab_Factions_Leave | Leave |
| TerminalTab_Factions_LeaveToolTip | Leave selected faction |
| TerminalTab_Factions_MaxCountReachedToolTip | Maximum count of factions reached |
| TerminalTab_Factions_Members | Members: |
| TerminalTab_Factions_PendingPeace | This faction is proposing peace treaty to your faction |
| TerminalTab_Factions_Private | Private info (visible to members only): |
| TerminalTab_Factions_PromoteToolTip | Promote selected member |
| TerminalTab_Factions_SentJoinToolTip | You are applying for a membership in this faction |
| TerminalTab_Factions_SentPeace | You are proposing peace treaty to this faction |
| TerminalTab_GPS | GPS |
| TerminalTab_GPS_Add | New |
| TerminalTab_GPS_Add_ToolTip | Create a new GPS entry |
| TerminalTab_GPS_AlwaysVisible | Always Visible |
| TerminalTab_GPS_AlwaysVisible_Tooltip | Prevents this GPS coordinate from getting clustered or fading out |
| TerminalTab_GPS_Coordinates | Coordinates: |
| TerminalTab_GPS_CopyToClipboard | Copy to clipboard |
| TerminalTab_GPS_CopyToClipboard_ToolTip | Copy the selected GPS entry into your clipboard |
| TerminalTab_GPS_Delete | Delete |
| TerminalTab_GPS_Delete_Disabled_ToolTip | You have to select a GPS entry before you can remove it |
| TerminalTab_GPS_Delete_ToolTip | Remove selected GPS entry |
| TerminalTab_GPS_Description | Description: |
| TerminalTab_GPS_FromChatDescPrefix | By: |
| TerminalTab_GPS_Name | Name: |
| TerminalTab_GPS_NewCoord_Desc | New coordinates |
| TerminalTab_GPS_NewCoord_Desc_ToolTip | Description of the GPS entry |
| TerminalTab_GPS_NewCoord_Name | New |
| TerminalTab_GPS_NewCoord_Name_ToolTip | Name of the GPS entry, that is visible on your HUD |
| TerminalTab_GPS_NewFromBroadcast | New from broadcast |
| TerminalTab_GPS_NewFromClipboard | New from clipboard |
| TerminalTab_GPS_NewFromClipboard_Desc | Pasted from clipboard |
| TerminalTab_GPS_NewFromClipboard_ToolTip | Create a new GPS entry from clipboard |
| TerminalTab_GPS_NewFromCurrent | New from current pos. |
| TerminalTab_GPS_NewFromCurrent_Desc | Current position |
| TerminalTab_GPS_NewFromCurrent_Name | Current |
| TerminalTab_GPS_NewFromCurrent_ToolTip | Create a new GPS entry at current coordinates |
| TerminalTab_GPS_NewFromFactionComms | New from faction comms |
| TerminalTab_GPS_NewFromPrivateComms | New from private comms |
| TerminalTab_GPS_SaveWarning | Warning: illegal data. Modifications will not be saved. |
| TerminalTab_GPS_SelectGpsEntry | No GPS entry selected. |
| TerminalTab_GPS_ShowOnHud | Show on HUD |
| TerminalTab_GPS_ShowOnHud_ToolTip | Display this GPS marker on in-game HUD. |
| TerminalTab_GPS_X | X |
| TerminalTab_GPS_X_ToolTip | X Coordinate |
| TerminalTab_GPS_Y | Y |
| TerminalTab_GPS_Y_ToolTip | Y Coordinate |
| TerminalTab_GPS_Z | Z |
| TerminalTab_GPS_Z_ToolTip | Z Coordinate |
| TerminalTab_Info | Info |
| TerminalTab_Info_Assign | Assign Author |
| TerminalTab_Info_Blocks | Blocks: |
| TerminalTab_Info_BlocksLower | blocks |
| TerminalTab_Info_BlocksTooltip | Total number of blocks in a grid |
| TerminalTab_Info_ConvertButton | Convert to ship |
| TerminalTab_Info_ConvertButton_TT | Converts this station to a ship. Ships can move and rotate. |
| TerminalTab_Info_ConvertToStationButton | Convert to station |
| TerminalTab_Info_ConvertToStationButton_TT | Converts this ship to a station. Ship has to be stationary in order to convert it to a station (both angular and linear velocity have to be 0). Stations are more performance friendly. |
| TerminalTab_Info_Conveyors | Conveyors: |
| TerminalTab_Info_Description | Building a grid partially inside of terrain automatically turns the grid into a station. Stations are more performance friendly but are static and cannot be moved. You can convert any station into a ship. Be careful that it's not embedded in any terrain as it might explode. A ship needs to be stationary in order to convert it into a station. |
| TerminalTab_Info_DestructibleBlocks | Destructible blocks |
| TerminalTab_Info_DestructibleBlocks_Tooltip | Toogles destructible blocks only for this grid. If destructible blocks are disabled in world settings, this is ignored. Only available in scenarios. |
| TerminalTab_Info_EnemyAntennaRange | Show distance for enemy antennas |
| TerminalTab_Info_EnemyAntennaRange_ToolTip | Maximum range at which enemy antennas can be displayed on HUD |
| TerminalTab_Info_FriendlyAntennaRange | Show distance for friendly antennas |
| TerminalTab_Info_FriendlyAntennaRange_ToolTip | Maximum range at which friendly antennas can be displayed on HUD |
| TerminalTab_Info_GravGens | Gravity generators: |
| TerminalTab_Info_GridInfoLabel | Grid info: |
| TerminalTab_Info_GridMass | Grid mass: |
| TerminalTab_Info_Lights | Lights: |
| TerminalTab_Info_NonArmor | Non-armor blocks: |
| TerminalTab_Info_Overview | Created blocks info: |
| TerminalTab_Info_OwnedAntennaRange | Show distance for owned antennas |
| TerminalTab_Info_OwnedAntennaRange_ToolTip | Maximum range at which owned antennas can be displayed on HUD |
| TerminalTab_Info_PivotBtn | Show grid pivot |
| TerminalTab_Info_PivotBtn_ToolTip | Draw pivot point of each grid |
| TerminalTab_Info_Reflectors | Spotlights: |
| TerminalTab_Info_RemoveGrid | Remove whole grid from the world |
| TerminalTab_Info_Rotors | Rotors: |
| TerminalTab_Info_Shapes | Physical shapes: {0}/{1} |
| TerminalTab_Info_ShipName | Grid Name: |
| TerminalTab_Info_ShowAntenaGizmo | Show antenna range |
| TerminalTab_Info_ShowAntenaGizmo_ToolTip | Visualizes range of nearby antennas. |
| TerminalTab_Info_ShowGravityGizmo | Show gravity range |
| TerminalTab_Info_ShowGravityGizmo_ToolTip | Visualize range of gravity generators |
| TerminalTab_Info_ShowMassCenter | Show center of mass |
| TerminalTab_Info_ShowMassCenter_ToolTip | Draw center of mass of each grid |
| TerminalTab_Info_ShowSenzorGizmo | Show sensors field range |
| TerminalTab_Info_ShowSenzorGizmo_ToolTip | Draw range of sensor fields |
| TerminalTab_Info_Thrusters | Thrusters: |
| TerminalTab_Info_Triangles | Triangles: |
| TerminalTab_Info_TrianglesTooltip | Number of triangles for drawing. Technical information. Higher numbers affect performance. |
| TerminalTab_Info_VirtualMass | Artificial masses: |
| TerminalTab_Info_YouBuilt | You built |
| TerminalTab_PlayersTableLabel | Players: |
| TerminalTab_Production | Production |
| Terminal_AuthorshipNotAvailable | Authorship operations are not available when playing with no limits. |
| Terminal_BlockAccessDenied | (access denied) |
| Terminal_BlockIncomplete | (incomplete) |
| Terminal_CollectAll | Collect All |
| Terminal_PowerTransferOverride | Override Power Transfer |
| Terminal_CustomData | Custom Data |
| Terminal_CustomDataTooltip | Shows an editor for custom data to be used by scripts and mods. |
| Terminal_DrainAll | Drain All |
| Terminal_GroupTitle | Block Group: |
| Terminal_RemoteControl_Button | Remote Access |
| Terminal_Shoot | Shoot |
| Terminal_ShootOnce | Shoot once |
| Terminal_ShowAllInTerminal | Show hidden blocks |
| Terminal_ShowInInventory | Show block in Inventory Screen |
| Terminal_ShowInInventoryToolTip | Show block in inventory screen. If you access the block directly it will be visible regardless of this setting. |
| Terminal_ShowInTerminal | Show block in terminal |
| Terminal_ShowInTerminalToolTip | Show/hide current block in terminal |
| Terminal_ShowInToolbarConfig | Show block in toolbar config |
| Terminal_ShowInToolbarConfigToolTip | Show/hide current block in toolbar config |
| Terminal_ShowOnHUD | Show on HUD |
| Terminal_ShowOnHUDToolTip | You must have active antenna connected |
| Terminal_ThrowOut | Throw Out |
| Terminal_UseConveyorSystem | Use Conveyor System |
| ToolbarAction_Decrease | Decrease |
| ToolbarAction_Increase | Increase |
| ToolbarAction_Reset | Reset |
| ToolbarConfig_ResearchTabDisabledTooltip | Progression is currently disabled, you can enable it in the advanced world settings. |
| ToolTipAudioOptionsEnableReverb | Enable sound echo. Note that if your audio rate is larger than 48kHz, this feature will not work. (You can configure the audio rate in system's speaker properties) |
| ToolTipBatteryBlock | Check for power storage, uncheck for power output |
| ToolTipBatteryBlock_Discharge | Discharge the battery |
| ToolTipBatteryBlock_Semiauto | Sets to recharge when stored power is 0, sets to discharge when stored power is max. |
| ToolTipCharacterScreen_HideDuplicates | Show only one item in case you own multiple items of the same type |
| ToolTipCharacterScreen_Model | Change your character model |
| ToolTipCharacterScreen_ShowOnlyDuplicates | Show only items you own more than one time |
| ToolTipFlaresIntensity | Intensity multiplier for all lens flares |
| ToolTipOptionsDisplay_SpriteMainViewportScale | Scale of the UI screens to prevent having text outside of the TV border. |
| LabelOptionsDisplay_SpriteMainViewportScale | UI scale |
| ToolTipItemFilter_AmmoMagazineInput | Any ammo magazine accepted by {0} |
| ToolTipItemFilter_AnyIngot | Any kind of ingot |
| ToolTipItemFilter_AnyOre | Any kind of ore |
| ToolTipItemFilter_AssembledItems | Any item produced by assembler |
| ToolTipItemFilter_GenericProductionBlockInput | Any item accepted by {0} |
| ToolTipItemFilter_GenericProductionBlockOutput | Any item produced by {0} |
| ToolTipItemFilter_Missile200mm | Missile 200 mm |
| ToolTipItemFilter_NATO_25x184mm | NATO 25x184 mm |
| ToolTipItemFilter_NATO_5p56x45mm | NATO 5.56x45 mm |
| ToolTipItemFilter_UraniumIngot | Uranium ingot |
| ToolTipJoinGameDirectConnect_Favorite | Check to add this IP to your favorite servers list |
| ToolTipJoinGameDirectConnect_IP | Insert server IP or hostname. |
| ToolTipJoinGameServerDetails_AddFavorite | Add selected server to favorites |
| ToolTipJoinGameServerDetails_Mods | View server mods |
| ToolTipJoinGameServerDetails_Players | View online players |
| ToolTipJoinGameServerDetails_RemoveFavorite | Remove selected server from favorites |
| ToolTipJoinGameServerDetails_Settings | View server settings |
| ToolTipJoinGameServerSearch_Advanced | Configure advanced search settings |
| ToolTipJoinGameServerSearch_AllowedGroups | Show servers supporting {0} group whitelisting |
| ToolTipJoinGameServerSearch_CompatibleVersions | Show only servers with compatible version |
| ToolTipJoinGameServerSearch_Creative | Show creative servers |
| ToolTipJoinGameServerSearch_Defaults | Restore server search settings to default value |
| ToolTipJoinGameServerSearch_EvnironmentHostility | Show only servers with corresponding level of environment hostility |
| ToolTipJoinGameServerSearch_HasPassword | Show servers with password |
| ToolTipJoinGameServerSearch_MaximumFilterValue | Maximum filter value |
| ToolTipJoinGameServerSearch_MinimumFilterValue | Minimum filter value |
| ToolTipJoinGameServerSearch_Mods | Configure mods search settings |
| ToolTipJoinGameServerSearch_Ping | Filter by latency |
| ToolTipJoinGameServerSearch_SameGameData | Show only servers with same game data |
| ToolTipJoinGameServerSearch_Search | Update current server search filter |
| ToolTipJoinGameServerSearch_Settings | Configure basic server search settings |
| ToolTipJoinGameServerSearch_Survival | Show survival servers |
| ToolTipJoinGame_Advanced | Open advanced server search settings |
| ToolTipJoinGame_DirectConnect | Connect to a server via IP |
| ToolTipJoinGame_JoinWorld | Join selected server |
| ToolTipJoinGame_Refresh | Refresh server list |
| ToolTipJoinGame_Search | Search by entering name of the server |
| ToolTipJoinGame_SearchClear | Clear search |
| ToolTipJoinGame_ServerDetails | Open server details screen |
| ToolTipLoadGame_Backups | Show backups for selected save file |
| ToolTipLoadGame_Delete | Delete selected save file |
| ToolTipLoadGame_EditSettings | Edit world settings of selected save file |
| ToolTipLoadGame_Load | Load and play selected world |
| ToolTipLoadGame_SaveAs | Create a new save file from a selected world |
| ToolTipMods_Ok | Apply mod configuration |
| ToolTipMods_Search | Search for a mod by typing its name |
| ToolTipNewGameCustomGame_Advanced | Open advanced world configuration screen |
| ToolTipNewGameCustomGame_Mods | Open mod configuration screen |
| ToolTipNewGame_Campaign | Start a new campaign game |
| ToolTipNewGame_CustomGame | Create a new custom world |
| ToolTipNewGame_Start | Start selected world |
| ToolTipNewGame_WorkshopContent | Choose one of your subscribed workshop items or browse for more |
| ToolTipNewGame_NoWorkshopWorld | There are no subscribed Workshop worlds. Open Workshop Browser to subscribe worlds. |
| ToolTipNewsletter_Close | Close this window |
| ToolTipNewsletter_DontAskAgain | Check this, if you don't want to see this popup again |
| ToolTipNewsletter_Email | Insert your email adress |
| UGCService_Email | Insert your email address to login to {0}: (temporary) |
| ToolTipNewsletter_Ok | Proceed |
| ToolTipNewWorldQuickstart | Create a new world using the default settings: Game Type: Creative Mode Scenario: Planet / Easy Start 1 Auto-Save: ON |
| ToolTipOptionsAudio_EnableVoiceChat | Enable in-game voice chat |
| ToolTipOptionsAudio_HudWarnings | Use sound warnings, when low on oxygen, health or power |
| ToolTipOptionsAudio_MusicVolume | Configure volume level of in-game music |
| ToolTipOptionsAudio_MuteWhenInactive | Disable all sound when game window loses focus |
| ToolTipOptionsAudio_SoundVolume | Configure volume level of sound effects |
| ToolTipOptionsAudio_SpeedBasedSounds | Play ship engine sounds based solely on the speed of the craft. Uncheck for realistic sound. |
| ToolTipOptionsAudio_UseContextualMusic | Change music according to current in-game situation |
| ToolTipOptionsAudio_VoiceChatVolume | Configure volume level of player voice chat |
| ToolTipOptionsControls_Category | Choose controls category |
| ToolTipOptionsControls_ClickToEdit | Click to edit Right click to remove binding |
| ToolTipOptionsControls_Defaults | Set controls to default values |
| ToolTipOptionsControls_InvertMouseX | Reverse horizontal movement of mouse |
| ToolTipOptionsControls_InvertMouseY | Reverse vertical movement of mouse |
| ToolTipOptionsControls_InvertMouseScrollBlockSelection | Reverse block selection by mouse scroll (scroll up = next block, scroll down = previous block) |
| ToolTipOptionsControls_JoystickDeadzoneWidth | Adjust how much movement of the controller is needed before it activates |
| ToolTipOptionsControls_JoystickGradualPrecision | Change how sensitive your controller is to slow movements |
| ToolTipOptionsControls_JoystickOrGamepad | Select active controller |
| ToolTipOptionsControls_JoystickSensitivity | Adjust sensitivty of your controller |
| ToolTipOptionsControls_MouseSensitivity | Change how sensitive your mouse is to movement |
| ToolTipOptionsDisplay_ScreenshotMultiplier | Choose how big screenshots will be in multipliers of current window size |
| ToolTipOptionsDisplay_WindowMode | Choose whether the game should appear fullscreen or in a window |
| ToolTipOptionsGame_GDPRConsent | By checking this you agree to our privacy policy according to GDPR. You can change your mind at any time. |
| ToolTipOptionsGame_BuildingMode | Select default block-placement mode (Affects only building in creative) |
| ToolTipOptionsGame_Language | Choose your preferred language settings |
| ToolTipOptionsGraphics_AmbientOcclusion | Darken the areas that are less exposed to the ambient light |
| ToolTipOptionsGraphics_AnisotropicFiltering | Improve render quality of textures |
| ToolTipOptionsGraphics_Antialiasing | Smooth out hard edges around objects |
| ToolTipOptionsGraphics_FOV | Adjust view cone of character camera in degrees |
| ToolTipOptionsGraphics_GrassDensity | Set density of grass |
| ToolTipOptionsGraphics_GrassDrawDistance | Modify grass render distance |
| ToolTipOptionsGraphics_ModelQuality | Set model complexity |
| ToolTipOptionsGraphics_PostProcessing | Enables Bloom, Vignette, Chromatic Aberation and washes the visor up |
| ToolTipOptionsGraphics_QualityPreset | Choose a quality preset, according to your HW specifications |
| ToolTipOptionsGraphics_ShaderQuality | Select quality of render effects. Higher settings may affect performance. |
| ToolTipOptionsGraphics_ShadowQuality | Select shadow resolution |
| ToolTipOptionsGraphics_TextureQuality | Set texture detail |
| ToolTipOptionsGraphics_TreeDrawDistance | Select tree render distance |
| ToolTipOptionsGraphics_VoxelQuality | Choose visual complexity of distant voxels |
| ToolTipOptionsSpace_Audio | Configure audio options |
| ToolTipOptionsSpace_Cancel | Return to previous menu |
| ToolTipOptionsSpace_Controls | Configure game contorls |
| ToolTipOptionsSpace_Credits | View credits |
| ToolTipOptionsSpace_Display | Configure display options |
| ToolTipOptionsSpace_Game | Configure game options |
| ToolTipOptionsSpace_Graphics | Configure graphics options |
| ToolTipOptionsSpace_Ok | Apply changes |
| ToolTipSafeZone_AddContained | Add all entities inside safe zone to the filter |
| TooltipScreenMods_Category_All | All |
| TooltipScreenMods_Category_Animation | Animation |
| TooltipScreenMods_Category_Block | Block |
| TooltipScreenMods_Category_Character | Character |
| TooltipScreenMods_Category_Modpack | Modpack |
| TooltipScreenMods_Category_Other | Other |
| TooltipScreenMods_Category_Planet | Planet |
| TooltipScreenMods_Category_Production | Production |
| TooltipScreenMods_Category_RespawnShip | Respawn Ship |
| TooltipScreenMods_Category_Script | Script |
| TooltipScreenMods_Category_Skybox | Skybox |
| ToolTipTerminalInventory_FilterAll | Show all types of inventories |
| ToolTipTerminalInventory_FilterShip | Show only inventories of the current ship |
| ToolTipTerminalInventory_FilterEnergy | Filter energy inventories |
| ToolTipTerminalInventory_FilterStorage | Filter storage inventories |
| ToolTipTerminalInventory_FilterSystem | Filter system inventories |
| ToolTipTerminalInventory_HideEmpty | Show only inventories that are not empty |
| ToolTipTerminalInventory_ItemInfo | {0}{3} Mass: {1} kg Volume: {2} L{4} |
| ToolTipTerminalInventory_ShowCharacter | Show character inventory |
| ToolTipTerminalInventory_ShowConnected | Show connected inventories (on ship or station) |
| ToolTipTerminalInventory_ShowConnectedDisabled | No connected inventories |
| ToolTipTerminalInventory_ShowInteracted | Show inventory of interacted item (or corpse) |
| ToolTipTerminalInventory_ThrowOut | Drop item |
| ToolTipTerminalInventory_ThrowOutDisabled | Drop selected item from character inventory |
| ToolTipTerminalProduction_AssemblingMode | Assembling mode: ingots to components |
| ToolTipTerminalProduction_DisassembleAll | Disassemble all items in inventory |
| ToolTipTerminalProduction_DisassemblingMode | Disassembling mode: components to ingots |
| ToolTipTerminalProduction_RepeatMode | Enable or disable repeat mode |
| ToolTipTerminalProduction_SlaveMode | Enable or disable cooperative mode |
| ToolTipTimerBlock_Silent | Turn off timer beep sounds |
| ToolTipVideoOptionsEnableDamageEffects | Enable particle effects for damaged blocks |
| ToolTipVideoOptionsRenderer | Changing the renderer requires restart of the game |
| ToolTipWorldSettingsAsteroidAmount | Sets the density of procedurally generated asteroid fields. |
| ToolTipWorldSettingsAutoHealing | Enables auto-healing of players in pressurized environments while not taking any damage. It heals up to {0}%. |
| ToolTipWorldSettingsDestructibleBlocks | Enables blocks destruction. |
| ToolTipWorldSettingsDifficulty | The damage given and taken to and from enemies and environment. Higher difficulty means more realistic damage. |
| ToolTipWorldSettingsEnableCargoShips | Whether random cargo ships should be enabled |
| ToolTipWorldSettingsEnableCopyPaste | Copy paste allows to create new ships or stations directly from the clipboard. |
| ToolTipWorldSettingsEnableSpectator | Enables spectator view in the world. |
| ToolTipWorldSettingsEnvironment | Sets the frequency and intensity of meteor showers. |
| ToolTipWorldSettingsFriendlyFire | When checked, allies can damage each other |
| ToolTipWorldSettingsHardwareRequirements | Hardware requirements define how rich your world can be. Higher values are more demanding on computing performance of your computer (CPU and GPU) and will definitely require more memory. |
| ToolTipWorldSettingsHarvestingMode | Creative Mode: unlimited resources, instant building, players don't die. Use creative mode when you just want to build things. Survival Mode: realistic inventory capacity, constrained resources - you have to drill and harvest ore, process it in a refinery, construct components in assembler, build blocks using welder, disassemble using grinder, players can die - they re-spawn in their spawn point and if there's no spawn point available, then in a new ship as a new player at the border of the sector. Survival x3: same as "Survival", but 3x larger inventory capacity. Survival x10: same as "Survival", but 10x larger inventory capacity. |
| ToolTipWorldSettingsLimitWorldSize | When set, the game area is limited to a cube with the side length set to the chosen size. All objects that leave the game area will be removed from the game. Characters leaving the game area will be killed. |
| ToolTipWorldSettingsMaxBackupSaves | Configure the maximum number of saves that should be backed up. The backup folder is located on the respective save directory. When this is 0 then the backup feature is disabled and all backups are deleted upon save! |
| ToolTipWorldSettingsMaxBlocksPerPlayer | Maximum number of blocks each player can build. Destroyed blocks are refunded. |
| ToolTipWorldSettingsMaxFloatingObjects | Maximum number of small objects floating in space (ore, ingots, components) Warning - values higher than 64 can significantly affect performance! |
| ToolTipWorldSettingsTotalBotLimit | Maximum number of animal NPCs on planets. Warning - values higher than 64 can significantly affect performance! |
| ToolTipWorldSettingsMaxGridSize | Sets the maximum size (in blocks) of ships and stations. |
| ToolTipWorldSettingsMaxPlayer | Sets the maximum amount of players in game. |
| ToolTipWorldSettingsModeCreative | Unlimited resources, instant building, no death |
| ToolTipWorldSettingsModeSurvival | Realistic management of resources, realistic inventory capacity, death and respawn |
| ToolTipWorldSettingsOnlineMode | Visibility of your game. Offline: Game runs in offline mode and does not require internet connection Private: Only invited players can join Friends: Only your {0} friends can join Public: Any {0} player can join |
| ToolTipWorldSettingsPermanentDeath | Enables players losing everything if they die and don't have any available respawn points. |
| ToolTipWorldSettingsPVP | PvE means that you cannot damage other players. PvP means that you can damage them and they can damage you. |
| ToolTipWorldSettingsRemoveTrash | If checked, ships that are considered to be trash will be removed to make the game run faster. To be considered trash, the grid has to contain just a few blocks, be in uniform linear motion, be unpowered, uncontrolled, without a medbay and far enough from all players so that they can barely see it. |
| ToolTipWorldSettingsResetOwnership | Removes ownership of all blocks. |
| TooltipWorldSettingsRespawnShipDelete | Deletes respawn ships when players leave servers or spawn in new ships. |
| ToolTipWorldSettingsShowPlayerNamesOnHud | Enables player name tags above above their characters. |
| ToolTipWorldSettingsSoundInSpace | There's no sound in space. Turn it on to simulate Earth-like sound conditions (even though it's not realistic). Turn it off for a realistic mode where you can hear only sounds that your astronaut character can hear. |
| ToolTipWorldSettingsSoundMode | Switches between realistic and arcade sounds. |
| ToolTipWorldSettingsThrusterDamage | Enables thruster flames dealing damage to blocks, players, and small objects. |
| ToolTipWorldSettingsTotalPCU | Sets the total amount of performance cost units (PCU) in the world. Each placed block costs some PCU. Dismantled blocks are refunded. |
| ToolTipWorldSettingsViewDistance | Larger view distances can cause performance issues depending on how many objects are in the world. Large view distances are not recommended on worlds with high asteroid densities. |
| ToolTipWorldSettingsOptimalSpawnDistance | Optimal distance in meters the game should take into consideration when spawning new player near others. |
| ToolTipWorldSettingsAutorespawn | Enables automatic respawning at the nearest available respawn point. |
| WorldSettings_EnableAutorespawn | Enable autorespawn |
| ToolTipWorldSettingsSupergridding | Allows supergridding exploit to be used. |
| WorldSettings_EnableSupergridding | Enable supergridding |
| ToolTipWorldSettingsWeapons | Enables weapons and explosives. |
| ToolTipWorldSettings_AdaptiveSimulationQuality | Enables quality reduction of deformations and explosions affecting voxels in case the CPU is on fire. |
| ToolTipWorldSettings_AssemblerEfficiency | Sets the assembler efficiency multiplier. This setting increases or decreases the material yield of ore. |
| ToolTipWorldSettings_Assembler_x1 | Default assembler speed and efficiency |
| ToolTipWorldSettings_Assembler_x10 | Assembler requires 10x less materials and is 10x faster |
| ToolTipWorldSettings_Assembler_x3 | Assembler requires 3x less materials and is 3x faster |
| ToolTipWorldSettings_CargoShipsEnabled | Enables random cargoships flying through the world from time to time. |
| ToolTipWorldSettings_ClientCanSave | Client can save network game. If unchecked then only server can save |
| ToolTipWorldSettings_DayDuration | Adjusts the length of the day cycle. |
| ToolTipWorldSettings_Enable3rdPersonCamera | Enables the camera to be switchable to 3rd person view. |
| ToolTipWorldSettings_EnableContainerDrops | Enables spawning of unknown signals. |
| ToolTipWorldSettings_EnableConvertToStation | Adds an option to ship terminals to convert ships to stations. |
| ToolTipWorldSettings_EnableDrones | Random NPC pirate ship will be generated from time to time. These ships are enemies and will try to attack you with their drones. |
| ToolTipWorldSettings_EnableEncounters | Enables randomly spawned abandoned ships and stations. |
| ToolTipWorldSettings_EnableFlora | Enables flora for planets. |
| ToolTipWorldSettings_EnableIngameScripts | Enables scripts running in game. Scripts are used in programmable blocks. They can also be used by some mods to create advanced logic and effects. |
| ToolTipWorldSettings_EnableJetpack | If this is turned off, characters won't be able to use jetpacks at all. |
| ToolTipWorldSettings_EnableOxygen | Enables oxygen processing. Oxygen is used by space suits and cockpits. |
| ToolTipWorldSettings_EnableOxygenPressurization | Allows pressurization of ships and stations. |
| ToolTipWorldSettings_EnablePlanets | Enable/disable spawning of planets in world |
| TooltipWorldSettings_EnableRealisticDampeners | Enables realistic dampeners |
| ToolTipWorldSettings_EnableRemoteBlockRemoval | Enables players to remotely remove owned blocks to free up their PCU limit. |
| ToolTipWorldSettings_EnableRespawnShips | Enables respawning in ships. If disabled, respawning is only possible in the suit, in medical stations, or in survival kits. |
| ToolTipWorldSettings_EnableSpiders | Enables spawning of spiders on planets. |
| TooltipWorldSettings_EnableSubGridDamage | Enables damage to sub-grids originating from collisions, explosions and other sources on connected grids. We recommend leaving this setting disabled for more stable behavior. |
| ToolTipWorldSettings_EnableSunRotation | Enables sun movement to create a day night cycle. |
| TooltipWorldSettings_EnableTurrerFriendlyDamage | Enables explosion damage from missiles being applied to its own grid. |
| ToolTipWorldSettings_EnableVoxelDestruction | Enables voxel destruction. |
| ToolTipWorldSettings_EnableWolfs | Enables spawning of wolves on planets. |
| ToolTipWorldSettings_FloraDensity | Density of flora elements on planets |
| ToolTipWorldSettings_Grinder_half | Decrease grinding speed by 50% |
| ToolTipWorldSettings_Grinder_x1 | Default grinding speed |
| ToolTipWorldSettings_Grinder_x2 | Grinding speed is 2x faster |
| ToolTipWorldSettings_Grinder_x5 | Grinding speed is 5x faster |
| ToolTipWorldSettings_GrindingSpeed | Sets the grinding speed multiplier. |
| ToolTipWorldSettings_InventorySize | Adjusts the inventory size of your character. |
| ToolTipWorldSettings_Inventory_x1 | Default inventory capacity |
| ToolTipWorldSettings_Inventory_x10 | Inventory capacity is 10x larger |
| ToolTipWorldSettings_Inventory_x3 | Inventory capacity is 3x larger |
| ToolTipWorldSettings_RefinerySpeed | Sets the refinery speed multiplier. |
| ToolTipWorldSettings_Refinery_x1 | Default refinery speed |
| ToolTipWorldSettings_Refinery_x10 | Refinery is 10x faster |
| ToolTipWorldSettings_Refinery_x3 | Refinery is 3x faster |
| ToolTipWorldSettings_RespawnShipCooldown | Sets the respawn ship cooldown multiplier. |
| ToolTipWorldSettings_ScenarioEditMode | Allows additional ingame options for creating scenario. Also displays your saved game in scenario start screen. |
| ToolTipWorldSettings_SpawnWithTools | If this is turned off, characters won't spawn with any tools in their inventory. |
| ToolTipWorldSettings_StartInRespawnScreen | When played as scenario: player will start in respawn screen with new identity, all ownership will be lost |
| ToolTipWorldSettings_StationVoxelSupport | By enabling this option grids will no longer turn dynamic when disconnected from static grids. |
| ToolTipWorldSettings_ToolShake | Enables shaking of ship drills and grinders. |
| ToolTipWorldSettings_VoxelHand | Enables voxel hand. |
| ToolTipWorldSettings_Welder_half | Decrease welding speed by 50% |
| ToolTipWorldSettings_Welder_x1 | Default welding speed |
| ToolTipWorldSettings_Welder_x2 | Welding speed is 2x faster |
| ToolTipWorldSettings_Welder_x5 | Welding speed is 5x faster |
| ToolTipWorldSettings_WeldingSpeed | Sets the welding speed multiplier. |
| TrainingLevel | Training Level |
| TrainingLevel_Advanced | Advanced |
| TrainingLevel_Basic | Basic |
| TrainingLevel_Intermediate | Intermediate |
| TrainingLevel_Planetary | Planetary |
| TransformationToolsButton | Transformation tools |
| TriggerNotSelected | Trigger not selected |
| Triggers | Triggers |
| Turret | Turret |
| UnsavedChanges | Unsaved changes |
| UnsavedChangesQuestion | You have unsaved changes. Do you want to save current cutscene first? |
| Uranium | Uranium |
| WelcomeScreen_Signature | Marek Rosa |
| WelcomeScreen_SignatureTitle | Creative Director |
| WelcomeScreen_Text1 | I would first like to personally thank you for choosing to support our game and its development. Many talented people been involved in this project during the last six years and we are honoured to have you join our community. |
| WelcomeScreen_Text2 | A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing, and ingenuity to solve practical problems in space and on planets. Space engineers take pride in their ability to get the job done right. No matter how big, how complex, or how remote. |
| WelcomeScreen_Text3 | If you experience any issues, please do not hesitate to visit the support site or our Discord server where there are developers and many experienced players available to assist you! If you're interested in seeing some of the potential of Space Engineers, be sure to visit the {0} Community Hub. We look forward to seeing your creations and screenshots on there in the future. Good luck engineering your dreams! |
| WelderPrimaryActionBuild | Press {0} to weld target |
| WorkshopTag_Asteroid | Asteroid |
| WorkshopTag_Dev | Development |
| WorkshopTag_Exploration | Exploration |
| WorkshopTag_Ship | Ship |
| WorkshopTag_Rover | Rover |
| WorkshopTag_Base | Base |
| WorkshopTag_Story | Story |
| WorkshopTag_PvP | PvP |
| WorkshopTag_Survival | Survival |
| WorkshopTag_Hud | Hud |
| WorkshopTag_Planet | Planet |
| WorkshopTag_Production | Production |
| WorkshopTag_RespawnShip | Respawn Ship |
| WorldSettings | World Settings |
| WorldSettings_Advanced | Advanced |
| WorldSettings_ArcadeSound | Arcade |
| WorldSettings_AssemblerEfficiency | Assembler efficiency |
| WorldSettings_AsteroidAmountExtreme | Extreme: 16 large asteroids |
| WorldSettings_AsteroidAmountLarge | Large: 7 large asteroids |
| WorldSettings_AsteroidAmountNone | None |
| WorldSettings_AsteroidAmountNormal | Normal: 4 large asteroids |
| WorldSettings_AsteroidAmountProceduralHigh | Infinite: High density |
| WorldSettings_AsteroidAmountProceduralLow | Infinite: Low density |
| WorldSettings_AsteroidAmountProceduralNone | Infinite: None |
| WorldSettings_AsteroidAmountProceduralNormal | Infinite: Normal density |
| WorldSettings_AsteroidAmountProceduralLowest | Infinite: Lowest density |
| WorldSettings_AutoHealing | Auto-healing |
| WorldSettings_Battle | Battle |
| WorldSettings_ClientCanSave | Clients can save |
| WorldSettings_Description | Description |
| WorldSettings_DestructibleBlocks | Destructible blocks |
| WorldSettings_Enable3rdPersonCamera | Enable 3rd person view |
| WorldSettings_EnableAdaptiveSimulationQuality | Adaptive simulation quality |
| WorldSettings_EnableCargoShips | Cargo ships |
| WorldSettings_EnableContainerDrops | Enable unknown signals |
| WorldSettings_EnableConvertToStation | Enable convert to station |
| WorldSettings_EnableCopyPaste | Enable copy/paste |
| WorldSettings_EnableDrones | Enable drones |
| WorldSettings_EnableFlora | Enable Flora |
| WorldSettings_EnableIngameScripts | In-game scripts |
| WorldSettings_EnableJetpack | Enable jetpack |
| WorldSettings_EnablePlanets | Enable planets |
| WorldSettings_EnableRealisticDampeners | Enable realistic dampeners |
| WorldSettings_EnableRemoteBlockRemoval | Remote block removal |
| WorldSettings_EnableRespawnShips | Enable respawn ships |
| WorldSettings_EnableSpectator | Enable spectator |
| WorldSettings_EnableSpiders | Enable spiders |
| WorldSettings_EnableSubGridDamage | Enable sub-grid damage |
| WorldSettings_EnableSunRotation | Enable sun rotation |
| WorldSettings_EnableToolShake | Enable tools shake |
| WorldSettings_EnableTurrerFriendlyDamage | Enable friendly missile damage |
| WorldSettings_EnableVoxelDestruction | Enable voxel destruction |
| WorldSettings_EnableVoxelHand | Enable voxel hand |
| WorldSettings_EnableWeapons | Weapons enabled |
| WorldSettings_EnableWolfs | Enable wolves |
| WorldSettings_Encounters | Random encounters |
| WorldSettings_EnvironmentHostility | Environment hostility |
| WorldSettings_EnvironmentHostilityCataclysm | Cataclysm |
| WorldSettings_EnvironmentHostilityCataclysmUnreal | Armageddon (unrealistic) |
| WorldSettings_EnvironmentHostilityNormal | Normal |
| WorldSettings_EnvironmentHostilitySafe | Safe |
| WorldSettings_FloraDensity | Flora Density |
| WorldSettings_FloraDensity_Extreme | Extreme |
| WorldSettings_FloraDensity_High | High |
| WorldSettings_FloraDensity_Low | Low |
| WorldSettings_FloraDensity_Medium | Medium |
| WorldSettings_FloraDensity_None | None |
| WorldSettings_FriendlyFire | Friendly fire |
| WorldSettings_GameScenario | Scenario |
| WorldSettings_GameStyle | Game style |
| WorldSettings_GameSurvivalTimes1 | Realistic |
| WorldSettings_GameSurvivalTimes10 | Realistic x10 |
| WorldSettings_GameSurvivalTimes3 | Realistic x3 |
| WorldSettings_GrinderSpeed | Grinding speed |
| WorldSettings_InventorySize | Inventory size |
| WorldSettings_LimitWorldSize | Limit world size |
| WorldSettings_MaxBlocksPerPlayer | Max blocks per player |
| WorldSettings_MaxGridSize | Max ship size |
| WorldSettings_MoonSizeMax | Maximum size of moons |
| WorldSettings_MoonSizeMin | Minimum size of moons |
| WorldSettings_Password | Password |
| WorldSettings_PermanentDeath | Permanent death |
| WorldSettings_PlanetSizeMax | Maximum size of planets |
| WorldSettings_PlanetSizeMin | Minimum size of planets |
| WorldSettings_Realistic | Realistic |
| WorldSettings_RealisticSound | Realistic |
| WorldSettings_Realistic_half | x0.5 |
| WorldSettings_Realistic_x10 | x10 |
| WorldSettings_Realistic_x2 | x2 |
| WorldSettings_Realistic_x3 | x3 |
| WorldSettings_Realistic_x5 | x5 |
| WorldSettings_RefinerySpeed | Refinery speed |
| WorldSettings_RemoveTrash | Trash auto-removal |
| WorldSettings_ResetOwnership | Reset ownership |
| WorldSettings_RespawnShipCooldown | Respawn ship cooldown |
| WorldSettings_RespawnShipDelete | Delete respawn ship |
| WorldSettings_RespawnShip_CooldownsDisabled | Cooldowns disabled |
| WorldSettings_RespawnShip_Default | Default cooldowns |
| WorldSettings_RespawnShip_x01 | Default / 10 |
| WorldSettings_RespawnShip_x02 | Default / 5 |
| WorldSettings_RespawnShip_x05 | Default / 2 |
| WorldSettings_RespawnShip_x10 | Default x 10 |
| WorldSettings_RespawnShip_x100 | Default x 100 |
| WorldSettings_RespawnShip_x2 | Default x 2 |
| WorldSettings_RespawnShip_x20 | Default x 20 |
| WorldSettings_RespawnShip_x5 | Default x 5 |
| WorldSettings_RespawnShip_x50 | Default x 50 |
| WorldSettings_Scenario | Scenario |
| WorldSettings_ScenarioEditMode | Scenario edit mode |
| WorldSettings_ShowPlayerNamesOnHud | Show player names |
| WorldSettings_SoundInSpace | Sound in space |
| WorldSettings_SoundMode | Sound mode |
| WorldSettings_SpawnWithTools | Spawn with tools |
| WorldSettings_StartInRespawnScreen | Start in respawn screen |
| WorldSettings_StationVoxelSupport | Unsupported stations |
| WorldSettings_ThrusterDamage | Thruster damage |
| WorldSettings_TotalPCU | Total PCU |
| WorldSettings_OptimalSpawnDistance | Optimal spawn distance |
| WorldSettings_ViewDistance | View distance |
| WorldSettings_ViewDistance_10_Km | 10 km |
| WorldSettings_ViewDistance_15_Km | 15 km |
| WorldSettings_ViewDistance_20_Km | 20 km |
| WorldSettings_ViewDistance_30_Km | 30 km - small performance hit |
| WorldSettings_ViewDistance_40_Km | 40 km - performance hit |
| WorldSettings_ViewDistance_50_Km | 50 km - big performance hit |
| WorldSettings_ViewDistance_5_Km | 5 km - low end machines |
| WorldSettings_ViewDistance_7_Km | 7 km - performance friendly |
| WorldSettings_ViewDistance_Custom | Custom |
| WorldSettings_WarningChangingWorldSize | The selected world size is more limited than the original one. Reducing world size in an existing save could delete some ships beyond the new limit. Are you sure you want to continue? |
| WorldSettings_Error_NameExists | The name you have entered already exists. Please change the name to something else. |
| WorldSettings_Error_SavingFailed | There was an error trying to rename your world. Please check your saves folder for any problems. |
| WorldSettings_WelderSpeed | Welding speed |
| WorldSettings_WorldGenerator | World generator |
| WorldSettings_WorldSize100Km | 100 km |
| WorldSettings_WorldSize10Km | 10 km |
| WorldSettings_WorldSize20Km | 20 km |
| WorldSettings_WorldSize50Km | 50 km |
| WorldSettings_WorldSizeCustom | Custom |
| WorldSettings_WorldSizeUnlimited | Unlimited |
| World_Settings_EnableOxygen | Enable oxygen |
| World_Settings_EnableOxygenPressurization | Enable airtightness |
| WwwLinkNotAllowed | This link is not allowed and will not open. Allowed sites: {0}community, youtube, KSH forum. |
| WwwLinkNotAllowed_Steam | This link is not allowed and will not open. Allowed sites: {0}community, youtube, KSH forum. |
| IngameHelp_HUD_Detail1 | Cycle through the various HUD states; they differ by amount of shown information. You can also change the way signals show up on your HUD. |
| IngameHelp_HUD_Detail2 | Press {CONTROL:TOGGLE_HUD} to cycle through HUD states. |
| IngameHelp_HUD_Detail3 | Press {CONTROL:TOGGLE_SIGNALS} to cycle through signal states. |
| IngameHelp_HUD_Title | Good.bot: HUD |
| IngameHelp_Jetpack2_Detail1 | Turning off dampeners while flying allows you to move without slowing down when you let go of the input. This can be useful to move steady at low or high speeds without using much fuel. |
| IngameHelp_Jetpack2_Detail2 | Toggle dampeners with {CONTROL:DAMPING} while flying. |
| IngameHelp_Building_Title | Good.bot: Building |
| IngameHelp_Building_Detail1 | You can build blocks anywhere in the world or add them to existing grids. The toolbar config screen will show you all available blocks that you can build. |
| IngameHelp_Building_Detail2 | Press {CONTROL:BUILD_SCREEN} to open toolbar config screen. |
| IngameHelp_Building_Detail3 | Drag a block to your toolbar. |
| IngameHelp_Building_Detail4 | Select a block or tool by pressing 1 - 9 |
| IngameHelp_Building_Detail2_Gamepad | Press {CONTROL:TOOLBAR_RADIAL_MENU} to open the [Building Radial Menu]. |
| IngameHelp_Building_Detail3_Gamepad | Press {CONTROL:GUI:SWITCH_GUI_LEFT} or {CONTROL:GUI:SWITCH_GUI_RIGHT} to change tabs. |
| IngameHelp_Building_Detail4_Gamepad | Highlight a block with {GAMEPAD:AXIS_MOTION} and press {CONTROL:GUI:SHIFT_RIGHT} to select a block. |
| IngameHelp_Building2_Detail1 | Most blocks come in two sizes and can be rotated in any direction. |
| IngameHelp_Building2_Detail2 | Select the same block twice on your toolbar to pick a size. |
| IngameHelp_Building2_Detail3 | Use {CONTROL:CUBE_ROTATE_ROLL_POSITIVE}, {CONTROL:CUBE_ROTATE_VERTICAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_POSITIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_ROLL_NEGATIVE} and {CONTROL:CUBE_ROTATE_VERTICAL_POSITIVE} keys to rotate blocks. |
| IngameHelp_Building2_Detail2_Gamepad | Press {CONTROL:BUILD:CUBE_BUILDER_CUBESIZE_MODE} to change block size. |
| IngameHelp_Building2_Detail3_Gamepad | Use {CONTROL:BUILD:CHANGE_ROTATION_AXIS} to change rotation axis. |
| IngameHelp_Building2_Detail4_Gamepad | Use {CONTROL:BUILD:ROTATE_AXIS_LEFT} and {CONTROL:BUILD:ROTATE_AXIS_RIGHT} to rotate around the axis. |
| IngameHelp_Building3_Detail1 | In survival mode you need the first component of a block to place it. You can produce components in assembler or salvage them from other blocks with a grinder. |
| IngameHelp_Building3_Detail2 | Place a block with the {CONTROL:BUILD:PRIMARY_TOOL_ACTION}. |
| IngameHelp_Ownership_Detail1 | Blocks owned by other players cannot be accessed if they are not shared with others. You can hack blocks by replacing their computer parts with a grinder and welder to gain access. |
| IngameHelp_Ownership_Detail2 | Hack a block. |
| IngameHelp_Ownership_Title | Good.bot: Ownership |
| IngameHelp_CameraTip_Detail1 | You will be building in no time! |
| IngameHelp_CameraTip_Detail2 | Tip: Third person camera will switch to first person if there are objects in your way. |
| IngameHelp_Camera_Title | Good.bot: Camera |
| IngameHelp_Power_Detail1 | Blocks or entire grids can be turned off to save power and fuel. When you are in a cockpit, Press {CONTROL:TOGGLE_REACTORS} to turn off and on the power production blocks. |
| IngameHelp_Power_Detail2 | Press {CONTROL:TOGGLE_REACTORS} while in a cockpit. |
| IngameHelp_Power_Title | Good.bot: Power |
| IngameHelp_BuildingTip_Detail1 | You are a natural! |
| IngameHelp_BuildingTip_Detail2 | Tip: Blocks with a + symbol have variations available that you can scroll through. |
| IngameHelp_HUDTip_Detail1 | I could not have done it better myself! |
| IngameHelp_HUDTip_Detail2 | Tip: HUD signals can be individually disabled in your terminal control panel. |
| IngameHelp_IntroTip_Detail1 | Well done! |
| IngameHelp_IntroTip_Detail2 | Tip: You can ask me anything in the chat {CONTROL:CHAT_SCREEN} using ? (english only). In case of any troubles contact us at support@keenswh.com |
| IngameHelp_JetpackTip_Detail1 | That is my definition of flying! |
| IngameHelp_JetpackTip_Detail2 | Tip: Use relative dampening with [Ctrl+]{0} to keep velocity of the ship under cursor. |
| IngameHelp_InventoryTip_Detail1 | Organization equals efficiency! |
| IngameHelp_InventoryTip_Detail2 | Tip: You can drag items out of your inventory to drop them again. |
| IngameHelp_Inventory_Detail1 | Highlighted objects can be picked up if there is room in your inventory. |
| IngameHelp_Inventory_Detail2 | Press {CONTROL:USE} to pick up an item. |
| IngameHelp_Inventory_Detail3 | Press {CONTROL:INVENTORY} to open inventory. |
| IngameHelp_Inventory_Title | Good.bot: Inventory |
| IngameHelp_EnergyTip_Detail1 | Energized! |
| IngameHelp_EnergyTip_Detail2 | Tip: Energy drains faster when it is hot or cold. |
| IngameHelp_Energy_Detail1 | Your energy is getting low. Interact with a powered medical bay or survival kit to recharge your energy or use any kind of cockpit. Your tools need energy to function. |
| IngameHelp_Energy_Detail2 | Refill your energy. |
| IngameHelp_Energy_Title | Good.bot: Energy |
| IngameHelp_HealthTip_Detail1 | Just what the doctor ordered! |
| IngameHelp_HealthTip_Detail2 | Tip: You will also slowly heal in oxygenated environments. |
| IngameHelp_Health_Detail1 | You're hurt. You can heal by interacting with the console of a powered medical bay or survival kit. |
| IngameHelp_Health_Detail2 | Replenish your health. |
| IngameHelp_Health_Title | Good.bot: Health |
| IngameHelp_HydrogenTip_Detail1 | I think you are smarter than my maker! |
| IngameHelp_HydrogenTip_Detail2 | Tip: You can conserve hydrogen when in space by flying with dampeners off. |
| IngameHelp_Hydrogen_Detail1 | Your hydrogen is getting low. Hydrogen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator. |
| IngameHelp_Hydrogen_Detail2 | Refill your hydrogen. |
| IngameHelp_Hydrogen_Title | Good.bot: Hydrogen |
| IngameHelp_MagneticBootsTip_Detail1 | The last Engineer took much longer to figure this out! |
| IngameHelp_MagneticBootsTip_Detail2 | Tip: Do not jump! |
| IngameHelp_MagneticBoots_Detail1 | In zero gravity you can use your magnetic boots to walk on any surface. Position yourself with your feet down and turn off your jetpack to automatically lock your magnetic boots. |
| IngameHelp_MagneticBoots_Detail2 | Use your magnetic boots in zero gravity. |
| IngameHelp_MagneticBoots_Title | Good.bot: Magnetic Boots |
| IngameHelp_OxygenTip_Detail1 | Breathing is preferable to not breathing! |
| IngameHelp_OxygenTip_Detail2 | Tip: Walking consumes less oxygen than running or sprinting |
| IngameHelp_Oxygen_Detail1 | Your oxygen is getting low. Oxygen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator. |
| IngameHelp_Oxygen_Detail2 | Refill your oxygen. |
| IngameHelp_Oxygen_Title | Good.bot: Oxygen |
| IngameHelp_FlyingAShipTip_Detail1 | Pilots take no special joy in walking. Pilots like flying. - Neil Armstrong |
| IngameHelp_FlyingAShipTip_Detail2 | Tip: You need thrusters in all six directions. More thrusters means faster acceleration! |
| IngameHelp_FlyingAShip_Detail1 | A ship requires thrusters for movement, gyroscopes to orientate, power and a cockpit. The controls for a ship are the same as the jetpack. |
| IngameHelp_FlyingAShip_Detail2 | Press {CONTROL:TOGGLE_REACTORS} to toggle power on or off. |
| IngameHelp_FlyingAShip_Detail3 | Use {CONTROL:JUMP} and {CONTROL:CROUCH} to go up and down. |
| IngameHelp_FlyingAShip_Detail4 | Use {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll. |
| IngameHelp_FlyingAShip_Title | Good.bot: Flying a Ship |
| IngameHelp_Grinder_Detail1 | A grinder is used to deconstruct and salvage blocks by removing their components into your inventory. |
| IngameHelp_Grinder_Detail2 | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use grinder on any block. |
| IngameHelp_Grinder_Title | Good.bot: Grinder |
| IngameHelp_GrinderTip_Detail1 | You made quick work of that! |
| IngameHelp_GrinderTip_Detail2 | Tip: Grinder's can be used to remove trees. |
| IngameHelp_HandDrill_Detail1 | A hand drill is used to break down rock, collect minerals or to dig tunnels. Ores can be found in asteroids and dark spots on planets. All drills are equipped with a short-range detector. |
| IngameHelp_HandDrill_Detail2 | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to break down stone. |
| IngameHelp_HandDrill_Detail3 | Press {CONTROL:USE} to pick up rocks. |
| IngameHelp_HandDrill_Detail4 | Hold {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to quickly dig tunnels. |
| IngameHelp_HandDrill_Title | Good.bot: Hand Drill |
| IngameHelp_Rifle_Detail1 | A basic weapon to protect yourself; requires small calibre ammunition. |
| IngameHelp_Rifle_Detail2 | Tip: There are more specialized rifles available. Don’t forget that you can review useful information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}. |
| IngameHelp_Rifle_Title | Good.bot: Rifle |
| IngameHelp_WelderTip_Detail1 | Impressive… Most impressive! |
| IngameHelp_WelderTip_Detail2 | Tip: Use the {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to store components from your inventory into a block under construction. |
| IngameHelp_Welder_Detail1 | A welder is used to construct and repair blocks by adding the required components from your inventory. |
| IngameHelp_Welder_Detail2 | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use the welder on any block. |
| IngameHelp_Welder_Title | Good.bot: Welder |
| IngameHelp_RefiningOre_Detail1 | Ore and scrap metal can be refined into ingots in a powered Refinery. Ingots can be used to produce components, tools and weapons. Refineries will automatically pull resources and refine them. |
| IngameHelp_RefiningOre_Detail2 | Use a survival kit or Refinery to process ore and obtain ingots. |
| IngameHelp_RefiningOre_Title | Good.bot: Refining Ore |
| IngameHelp_ComponentsTip_Detail1 | Your skills are quickly becoming superior to mine! |
| IngameHelp_ComponentsTip_Detail2 | Tip: Blocks with a + symbol have variations available that you can scroll through. |
| IngameHelp_Components_Detail1 | Components are used to build and repair blocks. You can use a welder on any block to add the required component. You can select tools and blocks on your toolbar. |
| IngameHelp_Components_Detail2 | Repair a block |
| IngameHelp_Components_Title | Good.bot: Components |
| IngameHelp_FlashlightTip_Detail1 | A little light goes a long way! |
| IngameHelp_FlashlightTip_Detail2 | Tip: Remember, your flashlight consumes power from your suit. |
| IngameHelp_Flashlight_Detail1 | Use your flashlight when entering dark areas. |
| IngameHelp_Flashlight_Detail2 | Press {CONTROL:HEADLIGHTS} to toggle your flashlight off and on. |
| IngameHelp_Flashlight_Title | Good.bot: Flashlight |
| IngameHelp_Ingots_Detail1 | Ingots can be used by a survival kit or assembler to produce components, tools and weapons. You can select what component to produce in the assembler's or survival kit's menu. |
| IngameHelp_Ingots_Detail2 | Put iron ingot into Assembler inventory. |
| IngameHelp_Ingots_Detail3 | Use a survival kit or Assembler to produce and obtain steel plates. |
| IngameHelp_Ingots_Title | Good.bot: Ingots |
| IngameHelp_InteractiveTip_Detail1 | These skills will serve you well! |
| IngameHelp_InteractiveTip_Detail2 | Tip: Build control panels to easily access ship menus. |
| IngameHelp_Interactive_Detail1 | Many blocks like doors, button panels, consoles, medical rooms, inventories and cockpits support various different actions. |
| IngameHelp_Interactive_Detail2 | Press {CONTROL:USE} to activate a highlighted block. |
| IngameHelp_Interactive_Detail3 | Press {CONTROL:TERMINAL} to go to menu of highlighted block. |
| IngameHelp_Interactive_Detail4 | Press {CONTROL:INVENTORY} to open inventory of highlighted block. |
| IngameHelp_Interactive_Title | Good.bot: Interactive objects |
| IngameHelp_PowerTip_Detail1 | Simple enough, is it not?! |
| IngameHelp_PowerTip_Detail2 | Tip: Turn off blocks that you do not need to save power. |
| IngameHelp_PowerTip_Detail3 | Tip: Use [Ctrl+]{CONTROL:TOGGLE_REACTORS} to also turn off all connected grids. |
| ScreenBlueprintsRew_Author | Author: {0} |
| ScreenBlueprintsRew_Size | Size: {0} |
| ScreenBlueprintsRew_Dlc | Required DLC: {0} |
| ScreenBlueprintsRew_ButDelete | Delete |
| ScreenBlueprintsRew_ButEdit | Edit |
| ScreenBlueprintsRew_ButInfo | Info |
| ScreenBlueprintsRew_ButOpenInWorkshop | Open in Workshop |
| ScreenBlueprintsRew_ButPublish | Publish |
| ScreenBlueprintsRew_ButRename | Rename |
| ScreenBlueprintsRew_ButReplace | Replace |
| ScreenBlueprintsRew_ButScreenshot | Take Screenshot |
| ScreenBlueprintsRew_ButToClipboard | Copy to clipboard |
| ScreenBlueprintsRew_Caption | Blueprints |
| ScreenBlueprintsRew_Delete | Delete |
| ScreenBlueprintsRew_DeleteMessage | Cannot rename blueprint because it is used by another process. |
| ScreenBlueprintsRew_GridType | Type: {0} |
| ScreenBlueprintsRew_Name | Name: {0} |
| ScreenBlueprintsRew_NotAvailable | N/A |
| ScreenBlueprintsRew_NumOfBlocks | Number of Blocks: {0} |
| ScreenBlueprintsRew_PCU | PCU: {0} |
| ScreenBlueprintsRew_Replace | Replace |
| ScreenBlueprintsRew_ReplaceMessage1 | Blueprint/script with the name " |
| ScreenBlueprintsRew_ReplaceMessage2 | " already exists. Do you want to replace it? |
| ScreenBlueprintsRew_Search | Search: |
| ScreenBlueprintsRew_Tooltip_ButDelete | Delete blueprint (local/cloud BP only) or scripts (local script only) |
| ScreenBlueprintsRew_Tooltip_ButEdit | Open tab for editing blueprint/script information |
| ScreenBlueprintsRew_Tooltip_ButFolders | Open directory selection |
| ScreenBlueprintsRew_Tooltip_ButGrouping_Aggregator | Toggle between "All", "Local", "Cloud", "{0}" and "{1}" blueprints/scripts |
| ScreenBlueprintsRew_Tooltip_ButGrouping | Toggle between "All", "Local", "Cloud" and "{0}" blueprints/scripts |
| ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal_Aggregator | Toggle between "All", "Cloud", "{0}" and "{1}" blueprints/scripts |
| ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal | Toggle between "All", "Cloud" and "{0}" blueprints/scripts |
| WorldSettings_Tooltip_ButGrouping | Toggle between "All", "{0}" and "{1}" |
| ScreenBlueprintsRew_Tooltip_ButInfo | Open tab with blueprint/script informations |
| ScreenBlueprintsRew_Tooltip_ButNewBlueprint | Create new blueprint from clipboard |
| ScreenBlueprintsRew_Tooltip_ButOpenInWorkshop | Open already published blueprint/script in Workshop |
| ScreenBlueprintsRew_Tooltip_ButOpenWorkshop | Browse and subscribe workshop items |
| ScreenBlueprintsRew_Tooltip_ButPublish | Publish blueprint/script to Workshop |
| ScreenBlueprintsRew_Tooltip_ButRefresh | Reload all blueprints/scripts and refresh the list |
| ScreenBlueprintsRew_Tooltip_ButRename | Rename blueprint (local/cloud BP only) or script (local script only) |
| ScreenBlueprintsRew_Tooltip_ButReplace | Replace blueprint with clipboard (local or cloud BP) or script from editor (local scripts only) |
| ScreenBlueprintsRew_Tooltip_ButScreenshot | Take screenshot for blueprint preview (local BP only) |
| ScreenBlueprintsRew_Tooltip_ButSort | Toggle between sorts "None", "alphabetical", "Creation date" and "Update date" |
| ScreenBlueprintsRew_Tooltip_ButToClipboard | Copy blueprint into clipboard |
| ScreenBlueprintsRew_Tooltip_ButVisibility | Show/Hide thumbnails of blueprints/scripts |
| ScreenBlueprintsRew_Tooltip_SendToPlayer | Send blueprint to other players (Workshop Blueprints only) |
| ScreenBlueprintsRew_NoBlueprints | No content matches the selected filter. |
| ScreenBlueprintsRew_NoWorkshopBlueprints | There are no subscribed Workshop blueprints. Open Workshop Browser to subscribe blueprints. |
| ScreenBlueprintsRew_NoWorkshopScripts | There are no subscribed Workshop scripts. Open Workshop Browser to subscribe blueprints. |
| ScreenFolders_ButOpen | Open |
| ScreenFolders_Caption | Directory selection |
| ScreenFolders_Tooltip_Open | Open current directory |
| ScreenFolders_Tooltip_Refresh | Refresh folders and directories |
| ScreenBlueprintsRew_ButToEditor | Copy to editor |
| ScreenBlueprintsRew_Tooltip_ButNewScript | Create new script from editor |
| ScreenBlueprintsRew_Tooltip_ButToEditor | Copy script to editor |
| ScreenBlueprintsRew_ScreenBeingTaken | Screenshot is already being taken at this moment |
| ScreenBlueprintsRew_ScreenBeingTaken_Caption | Screenshoting in progress |
| ChatBotName | Good.bot |
| ChatBotUnavailable | I am sorry, I'm not available right now. Please visit https://support.keenswh.com/ or try again later. |
| ChatBot_Generic | Hello, Engineer! I am Good.bot. What can I help you with? |
| ChatBot_HowAreYou | I am well, thank you! |
| ChatBot_Rude | That was not very nice! In case of any issues, please contact us at https://support.keenswh.com/ |
| ChatBot_ThankYou | You're welcome! |
| ChatBotMisunderstanding0 | Apologies, I am unable to answer the question. I am still learning. For more help, please visit https://support.keenswh.com/ |
| Description_FAQ_Electricity | Electricity can be produced through reactors or solar panels and stored in batteries. It is transferred automatically through all connected blocks. Many blocks require electricity to function. |
| Description_FAQ_Asteroids | Asteroids can be found in space. How many there are depends on the server or world settings. Most asteroids will have ores that can be mined. |
| Description_FAQ_Gravity | There is gravity on planets. Virtual Gravity can also be produced with the gravity generator block. Virtual gravity has no effect on grids unless virtual mass blocks are implemented. |
| Description_FAQ_Oxygen | Some planets have breathable atmospheres. Oxygen can be produced from ice with a O2/H2 generator or from an oxygen farm. Oxygen can be stored in oxygen tanks and bottles. |
| Description_FAQ_Damage | Damage can be inflicted by using weapons like missile launchers or gatling turrets or hand held rifles. Grids can also be damaged by impacts with other grids or voxels. |
| Description_FAQ_Repair | Use your welder to repair damaged blocks. Blocks that have been completely destroyed need to be replaced or you can use a projector to repair faster. |
| Description_FAQ_Welding | Use your welder on blocks to build and repair. Welding requires power drawn from your suit and components for the block. You can also install welders on ships. Use RMB to add missing components from the block you are looking at to your build planner. |
| Description_FAQ_Mining | You can collect ore by using your drill on voxels like planets or asteroids. Your drill has a short-range detector that shows you the location of ores. |
| Description_FAQ_Healing | You can heal yourself at a medical room or survival kit if you are injured. Hold {CONTROL:USE} to use the console. |
| Description_FAQ_Recharging | You can recharge your suit power in medical rooms, survival kits or by sitting in any kind of seat or cockpit as long as it is powered. |
| Description_FAQ_Grinding | You can use a grinder to grind down blocks and deconstruct them. Components are salvaged and transferred into your inventory while grinding. |
| Description_FAQ_Hydrogen | Hydrogen is a fuel used for your suit's jetpack and hydrogen thrusters. Hydrogen is produced from ice in a O2/H2 generator. You can story hydrogen in hydrogen tanks and bottles. |
| Description_FAQ_Jetpack | Your jetpack requires hydrogen. You can produce hydrogen from ice in a O2/H2 generator. Refill bottles at the generator or connect the generator with a medical room or survival kit to recharge your hydrogen directly. |
| Description_FAQ_MagneticBoots | Magnetic boots only work in zero gravity environments. They enable you to stick to surfaces like asteroids or ships. Press {CONTROL:THRUSTS} to disable your jetpack and enable your magnetic boots when in a standing position on a surface. |
| Description_FAQ_Ore | Ore refers to several types of minerals that can be refined into ingots using a refinery. Ores can be found on planets and asteroids. Look for dark spots on planets to find ore. |
| Description_FAQ_Ice | Ice is essential to produce oxygen and hydrogen and can be found on planets and inside asteroids. |
| Description_FAQ_Voxel | Voxels are physical bodies such as asteroids or planets. Use your drill to bore into voxels and alter their shape. Use voxel hands in creative mode to create your own shapes. |
| Description_FAQ_Grid | Grids are collections of blocks that shape stations or ships. |
| Description_FAQ_Clang | Hail Clang! |
| Description_FAQ_Visor | Your visor can be opened and closed by pressing {CONTROL:HELMET}. Don't open your visor in space or you will suffocate! |
| Description_FAQ_RoomPressure | Room pressure is displayed in a vent menu. A room has to be sealed in order to pressurized. |
| Description_FAQ_Thrusters | Thrusters allow your ships to move and fly. Make sure to use the right thrusters in the appropriate environments. Atmospheric thrusters will not work in space! |
| Description_FAQ_ShipMovement | Press {CONTROL:TOGGLE_REACTORS} to turn power off and on. If you are wondering if you have enough power, check if there is fuel in your reactors or if your batteries are charged. |
| Description_FAQ_RoverMovement | Press {CONTROL:LANDING_GEAR} to disable the brakes and landing gears or {CONTROL:TOGGLE_REACTORS} to turn the power off and on. You can check if there is fuel in your reactors or if your batteries are charged. |
| Description_FAQ_Planets | Planets can be seen from any distance. If you do not see planets then they are likely not part of this world. |
| Description_FAQ_Pirates | Protect yourself against pirates and other players by building armor, turrets and decoys. |
| Description_FAQ_Fuel | Reactors use refined uranium ingots for fuel. Your jetpack and hydrogen thrusters require hydrogen. |
| Description_FAQ_PCU | PCU stands for Performance Cost Unit. Building and removing blocks cost and refunds PCU. |
| Description_FAQ_Ownership | You can own blocks when you are the one who added the computer components. You can choose to share your blocks with your faction or anybody else. |
| Description_FAQ_Factions | Factions are a way to play with other players by sharing your blocks, which can be used by other players. Anyone can set up factions. |
| Description_FAQ_Bottles | Hydrogen and oxygen bottles can be produced in assemblers and refilled in O2/H2 generators. |
| Description_FAQ_Help | Press {CONTROL:HELP_SCREEN} to find additional help or just ask me. |
| Description_FAQ_SaveBlueprints | You can save ship designs in blueprints by aiming at them and press Ctrl-B. Press F10 to open your menu of blueprints. |
| Description_FAQ_Lost | If you find yourself lost, you can always press {CONTROL:SUICIDE} to respawn at your nearest respawn point. |
| Description_FAQ_Mass | Mass indicates the weight of your ship. Filling cargo containers with ores or components can severely impact the performance of your ship. |
| Description_FAQ_Skins | Skins can be found in survival mode by finding the drop pods and activating their buttons. Use a medical room to customize your character. |
| Description_FAQ_ShipInventories | Be sure to connect individual inventories using conveyors. Some items are too large to pass through small conveyor tubes. Press {CONTROL:INVENTORY} to open your personal inventory. |
| Description_FAQ_ShipBuilding | The minimum requirements for a ship are a cockpit, gyroscope, one thruster in each direction and some form of power supply, such as a reactor or a battery. |
| Description_FAQ_Script | Scripts might be disabled in world settings. |
| Description_FAQ_GridMovement | Make sure it has thrusters pointing in the direction it is moving and some source of power. |
| Description_FAQ_StopMoving | Be sure to enable your jetpack with {CONTROL:THRUSTS} and turn on your dampeners with {CONTROL:DAMPING}. |
| Description_FAQ_RelativeDampeners | Relative dampeners match your speed and direction with a moving target. Press [Ctrl-{CONTROL:DAMPING}] while looking at your target. You need to be within 100 meters for it to work. |
| Description_FAQ_InertiaDampeners | Inertia dampeners will slow movements when there is no input and can be toggled with {CONTROL:DAMPING}. Relative dampeners will match your speed with that of a moving object and can be toggled with [Ctrl-{CONTROL:DAMPING}]. Both need thrusters in all directions to work effectively |
| Description_FAQ_Flashlight | You can toggle your flashlight with {CONTROL:HEADLIGHTS}. Flashlights consume suit power and will not work when depleted. |
| Description_FAQ_FindOtherPlayers | Look for factions that allow anyone to join or ask around if you can group up with players. Look for antenna signals that could indicate other players. |
| Description_FAQ_HowToPlayGame | Can you be more specific, please? |
| Description_FAQ_Thing | Have you tried that other thing? |
| Description_FAQ_ShipWontFly | Does your ship have enough power? Does it have enough thrusters? Are your dampeners turned on? |
| Description_FAQ_WhatIsABlock | Blocks are what all ships and stations are made off. There are two sizes: large and small. You can find blocks in the menu by pressing {CONTROL:BUILD_SCREEN}. |
| Description_FAQ_MirrorMode | Mirror mode only works in creative mode and allows symmetric building. Press {CONTROL:SYMMETRY_SWITCH} to cycle through all six planes of mirrors. Use LMB button to confirm placement and RMB to remove one. Press {CONTROL:USE_SYMMETRY} to temporarily disable mirror mode. |
| Description_FAQ_ProtectingMyself | Hide your bases underground or inside asteroids. Build turrets and decoys to defend against attacks. Build hidden medical rooms and spread them out to maintain ways to respawn when attacked from inside you base. |
| Description_FAQ_LosingHealth | Are you suffocating? Standing in front of a thruster or perhaps you came too close to an active ship tool? |
| Description_FAQ_VoxelHands | Voxel hands is a tool only available in creative mode, which allows you to add and sculpt voxel shapes. It can be enabled in world settings. press K to open voxel hand menu while equiped. |
| Description_FAQ_AirTightnessPressure | A room needs to be airtight before it can be filled with oxygen by an air vent. Make sure there are no holes exposed to space and that all doors are closed. |
| Description_FAQ_Components | Components are required to construct blocks. They can be produced in assemblers from ingots. Placing a block in survival mode always requires the first component. |
| Description_FAQ_Station | A station is a grid that is static and directly attached to voxels like planets or asteroids. Some stations can fly, but only have enough thrusters for basic movement. |
| Description_FAQ_Ship | A ship is a grid that is designed to move. It has thrusters in each direction, a gyroscope for orientation, a cockpit and some source of power like batteries or reactors. Ships can be designed for specific tasks like building or fighting. |
| Description_FAQ_CarRover | A rover is a vehicle that uses wheels to move instead of thrusters, which are used to fly. Rovers are usually cheap to build, but often slow and an easy target for other players. |
| Description_FAQ_GPSSignals | GPS signals can be disabled or created in the Coms tab. Double-click a GPS signal to disable it. GPS signals can be stored in LCD panels or broadcasted in chat. Be careful not to attract enemies. |
| Description_FAQ_GridSize | There are 2 grid sizes available that are simply referred to as small and large. You can switch the grid size of a block by reselecting the same block on your toolbar. Not all blocks are available in both grid sizes. |
| Description_FAQ_Suit | Your suit keeps you alive when you are in space. Your health, hydrogen, oxygen and power supplies are displayed on your HUD. Your suit is equipped with magnetic boots to walk in space and a jetpack to fly. |
| Description_FAQ_HandTools | There are 3 hand tools. A welder builds and repairs. A grinder salvages and deconstructs, while a drill is used to find ore, collect ore and dig tunnels. |
| Description_FAQ_Inventory | Your inventory can be accessed by pressing {CONTROL:INVENTORY}. Drag items outside of your inventory screen to drop them. Pick up items by pressing {CONTROL:PICK_UP}. |
| Description_FAQ_ShipToolsWeapons | Tools can be added to your toolbars by pressing {CONTROL:BUILD_SCREEN}. Drag and drop or right-click tools to automatically add them to your toolbar. This works the same for ship functions when you are inside a cockpit. |
| Description_FAQ_Ingots | Ingots are produced in refineries from ores and are essential to produce components. |
| Description_FAQ_Armor | Armor is used to design the structure of ships and stations, and acts as protection for important blocks. Light armor is cheap and enables ships to be fast. Heavy armor offers more protection for ships, but it affects these vehicles' speed. |
| Description_FAQ_Meteor | Meteors can be enabled in world settings. You can protect yourself against meteors by building gatling turrets, adding layers of armor to vehicles and buildings or by simply hiding inside structures. |
| Description_FAQ_UnknownSignals | Signals indicate positions of pods where you can obtain loot and skins in survival mode. Weak signals are only visible for you. Stronger signals are visible for everyone on the server but may lead to better loot. |
| Description_FAQ_GPSColors | Blue Signals are owned by you. White signals are owned by a friendly faction. Red signals are owned by a hostile faction. Green and yellow signals indicate loot pods. |
| Description_FAQ_Drones | Drones are small unmanned ships that can either be remote controlled, script controlled or sometimes controlled by sensors and timer blocks. |
| Description_FAQ_Objective | Space Engineers is a sandbox game. You can set your own goals. Search the workshop for scenarios and missions or create your own to play together with friends! Active mission objectives are displayed in the top left corner. |
| Description_FAQ_GoodBot | I am Good.bot. I am here to answer your questions to the best of my ability. How can I help you? |
| Description_FAQ_Math | Math! I do that all the time! |
| Description_FAQ_Begin | Get your production up and running. Build refineries and assemblers. Make sure you have enough power, Build solar panels, batteries and reactors. make sure your medical room is well protected and build more to be sure! |
| Description_FAQ_BasicMovement | Use {CONTROL:FORWARD} {CONTROL:STRAFE_LEFT} {CONTROL:BACKWARD} {CONTROL:STRAFE_RIGHT} to move, Hold {CONTROL:SPRINT} to sprint, Toggle {CONTROL:SWITCH_WALK} to walk. Use {CONTROL:CROUCH} to crouch and {CONTROL:JUMP} to jump. |
| Description_FAQ_Time | It is time for Space Engineers! |
| Description_FAQ_SteamWorkshop | The {0} workshop is where you can find all player made blueprints, scenarios, scripts and mods that players published. Subscribe to workshop items to access them in game. |
| Description_FAQ_Painting | While holding a block, you can paint blocks with {CONTROL:CUBE_COLOR_CHANGE}. Press K to access more colour options. Use Ctrl-{CONTROL:CUBE_COLOR_CHANGE} or Shift-{CONTROL:CUBE_COLOR_CHANGE} to paint large surfaces. |
| Description_FAQ_InvalidMaterial | Sorry, That material does not exist in Space Engineers. |
| Description_FAQ_Test | Test received! |
| Description_FAQ_Broadcasting | Your suit has a limited range antenna for accessing grids remotely or controlling drones. You can turn it off and on with O. |
| Description_FAQ_BlockRotation | You can turn on the block and grid rotations assist in the game options menu to see the rotation controls. Press {CONTROL:CUBE_DEFAULT_MOUNTPOINT} to rotate a block towards its default mount-point. |
| Description_FAQ_HUD | You can switch between HUD states with {CONTROL:TOGGLE_HUD}. Toggle {CONTROL:TOGGLE_SIGNALS} to switch between modes for GPS signals. |
| Description_FAQ_Bug | You can report bugs and problems with the game at the forums or visit https://support.keenswh.com/ |
| Description_FAQ_Messages | You can send private messages to other players or factions through the Coms tab in your inventory. These messages can only be send if your antenna is enabled and in range of other players or antennas. |
| Description_FAQ_AutoPilot | To use autopilot your ship first needs a Remote Control block. You need to add custom GPS waypoints in the Remote Control Block and select a flight mode. You can also set actions to happen when the ship arrives at the next waypoint. |
| Description_FAQ_Experimental | Experimental mode is a setting that enables features that are considered unstable and can possibly cause performance issues. Experimental mode can be enabled in game settings. |
| Description_FAQ_Marek | Marek Rosa is the Founder and CEO of Keen Software House and GoodAI. |
| Description_FAQ_GoodAI | GoodAI was founded by CEO/CTO Marek Rosa in January 2014 and performs research on the development of artificial intelligence. |
| Description_FAQ_DisableHints | To disable Good.bot hints, press Escape, go to Options, go to Game and disable "Show Good.bot hints". |
| Description_FAQ_Permissions | In multiplayer you need special permissions from an admin to be able to spawn blueprints, edit scripts or teleport. In single player you can turn on space master or change the world mode to creative. |
| Description_FAQ_LeavePlanet | To leave a planet with an atmosphere you need a ship capable of going into space. The best way is to equip your ship with hydrogen thrusters and hydrogen tanks. |
| Description_FAQ_Groups | You can use block functions of multiple blocks simultaneously by using block groups. Use Ctrl or Shift to select the ship blocks you wish to put into a group; enter a name in "Block group" on the right side of the screen and press Enter to create the block group. |
| Description_FAQ_MergeGrids | You can connect grids with each other with landing gears or connectors. You can merge two grids of the same size type together permanently by using merge blocks or even rotors. |
| Description_FAQ_Camera | You can change your perspective with {CONTROL:CAMERA_MODE} from first person mode to third person mode. Note that third person camera can clip back to first person if objects are obstructing the view. |
| Description_FAQ_Ammo | You can create ammunition for your weapons and turrets in the advanced assembler if you have the right materials available. |
| Description_FAQ_Airlock | An airlock permits the player to move freely in and out while keeping the interior pressurized. The easiest way to achieve this is by building a set of parallel doors but can be made much more advanced with air vents, timer blocks, button panels or scripts. |
| Description_FAQ_Pushing | Player characters can push small grids by walking or flying into them if these grids aren't too heavy. If you want to push or pull heavy objects you will have to build a ship or rover and grab the object with landing gear. |
| Description_FAQ_Upgrade | You can assemble better tools in the assembler. You can also upgrade the refinery and assembler by adding upgrade modules to make them faster, more efficient or less power consuming. |
| Description_FAQ_GameMode | There are two game modes: survival and creative. In creative mode you won't need any materials to build your ships. You can change this game mode by selecting your world in your saves menu and change the settings. |
| Description_FAQ_ScreenShot | You can make screenshots by pressing F12 by default. Or if you have Nvidia Ansel you can press Alt-F to enter capture mode. |
| Description_FAQ_Unlock | You can unlock new blocks by fully constructing other required blocks. You can see what blocks will unlock the next block by viewing them in the G screen. |
| Description_FAQ_Temperature | Temperature affects your suit systems and will drain your power faster in extreme conditions. Without power your suit will no longer protect you against extreme conditions and you may start taking damage. |
| Description_FAQ_SpawnShip | Your spawn ship will have everything you need to get started. A survival kit, power and a O2/H2 generator for oxygen and hydrogen. You can take nonesential parts of your ship to use for your new base and scrap it entirely once you no longer need it. |
| Description_FAQ_MetalScrap | Metal scrap appears when blocks are violently destroyed and can be melted back into iron ingots by putting them into a refinery. |
| Description_FAQ_LogOut | You can use a cryo room to store your character before leaving the server. This will prevent your character from dying after some time and losing your toolbar. Make sure the room is supplied with oxygen and power. |
| Description_FAQ_Interaction | Interactive objects like doors, cockpits and button panels are highlighted yellow and can be entered or interacted with by pressing {CONTROL:USE}. |
| Description_FAQ_Navigation | You can create GPS signals to store important locations and waypoints. Use an antenna or beacon to broadcast positions of grids, but be careful, as others can also see these marked locations. Use /GPS to quickly save your current location. |
| Description_FAQ_Elaborate | Can you be more specific? |
| Description_FAQ_CopyPaste | You can copy, paste and delete blocks and grids only in creative mode by pressing Ctrl+C, Ctrl+V and Ctrl-X. |
| Description_FAQ_Tools | A welder to construct blocks, a grinder to deconstruct blocks and a drill to find ore and dig tunnels. All tools can be produced in assemblers or survival kits from basic materials. |
| Description_FAQ_Commands | Use /help to find all chat commands. |
| Description_FAQ_Platinum | Platinum is a rare material only found in asteroids and moons. There is no platinum on planets. |
| Description_FAQ_Uranium | Uranium is a rare material only found in asteroids and moons. There is no uranium on planets. |
| Description_FAQ_Stone | Stone can be refined into small amounts of basic minerals like Iron, Silicon and Nickel in refineries or a survival kit. |
| Description_FAQ_BlockShapes | You can access alternative block shapes if you have a block equipped on your toolbar with an + symbol. Use the scroll wheel to switch to different shapes. |
| Description_FAQ_BuildMode | You can toggle different building modes by pressing B. |
| Description_FAQ_CarJump | Your car can use its suspensions to jump to get out of tight spaces. Hold and release X to charge the jump of your car. The strength of the jump is based on your suspensions strength setting. |
| Description_FAQ_ConvertGrid | You can convert grids from station to ship or ship into station in a grid's info screen if this is enabled in the world settings. |
| Description_FAQ_FlipRover | You can flip your rover by adding pistons and pushing itself up or you can try adding heavy blocks like batteries to your grid, so that it will fall over by changing its center of mass. |
| Description_FAQ_Tutorial | Play "Learning to Survive" to learn about the basics of Space Engineers. Pay attention to the tooltips for blocks to learn about their functions and I will do my best to help you along the way! |
| Description_FAQ_Encounter | Random encounters are shipwrecks, derelict vessels and pirate stations that can be found in space. They often broadcast a MAYDAY signal. Careful, exploring these encounters can be dangerous. |
| Description_FAQ_Blastdoors | Blast door blocks are armor blocks that won't bend and fit in between layers of blocks, so they can move freely by rotors or pistons. They are useful to create large moving doors and platforms. |
| Description_FAQ_BlockLimit | Block limits sets a limit to how many of each type of block each player can build to ensure server performance. Block limits can be disabled in the world settings. |
| Description_FAQ_Hacking | Hacking a block can be done by using a grinder to remove the computer components from a block and placing them back with a welder to gain access to the block. |
| Description_FAQ_Ladder | You can use ladders to traverse vertical spaces. Ladders can be stacked vertically. Press {CONTROL:USE} to interact with a ladder. Hold {CONTROL:FORWARD} or {CONTROL:BACKWARD} to go up and down. Press {CONTROL:JUMP} to get off the ladder. |
| Description_FAQ_Decoratives | Decorative blocks allow players to decorate the interiors of large grid ships. Blocks such as the desk and kitchen are modular and can be combined together to create many shapes. |
| Description_FAQ_IndustrialCockpit | The industrial cockpit is a sturdy decorative cockpit for large and small grids that features a large field of vision. This cockpit is useful for rovers and ships that need to work close to surfaces or other grids without damaging them. |
| Description_FAQ_ConsoleBlock | The console block is a decorative block with the ability to project large and small grids scaled down. |
| Description_FAQ_Emotes | Emotes are character animations that can be equipped on your toolbar from the G-screen or played by opening chat and entering / followed by the name of the emote you wish to play. for example: /EmoteName |
| Description_FAQ_BuildPlanner | The build planner helps you to quickly access the components required to build blocks. Use your welders RMB function to add a block to your component list. Use the withdraw button from any inventories to automatically collect the required components if available and accessible. |
| Description_FAQ_StylePack | The Style Pack ads more player skins, armor skins and emotes for you to use in game. |
| Description_FAQ_ArmorSkins | Armor skins are different textures and patterns for your ships and stations. They can be applied the same way you paint grids. Press P to open the paint screen. |
| Description_FAQ_NPCShip | There are cargo ships that travel the world around you. Coming near them can be dangerous as they consider you a threat. |
| Description_FAQ_CooperativeMode | Cooperative mode will let assemblers automatically take a portion of the queue of another assembler, making them work together. |
| Description_FAQ_SpectatorMode | You can access Spectator mode by pressing F8 to move around your camera freely and F7 to remain in the spectator camera while controlling your character. Spectator mode requires permissions and has to enabled in worlds settings. |
| JoinScreen_GTXGamingBanner | Rent your server here. |
| ChatBot_ThankYou_Q0 | Thank you |
| ChatBot_ThankYou_Q1 | Thanks |
| ChatBot_ThankYou_Q2 | Thats great |
| ChatBot_ThankYou_Q3 | Sounds great |
| ChatBot_ThankYou_Q4 | Always appreciated |
| ChatBot_ThankYou_Q5 | Thanks so much |
| ChatBot_ThankYou_Q6 | Thanks a lot |
| ChatBot_ThankYou_Q7 | Thanks a bunch |
| ChatBot_ThankYou_Q8 | I owe you one |
| ChatBot_ThankYou_Q9 | I can’t thank you enough |
| ChatBot_Generic_Q0 | Hi |
| ChatBot_Generic_Q1 | Hello |
| ChatBot_Generic_Q2 | Hallo |
| ChatBot_Generic_Q3 | Ciao |
| ChatBot_Generic_Q4 | Ahoy |
| ChatBot_Generic_Q5 | Greetings |
| ChatBot_Generic_Q6 | Aloha |
| ChatBot_Generic_Q7 | Howdy |
| ChatBot_Generic_Q8 | Namaste |
| ChatBot_Generic_Q9 | Look at you |
| ChatBot_Generic_Q10 | What is this |
| ChatBot_Generic_Q11 | How does this work |
| ChatBot_Generic_Q12 | Hey |
| ChatBot_HowAreYou_Q0 | How are you |
| ChatBot_HowAreYou_Q1 | How have you been |
| ChatBot_HowAreYou_Q2 | Hows everything |
| ChatBot_HowAreYou_Q3 | Hows it going |
| ChatBot_HowAreYou_Q4 | How are things going |
| ChatBot_HowAreYou_Q5 | Whats going on |
| ChatBot_HowAreYou_Q6 | Whats new |
| ChatBot_HowAreYou_Q7 | Whats up |
| ChatBot_HowAreYou_Q8 | Whassup |
| ChatBot_HowAreYou_Q9 | What are you up to |
| ChatBot_Rude_Q0 | Fuck |
| ChatBot_Rude_Q1 | Fucking |
| ChatBot_Rude_Q2 | dumb |
| ChatBot_Rude_Q3 | Shit |
| ChatBot_Rude_Q4 | Shitty |
| ChatBot_Rude_Q5 | stupid |
| ChatBot_Rude_Q6 | bitch |
| Description_FAQ_Objective_Q0 | What is my purpose |
| Description_FAQ_Objective_Q1 | Should I do something |
| Description_FAQ_Objective_Q2 | What can I do |
| Description_FAQ_Objective_Q3 | what Do I do |
| Description_FAQ_Objective_Q4 | What do I have to do |
| Description_FAQ_Objective_Q5 | what to do |
| Description_FAQ_GoodBot_Q0 | Who are you |
| Description_FAQ_GoodBot_Q1 | What is your purpose |
| Description_FAQ_GoodBot_Q2 | What are you |
| Description_FAQ_GoodBot_Q3 | What can you do |
| Description_FAQ_GoodBot_Q4 | Help |
| Description_FAQ_Begin_Q0 | What should I do |
| Description_FAQ_Bug_Q0 | How do I report a bug |
| Description_FAQ_Bug_Q1 | Bug |
| Description_FAQ_Bug_Q2 | I found a bug |
| Description_FAQ_Bug_Q3 | Is the game is bugged |
| Description_FAQ_Bug_Q4 | The game is broken |
| Description_FAQ_Bug_Q5 | Where can I report a bug |
| Description_FAQ_Bug_Q6 | Glitch |
| Description_FAQ_Bug_Q7 | This does not work |
| Description_FAQ_Bug_Q8 | Out of memory |
| Description_FAQ_Test_Q0 | Test |
| Description_FAQ_Test_Q1 | Testing |
| Description_FAQ_Test_Q2 | Is this working |
| Description_FAQ_Test_Q3 | Does this work |
| Description_FAQ_Clang_Q0 | Clang |
| Description_FAQ_Clang_Q1 | Xocliw |
| ChatBot_Substitute0_S | Advanced Rotor Part |
| ChatBot_Substitute0_D | strawberry dumpling |
| ChatBot_Substitute1_S | Advanced Rotor Parts |
| ChatBot_Substitute1_D | strawberry dumplings |
| ChatBot_Substitute2_S | Advanced Rotors Part |
| ChatBot_Substitute2_D | strawberry dumpling |
| ChatBot_Substitute3_S | Advanced Rotors Parts |
| ChatBot_Substitute3_D | strawberry dumplings |
| IngameHelp_BuildingTip2_Detail1 | Are you sure you have not done this before? |
| IngameHelp_BuildingTip2_Detail2 | Tip: Always make sure you keep a few components with you. |
| IngameHelp_FlyingAShipLGTip_Detail1 | One Engineer told me that flying a ship is as easy as riding a bike! |
| IngameHelp_FlyingAShipLGTip_Detail2 | Tip: Landing gears can be used to pick up other grids and move them around. |
| IngameHelp_FlyingAShipLG_Detail1 | This ship is equipped with magnetic landing gears. Toggling landing gears will temporarily disable their magnetic lock. |
| IngameHelp_FlyingAShipLG_Detail2 | Use {CONTROL:LANDING_GEAR} to toggle the landing gear. |
| IngameHelp_WheeledVehicles2_Detail1 | You can adjust wheel settings individually to control steering angles, acceleration, maximum speed and much more. They can “jump” by charging their suspension to get out of gaps. |
| IngameHelp_WheeledVehicles2_Detail2 | Hold and release {CONTROL:THRUSTS} to charge a jump. |
| IngameHelp_WheeledVehiclesTip_Detail1 | Congratulations! You just passed your driving test! |
| IngameHelp_WheeledVehiclesTip_Detail2 | Tip: Be careful not to go too fast with Wheeled Vehicles, which can flip over easily. |
| IngameHelp_WheeledVehicles_Detail1 | Wheeled Vehicles are cheap to build and require little power. |
| IngameHelp_WheeledVehicles_Detail2 | Toggle {CONTROL:TOGGLE_REACTORS} to turn power off and on. |
| IngameHelp_WheeledVehicles_Detail3 | Toggle {CONTROL:LANDING_GEAR} for parking. |
| IngameHelp_WheeledVehicles_Detail4 | Use {CONTROL:FORWARD}, {CONTROL:BACKWARD}, {CONTROL:STRAFE_LEFT}, {CONTROL:STRAFE_RIGHT} keys to move. |
| IngameHelp_WheeledVehicles_Detail5 | Hold {CONTROL:JUMP} to brake. |
| IngameHelp_WheeledVehicles_Title | Good.bot: Driving a Vehicle |
| IngameHelp_OwnershipTip_Detail1 | To hack or not to hack? That is the real question! |
| IngameHelp_OwnershipTip_Detail2 | Tip: You can configure ownership to share it with friends. Remember, you can find additional information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}. |
| IngameHelp_HelmetVisorTip_Detail1 | Being able to breathe makes working a little easier. |
| IngameHelp_HelmetVisorTip_Detail2 | Tip: Always make sure your visor is closed before going into space. All of this useful information can always be accessed in the help screen by pressing {CONTROL:HELP_SCREEN}. |
| IngameHelp_HelmetVisor_Detail1 | Your helmet visor is still open! Close it to avoid taking damage in low oxygen environments. |
| IngameHelp_HelmetVisor_Detail2 | Use {CONTROL:HELMET} to open and close your visor. |
| IngameHelp_HelmetVisor_Title | Good.bot: Helmet Visor |
| ScreenBlueprintsRew_Caption_Blueprint | Blueprints |
| ScreenBlueprintsRew_Caption_Script | Scripts |
| BlueprintInfo_SendTo | Send to: |
| ControlName_RelativeDampening | Enable relative dampening |
| IngameHelp_StuckTip_Detail1 | Excellent! Now you can continue your training. |
| IngameHelp_StuckTip_Detail2 | Tip: Always make sure your vehicle has enough fuel before leaving your base. |
| IngameHelp_Stuck_Detail1 | You appear to be stuck. |
| IngameHelp_Stuck_Detail2 | Press {0} to toggle power on and off. |
| IngameHelp_Stuck_Detail3 | Press {0} to toggle landing gears, brakes and connectors. |
| IngameHelp_Stuck_Title | Good.bot: Stuck? |
| IngameHelp_IntroTip2_Detail1 | Tip: You can enable/disable Good.bot ingame help or control hints in Game-Options. |
| NotificationJumpAbortedAlreadyJumping | Jump was aborted, connected grid is already jumping. |
| NotificationJumpAbortedLocked | Jump was aborted, the grid is locked. |
| NotificationJumpAbortedNoLocation | Jump was aborted, no suitable target location found. |
| NotificationJumpAbortedShortDistance | Jump was aborted, distance too short. |
| NotificationJumpAbortedStatic | Jump was aborted, the grid is static. |
| MedicalRoom_SpawnNameLabel | Spawn Name |
| MedicalRoom_SpawnNameToolTip | The name to display on the spawn screen. Leave empty to display the block name. |
| SurvivalKit_SpawnNameLabel | Spawn Name |
| SurvivalKit_SpawnNameToolTip | The name to display on the spawn screen. Leave empty to display the block name. |
| Antenna_HudTextLabel | HUD Text |
| Antenna_HudTextToolTip | The text to display on the HUD when the antenna is enabled. Leave empty to display the block name. |
| BlockPropertiesTitle_HudText | HUD Text |
| BlockPropertiesTitle_HudText_Tooltip | The text to display on the HUD when the beacon is enabled. Leave empty to display the block name. |
| DisplayName_Block_Hydrogen_Engine | Hydrogen Engine |
| DisplayName_Block_WindTurbine | Wind Turbine |
| DisplayName_Block_SurvivalKit | Survival Kit |
| DisplayName_Block_SmallBattery | Small Battery |
| ToolTipWorldSettings_EnableResearch | Enables advancement through the progression tree. |
| WorldSettings_EnableResearch | Enable progression |
| SetEntityPositionDialog | Set entity position |
| ScreenMedicals_BackToFactionSelection | Back to faction selection |
| ScreenMedicals_DoesNotAcceptPlayers | Does not accept players |
| ScreenMedicals_LeaderNotOnline | No faction leader is online |
| ScreenMedicals_NoFaction | No faction |
| ScreenMedicals_WaitingForAcceptance | Waiting for faction acceptance |
| ScreenMedicals_RequiresAcceptance | Requires acceptance from a leader. |
| NotificationBlockNotResearched | Unknown technology. You have to research it first. |
| DisplayName_Block_Ladder | Ladder |
| CustomWorld_NeverSurrender | Never Surrender |
| CustomWorld_LearningToSurvive | Learning to Survive |
| IngameHelp_Pod1_Detail1 | You start in small drop pod containing the most important accessories. The pod is equipped with an O2/H2 generator to produce hydrogen and oxygen and a survival kit for health and energy. |
| IngameHelp_Pod2_Detail1 | The survival kit, if powered, will let you respawn, regenerate your health and energy and is capable of producing small amounts of ingots from stone that you can then produce into components. |
| IngameHelp_Pod3_Detail1 | The first thing to do is to gather stone using your hand drill. Equip your drill, find some stone and store it in the survival kit on the back of your pod. Then access the production tab of your pod and produce ingots. |
| IngameHelp_Pod_Title | Good.bot: Drop pod |
| ScreenDebugAdminMenu_KeepOriginalOwnershipOnPaste | Keep original ownership on paste |
| ScreenDebugAdminMenu_KeepOriginalOwnershipOnPasteTip | When grid is pasted keep original ownership and authorship. |
| ShareProgress | Share progress |
| TerminalTab_Factions_ShareProgressToolTip | Share your block unlock progress with selected member. |
| IngameHelp_Turbine2_Detail1 | Your base will require more power as you add more functional blocks. Be sure to build more wind turbines or solar panels or turn blocks off to prevent them from consuming power. |
| IngameHelp_Turbine_Detail1 | A solar panel or wind turbine under the right conditions will be able to provide enough energy for you to get started. Continue by adding a basic assembler or deconstruct your old survival kit and move it over to your new base. |
| IngameHelp_Turbine_Title | Good.bot: Power |
| IngameHelp_BasicRefinery_Detail1 | A basic assembler or basic refinery is more efficient at producing and refining then the survival kit but also requires more power. Build a battery to use your power more efficiently. |
| IngameHelp_BasicRefinery_Title | Good.bot: Efficiency |
| IngameHelp_Battery2_Detail1 | You can find ores by looking for dark or bright spots on the ground. Equip your drill to scan for nearby ores or build scouting vehicles with ore detectors to move large amounts of ore to your base. |
| IngameHelp_Battery_Detail1 | Your base is shaping up! Now that you have a battery you can start expanding your base even more. Try to find ores to increase your production significantly. |
| IngameHelp_Battery_Title | Good.bot: Progression |
| IngameHelp_Temperature_Detail1 | Temperature affects how quickly your suit energy drains. Hot or cold temperatures will hurt you when your suit is out of power. Tip: Pressurized environments will always maintain optimal temperatures. |
| IngameHelp_Temperature_Title | Good.bot: Temperature |
| RespawnScreeenHelpTextSpaceSpawn | You will spawn near other players in space. |
| RespawnScreeenHelpTextSpawn | You will spawn near other players on the planet or the moon. |
| WorldSettings_BlocksInventorySize | Blocks inventory size |
| WorldSettings_CharactersInventorySize | Characters inventory size |
| ToolTipWorldSettings_BlocksInventorySize | Adjusts the inventory size of blocks like cargo containers, production blocks, and similar. |
| Department_Designers | Designers |
| Department_LeadArtist | Lead Artist |
| Department_LeadDesigner | Lead Designer |
| Department_TechnicalDirector | Technical Director |
| Department_TeamOperations | Team Operations |
| Department_Video | Video |
| Faction_Filter_Enemy | Show Enemies |
| Faction_Filter_Friend | Show Friends |
| Faction_Filter_Neutral | Show Neutrals |
| Faction_Filter_Player | Show Me |
| Faction_Filter_None | All |
| Faction_Filter_NPC | Non Player |
| Description_StoreBlock | Block that enables automatized trading. |
| DisplayName_Block_Store | Store |
| BlockPropertyDescription_Connector_AutoUnlockTime | Time (in seconds) after which connector automatically unlocks. |
| BlockPropertyTitle_Connector_AutoUnlockTime | Autounlock Time |
| Terminal_Trading | Trading Mode |
| Terminal_Trading_Tooltip | Trading Mode allows trading through store block. It also prevents the visibility of blocks of other grid, transfer of electricity and items. Cannot be changed while connector is connected. |
| BlockPropertiesText_ConnectorDetail_Part1 | Connected |
| BlockPropertiesText_ConnectorDetail_Part2 | ago Disconnect after: |
| BlockPropertiesText_ConnectorDetail_Part3 | Never |
| Beacon_SafeZone_Desc | Enable safe zone |
| Beacon_SafeZone_Info_Desc | Safe Zone: |
| Beacon_SafeZone_Info_Disabled | Disabled |
| Beacon_SafeZone_Info_Enabled | Enabled |
| Beacon_SafeZone_Info_Initializing | Initializing... |
| Beacon_SafeZone_Off | Off |
| Beacon_SafeZone_On | On |
| Beacon_SafeZone_ToolTip | Toggle to turn on safe zone (Grid has to be converted to station for this to work). Activation time is {0} second{3}. Cost is {1} Zone Chip{4} per {2} minute{5}. |
| Beacon_SafeZone_RangeSlider | Set Range of safe zone |
| Beacon_SafeZone_RangeSlider_TTIP | Change to set new safe zone range |
| Beacon_SafeZone_Info_Inactive | Inactive |
| DisplayName_Item_Datapad | Datapad |
| DisplayName_Item_ZoneChip | Zone Chip |
| DatapadEditEcreen_Caption | Datapad Editor |
| DatapadEditScreen_Name | Datapad Name: |
| Beacon_SafeZone_AllowBuild_TTIP | Allow/Disallow Building in Safe Zone |
| Beacon_SafeZone_AllowDmg_TTIP | Allow/Disallow Damage in Safe Zone |
| Beacon_SafeZone_AllowDrill_TTIP | Allow/Disallow Drilling in Safe Zone |
| Beacon_SafeZone_AllowGrind_TTIP | Allow/Disallow Grinding in Safe Zone |
| Beacon_SafeZone_AllowShoot_TTIP | Allow/Disallow Shooting in Safe Zone |
| Beacon_SafeZone_AllowVoxel_TTIP | Allow/Disallow Voxel modifications in Safe Zone |
| Beacon_SafeZone_AllowWeld_TTIP | Allow/Disallow Welding in Safe Zone |
| Beacon_SafeZone_FilterBtn_TTIP | Setup Safe Zone access |
| DatapadEditScreen_Content | Content: |
| DatapadEditScreen_ContentUsage | Bytes used: {0}/{1} |
| Beacon_SafeZone_AllowConvertToStation_TTIP | Select to allow converting large grids to stations inside the safe zone. |
| Beacon_SafeZone_AllowLandingGear_TTIP | Select to allow landing gear locking inside the safe zone |
| ScreenDebugAdminMenu_SafeZones_AllowLandingGear | Allow Landing Gear Lock |
| Beacon_SafeZone_Shape_TTIP | Change shape of safe zone |
| ScreenCaptionPlayerTrade | Trade |
| TradeScreenAccept | Accept |
| TradeScreenSubmitOffer | Submit Offer |
| TradeScreenOtherOffer | Player's Offer |
| TradeScreenYoursInventory | Your Inventory |
| TradeScreenYoursOffer | Your Offer |
| Currency_Default_Account_Label | Account Balance: |
| FactionTerminal_Deposit_Currency | Deposit |
| FactionTerminal_Deposit_Currency_TTIP | Deposit to faction account from personal account |
| FactionTerminal_Withdraw_Currency | Withdraw |
| FactionTerminal_Withdraw_Currency_TTIP | Withdraw from faction account to personal account |
| ScreenTerminalInventory_VolumeValue | {0} L |
| Transaction_Form_Amount | Amount: |
| Transaction_Form_FactionBalance | Faction Balance: |
| Transaction_Form_FinalBalance | Final Balance: |
| Transaction_Form_Ok_Btn | Ok |
| Transaction_Form_Ok_Btn_TTIP | Press to confirm transaction |
| Transaction_Form_PersonalBalance | Personal Balance: |
| Beacon_SafeZone_Info_NextUnkeepIn | Next Upkeep in: |
| Beacon_SafeZone_Info_ZoneChips | Zone Chips: |
| BlockPropertyTitle_Scale | Scale |
| DisplayName_Block_Bathroom | Bathroom |
| DisplayName_Block_BathroomOpen | Toilet |
| DisplayName_Block_Bed | Bed |
| DisplayName_Block_CockpitIndustrial | Industrial Cockpit |
| DisplayName_Block_Console | Console Block |
| DisplayName_Block_Couch | Couch |
| DisplayName_Block_CouchCorner | Corner Couch |
| DisplayName_Block_Desk | Desk |
| DisplayName_Block_DeskCorner | Desk Corner |
| DisplayName_Block_DeskChairless | Chairless Desk |
| DisplayName_Block_DeskChairlessCorner | Chairless Desk Corner |
| DisplayName_Block_Kitchen | Kitchen |
| DisplayName_Block_LockerRoom | Armory |
| DisplayName_Block_Lockers | Lockers |
| DisplayName_Block_Planters | Planters |
| DisplayName_Block_Toilet | Toilet Seat |
| DisplayName_Block_LockerRoomCorner | Armory Lockers |
| ScreenDebugAdminMenu_ReplayTool | Replay Tool |
| ScreenDebugAdminMenu_ReplayTool_ReloadWorld | Reload World |
| ScreenDebugAdminMenu_ReplayTool_ReloadWorld_Tooltip | Reloads the world. |
| ScreenDebugAdminMenu_ReplayTool_ReloadWorldClient_Tooltip | You cannot reload the world if you are not the host. |
| ScreenDebugAdminMenu_ReplayTool_ManageCharacters | Manage Characters |
| ScreenDebugAdminMenu_ReplayTool_AddCharacter | Add Character |
| ScreenDebugAdminMenu_ReplayTool_AddCharacter_Tooltip | Adds a new controllable character to the world. |
| ScreenDebugAdminMenu_ReplayTool_RemoveCharacter | Remove Character |
| ScreenDebugAdminMenu_ReplayTool_RemoveCharacter_Tooltip | Removes the currently active character from the world. |
| ScreenDebugAdminMenu_ReplayTool_ManageRecordings | Manage Recordings |
| ScreenDebugAdminMenu_ReplayTool_DeleteRecordings | Delete Recordings |
| ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Tooltip | Deletes all current recordings. |
| ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Confirm | Please confirm you wish to delete the stored recordings. |
| ScreenDebugAdminMenu_ReplayTool_Replay | Replay |
| ScreenDebugAdminMenu_ReplayTool_Replay_Tooltip | Starts playing back all stored data. |
| ScreenDebugAdminMenu_ReplayTool_RecordAndReplay | Record + Replay |
| ScreenDebugAdminMenu_ReplayTool_RecordAndReplay_Tooltip | Starts replay of stored data, as well as begins recording data for the current selected character. |
| ScreenDebugAdminMenu_ReplayTool_StopRecording | Stop Recording |
| ScreenDebugAdminMenu_ReplayTool_StopRecording_Tooltip | Stops recording for the currently selected character. |
| ScreenDebugAdminMenu_ReplayTool_StopReplay | Stop Replay |
| ScreenDebugAdminMenu_ReplayTool_StopReplay_Tooltip | Stops playback of recorded data. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_0 | How to use the Replay Tool: |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_1 | 1. Add as many characters as you need, then position them how you want them and save the world. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_2 | 2. Switch to the character you wish to control using F6. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_3 | 3. Click 'Record + Replay', and move the character as you wish. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_4 | 4. Press escape to stop recording. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_5 | 5. Reload the world, do not save!. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_6 | 6. Repeat from step 2. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_7 | If you wish to clear the recorded data, press Delete Recordings to start over. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_8 | If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial_9 | If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions. |
| ScreenDebugAdminMenu_ReplayTool_Tutorial | How to use the Replay Tool: 1. Add as many characters as you need, then position them how you want them and save the world. 2. Switch to the character you wish to control using F6. 3. Click 'Record + Replay', and move the character as you wish. 4. Press escape to stop recording. 5. Reload the world, do not save!. 6. Repeat from step 2. If you wish to clear the recorded data, press Delete Recordings to start over. If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions. |
| DisplayName_DLC_PreorderPack | Pre-order Pack |
| DisplayName_DLC_DeluxeEdition | Deluxe Edition |
| DisplayName_DLC_DecorativeBlocks | Decorative Blocks |
| DisplayName_DLC_DecorativeBlocks2 | Decorative Blocks 2 |
| DisplayName_DLC_StylePack | Style Pack |
| DisplayName_DLC_Frostbite | Frostbite |
| DisplayName_DLC_SparksOfTheFuture | Sparks Of The Future |
| DisplayName_DLC_ScrapRace | Wasteland |
| SimpleNewGame_Frostbite_Description | You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets. |
| DisplayName_InventoryConstraint_PersonalItems | Tools, Weapons, Ammo, and personal items |
| DisplayName_TSS_ClockAnalog | Analog Clock |
| DisplayName_TSS_Weather | Weather |
| DisplayName_TSS_Weather_Thunderstorm | Thunderstorm |
| DisplayName_TSS_Weather_Rain | Rain |
| DisplayName_TSS_Weather_Snow | Snow |
| DisplayName_TSS_Weather_MarsSnow | Dry Ice Snow |
| DisplayName_TSS_Weather_Sandstorm | Sandstorm |
| DisplayName_TSS_Weather_Fog | Fog |
| DisplayName_TSS_Weather_Dust | Dust |
| DisplayName_TSS_Description | Description |
| Description_DLC_DecorativeBlocks | *** Description of decorative blocks DLC *** |
| Description_DLC_DecorativeBlocks2 | *** Description of decorative blocks 2 DLC *** |
| Description_DLC_StylePack | *** Description of style pack DLC *** |
| Description_DLC_Frostbite | *** Description of Frostbite DLC *** |
| Description_DLC_SparksOfTheFuture | *** Description of Sparks Of The Future DLC *** |
| Description_DLC_ScrapRace | *** Description of Wasteland *** |
| DisplayName_TSS_ClockDigital | Digital Clock |
| DisplayName_TSS_Velocity | Velocity |
| DisplayName_TSS_Gravity | Gravity |
| TSS_Weather | Weather |
| DisplayName_TSS_EnergyHydrogen | Energy and Hydrogen |
| DisplayName_TSS_ArtificialHorizon | Artificial Horizon |
| DisplayName_TSS_ArtificialHorizon_AltitudeWarning | ALTITUDE |
| Description_DLC_PreorderPack | *** Description of pre-order pack DLC *** |
| Description_DLC_DeluxeEdition | *** Description of deluxe edition DLC *** |
| DisplayName_Screen_ProjectionArea | Projection Area |
| DisplayName_Screen_Large | Large Display |
| DisplayName_Screen_Keyboard | Keyboard |
| DisplayName_Screen_Numpad | Numpad |
| DisplayName_Screen_TopCenter | Top Center Screen |
| DisplayName_Screen_BottomCenter | Bottom Center Screen |
| DisplayName_Screen_TopLeft | Top Left Screen |
| DisplayName_Screen_BottomLeft | Bottom Left Screen |
| DisplayName_Screen_TopRight | Top Right Screen |
| DisplayName_Screen_BottomRight | Bottom Right Screen |
| Notification_ActivationFailed | Activation failed |
| ToolTipTerminalInventory_AddComponents | Add components from Build Planner to production queue Shortcuts for conveyor port interaction: Shift+{0} - Add components to production Shift+Ctrl+{0} - Add components to production 10x |
| ToolTipTerminalInventory_AddComponents_Controller | Add components from Build Planner to production queue |
| ToolTipTerminalInventory_AddSelectedComponent | Add selected component to production queue |
| ToolTipTerminalInventory_Deposit | Deposit all ores, ingots and components Shortcuts for conveyor port interaction: Alt+{0} - Deposit all ores, ingots and components |
| ToolTipTerminalInventory_Withdraw | Withdraw components for Build Planner Hold Ctrl for x10 amount. Shortcuts for conveyor port interaction: {0} - Default withdraw Ctrl+{0} - Withdraw 10x and keep block in Build Planner Alt+Ctrl+{0} - Withdraw and keep block in Build Planner |
| ToolTipTerminalInventory_Withdraw_Controller | Withdraw components for Build Planner |
| DisplayName_BlueprintClass_BuildPlanner | Build Planner |
| NotificationDepositFailed | {0} component(s) could not be deposited. |
| NotificationDepositSuccessful | All possible components were deposited. |
| NotificationPutToProductionFailed | {0} component(s) could not be put to production. |
| NotificationPutToProductionSuccessful | All components were successfully put to production. |
| NotificationBuildPlannerEmpty | Build Planner is empty. Open Toolbar screen {0} to add some items to Build Planner. |
| NotificationWithdrawFailed1 | Cannot withdraw {0} {1}(s). |
| NotificationWithdrawFailed2 | Cannot withdraw {0} {1}(s) and {2} {3}(s). |
| NotificationWithdrawFailed3 | Cannot withdraw {0} {1}(s), {2} {3}(s) and {4} {5}(s). |
| NotificationWithdrawFailed4More | Cannot withdraw {0} {1}(s), {2} {3}(s), {4} {5}(s) and {6} other components. |
| NotificationWithdrawSuccessful | All components were successfully withdrawn. |
| TooltipBuildScreen_BuildPlanner | Click to add selected block variant or drag and drop the block here. MMB on a block to quickly add it to the Build Planner. |
| BuildPlanner | Build Planner |
| BuildPlannerCapacityReached | Build planner capacity reached. Components not added. |
| BuildPlannerComponentsAdded | Components added to Build Planner. |
| DisplayName_EmoteAngry | Angry |
| DisplayName_EmoteAssistStop | Assist Stop |
| DisplayName_EmoteAssistCome | Assist Come Closer |
| DisplayName_EmoteDance | Dance |
| DisplayName_EmotePointAggressive | Aggressive Point |
| DisplayName_EmotePointBack | Point Back |
| DisplayName_EmotePointDown | Point Down |
| ScreenDebugAdminMenu_SafeZones_AllowConvertToStation | Allow Conversion to station |
| DisplayName_EmotePointForward | Point Forward |
| DisplayName_EmotePointLeft | Point Left |
| DisplayName_EmotePointRight | Point Right |
| DisplayName_EmoteCold | Cold |
| DisplayName_EmoteCheckWrist | Check Wrist |
| DisplayName_EmoteFYou | Bite Me |
| DisplayName_EmoteDrunk | Drunk |
| DisplayName_EmoteRPS | Rock Paper Scissors |
| DisplayName_EmoteCharge | Charge |
| DisplayName_EmoteComeHereBaby | Come Here Baby |
| DisplayName_DanceDisco1 | Dance Disco 1 |
| DisplayName_DanceDisco2 | Dance Disco 2 |
| DisplayName_LookingAround | Looking Around |
| DisplayName_Stretching | Stretching |
| DisplayName_Whatever | Whatever |
| DisplayName_FingerGuns | Finger Guns |
| DisplayName_Yelling | Yelling |
| DisplayName_GotHit | Got Hit |
| BuildPlanner_Controls | Inventory terminal controls |
| BuildPlanner_DepositAll | Deposit all |
| BuildPlanner_Description | Build Planner helps you to manage required components for your build. It also helps you with grabbing them from inventories or queueing for production. |
| BuildPlanner_Put10ToProduction | Put x10 to production |
| BuildPlanner_PutToProduction | Put to production |
| BuildPlanner_Withdraw | Withdraw |
| BuildPlanner_Withdraw10Keep | Withdraw x10 and keep |
| BuildPlanner_WithdrawKeep | Withdraw and keep |
| NotificationHintPressToWithdraw | Press {0} to withdraw components from {1} |
| DisplayName_BlockGroup_MiscGroup | Miscellaneous Blocks |
| Description_BlockGroup_MiscGroup | Uncategorized hidden blocks. |
| DisplayName_BlockGroup_ArmorLightRampGroup | Light Armor Ramps |
| DisplayName_BlockGroup_ArmorLightRampCornerGroup | Light Armor Ramp Corners |
| DisplayName_BlockGroup_ArmorHeavyRampGroup | Heavy Armor Ramps |
| DisplayName_BlockGroup_ArmorHeavyRampCornerGroup | Heavy Armor Ramp Corners |
| DisplayName_BlockGroup_UpgradeModuleGroup | Upgrade Modules |
| Description_BlockGroup_UpgradeModuleGroup | Various upgrade modules for production blocks, like refinery or assembler. |
| DisplayName_BlockGroup_EnergyRenewableGroup | Renewable Energy Sources |
| Description_BlockGroup_EnergyRenewableGroup | Power provider blocks, that are draining energy from renewable sources: wind and sun. |
| DisplayName_BlockGroup_EnergyFueledGroup | Fueled Energy Sources |
| Description_BlockGroup_EnergyFueledGroup | Power provide blocks, that are consuming some kind of fuel in order to generate energy. |
| DisplayName_BlockGroup_MedicalGroup | Medical Blocks |
| Description_BlockGroup_MedicalGroup | Blocks that are responsible for preserving character's health. |
| DisplayName_BlockGroup_TankGroup | Gas Tanks |
| Description_BlockGroup_TankGroup | Tanks are used to store gases. |
| DisplayName_BlockGroup_ContainerGroup | Cargo Containers |
| Description_BlockGroup_ContainerGroup | Universal storage blocks. |
| DisplayName_BlockGroup_InputOutputGroup | Inputs/Outputs |
| Description_BlockGroup_InputOutputGroup | Blocks that are responsible for input and output from conveyor system. |
| DisplayName_BlockGroup_WheelStaticGroup | Static Wheels |
| DisplayName_BlockGroup_ShipToolGroup | Ship Tools |
| Description_BlockGroup_ShipToolGroup | Ship equipment blocks. |
| DisplayName_BlockGroup_ShipWeaponStaticGroup | Stationary Weapons |
| Description_BlockGroup_ShipWeaponStaticGroup | Static weapon blocks. |
| DisplayName_BlockGroup_TurretGroup | Turreted Weapons |
| Description_BlockGroup_TurretGroup | Weaponized turrets with own targeting AI. |
| DisplayName_BlockGroup_AntennaGroup | Communication Blocks |
| Description_BlockGroup_AntennaGroup | Blocks responsible for communication and remote connection. |
| DisplayName_BlockGroup_LCDGroup | LCD Screens |
| Description_BlockGroup_LCDGroup | LCD Screens of various sizes and formats. |
| DisplayName_BlockGroup_LCDCornerGroup | Corner LCD Screens |
| DisplayName_BlockGroup_LightingGroup | Lighting |
| Description_BlockGroup_LightingGroup | Various sources of light. |
| DisplayName_BlockGroup_SeatsGroup | Seats |
| Description_BlockGroup_SeatsGroup | Various seats and beds for character. |
| DisplayName_BlockGroup_InteriorStructureGroup | Interior Structure |
| Description_BlockGroup_InteriorStructureGroup | Internal pillars and cover walls. |
| DisplayName_BlockGroup_DecorativeUtilityGroup | Decorative Utility |
| Description_BlockGroup_DecorativeUtilityGroup | Various utility blocks for decorative purposes. |
| DisplayName_BlockGroup_WindowSmallGroup | Small Windows |
| DisplayName_BlockGroup_WindowMediumGroup | Medium Windows |
| DisplayName_BlockGroup_WindowLargeGroup | Large Windows |
| DisplayName_BlockGroup_WindowSmallCornerGroup | Small Corner Windows |
| DisplayName_BlockGroup_WindowMediumCornerGroup | Medium Corner Windows |
| DisplayName_BlockGroup_ShutterGroup | Shutters |
| DisplayName_BlockGroup_GravityGroup | Gravity Blocks |
| Description_BlockGroup_GravityGroup | Various blocks related to artificial gravity. |
| DisplayName_BlockGroup_AutomationGroup | Automation Blocks |
| Description_BlockGroup_AutomationGroup | Various blocks responsible for any kind of automation. |
| DisplayName_BlockGroup_LightArmorSlopedCorners | Light Armor Sloped Corners |
| DisplayName_BlockGroup_HeavyArmorSlopedCorners | Heavy Armor Sloped Corners |
| RadialMenuGroupTitle_ArmorLight | Light Armor |
| RadialMenuGroupTitle_ProductionMedical | Production & Medical |
| RadialMenuGroupTitle_GasLogistics | Gas & Logistics |
| RadialMenuGroupTitle_ShipEssentials | Ship Essentials |
| RadialMenuGroupTitle_WheelsWeapons | Wheels & Weapons |
| RadialMenuGroupTitle_CommsHangars | Comms & Hangars |
| RadialMenuGroupTitle_Decoration | Decoration #1 |
| RadialMenuGroupTitle_Decoration2 | Decoration #2 |
| RadialMenuGroupTitle_WindowsAndHitech | Windows & Hi-tech |
| RadialMenuGroupTitle_AdvancedSystems | Advanced Systems |
| RadialMenuGroupTitle_DecoPack2 | Deecortive Pack 2 |
| RadialMenuGroupTitle_QuickActions | Quick Actions |
| RadialMenuGroupTitle_Menu | Menu |
| ControlMenuItemLabel_AlienGreenGrass | Alien grass green |
| ControlMenuItemLabel_AlienGreenGrassBare | Alien grass green bare |
| ControlMenuItemLabel_AlienIce | Alien ice |
| ControlMenuItemLabel_AlienIce_03 | Alien ice 03 |
| ControlMenuItemLabel_AlienOrangeGrass | Alien grass orange |
| ControlMenuItemLabel_AlienOrangeGrassBare | Alien grass orange bare |
| ControlMenuItemLabel_AlienRockGrass | Alien grass rock |
| ControlMenuItemLabel_AlienRockGrassBare | Alient grass rock bare |
| ControlMenuItemLabel_AlienRockyMountain | Alien rocky mountain |
| ControlMenuItemLabel_AlienRockyTerrain | Alien rocky terrain |
| ControlMenuItemLabel_AlienSand | Alien sand |
| ControlMenuItemLabel_AlienSnow | Alien snow |
| ControlMenuItemLabel_AlienSoil | Alien soil |
| ControlMenuItemLabel_AlienYellowGrass | Alien grass yellow |
| ControlMenuItemLabel_AlienYellowGrassBare | Alien grass yellow bare |
| ControlMenuItemLabel_Cobalt01 | Cobalt 01 |
| ControlMenuItemLabel_DebugMaterial | Debug material |
| ControlMenuItemLabel_DesertRocks | Desert rocks |
| ControlMenuItemLabel_Gold01 | Gold 01 |
| ControlMenuItemLabel_Grass | Grass |
| ControlMenuItemLabel_Grass02 | Grass 02 |
| ControlMenuItemLabel_GrassBare | Grass bare |
| ControlMenuItemLabel_GrassOld | Grass old |
| ControlMenuItemLabel_GrassOldBare | Grass old bare |
| ControlMenuItemLabel_Ice | Ice |
| ControlMenuItemLabel_Ice01 | Ice 01 |
| ControlMenuItemLabel_Ice02 | Ice 02 |
| ControlMenuItemLabel_Ice03 | Ice 03 |
| ControlMenuItemLabel_IceEuropa2 | Ice europa 02 |
| ControlMenuItemLabel_Iron01 | Iron 01 |
| ControlMenuItemLabel_Iron_02 | Iron 02 |
| ControlMenuItemLabel_Magnesium01 | Magnesium 01 |
| ControlMenuItemLabel_MarsRocks | Mars rocks |
| ControlMenuItemLabel_MarsSoil | Mars soil |
| ControlMenuItemLabel_MoonRocks | Moon rocks |
| ControlMenuItemLabel_MoonSoil | Moon soil |
| ControlMenuItemLabel_Nickel01 | Nickel 01 |
| ControlMenuItemLabel_Platinum01 | Platinum 01 |
| ControlMenuItemLabel_RocksGrass | Rocks grass |
| ControlMenuItemLabel_Sand02 | Sand 02 |
| ControlMenuItemLabel_Silicon01 | Silicon 01 |
| ControlMenuItemLabel_Silver_01 | Silver 01 |
| ControlMenuItemLabel_SmallMoonRocks | Small moon rocks |
| ControlMenuItemLabel_Snow | Snow |
| ControlMenuItemLabel_Soil | Soil |
| ControlMenuItemLabel_Stone | Stone |
| ControlMenuItemLabel_Stone01 | Stone 01 |
| ControlMenuItemLabel_Stone02 | Stone 02 |
| ControlMenuItemLabel_Stone03 | Stone 03 |
| ControlMenuItemLabel_Stone04 | Stone 04 |
| ControlMenuItemLabel_Stone05 | Stone 05 |
| ControlMenuItemLabel_Uraninite_01 | Uraninite 01 |
| ControlMenuItemLabel_VoxelBrushAutoLevel | Select Terrain Auto-Level |
| ControlMenuItemLabel_VoxelBrushBox | Select Box |
| ControlMenuItemLabel_VoxelBrushCapsule | Select Capsule |
| ControlMenuItemLabel_VoxelBrushRamp | Select Ramp |
| ControlMenuItemLabel_VoxelBrushSphere | Select Sphere |
| ControlMenuItemLabel_WoodsGrass | Woods grass |
| ControlMenuItemLabel_WoodsGrassBare | Woods grass bare |
| RadialMenuGroupTitle_VoxelAlien | Alien |
| RadialMenuGroupTitle_VoxelAlienGrass | Alien grass |
| RadialMenuGroupTitle_VoxelDebug | Debug |
| RadialMenuGroupTitle_VoxelGrass | Grass |
| RadialMenuGroupTitle_VoxelHandBrushes | Voxel hand |
| RadialMenuGroupTitle_VoxelOres | Ores |
| RadialMenuGroupTitle_VoxelOres2 | Ores 2 |
| RadialMenuGroupTitle_VoxelRockSolidSand | Rocks, solids, sands |
| RadialMenuGroupTitle_VoxelStones | stones |
| BuildPlannerHint | Use {0} / {1} to add/remove to/from Build planner |
| Notification_PlanetsNotSupported | Planets are not supported on this platform |
| Notification_PlanetNotWhitelisted | New planet of type {0} would exceed limits of this scenario |
| Notification_TooManyPlanets | World contains too many planet types and could not be loaded. |
| Notification_TooManyUncounterPCUWarning | World contains too many uncounted PCUs and may be be unstable. |
| Notification_TooManyUncounterPCUError | World contains too many uncounted PCUs and could not be loaded. |
| Notification_TooManyUncounterPCUReport | Do you want to report this world? |
| Terminal_Factions_DataNotAvailable | Not Available |
| Terminal_Factions_Unknown_Label | Undiscovered |
| Terminal_Factions_Unknown_Tag | ---- |
| Terminal_Factions_Unknown_Label_TTIP | Faction not discovered. Data is not available. |
| ScreenCaptionStore | Store |
| StoreScreenBuyHeader | Buy |
| StoreScreenContractsHeader | Contracts |
| StoreScreenSellHeader | Sell |
| ToolTipWorldSettingsEconomy | Enables economy features. |
| ToolTipWorldSettingsEnableWeatherSystem | Enables automatic weather generation on planets. |
| ToolTipWorldSettingsEnableGamepadAimAssist | Enables aim assist for gamepad controllers. |
| WorldSettings_EnableEconomy | Enable economy |
| WorldSettings_EnableWeatherSystem | Enable weather system |
| WorldSettings_EnableGamepadAimAssist | Enable aim assist |
| EconomyFaction_Description_Builder | Come and browse our selection of the finest ships available to us. We deliver top quality ships made from the highest grade materials. |
| EconomyFaction_Description_Miner | No. 1 supplier of high grade minerals and gases. Everything to fuel your industrial advancements. |
| EconomyFaction_Description_Trader | If you can build with it, we sell it. If you can shoot with it, we sell that too. |
| EconomyFaction_Description_Builder0 | The best choice for reliable ships of industrial grade. We offer the finest quality money can buy. |
| EconomyFaction_Description_Builder1 | Top manufacturer of ships for the best prices. We offer excellent service that fit your needs. |
| EconomyFaction_Description_Builder2 | Reliable, durable, Safe. These words mark our selection of our terrestrial and extraterrestrial vehicles. |
| EconomyFaction_Description_Builder3 | Cutting edge technologies bring you the best quality through our shipyards, delivering competitive advantage to you over your competitors. |
| EconomyFaction_Description_Builder4 | Number one producer of vehicles for industrial, military, mining and exploration aplications. |
| EconomyFaction_Description_Miner0 | For the highest grade of minerals and gases come visit us. |
| EconomyFaction_Description_Miner1 | We procure all manner of ores and gases, so you don't have to. |
| EconomyFaction_Description_Miner2 | Finest ore and purest gases. Nothing but the best for our customers. |
| EconomyFaction_Description_Miner3 | We offer every raw material the galaxy has to offer. Except water. No one can seem to find water. |
| EconomyFaction_Description_Miner4 | Our industrial equipment and trained personnel bring you the finest quality ores and gases for the best prices. |
| EconomyFaction_Description_Trader0 | You want it, we've got it. Top supplier of components, tools and gases. |
| EconomyFaction_Description_Trader1 | Our partners deliver us the highest quality components, tools, gases and contracts. From the outer regions of space directly to you. |
| EconomyFaction_Description_Trader2 | We deliver durable components and the best quality tools. Our services include fuel, oxygen and contracts from reliable partners. |
| EconomyFaction_Description_Trader3 | Components, Munitions, Tools, and Fuel. You name it. Become a partner for the best offers, we will make it worth your while. |
| EconomyFaction_Description_Trader4 | We offer all the essentials for your space industrial advancements and more. |
| TerminalTab_Factions_Reputation | Reputation: |
| TradeScreenAccepted | Accepted |
| TradeScreenCancel | Cancel |
| TradeScreenNotAccepted | Not Accepted |
| TradeScreenOfferSubmited | Offer Submitted |
| TradeScreenPopupAcceptTrade | Do you want to trade with {0}? |
| TradeScreenPopupAlreadyTrading | Player is already trading |
| TradeScreenPopupCancel | Player canceled the trade. |
| TradeScreenPopupDead | Player not available |
| TradeScreenPopupError | Something went wrong. Try again. |
| TradeScreenPopupLabel | Trading |
| TradeScreenPopupOffline | Player Offline |
| Faction_Filter_Discovered | Discovered |
| Faction_Filter_PlayersFactions | Players Factions |
| Faction_Filter_Unknown | Unknown |
| PlayersScreen_LobbyType | Lobby Type: |
| PlayersScreen_TradeBtn | Trade |
| PlayersScreen_TradeBtn_TTP | Initiate trade with player. Be sure that player is in range of 5 meters from you. |
| PlayersScreen_TradeBtn_Waiting | Waiting... |
| ScreenOptionsGame_GeneralTab | General |
| ScreenOptionsGame_UITab | UI |
| ScreenOptionsGame_CrosshairTransparency | Transparency: |
| ScreenOptionsGame_HitIndicatorLabel | Select hit type |
| ScreenOptionsGame_HitIndicatorTooltip | You can setup crosshair look for each hit types |
| ScreenOptionsGame_HitIndicator_Character | Enemy |
| ScreenOptionsGame_HitIndicator_Friendly | Friendly |
| ScreenOptionsGame_HitIndicator_Headshot | Headshot |
| ScreenOptionsGame_HitIndicator_Kill | Kill |
| ScreenOptionsGame_HitIndicator_Grid | Grid |
| ScreenOptionsGame_CrosshairColor | Crosshair Color |
| GameOptions_EnableTrading | Enable Trading |
| GameOptions_EnableTrading_TTIP | Enables trading with other players in multiplayer games. If disabled all trade requests are ignored |
| DisplayName_Item_Package | Package |
| Faction_Discovered_Info | You discovered {0} |
| Description_SafeZone | Projects safe zone around itself. Safe zone can be used to protect your assets |
| DisplayName_Block_SafeZone | Safe Zone |
| ScreenCaptionContracts | Contracts |
| NotificationHintPressToOpenStore | Press {0} to open store |
| Description_ContractBlock | Block for contract management |
| DisplayName_Block_Contract | Contracts |
| NotificationHintPressToOpenContract | Press {0} to open contract |
| IngameHelp_EconomyStation_Desc | Economy Stations can appear anywhere in space, on moons, planets and in orbit. These stations offer trade and contracts depending on their respective factions. |
| IngameHelp_EconomyStation_DetailDesc | Visit the nearest station |
| IngameHelp_EconomyStation_Title | Good.bot: Economy Stations |
| Description_DLC_EconomyExpansion | *** Description of Economy Deluxe DLC *** |
| DisplayName_DLC_EconomyExpansion | Economy Deluxe |
| ScreenMainMenu_EconomyDlcLine1 | Economy Deluxe is now available! |
| ScreenMainMenu_EconomyDlcLine2 | Grab it on {0}! |
| ScreenVictory_Title | {0} is victorious! |
| Contracts_Error_Caption_Abandon | Abandon failed |
| Contracts_Error_Caption_Activation | Accept failed |
| Contracts_Error_Caption_ActivationConditionNotMet | Cannot accept |
| Contracts_Error_Caption_ActivationConditionNotMet_InsufficientFunds | Cannot accept |
| Contracts_Error_Caption_ActivationConditionNotMet_InsufficientSpace | Cannot accept |
| Contracts_Error_Caption_Finish | Finish failed |
| Contracts_Error_Caption_FinishCondition_IncorrectGrid | Contract finishing failed |
| Contracts_Error_Caption_FinishCondition_MissingPackage | Contract finishing failed |
| Contracts_Error_Caption_FinishingCondition | Contract finishing failed |
| Contracts_Error_Text_Abandon | Contract cannot be abandoned as it has been deleted or finished by someone else. |
| Contracts_Error_Text_Activation | Contract cannot be accepted because it has been deleted or already accepted by someone else. |
| Contracts_Error_Text_ActivationconditionNotMet | You do not meet requirements to accept this contract. |
| Contracts_Error_Text_ActivationConditionNotMet_InsufficientFunds | You do not meet requirements to accept this contract. You have not enough money. |
| Contracts_Error_Text_ActivationConditionNotMet_InsufficientSpace | You do not meet requirements to accept this contract. You have not enough space in inventory. |
| Contracts_Error_Text_Finish | Contract cannot be finished as it has been deleted or already finished by someone else. |
| Contracts_Error_Text_FinishCondition_IncorrectGrid | Contract could not be finished as selected ship was invalid. |
| Contracts_Error_Text_FinishCondition_MissingPackage | Contract could not be finished. You must carry the package in your inventory. |
| Contracts_Error_Text_FinishingCondition | Contract could not be finished. |
| Contracts_Error_Caption_NoAccess | Cannot Access |
| Contracts_Error_Text_NoAccess | You don't have access to this block. |
| Contracts_Error_Caption_FinishCondition_NotEnoughItems | Contract finishing failed |
| Contracts_Error_Text_FinishCondition_NotEnoughItems | Contract could not be finished. Selected ship does not contain enough items. |
| StoreBuy_Error_Caption_ItemNotFound | Transaction Failed |
| StoreBuy_Error_Caption_ItemsTimeout | Transaction Failed |
| StoreBuy_Error_Caption_NotEnoughMoney | Transaction Failed |
| StoreBuy_Error_Caption_WrongAmount | Transaction Failed |
| StoreBuy_Error_Text_ItemNotFound | Item no longer exists. |
| StoreBuy_Error_Text_ItemsTimeout | Store list was updated, because it was not up to date. |
| StoreBuy_Error_Text_NotEnoughMoney | Transaction failed. You don't have enough money. |
| StoreBuy_Error_Text_WrongAmount | You have entered wrong amount. |
| StoreBuy_Error_Caption_NotEnoughInventorySpace | Transaction Failed |
| StoreBuy_Error_Text_NotEnoughInventorySpace | There is not enough space in selected inventory. |
| StoreBuy_Error_Caption_WrongInventory | Transaction Failed |
| StoreBuy_Error_Text_WrongInventory | Selected inventory can not be used to buy this item. |
| ContractScreen_Button_Abandon | Abandon |
| ContractScreen_Button_Accept | Accept |
| ContractScreen_Button_Confirm | Confirm |
| ContractScreen_Button_Finish | Finish |
| ContractScreen_Button_Refresh | Refresh |
| ContractScreen_Column_Icon | Icon |
| ContractScreen_Column_Name | Name |
| ContractScreen_Column_RewardCurrency | SC reward |
| ContractScreen_Column_RewardReputation | Reputation reward |
| ContractScreen_Column_TimeLimit | Time limit |
| ContractScreen_Condition_Name_DeliverItem | Deliver Items {0} |
| ContractScreen_Condition_Name_DeliverPackage | Deliver Package {0} |
| ContractScreen_Contract_Name_Deliver_WithId | Hauling Contract ({0}) |
| ContractScreen_Contract_Name_Escort_WithId | Escort Contract ({0}) |
| ContractScreen_Contract_Name_Find_WithId | Search Contract ({0}) |
| ContractScreen_Contract_Name_Hunt_WithId | Bounty Contract ({0}) |
| ContractScreen_Contract_Name_ObtainAndDeliver_WithId | Acquisition Contract ({0}) |
| ContractScreen_Formating_Deposit_None | None |
| ContractScreen_Formating_RepPenalty_None | None |
| ContractScreen_Formating_TimeLimit_Days | {0} d {1:00} h {2:00} min |
| ContractScreen_Formating_TimeLimit_Hours | {0:00} h {1:00} min |
| ContractScreen_Formating_TimeLimit_Mins | {0:00} min |
| ContractScreen_Formating_TimeLimit_No | No limit |
| ContractScreen_Formating_TimeLimit_NotStarted | Not started |
| ContractScreen_Formating_TimeLimit_Secs | {0:00} s |
| ContractScreen_Formating_TimeLimit_TimeOut | Time's out |
| ContractScreen_GridSelection_Caption | Vehicle/Character inventory selection |
| ContractScreen_GridSelection_Text | Select vehicle or character whose inventory contains items for this contract. Items will be removed from inventories of the selected one. You may select only yourself or vehicles you own. |
| ContractScreen_Tab_AcceptedContracts | Accepted Contracts |
| ContractScreen_Tab_Administration | Administration |
| ContractScreen_Tab_AvailableContracts | Available Contracts |
| ContractScreen_Tooltip_Currency | Payment: |
| ContractScreen_Tooltip_Duration | Duration: |
| ContractScreen_Tooltip_FailReputationPenalty | Fail reputation penalty: |
| ContractScreen_Tooltip_InitialDeposit | Collateral: |
| ContractScreen_Tooltip_Name | Name: |
| ContractScreen_Tooltip_Reputation | Reputation reward: |
| Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReached | Cannot accept |
| Contracts_Error_Text_ActivationConditionNotMet_ContractLimitReached | You have too many contracts. Finish or abandon some before you can accept another. |
| ContractSystem_Notifications_ContractFailed | Contract failed. |
| ContractSystem_Notifications_ContractSuccess | Contract was successfully finished. |
| Contracts_Error_Caption_ActivationConditionNotMet_TargetOffline | Cannot accept |
| Contracts_Error_Text_ActivationConditionNotMet_TargetOffline | You cannot accept this contract as target is currently not online. |
| StoreSell_Error_Caption_NotEnoughAmount | Transaction Failed |
| StoreSell_Error_Caption_WrongAmount | Transaction Failed |
| StoreSell_Error_Text_NotEnoughAmount | You don't have specified amount of that item. |
| StoreSell_Error_Text_WrongAmount | You are trying to sell more than current amount of the store item. |
| StoreAdministration | Administration |
| StoreBlock_Column_Amount | Amount |
| StoreBlock_Column_Name | Name |
| StoreBlock_Column_PricePerUnit | Price per Unit |
| StoreBlock_Column_TotalPrice | Total Price |
| ButtonEditFactionBanner_Cancel | Cancel |
| ButtonEditFactionBanner_OK | Ok |
| ScreenCaptionEditFaction | Edit logo |
| StoreBuy_Error_Caption_FreePositionNotFound | Transaction Failed |
| StoreBuy_Error_Caption_SpawnFailed | Transaction Failed |
| StoreBuy_Error_Text_FreePositionNotFound | There is not enough free space around the station to spawn the vehicle. |
| StoreBuy_Error_Text_SpawnFailed | Vehicle was not unable to spawn. |
| Datapad_GPS_Data | {0} - Station |
| Datapad_GPS_Name | GPS {0} - Station |
| EditFaction_HueSliderText | Hue: |
| EditFaction_SaturationSliderText | Saturation: |
| EditFaction_ValueSliderText | Value: |
| TradeScreenMoney | Money: |
| TradeScreenOfferState | Offer State: |
| TradeScreenPcu | PCU: |
| Contracts_Accepted_Caption | Contract Accepted |
| Contracts_Accepted_Text | By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets. |
| Contracts_Completed_Caption | Contract Completed |
| Contracts_Completed_Text | Thanks for doing the job. Here is your reward: Reputation: {0} Payment: {1} |
| InventorySelection_All | All inventories |
| InventorySelection_Character | Character inventory |
| ContractScreen_Deliver_Distance | Distance: |
| ContractScreen_Hunt_Target | Target: |
| ContractScreen_ObtainDeliver_ItemAmount | Amount: |
| ContractScreen_RepChange_Hint | Reputation: |
| ContractScreen_Deliver_Description_0 | A priority package is to be delivered to a client of us and we are looking for the right person for the job. You will pay a mandatory collateral upon accepting this contract. Failing to complete the contract within the time limit will result our client being quite unpleased with our services and your collateral will be lost. We are sure you are up to the task. |
| ContractScreen_Escort_Description_0 | One of our cargo ship operators reported potential threats and is unable to proceed. We are in need of a pilot with the right equipment to escort this cargo ship safely until the treat has subsided. You will be paid appropriately. Are you up for the job? |
| ContractScreen_Find_Description_0 | A container got lost during transit and a client of ours is eager to see it returned. Go to it's last known location and find this container. |
| ContractScreen_Hunt_Description_0 | With the absence of organized law enforcement the responsibility falls to individual factions to make sure that criminals do not go unpunished. With that said, we have received reports of the location of one such culprit and we need you to make an example of them, so that others are not tempted down the same path. Find and take the target down. Use hand-held weapons or tools for the full reward. You will be kept up to date of the latest reported position of your target. |
| ContractScreen_ObtainDeliver_Description_0 | A client of ours has requested some specific goods they wish delivered to this station for pickup. Obtain the goods and then deliver them to us. We will ensure you are adequately rewarded. |
| ContractScreen_Contract_Name_Deliver | Hauling Contract |
| ContractScreen_Contract_Name_Escort | Escort Contract |
| ContractScreen_Contract_Name_Find | Search Contract |
| ContractScreen_Contract_Name_Hunt | Bounty Contract |
| ContractScreen_Contract_Name_ObtainAndDeliver | Acquisition Contract |
| StoreBuy_Error_Caption_NotEnoughAmount | Transaction Failed |
| StoreBuy_Error_Caption_NotEnoughStoreBlockInventorySpace | Transaction Failed |
| StoreBuy_Error_Text_NotEnoughAmount | There is not enough amount of the item. |
| StoreBuy_Error_Text_NotEnoughStoreBlockInventorySpace | There is not enough space in the store block inventory to complete transaction. |
| StoreBlockView_AmountLabel | Amount: |
| StoreBlockView_CreateOfferButton | Create Offer |
| StoreBlockView_CreateOrderButton | Create Order |
| StoreBlockView_PricePerUnitLabel | Price per Unit: |
| StoreBlockView_TotalPriceLabel | Total Price: |
| Contracts_Error_Caption_FinishCondition_NotEnoughSpace | Contract finishing failed |
| Contracts_Error_Text_FinishCondition_NotEnoughSpace | Contract could not be finished. There is not enough space for transfered items. |
| ContractScreen_Deliver_Description_1 | A partnered station has not been able to supply one of its customers due to a shortage. They have requested that we will fill the gap and deliver the order as soon as possible. Accepting this contract will require collateral and said collateral will be forfeit if you fail to complete the assignment in time. |
| ContractScreen_Deliver_Description_2 | We are looking for skilled couriers capable of handling jobs within a tight schedule. We require a mandatory collateral upon accepting this contract. You will be reimbursed and rewarded upon completing the contract but failing to do so will forfeit the collateral. Time is key, are you up for it? |
| ContractScreen_Escort_Description_1 | A nearby transport requested assistance after detecting hostile activity in it's vicinity. Go to the transport and make sure it gets through in one piece. Your feats will dictate your compensation. |
| ContractScreen_Escort_Description_2 | It looks like one of our competitors decided to resort to less conventional ways to beat the competition. Report to our cargo ship and keep it safe. Let them know we mean business. You will be rewarded based on your performance. |
| ContractScreen_Find_Description_1 | Due to a navigational error a cargo capsule was misdelivered and we only know it's rough whereabouts. We need someone capable of finding it before someone else does. Are you up for it? |
| ContractScreen_Find_Description_2 | We need someone to pick up a discreet package whose exact position is unknown. Locate this package for us and there will be a reward for you. |
| ContractScreen_Hunt_Description_1 | It seems like someone has made a bit of a name for themselves at the expense of others and in doing so made some of our clients quite unhappy. We just received reports detailing this person's last known position. We will happily compensate you if you can track them down and take them out. To ensure proper identification of your target we would prefer you take them down with either weapons or hand tools, if you prefer. You will be more highly rewarded for doing so. We will make sure you are updated with the last known location of the target. Are you up to the job? |
| ContractScreen_Hunt_Description_2 | Someone has been causing a lot of trouble lately and we need someone who isn't afraid to deal with it. We will relay the target's last known position to you. Go there, find the troublemaker, and take them out. You will receive the full reward if the contract is completed by means of hand-held weaponry. |
| ContractScreen_ObtainDeliver_Description_1 | This station is in need of maintenance but we are in short supply. Get us the required materials and you will be paid in full. |
| ContractScreen_ObtainDeliver_Description_2 | As a result of a miscommunication with a distributor we find ourselves short on some supplies. Find us these supplies, bring them here and you will be compensated for your services. |
| StoreScreen_BuyButton | Buy |
| StoreScreen_CancelButton | Delete |
| StoreScreen_SellButton | Sell |
| ContractTypeNames_Deliver | Hauling |
| ContractTypeNames_Find | Search |
| ContractTypeNames_ObtainAndDeliver | Acquisition |
| StoreSell_Error_Caption_NotEnoughMoney | Transaction Failed |
| StoreSell_Error_Text_NotEnoughMoney | The owner of this store does not have enough money. |
| StoreSell_Error_Caption_NotEnoughInventorySpace | Transaction Failed |
| StoreSell_Error_Text_NotEnoughInventorySpace | There is not enough space in store's grid inventories. |
| ContractScreen_Administration_SelectionCaption_DeliverBlock | Select Contract block |
| ContractScreen_Administration_SelectionCaption_FindGrid | Select grid to find |
| ContractScreen_Administration_SelectionCaption_ObtainAndDeliverBlock | Select Contract block |
| ContractScreen_Administration_SelectionText_DeliverBlock | Select one of your contract block that will serve as deliver point for package |
| ContractScreen_Administration_SelectionText_FindGrid | Select one of your grid that will be searched in contract |
| ContractScreen_Administration_SelectionText_ObtainAndDeliverBlock | Select one of your contract block that will serve as deliver point for items |
| ContractScreen_Administration_NoSelection | No selection |
| StoreAdministration_NewOffer | New Offer |
| StoreAdministration_NewOrder | New Order |
| StoreBlockView_ListingFee | Listing Fee: |
| StoreBlockView_TransactionFee | Transaction Fee: |
| ContractScreen_Aministration_CreatinResultCaption_BlockNotFound | Failure |
| ContractScreen_Aministration_CreatinResultCaption_Error | Error |
| ContractScreen_Aministration_CreatinResultCaption_Fail | Failure |
| ContractScreen_Aministration_CreatinResultCaption_GridNotFound | Failure |
| ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfBlock | Failure |
| ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfGrid | Failure |
| ContractScreen_Aministration_CreatinResultCaption_Success | Success |
| ContractScreen_Aministration_CreatinResultText_BlockNotFound | Contract creation failed. Target block was not found. |
| ContractScreen_Aministration_CreatinResultText_Error | Contract creation failed due to an error. |
| ContractScreen_Aministration_CreatinResultText_Fail | Contract creation failed. |
| ContractScreen_Aministration_CreatinResultText_GridNotFound | Contract creation failed. Target grid was not found. |
| ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfBlock | Contract creation failed. You are not and owner of targeted block. |
| ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfGrid | Contract creation failed. You are not and owner of targeted grid. |
| ContractScreen_Aministration_CreatinResultText_Success | Contract was successfully created. |
| ContractScreen_Aministration_FailCaption_IsNaN_Duration | Invalid value |
| ContractScreen_Aministration_FailCaption_IsNaN_ItemAmount | Invalid value |
| ContractScreen_Aministration_FailCaption_IsNaN_MoneyReward | Invalid value |
| ContractScreen_Aministration_FailCaption_IsNaN_SearchRadius | Invalid value |
| ContractScreen_Aministration_FailCaption_IsNaN_StartingDeposit | Invalid value |
| ContractScreen_Aministration_FailCaption_ItemTypeNotSelected | Value not selected |
| ContractScreen_Aministration_FailCaption_TargetContractBlockNotSelected | Value not selected |
| ContractScreen_Aministration_FailCaption_TargetGridNotSelected | Value not selected |
| ContractScreen_Aministration_FailText_IsNaN_Duration | Duration has invalid value. Must be non-negative number. |
| ContractScreen_Aministration_FailText_IsNaN_ItemAmount | Item amount has invalid value. Must be positive number. |
| ContractScreen_Aministration_FailText_IsNaN_MoneyReward | Currency reward has invalid value. Must be non-negative number. |
| ContractScreen_Aministration_FailText_IsNaN_SearchRadius | Search radius has invalid value. Must be positive number. |
| ContractScreen_Aministration_FailText_IsNaN_StartingDeposit | Collateral has invalid value. Must be non-negative number. |
| ContractScreen_Aministration_FailText_ItemTypeNotSelected | Item type for delivery must be selected. |
| ContractScreen_Aministration_FailText_TargetContractBlockNotSelected | Contract block for item delivery must be selected. |
| ContractScreen_Aministration_FailText_TargetGridNotSelected | You must select grid to be searched for. |
| ContractScreen_Aministration_CreatinResultCaption_NotEnoughFunds | Failure |
| ContractScreen_Aministration_CreatinResultText_NotEnoughFunds | Contract creation failed. You don't have enough funds to pay reward. |
| ContractScreen_Button_CreateContract | Create |
| ContractScreen_Button_DeleteContract | Delete |
| ContractScreen_Button_RefreshContracts | Refresh |
| ContractScreen_Button_SelectBlock | Select Block |
| ContractScreen_Button_SelectGrid | Select Grid |
| ContractScreen_Text_CurrentMoney | Account Balance: |
| ContractScreen_Text_Duration | Duration [min]: |
| ContractScreen_Text_ItemAmount | Item amount: |
| ContractScreen_Text_ItemType | Item type: |
| ContractScreen_Text_MoneyReward | Payment: |
| ContractScreen_Text_NewContract | New Contract |
| ContractScreen_Text_SearchRadius | Search radius: |
| ContractScreen_Text_StartingDeposit | Collateral: |
| ContractScreen_Text_TargetBlock | Target block: |
| ContractScreen_Text_TargetGrid | Target grid: |
| ContractScreen_Text_Type | Type: |
| Economy_FactionLeader_Formated | {0} CEO |
| Economy_CharacterSelection | Character Inventory |
| StoreBuy_Error_Caption_WrongOfferPricePerUnit | Transaction Failed |
| StoreBuy_Error_Text_WrongOfferPricePerUnit | Price per unit is lower than minimum. Minimum is {0}. |
| Connector_AutoUnlockWarning | Your ship will be unlocked in: {0} min {1} s |
| Format_OneParameter | {0} |
| ReputationBat_Tooltip_Friendly | Friendly relation From {0} to {1} reputation. Able to interact. Bonus deals. {2}% discount (up to {4}%), {3}% sell bonus (up to {5}%). |
| ReputationBat_Tooltip_Hostile | Hostile relation From {0} to {1} reputation. Unable to interact, attacked on sight. |
| ReputationBat_Tooltip_Neutral | Neutral relation From {0} to {1} reputation. Able to interact. |
| ContractScreen_Escort_Description_3 | One of our transports is experiencing technical difficulties and some vultures seemed to have taken notice. Go out there and protect the transport. Make them think twice. You will be rewarded based on how well you performed. |
| ContractScreen_ObtainDeliver_Description_3 | Some of our stock has not been able to keep up with demand. Help us resupply and you will be paid a fair price. |
| ContractScreen_ObtainDeliver_Description_4 | We have several buyers interested in products not currently available to us. Help find these products and you will receive a sizeable cut. |
| ContractScreen_ObtainDeliver_Description_5 | These commodities have been in high demand lately and we are running low. Interested in helping out? You will be adequately compensated. |
| Datapad_Station_GPS_Content_0 | I happen to know a guy who knows a guy with some good deals. The real quality stuff you know? But it doesn't look like I will be getting anywhere near this place to profit from these deals so I will sell you the data if you are interested. |
| Datapad_Station_GPS_Content_1 | A friend of mine who works on a remote station called in saying he has some contracts ready. They pay a good amount so if you are looking for a job then that's the place to go. Good luck! |
| Datapad_Station_GPS_Content_2 | So you are looking for more jobs or trade? Sure we can sort you out. Take a look at this place. It is a bit remote but rumor goes that pilots find good opportunities here. |
| Datapad_Station_GPS_Content_3 | Some conflict between two factions left a field of debris and salvager are plucking the fruits by selling their findings to a nearby station that now has their stocks overflowing. If you are looking for good deals or work then this is the place to go. |
| Datapad_Station_GPS_Content_4 | There is plenty of work available if you know where to look. You should investigate this place, I heard there is a shortage on couriers. |
| Datapad_Station_GPS_Content_5 | Some Merchant keeps bragging about some really good deals at a station he has been visiting but would not spill the details. However, I happened to "stumble" on his navigation computer during my maintenance shift and this position kept popping up. Go see if there is any truth in what that merchant said. |
| Datapad_Station_GPS_Content_6 | I used to visit this place at a regular basis during my engineering days and they always had some good deals available. Go see if they are still at it. |
| Datapad_Station_GPS_Content_7 | A station lost some its client's due to some conflict of interest between factions and is now looking for new hires. Interested? This is where you should go. |
| Datapad_Station_GPS_Content_8 | Looking for Reliable contracts? Good trades? Or just making good money? You are in luck! Opportunity awaits at these coordinates! |
| IngameHelp_Economy_GPSDesc | This is location of the nearest trading station, where you can buy/sell various items. |
| IngameHelp_Economy_GPSName | Trading Station |
| ToolTipWorldSettingsBountyContracts | Enables bounty contracts being available on stations. |
| WorldSettings_EnableBountyContracts | Enable bounty contracts |
| StoreScreen_GridTooltip_Pcu | PCU: |
| StoreBuy_Error_Caption_NotEnoughPCU | Transaction Failed |
| StoreBuy_Error_Text_NotEnoughPCU | You don't have enough PCU to buy this item. |
| Grid_Name_Station | {0} {1} {2} |
| SafeZone_Name_Station | {0} Safe Zone {1} |
| Contracts_Error_Caption_ActivationConditionNotMet_YouAreTargetOfThisHunt | Cannot accept |
| Contracts_Error_Text_ActivationConditionNotMet_YouAreTargetOfThisHunt | You do not meet requirements to accept this contract. You are the target. |
| Contracts_AcceptConfirmation_Caption | Do you accept this contract? |
| Contracts_AcceptConfirmation_Text | By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets. |
| ScreenDebugAdminMenu_AddCurrency_ChangeBalance | Amount: |
| ScreenDebugAdminMenu_AddCurrency_CoonfirmButton | Change |
| ScreenDebugAdminMenu_AddCurrency_CurrentBalance | Current balance: |
| ScreenDebugAdminMenu_AddCurrency_FinalBalance | Final balance: |
| ScreenDebugAdminMenu_AddCurrency_Label | Change balance of player |
| ContractScreen_Text_NoActiveContracts | You do not have any Contract active. |
| ContractScreen_Text_NoAdministrableContracts | There are no custom contracts. |
| ContractScreen_Text_NoAvailableContracts | There are no contracts available. |
| Contracts_AbandonConfirmation_Caption | Do you really want to abandon this contract? |
| Contracts_AbandonConfirmation_Text | By abandoning this contract you will lose all collateral you have paid and you may lose some reputation in process. |
| Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReachedSoft | Cannot accept |
| ScreenCaptionActiveContracts | Active contracts |
| ContractScreen_Aministration_CreatinResultCaption_CreationLimitHard | Failure |
| ContractScreen_Aministration_CreatinResultCaption_CreationLimitSoft | Failure |
| ContractScreen_Aministration_CreatinResultText_CreationLimitHard | Contract creation failed. You have reached limit amount of contracts for this block. |
| Store_Error_Caption_OrderOfferLimitReachedHard | Failure |
| Store_Error_Caption_OrderOfferLimitReachedSoft | Failure |
| Store_Error_Text_OrderOfferLimitReachedHard | Failed to create order/offer. You have reached order/offer limit for this block. |
| StoreBuy_Error_Caption_NotEnoughSpaceInTank | Transaction Failed |
| StoreBuy_Error_Text_NotEnoughSpaceInTank | Transfer of gas failed. Tank does not have enough free capacity. |
| StoreScreen_SelectInventory | Select inventory: |
| Economy_Contract_FinishTooltip_CannotFinishInBlock | This contract cannot be finished through contract block. It has different objective. |
| Economy_Contract_FinishTooltip_NotAFinishPoint | This contract cannot be finished at this station. |
| Economy_Contract_FinishTooltip_YouCanFinish | Press to finish your contract. |
| Economy_Notification_ReputationDecreased | Reputation with {0} dropped by {1} |
| Economy_Notification_ReputationIncreased | Reputation with {0} raised by {1} |
| GUI_Datapad_CreateGPSCoord | Create Gps Marker |
| GUI_Datapad_CreateGPSCoord_TTIP | Press to create gps coordinate marker. |
| Economy_FactionIcon_Tooltip_Allowed | Click to select icon. |
| Economy_FactionIcon_Tooltip_BuyEconomy | Buy Economy DLC to unlock these faction icons |
| IngameHelp_Datapad_Desc | I can see you have a datapad in your inventory. Datapad can hold important information you wish to store there. For example, datapad bought on stations contain coordinates of other stations. |
| IngameHelp_Datapad_Detail1 | {0} on datapad to open it. |
| IngameHelp_Datapad_Title | Open datapad |
| Contract_Repair_GpsDescription | Repair this ship |
| Contract_Repair_GpsName | ---> REPAIR HERE<--- |
| ContractScreen_Contract_Name_Repair | Repair Contract |
| ContractScreen_Contract_Name_Repair_WithId | Repair Contract ({0}) |
| ContractScreen_Repair_Description_0 | Our equipment has sustained serious damage as result of a recent meteor shower and is in need of repairs. Go out there and make sure all is back in working order. |
| ContractScreen_Repair_Description_1 | We lost contact with our equipment recently. Check and repair any damage you can find and you will be well endorsed. |
| ContractScreen_Repair_Description_2 | Scavengers have been targeting our equipment lately. Check our equipment for damage and return it to top condition. |
| ContractScreen_Administration_SelectionCaption_Repair | Select grid to repair |
| ContractScreen_Administration_SelectionText_Repair | Select the grid that shall be rapaired in this contract |
| ContractTypeNames_Repair | Repair |
| EditFaction_HueIconSliderText | Icon Hue: |
| EditFaction_SaturationIconSliderText | Icon Saturation: |
| EditFaction_ValueIconSliderText | Icon Value: |
| ContractScreen_Repair_Description_3 | A navigation error resulted into a cargo ship colliding with our equipment. Check for damage and repair any that you can find. You will be compensated for the components. |
| ContractScreen_Repair_Description_4 | We would like to recommission some of our equipment but it is in no functional condition right now. Check out what is missing or damaged, fix it and you will be paid for the components. |
| ContractScreen_Repair_Description_5 | Our Equipment needs inspection. Find it, perform a full checkup and repair any damage you can find. |
| SafeZone_Color_TTP | Changes color of the safe zone sphere. |
| Beacon_SafeZone_ToolTip_PluralSuffix_Activation | s |
| Beacon_SafeZone_ToolTip_PluralSuffix_Minutes | s |
| Beacon_SafeZone_ToolTip_PluralSuffix_ZoneChips | s |
| ScreenDebugAdminMenu_Economy | Economy |
| ScreenDebugAdminMenu_Weather | Weather |
| ScreenDebugAdminMenu_Weather_Generate | Force Random Weather |
| ScreenDebugAdminMenu_Weather_Lightning | Create Lightning |
| ScreenDebugAdminMenu_Weather_Lightning_Tooltip | Creates lightning where you are looking |
| ScreenDebugAdminMenu_Weather_Generate_Tooltip | Forces a random weather using planet's weather system |
| ScreenDebugAdminMenu_Weather_Create | Create Weather |
| ScreenDebugAdminMenu_Weather_Modify | Modify Weather |
| ScreenDebugAdminMenu_Weather_Create_Tooltip | Creates the selected weather |
| ScreenDebugAdminMenu_Weather_CreateCombo_Tooltip | Weather to create |
| ScreenDebugAdminMenu_Weather_Current | Current Weather |
| ScreenDebugAdminMenu_Weather_CurrentIntensity | Current Weather Intensity |
| ScreenDebugAdminMenu_Weather_CurrentTemperature | Current Temperature |
| ScreenDebugAdminMenu_Weather_Replace | Replace Weather |
| ScreenDebugAdminMenu_Weather_Replace_Tooltip | Replaces the current Weather with the selected weather |
| ScreenDebugAdminMenu_Weather_Next | Next Weather |
| ScreenDebugAdminMenu_Weather_Remove | Remove Weather |
| ScreenDebugAdminMenu_Weather_Remove_Tooltip | Removes the current Weather |
| ScreenDebugAdminMenu_Weather_Incoming | Incoming Weather |
| ContractScreen_Find_Description_3 | A client of ours listed a reward for the one who can retrieve a lost drop pod in time. A fast vehicle and keen eye is recommended. |
| ContractScreen_Find_Description_4 | A courier dropped a transport container to distract his pursuers. It did not work but we are interested in seeing it's contents returned. Locate this container and mark it for pickup. |
| SafeZone_Texture | Select Zone Texture: |
| SafeZone_Texture_Aura | Aura |
| SafeZone_Texture_Noise | Noise |
| SafeZone_Texture_Organic | Organic |
| SafeZone_Texture_Disco | Disco |
| SafeZone_Texture_Dots | Dots |
| SafeZone_Texture_Rain | Rain |
| SafeZone_Texture_Default | Default |
| SafeZone_Texture_Disabled | Disabled |
| SafeZone_Texture_DLCReq_TTIP | Economy DLC Required. Changes texture of safe zone. |
| SafeZone_Texture_Hexagon | Hexagon |
| SafeZone_Texture_Lines | Lines |
| SafeZone_Texture_Digital | Digital |
| SafeZone_Texture_Restricted | Restricted |
| SafeZone_Texture_Gloura | Gloura |
| SafeZone_Texture_Clang | Clang |
| SafeZone_Texture_KeenSWH | KeenSWH Logo |
| SafeZone_Texture_Voronoi | Voronoi |
| SafeZone_Texture_TTIP | Changes texture of safe zone. |
| ScreenDebugAdminMenu_IgnoreSafeZones | Ignore Safe Zones |
| ScreenDebugAdminMenu_IgnoreSafeZonesTip | When enabled you will be completely immune to the effects of safezone. WARNING: This affects only your characters. Grids will still be affected. |
| ScreenDebugAdminMenu_AddReputation_ChangeReputation | Amount: |
| ScreenDebugAdminMenu_AddReputation_ConfirmButton | Change |
| ScreenDebugAdminMenu_AddReputation_CurrentReputation | Current reputation: |
| ScreenDebugAdminMenu_AddReputation_FactionLabel | with faction |
| ScreenDebugAdminMenu_AddReputation_FinalReputation | Final reputation: |
| ScreenDebugAdminMenu_AddReputation_PlayerLabel | Change reputation of player |
| ScreenDebugAdminMenu_AddReputation_ReputationPropagate | Propagate reputation |
| ScreenDebugAdminMenu_AddReputation_ReputationPropagate_Tooltip | Propagate reputation to friends and enemies of faction. Warning: Propagation of positive and negative reputation is not symmetric. Propagating 1000 and then -1000 won't have zero sum for friends and foes of the faction. |
| TerminalSafeZoneNeedsStation | Safe zones can be enabled only on stations. |
| ScreenTerminalInventory_UnlimitedVolume | Unlimited |
| ScreenDebugAdminMenu_IgnorePcuTip | When enabled, you will completely ignore all PCU limits. This may cause you to go into negative PCUs. |
| ScreenDebugAdminMenu_Pcu | Ignore PCU limits |
| Trash_KickAFKWarning | Please note: If you remain inactive for 1 minute you will be disconnected. |
| Economy_CantRemoveStation_Caption | Removal not allowed |
| Economy_CantRemoveStation_Text | Economy stations are handled by Economy system. You may not remove them. |
| ScreenAdmin_Safezone_ColorLabel | Color |
| ScreenAdmin_Safezone_TextureColorLabel | Texture and Color: |
| StoreBlockView_OfferItem | Offer |
| StoreBlockView_OrderItem | Order |
| StoreScreen_AllButton | All |
| Transaction_Form_ActivityLogLabel | Activity Log |
| Transaction_Form_Log_AmountHeader | Amount |
| Transaction_Form_Log_DateHeader | Date |
| Transaction_Form_Log_NameHeader | Name |
| ContractScreen_ObtainDeliver_ItemVolume | Volume: |
| DisplayName_Item_Medkit | Medkit |
| DisplayName_Category_Consumables | Consumables |
| DisplayName_Item_Powerkit | Powerkit |
| DisplayName_Item_SpaceCredit | Space Credit |
| StoreBlockView_CashBack | Cashback: |
| ContractScreen_Tooltip_MaxGpsOffset | Maximum GPS deviation: |
| StoreScreen_Preview | Show Preview |
| ContractScreen_ContractFilterTitle | Show: |
| ContractType_NameLocalizationKey_All | All |
| ContractType_NameLocalizationKey_Deliver | Hauling |
| ContractType_NameLocalizationKey_Escort | Escort |
| ContractType_NameLocalizationKey_Find | Search |
| ContractType_NameLocalizationKey_Hunt | Bounty |
| ContractType_NameLocalizationKey_ObtainAndDeliver | Acquisition |
| ContractType_NameLocalizationKey_Repair | Repair |
| Description_Datapad | A datapad is an electronic device used to store and display information. |
| Description_Medkit | A medkit is a case containing medical supplies for healing astronaut. |
| Description_Package | A package is a box used for storing items for Hauling contract. |
| Description_Powerkit | A powerkit is a portable battery pack for recharging suit of an astronaut. |
| Description_SpaceCredit | A Space Credit is a currency used for trading. |
| LCD_Economy_Badge | Badge |
| LCD_Economy_Blueprint_2 | Blueprint 2 |
| LCD_Economy_Blueprint_3 | Blueprint 3 |
| LCD_Economy_Charts | Charts |
| LCD_Economy_Clear | Clear |
| LCD_Economy_Coins | Coins |
| LCD_Economy_Faction_1 | Faction |
| LCD_Economy_Graph_1 | Graph 1 |
| LCD_Economy_Graph_2 | Graph 2 |
| LCD_Economy_Graph_3 | Graph 3 |
| LCD_Economy_Graph_4 | Graph 4 |
| LCD_Economy_Graph_5 | Graph 5 |
| LCD_Economy_KeenSWH | Keen SWH |
| LCD_Economy_Poster_1 | Poster |
| LCD_Economy_SC_Here | SC Here |
| LCD_Economy_SC_Logo | SC Logo 1 |
| LCD_Economy_SE_Logo_1 | SE Logo 1 |
| LCD_Economy_SE_Logo_2 | SE Logo 2 |
| LCD_Economy_SingleCoin | Single Coin |
| LCD_Economy_StoreBlock | Store |
| LCD_Economy_Trade | Trade |
| LCD_Economy_Trinity | Trinity |
| LCD_SC_Blueprint | Blueprint 1 |
| LCD_SC_Logo_2 | SC Logo 2 |
| ScreenDebugAdminMenu_AddCurrency_Player_Tooltip | Player or faction whose currency will be modified. |
| ScreenDebugAdminMenu_AddReputation_Faction_Tooltip | Faction whose relation will be modified. |
| ScreenDebugAdminMenu_AddReputation_Player_Tooltip | Player whose relation will be modified. |
| Description_AtmBlock | Automated Teller Machine |
| DisplayName_Block_ATM | ATM |
| NotificationHintPressToAccessAtm | Press {0} to access ATM |
| ScreenCaptionATM | ATM |
| Description_VendingMachine | Allows displaying and selling of items. |
| DisplayName_Block_VendingMachine | Vending Machine |
| NotificationHintBuyItem | Press {0} to Buy item |
| NotificationHintNextItem | Press {0} for Next item |
| NotificationHintPreviewsItem | Press {0} for Previous item |
| VendingMachine_Script_ConnectingToServer | Seaching for available offers |
| VendingMachine_Script_DataUnavailable | Data unavailable |
| VendingMachine_Script_ItemAmount | Amount: |
| VendingMachine_Script_MessageBuy | Thank You for purchase! |
| VendingMachine_Script_MessageError | Transaction failed |
| VendingMachine_Script_PricePerUnit | Price: |
| DisplayName_TSS_VendingMachine | Vending Machine GUI |
| DisplayName_TSS_Jukebox | Jukebox GUI |
| VendingMachine_Script_ContactAdmin | (Contact system administrator of this machine) |
| VendingMachine_Script_ItemsTimeout | Updating... Try again |
| VendingMachine_Script_NoMoney | Insufficient funds |
| VendingMachine_Script_NotEnoughSpace | Inventory full |
| VendingMachine_Script_OutOfStock | Out of stock |
| AdminScreen_Safezone_Collision | Safe zone collision. Reduce radius until no safezones are overlapping. |
| SafeZoneBlock_Safezone_Collision | Safe zone collision. Reduce radius or move it |
| StoreBlock_OfferDiscount | Discount: |
| Connector_TemporaryBlock | Connection failed. Connector will unblock in {0} seconds. |
| DisplayName_TSS_FactionIcon | Faction Icon |
| TSS_FactionIcon_Error | No Faction Found |
| SafeZone_Size_X | Set Width |
| SafeZone_Size_Y | Set Height |
| SafeZone_Size_Z | Set Depth |
| Description_FAQ_ContractBlock | A Contract block lets you set up your own contracts for other players to complete. You can also accept contracts from Trading stations. |
| Description_FAQ_Contracts | Contracts can be accepted trough contract blocks and are a good income of space credit. They can be found at trading stations or from other players with contract blocks. |
| Description_FAQ_SafeZoneBlock | The safe zone block projects a configurable zone to protect your base. The safe zone block requires power and zone chips to function. Zone chips can be bought from trading stations. |
| Description_FAQ_SpaceCredit | Space Credit is the universal currency used to trade with stations and other players. You can withdraw or deposit space credits from store blocks. |
| Description_FAQ_StoreBlock | You can use a store block to trade with players or other factions. Trading can be done from ship inventories when using connectors with trade functions enabled. |
| Description_FAQ_TradeStations | Trade stations can spawn on planets, moons in orbit or in deep space. Depending on what faction owns the trade station it can sell Ores, components, amunitions, fuel and ships and let you do contracts for them. |
| Description_FAQ_Trading | You can trade with players and stations using Store blocks. Trading with players can be done directly by pressing F3. |
| RadialMenuGroupTitle_Build | Build |
| RadialMenuGroupTitle_LastUsed | Recent Blocks |
| RadialMenuGroupTitle_LastUsedVoxels | Recent Voxels |
| RadialMenu_HintClose | {0} Close |
| RadialMenu_HintConfirm | {0} Confirm |
| RadialMenu_HintCycleBlocks | {0} Cycle blocks in group |
| SkinNotOwned | You don't own selected skin. Do you want to visit DLC store? |
| HintGamepadOnly01Text | Did you know? {0} and {1} are modifier keys. Try holding them while performing any action in-game. And most of the times the action will do something slightly different. |
| HintGamepadOnly02Text | Did you know? If you make mistake while placing blocks in survival mode you can press {0} to switch to Grinder tool. When you have Grinder equipped you can press {0} to switch to the last equipped block. |
| HintGamepadOnly03Text | Did you know? You can move through complicated windows more easily with {0}. |
| HintGamepadOnly04Text | Did you know? Hold {0}+{1} and move {2} and {3} to move camera around your character or ship. |
| HintGamepadOnly07Text | Did you know? If you are building a symmetrical ship, you can activate Symmetry Building Mode through System Radial Menu. |
| HintGamepadOnly09Text | Did you know? You can trigger Emotes Toolbar by holding {0}+{1}. |
| HintGamepadOnly10Text | Did you know? You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively. |
| HintGamepadOnly11Control0 | BUILD:CUBE_DEFAULT_MOUNTPOINT |
| HintGamepadOnly11Text | Did you know? You can toggle off the block auto rotation function with {0} |
| HintGamepadOnly12Control0 | SPACESHIP:FAKE_RS |
| HintGamepadOnly12Text | Did you know? You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold {0} to control turning around. |
| HintGamepadOnly13Control0 | TOOLS:SECONDARY_TOOL_ACTION |
| HintGamepadOnly13Text | Did you know? You can dig tunnels quickly without producing ore by using {0} with your drill. |
| HintGamepadOnly00Control0 | CLIPBOARD:SWITCH_BUILDING_MODE |
| HintGamepadOnly00Text | Did you know? While holding a blueprint in creative mode, you can use {0} to align them to a planet's Gravity. |
| HintGamepadOnly08Control1 | BASE:FAKE_MODIFIER_RB |
| HintGamepadOnly08Text | Did you know? Holding {0}, {1} or {0}-{1} enables you to move stacks of items by 10, 100 and 1000 at the time. |
| HintGamepadOnly05Control0 | SPACESHIP:FAKE_LS |
| HintGamepadOnly05Text | Did you know? You can zoom in and out while using a camera or turret with {0}. |
| HintGamepadOnly06Text | Did you know? You can change the way GPS coordinates and Antennas are displayed on your HUD through System Radial Menu. |
| RadialMenu_Label_VoxelHand_Disabled | Disabled for this World. |
| RadialMenu_Label_VoxelHand_Survival | Available only in Creative mode or with creative tools. |
| HintGamepadOnly01Control0 | BASE:FAKE_MODIFIER_LB |
| HintGamepadOnly01Control1 | BASE:FAKE_MODIFIER_RB |
| HintGamepadOnly02Control0 | BUILD:SECONDARY_TOOL_ACTION |
| HintGamepadOnly03Control0 | GUI:FAKE_RS |
| HintGamepadOnly04Control0 | BASE:FAKE_MODIFIER_LB |
| HintGamepadOnly04Control1 | BASE:FAKE_MODIFIER_RB |
| HintGamepadOnly04Control2 | BASE:FAKE_LS |
| HintGamepadOnly04Control3 | BASE:FAKE_RS |
| HintGamepadOnly09Control0 | BASE:FAKE_MODIFIER_LB |
| HintGamepadOnly09Control1 | BASE:FAKE_MODIFIER_RB |
| HintGamepadOnly10Control0 | VOXEL:PRIMARY_TOOL_ACTION |
| HintGamepadOnly10Control1 | VOXEL:SECONDARY_TOOL_ACTION |
| HintGamepadOnly10Control2 | VOXEL:VOXEL_REVERT |
| HintGamepadOnly08Control0 | BASE:FAKE_MODIFIER_LB |
| HintGamepadOnly10Control3 | VOXEL:VOXEL_PAINT |
| RadialMenu_Label_DisabledWorld | Disabled for this world. |
| RadialMenu_Label_CreativeOnly | Available only in creative mode or with creative tools. |
| RadialMenu_Label_AdminOnly | Available only for admins. |
| RadialMenu_Label_SurvivalOnly | Available only in survival mode. |
| RadialMenuGroupTitle_Creative | Creative |
| RadialMenuGroupTitle_View | View |
| BlockPropertyTitle_JukeboxScreenSelectedSounds | Selected sounds |
| BlockPropertyTitle_JukeboxScreenSelectSounds | Add to selection |
| BlockPropertyTitle_JukeboxScreenRemoveSelectedSounds | Remove selected |
| NotificationHintJukeboxPlay | Press {0} to play/stop music |
| NotificationHintJukeboxPlayPrevious | Press {0} to play previous track |
| NotificationHintJukeboxPlayNext | Press {0} to play next track |
| SoundBlock_SoundName_MusCalm_01 | Calm Music 01 |
| SoundBlock_SoundName_MusCalm_02 | Calm Music 02 |
| SoundBlock_SoundName_MusCalm_03 | Calm Music 03 |
| SoundBlock_SoundName_MusCalm_04 | Calm Music 04 |
| SoundBlock_SoundName_MusCalm_05 | Calm Music 05 |
| SoundBlock_SoundName_MusCalm_06 | Calm Music 06 |
| SoundBlock_SoundName_MusCalm_07 | Calm Music 07 |
| SoundBlock_SoundName_MusCalm_08 | Calm Music 08 |
| SoundBlock_SoundName_MusCalm_09 | Calm Music 09 |
| SoundBlock_SoundName_MusCalm_10 | Calm Music 10 |
| SoundBlock_SoundName_MusCalm_11 | Calm Music 11 |
| SoundBlock_SoundName_MusCalm_12 | Calm Music 12 |
| SoundBlock_SoundName_MusCalm_13 | Calm Music 13 |
| SoundBlock_SoundName_MusMystery_01 | Mystery Music 01 |
| SoundBlock_SoundName_MusMystery_02 | Mystery Music 02 |
| SoundBlock_SoundName_MusMystery_03 | Mystery Music 03 |
| SoundBlock_SoundName_MusMystery_04 | Mystery Music 04 |
| SoundBlock_SoundName_MusMystery_05 | Mystery Music 05 |
| SoundBlock_SoundName_MusMystery_06 | Mystery Music 06 |
| SoundBlock_SoundName_MusMystery_07 | Mystery Music 07 |
| SoundBlock_SoundName_MusMystery_08 | Mystery Music 08 |
| SoundBlock_SoundName_MusBuild_01 | Build Music 01 |
| SoundBlock_SoundName_MusBuild_02 | Build Music 02 |
| SoundBlock_SoundName_MusBuild_03 | Build Music 03 |
| SoundBlock_SoundName_MusBuild_04 | Build Music 04 |
| SoundBlock_SoundName_MusBuild_05 | Build Music 05 |
| SoundBlock_SoundName_MusBuild_06 | Build Music 06 |
| SoundBlock_SoundName_MusBuild_07 | Build Music 07 |
| SoundBlock_SoundName_MusSpace_01 | Space Music 01 |
| SoundBlock_SoundName_MusSpace_02 | Space Music 02 |
| SoundBlock_SoundName_MusSpace_03 | Space Music 03 |
| SoundBlock_SoundName_MusSpace_04 | Space Music 04 |
| SoundBlock_SoundName_MusSpace_05 | Space Music 05 |
| SoundBlock_SoundName_MusSpace_06 | Space Music 06 |
| SoundBlock_SoundName_MusSpace_07 | Space Music 07 |
| SoundBlock_SoundName_MusSpace_08 | Space Music 08 |
| SoundBlock_SoundName_MusSpace_09 | Space Music 09 |
| SoundBlock_SoundName_MusSpace_10 | Space Music 10 |
| SoundBlock_SoundName_MusSpace_11 | Space Music 11 |
| SoundBlock_SoundName_MusSpace_12 | Space Music 12 |
| SoundBlock_SoundName_MusLightFight_01 | Light Fight Music 01 |
| SoundBlock_SoundName_MusLightFight_02 | Light Fight Music 02 |
| SoundBlock_SoundName_MusLightFight_03 | Light Fight Music 03 |
| SoundBlock_SoundName_MusLightFight_04 | Light Fight Music 04 |
| SoundBlock_SoundName_MusLightFight_05 | Light Fight Music 05 |
| SoundBlock_SoundName_MusLightFight_06 | Light Fight Music 06 |
| SoundBlock_SoundName_MusLightFight_07 | Light Fight Music 07 |
| SoundBlock_SoundName_MusLightFight_08 | Light Fight Music 08 |
| SoundBlock_SoundName_MusLightFight_09 | Light Fight Music 09 |
| SoundBlock_SoundName_MusLightFight_10 | Light Fight Music 10 |
| SoundBlock_SoundName_MusLightFight_11 | Light Fight Music 11 |
| SoundBlock_SoundName_MusLightFight_12 | Light Fight Music 12 |
| SoundBlock_SoundName_MusLightFight_13 | Light Fight Music 13 |
| SoundBlock_SoundName_MusLightFight_14 | Light Fight Music 14 |
| SoundBlock_SoundName_MusHeavyFight_01 | Heavy Fight Music 01 |
| SoundBlock_SoundName_MusHeavyFight_02 | Heavy Fight Music 02 |
| SoundBlock_SoundName_MusHeavyFight_03 | Heavy Fight Music 03 |
| SoundBlock_SoundName_MusHeavyFight_04 | Heavy Fight Music 04 |
| SoundBlock_SoundName_MusHeavyFight_05 | Heavy Fight Music 05 |
| SoundBlock_SoundName_MusHeavyFight_06 | Heavy Fight Music 06 |
| SoundBlock_SoundName_MusHeavyFight_07 | Heavy Fight Music 07 |
| SoundBlock_SoundName_MusHeavyFight_08 | Heavy Fight Music 08 |
| SoundBlock_SoundName_MusHeavyFight_09 | Heavy Fight Music 09 |
| SoundBlock_SoundName_MusHeavyFight_10 | Heavy Fight Music 10 |
| SoundBlock_SoundName_MusHeavyFight_11 | Heavy Fight Music 11 |
| SoundBlock_SoundName_MusHeavyFight_12 | Heavy Fight Music 12 |
| SoundBlock_SoundName_MusHeavyFight_13 | Heavy Fight Music 13 |
| SoundBlock_SoundName_MusHeavyFight_14 | Heavy Fight Music 14 |
| SoundBlock_SoundName_MusDanger_01 | Danger Music 01 |
| SoundBlock_SoundName_MusDanger_02 | Danger Music 02 |
| SoundBlock_SoundName_MusDanger_03 | Danger Music 03 |
| SoundBlock_SoundName_MusDanger_04 | Danger Music 04 |
| SoundBlock_SoundName_MusDanger_05 | Danger Music 05 |
| SoundBlock_SoundName_MusDanger_06 | Danger Music 06 |
| SoundBlock_SoundName_MusEarthlike_01 | EarthLike Music 01 |
| SoundBlock_SoundName_MusEarthlike_02 | EarthLike Music 02 |
| SoundBlock_SoundName_MusEarthlike_03 | EarthLike Music 03 |
| SoundBlock_SoundName_MusEarthlike_04 | EarthLike Music 04 |
| SoundBlock_SoundName_MusEarthlike_05 | EarthLike Music 05 |
| SoundBlock_SoundName_MusEarthlike_06 | EarthLike Music 06 |
| SoundBlock_SoundName_MusPlanet_01 | Planet Music 01 |
| SoundBlock_SoundName_MusPlanet_02 | Planet Music 02 |
| SoundBlock_SoundName_MusPlanet_03 | Planet Music 03 |
| SoundBlock_SoundName_MusPlanet_04 | Planet Music 04 |
| SoundBlock_SoundName_MusPlanet_05 | Planet Music 05 |
| SoundBlock_SoundName_MusPlanet_06 | Planet Music 06 |
| SoundBlock_SoundName_MusAlien_01 | Alien Music 01 |
| SoundBlock_SoundName_MusAlien_02 | Alien Music 02 |
| SoundBlock_SoundName_MusAlien_03 | Alien Music 03 |
| SoundBlock_SoundName_MusAlien_04 | Alien Music 04 |
| SoundBlock_SoundName_MusAlien_05 | Alien Music 05 |
| SoundBlock_SoundName_MusFun | Fun Music |
| Jukebox_Script_Playing | Playing |
| Jukebox_Script_Stopped | Stopped |
| Jukebox_Script_NoTracksAvailable | No tracks available |
| Jukebox_Script_SelectInTerminal | Select tracks to play in terminal screen |
| DisplayName_Item_ClangCola | Clang Kola |
| DisplayName_Item_CosmicCoffee | Cosmic Coffee |
| Description_ClangKola | Surprisingly strong kola. The recipe for this delicious beverage remains the best kept secret in the solar system. |
| Description_CosmicCoffee | Brewed with the utmost care by Martian coffee growers, it's guaranteed to help you stay awake in space. |
| RadialMenuSectionTitle_Modded | Modded #{0} |
| RadialMenu_Label_CharacterOnly | Can respawn only when in character. |
| Gamepad_Help_Back | {CONTROL:GUI:CANCEL} Back |
| StoreScreen_Help_Buy | {CONTROL:GUI:BUTTON_X} Buy |
| StoreScreen_Help_ChangeAmount | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Amount |
| StoreScreen_Help_Deposit | {CONTROL:GUI:BUTTON_X} Deposit |
| StoreScreen_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
| StoreScreen_Help_SortBy | {CONTROL:GUI:LEFT_STICK_BUTTON} Sorted by |
| StoreScreen_Help_Withdraw | {CONTROL:GUI:BUTTON_Y} Withdraw |
| StoreScreen_Help_ChangeInventory | {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change Inventory |
| BlueprintPublished | BLUEPRINT PUBLISHED |
| WorkshopError | Error accessing service. |
| WorkshopPublishRestricted | Publishing Workshop Items is not possible because of privacy settings. |
| WorkshopRestricted | Subscribed Workshop Items are not available because of privacy settings. |
| WorkshopNoUser | Subscribed Workshop Items are not available because no user is logged in. |
| WorkshopAgeRestricted | The workshop is not available due to age restrictions. Your account or a guest user account is age restricted. |
| DisplayName_Block_OffroadWheel5x5mirrored | Offroad Wheel 5x5 |
| ActiveContractsScreen_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
| ControlMenuItemLabel_ActiveContracts | Show Active Contracts |
| MainMenuScreen_Help_Menu | {CONTROL:GUI:ACCEPT} Select |
| RadialMenuAction_EnableBroadcasting_None | N/A |
| RadialMenuAction_EnableBroadcasting_Off | Off |
| RadialMenuAction_EnableBroadcasting_On | On |
| RadialMenuAction_EnabledConnectors_None | N/A |
| RadialMenuAction_EnabledConnectors_Off | Off |
| RadialMenuAction_EnabledConnectors_On | On |
| RadialMenuAction_EnabledDampeners_None | N/A |
| RadialMenuAction_EnabledDampeners_Off | Off |
| RadialMenuAction_EnabledDampeners_On | On |
| RadialMenuAction_EnabledLights_None | N/A |
| RadialMenuAction_EnabledLights_Off | Off |
| RadialMenuAction_EnabledLights_On | On |
| RadialMenuAction_EnablePower_None | N/A |
| RadialMenuAction_EnablePower_Off | Off |
| RadialMenuAction_EnablePower_On | On |
| RadialMenuAction_Hud_Hidden | Hidden |
| RadialMenuAction_Hud_Visible | Visible |
| RadialMenuAction_PlacementMode_ClipboardRoattion_Disabled | Rotation disabled |
| RadialMenuAction_PlacementMode_ClipboardRoattion_Enabled | Rotation enabled |
| RadialMenuAction_PlacementMode_Grid_Free | Free placement |
| RadialMenuAction_PlacementMode_Grid_Gravity | Gravity aligned |
| RadialMenuAction_PlacementMode_Grid_Local | Local coordinates |
| RadialMenuAction_Signal_Default | Default |
| RadialMenuAction_Signal_Full | Full |
| RadialMenuAction_Signal_MaxSignals | Max Signals |
| RadialMenuAction_Signal_NoNames | No names |
| RadialMenuAction_Signal_Off | Off |
| RadialMenuAction_SwitchCamera_FirstPerson | First person |
| RadialMenuAction_SwitchCamera_None | N/A |
| RadialMenuAction_SwitchCamera_ThirdPerson | Third person |
| RadialMenuAction_Symmetry_Off | Off |
| RadialMenuAction_Symmetry_On | On |
| RadialMenuAction_ToggleAutoRotation_Off | Off |
| RadialMenuAction_ToggleAutoRotation_On | On |
| RadialMenuAction_Visor_Off | Off |
| RadialMenuAction_Visor_On | On |
| RadialMenuAction_Shortcut_AdminMenu | {GAMEPAD_CONTROL:ABASE:ADMIN_MENU} |
| RadialMenuAction_Shortcut_BlueprintScreen | {GAMEPAD_CONTROL:ABASE:BLUEPRINTS_MENU} |
| RadialMenuAction_Shortcut_ColorTool | {GAMEPAD_CONTROL:CHARACTER:COLOR_TOOL} |
| RadialMenuAction_Shortcut_PlacementMode | {GAMEPAD_CONTROL:BUILD:FREE_ROTATION} |
| RadialMenuAction_Shortcut_ShowProgressionTree | {GAMEPAD_CONTROL:ABASE:PROGRESSION_MENU} |
| RadialMenuAction_Shortcut_SwitchCamera | {GAMEPAD_CONTROL:BASE:CAMERA_MODE} |
| RadialMenuAction_Shortcut_ToggleAutoRotation | {GAMEPAD_CONTROL:BUILD:CUBE_DEFAULT_MOUNTPOINT} |
| RadialMenuAction_Shortcut_ToggleBroadcasting | {GAMEPAD_CONTROL:TOOLS:BROADCASTING} |
| RadialMenuAction_Shortcut_ToggleConnectors | {GAMEPAD_CONTROL:SPACESHIP:LANDING_GEAR} |
| RadialMenuAction_Shortcut_ToggleDampeners | {GAMEPAD_CONTROL:BASE:DAMPING} |
| RadialMenuAction_Shortcut_ToggleLights | {GAMEPAD_CONTROL:BASE:HEADLIGHTS} |
| RadialMenuAction_Shortcut_TogglePower | {GAMEPAD_CONTROL:SPACESHIP:TOGGLE_REACTORS} |
| RadialMenuAction_Shortcut_ToggleSignals | {GAMEPAD_CONTROL:ABASE:TOGGLE_SIGNALS} |
| RadialMenuAction_Shortcut_ToggleSymmetry | {GAMEPAD_CONTROL:BUILD:USE_SYMMETRY} |
| RadialMenuAction_Shortcut_ToggleVisor | {GAMEPAD_CONTROL:CHARACTER:HELMET} |
| RadialMenuAction_Shortcut_Unequip | {GAMEPAD_CONTROL:TOOLS:SLOT0} |
| MainMenuScreen_Help_Exit | {CONTROL:GUI:BUTTON_X} Exit to Windows |
| OptionsScreen_Help_Menu | {CONTROL:GUI:ACCEPT} Select |
| BannerControl_Help_Next | {CONTROL:GUI:ACCEPT} Select |
| BannerControl_Help_Open | {CONTROL:GUI:ACCEPT} Select |
| BannerControl_Help_Previous | {CONTROL:GUI:ACCEPT} Select |
| MainMenuScreen_Help_ScreenIngame | {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game |
| NewsControl_Help_Next | {CONTROL:GUI:ACCEPT} Select |
| NewsControl_Help_Previous | {CONTROL:GUI:ACCEPT} Select |
| EditFactionLogoScreen_Help_ChangeColor | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Color |
| EditFactionLogoScreen_Help_Selection | {CONTROL:GUI:ACCEPT} OK |
| HelpScreen_ResetPlane | Remove plane |
| HelpScreen_SetPlane | Add plane |
| HelpScreen_SymmetryNextPlane | Next plane |
| HelpScreen_SymmetryTurnOffSetup | Turn off setup |
| HelpScreen_SymmetryUnequip | Unequip |
| TerminalControlPanel_Cockpit_ControlGyros | Control Gyros |
| TerminalControlPanel_Cockpit_ControlGyros_Tooltip | Enable gyro control for this cockpit. |
| RadialMenuAction_BuildingMode_Line | Line |
| RadialMenuAction_BuildingMode_Plane | Plane |
| RadialMenuAction_BuildingMode_Single | Single block |
| AudioOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| ControlsOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| DisplayOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| GameOptions_Help_Screen_TabGeneral | {CONTROL:GUI:BUTTON_Y} Reset Good.bot hints {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| GameOptions_Help_Screen_TabCrosshair | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| GraphicsOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| AdvancedWorldSettings_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| LoadScreen_Help_Screen | {CONTROL:GUI:VIEW} Backups {CONTROL:GUI:MAIN_MENU} Publish {CONTROL:GUI:RIGHT_STICK_BUTTON} Save As {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} Edit Settings {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range {CONTROL:GUI:CANCEL} Back |
| WorldSettings_Help_Screen | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:MAIN_MENU} Mods {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| JoinGameScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:RIGHT_BUTTON} Network Type |
| JoinGameScreen_Help_ScreenGamesTab | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
| ModsScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| WorkshopTagsScreen_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| WorkshopTagsScreen_HelpNoOk_Screen | {CONTROL:GUI:CANCEL} Back |
| ToolTipOptionsControls_InvertGamepadYChar | Invert Y controller axis for character control |
| ToolTipOptionsControls_InvertGamepadYVehicle | Invert Y controller axis for jetpack and vehicle control |
| NewGameScenarios_Help_ScenarioWithPublish | {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Publish |
| NewGameScenarios_Help_Screen | {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
| ServerDetails_Help_ScreenAddFavorites | {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Add to favorites {CONTROL:GUI:CANCEL} Back |
| ServerDetails_Help_ScreenRemoveFavorites | {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Remove from favorites {CONTROL:GUI:CANCEL} Back |
| WorldSettings_Help_ScreenNewGame | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:MAIN_MENU} Mods {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
| NewGameWorkshop_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item {CONTROL:GUI:MAIN_MENU} Browse workshop |
| ServerSearch_Help_Screen | {CONTROL:GUI:BUTTON_Y} Default {CONTROL:GUI:BUTTON_X} Search {CONTROL:GUI:CANCEL} Back |
| MedicalsScreen_Help_Factions | {CONTROL:GUI:BUTTON_Y} Refresh |
| MedicalsScreen_Help_FactionsMultiplayer | {CONTROL:GUI:VIEW} Players {CONTROL:GUI:BUTTON_Y} Refresh |
| MedicalsScreen_Help_Respawn | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:CANCEL} Back |
| TerminalGps_Help_Screen | {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} New from current position {CONTROL:GUI:MODIF_L} + {CONTROL:GUI:BUTTON_X} New {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back |
| TerminalComms_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| TerminalControlPanel_Help_Screen | {CONTROL:GUI:RIGHT_STICK_BUTTON} Toggle show on HUD {CONTROL:GUI:BUTTON_Y} Toggle show in terminal {CONTROL:GUI:BUTTON_X} Toggle On/Off {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range |
| TerminalFactions_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| TerminalInfo_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| TerminalInventory_Help_Screen | {CONTROL:GUI:LEFT_STICK_BUTTON} Left filter {CONTROL:GUI:RIGHT_STICK_BUTTON} Right filter {CONTROL:GUI:CANCEL} Back |
| TerminalProduction_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| TerminalProperties_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| TerminalInfo_Help_ScreenConvertShip | {CONTROL:GUI:BUTTON_X} Convert to ship {CONTROL:GUI:CANCEL} Back |
| TerminalInfo_Help_ScreenConvertStation | {CONTROL:GUI:BUTTON_X} Convert to station {CONTROL:GUI:CANCEL} Back |
| Description_BlueprintClass_Ammo | Ammo |
| Description_BlueprintClass_BasicComponents | Basic Ingots and Components - Click on any ingot or component to assemble it. |
| Description_BlueprintClass_BasicTools | Basic Tools |
| Description_BlueprintClass_BuildPlanner | Build Planner - Click on any block from Build Planner to assemble all components remaining for its construction. |
| Description_BlueprintClass_CommonMetals | Common Metals |
| Description_BlueprintClass_Components | Components - Click on any component to assemble it. |
| Description_BlueprintClass_HydrogenBottles | Hydrogen Bottles |
| Description_BlueprintClass_Ice | Ice |
| Description_BlueprintClass_Ingots | Ingots |
| Description_BlueprintClass_LargeBlocks | Large Blocks - Click on any Large Block to assemble all components necessary for it's construction. |
| Description_BlueprintClass_OxygenBottles | Oxygen Bottles |
| Description_BlueprintClass_SmallBlocks | Small Blocks - Click on any Small Block to assemble all components necessary for it's construction. |
| Description_BlueprintClass_Tools | Tools |
| DisplayName_BlueprintClass_BasicTools | Basic Tools |
| DisplayName_BlueprintClass_Tools | Tools |
| TerminalProduction_Help_BlueprintFilter | {CONTROL:GUI:LEFT_STICK_BUTTON} Filter: {0} |
| TerminalProduction_Help_QueueGrid | {CONTROL:GUI:ACCEPT} Remove one (hold to remove all) |
| TerminalProduction_Help_ScreenAssembling | {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Assembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back |
| TerminalProduction_Help_ScreenDisassembling | {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Disassembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back |
| TerminalInventory_Help_ItemsGrid | {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:VIEW} Deposit all |
| TerminalInventory_Help_ItemsGrid_Droppable | {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:MENU} Drop item {CONTROL:GUI:VIEW} Deposit all |
| TerminalRemote_Help_ShipsTable | {CONTROL:GUI:ACCEPT} Take control {CONTROL:GUI:BUTTON_X} Open terminal |
| BlueprintScreen_Help_Screen | {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item on {0} {CONTROL:GUI:MAIN_MENU} Browse workshop |
| BlueprintScreen_Help_Screen_Local | {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MAIN_MENU} Browse workshop |
| CharacterSkinInventory_Help_ScreenOK | {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor |
| CharacterSkinInventory_Help_ScreenCraft | {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Craft {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor |
| FactionCreateEdit_Help_Screen | {CONTROL:GUI:BUTTON_Y} Change logo {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| ColorTool_Help_Screen | {CONTROL:GUI:BUTTON_Y} Defaults {CONTROL:GUI:CANCEL} Back |
| PlayersScreen_Help_PlayersList | {CONTROL:GUI:ACCEPT} Profile {CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute |
| PlayersScreen_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| PbEditor_Help_Screen | {CONTROL:GUI:LEFT_STICK_BUTTON} Help {CONTROL:GUI:RIGHT_STICK_BUTTON} Browse scripts {CONTROL:GUI:BUTTON_Y} Check {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| ClaimSkin_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| PerformanceWarnings_Help_Screen | {CONTROL:GUI:CANCEL} Back |
| FolderScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Open {CONTROL:GUI:CANCEL} Back |
| DatapadEdit_Help_Screen | {CONTROL:GUI:BUTTON_Y} Create GPS {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| JoinGameScreen_Help_ScreenGamesTabXbox | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
| JoinGameScreen_Help_ScreenXbox | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
| String1 | |
| StoreScreen_Help_Sell | {CONTROL:GUI:BUTTON_X} Sell |
| Gamepad_Help_Select | {CONTROL:GUI:ACCEPT} Select |
| ContractsScreen_Help_Accept | {CONTROL:GUI:BUTTON_A} Accept |
| ContractsScreen_Help_Finish | {CONTROL:GUI:BUTTON_X} Finish |
| ContractsScreen_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
| ScreenCaptionWorkshopBrowser | Workshop Browser |
| WorkshopBrowser_Created | Created |
| WorkshopBrowser_FileSize | File size |
| WorkshopBrowser_MostPopular | Most Voted |
| WorkshopBrowser_MostRecent | Most Recent |
| WorkshopBrowser_MostSubscribed | Most Subscribed |
| WorkshopBrowser_NextPage | Next page |
| WorkshopBrowser_PreviousPage | Previous page |
| WorkshopBrowser_Refresh | Refresh |
| WorkshopBrowser_Search | Search |
| WorkshopBrowser_Subscribed | Subscribed |
| WorkshopBrowser_Subscribers | Subscribers |
| WorkshopBrowser_Updated | Updated |
| WorkhopBrowser_Help_OpenClose | {CONTROL:GUI:ACCEPT} Open/Close |
| WorkshopBrowser_Help_Paging | {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change page |
| WorkshopBrowser_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
| WorkshopBrowser_Help_Select | {CONTROL:GUI:ACCEPT} Select |
| WorkshopBrowser_Help_ToggleCategory | {CONTROL:GUI:BUTTON_X} Toggle category |
| WorkshopBrowser_Help_ToggleSubscribe | {CONTROL:GUI:ACCEPT} Toggle subscription |
| PlayerTrade_Help_AcceptOffer | {CONTROL:GUI:BUTTON_X} Accept offer |
| PlayerTrade_Help_ChangeValue | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value |
| PlayerTrade_Help_SubmitOffer | {CONTROL:GUI:BUTTON_X} Submit offer |
| PlayerTrade_Help_Transfer | {CONTROL:GUI:ACCEPT} Transfer all |
| LoadScreen_Help_Load | {CONTROL:GUI:ACCEPT} Load |
| WorldSettings_Help_ScreenNewGame_Modless | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
| WorldSettings_Help_Screen_Modless | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| MedicalsScreen_Help_FactionList | {CONTROL:GUI:ACCEPT} Join |
| MedicalsScreen_Help_RespawnList | {CONTROL:GUI:ACCEPT} Respawn |
| ControlMenuItemLabel_Handbrake | Toggles the grid handbrake |
| ControlMenuItemLabel_Park | Toggles the grid Parking |
| RadialMenuAction_ToggleHandbrake_Off | Off |
| RadialMenuAction_ToggleHandbrake_On | On |
| ContractsScreen_Help_Select | {CONTROL:GUI:ACCEPT} Select |
| SaveAs_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel |
| Transaction_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel |
| RadialMenuAction_ToggleViewMode_Off | Off |
| RadialMenuAction_ToggleViewMode_On | On |
| Spectator_FocusPlayer | Focus character/ship |
| Spectator_LockToGrid | Lock to grid |
| Spectator_PlayerControl | Control character/ship |
| Spectator_RotationSpeedDown | Rotation speed down |
| Spectator_RotationSpeedUp | Rotation speed up |
| Spectator_SpeedBoost | Movement speed boost |
| Spectator_SpeedDown | Movement speed down |
| Spectator_SpeedUp | Movement speed up |
| Spectator_Teleport | Teleport character/ship |
| ControlName_Crouch | Crouch |
| ControlName_Down | Down |
| ControlName_JetpackOff | Jetpack Off |
| ControlName_JetpackOn | Jetpack On |
| ControlName_Jump | Jump |
| ControlName_Up | Up |
| HelpScreen_ControllerHorizontalMover_Forward | Forward/Backward |
| HelpScreen_ControllerJetpackControl | Jetpack Control |
| HelpScreen_ControllerRotation_Pitch | Rotation - Pitch |
| HelpScreen_ControllerRotation_Roll | Rotation - Roll |
| HelpScreen_ControllerRotation_Yaw | Rotation - Yaw |
| HelpScreen_ControllerVerticalMover_Up | Up/Down |
| Gamepad_Help_ChangeValue | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value |
| StoreScreenAdmin_Help_CreateOffer | {CONTROL:GUI:BUTTON_X} Create offer |
| StoreScreenAdmin_Help_CreateOrder | {CONTROL:GUI:BUTTON_X} Create order |
| StoreScreenAdmin_Help_Delete | {CONTROL:GUI:BUTTON_X} Delete |
| ContractsScreenGridSelection_Help_Confirm | {CONTROL:GUI:BUTTON_X} Confirm |
| ContractsScreen_Help_CreateContract | {CONTROL:GUI:BUTTON_X} Create contract |
| ContractsScreen_Help_Delete | {CONTROL:GUI:BUTTON_X} Delete |
| WorkshopBrowser_Help_OpenItem | {CONTROL:GUI:VIEW} Open item in workshop |
| WorkshopBrowser_Help_OpenWorkshop | {CONTROL:GUI:MAIN_MENU} Browse workshop |
| WorkshopBrowser_OpenItem | Open item in workshop |
| WorkshopBrowser_Subscribe | Subscribe |
| MedicalsScreen_Help_Respawn_Factionless | {CONTROL:GUI:BUTTON_Y} Refresh |
| MainMenuScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Show help |
| HelpScreen_Chat | Open chat |
| HelpScreen_Contracts | Active contracts |
| HelpScreen_Progression | Progression tree |
| HelpScreen_ToggleHud | Toggle HUD |
| HelpScreen_Tools | Tools |
| RadialMenuAction_Shortcut_ActiveContracts | {GAMEPAD_CONTROL:TOOLS:ACTIVE_CONTRACT_SCREEN} |
| RadialMenuAction_Shortcut_OpenChat | {GAMEPAD_CONTROL:TOOLS:CHAT_SCREEN} |
| RadialMenuAction_Shortcut_ProgressionMenu | {GAMEPAD_CONTROL:TOOLS:PROGRESSION_MENU} |
| RadialMenuAction_Shortcut_ToggleHUD | {GAMEPAD_CONTROL:TOOLS:TOGGLE_HUD} |
| ToolTipOptionsControls_ZoomMultiplier | Determines how fast you zoom camera in/out while in 3rd person. |
| ZoomMultiplier | 3rd person zoom speed |
| MainMenuScreen_Help_ScreenInGameWithLink | {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game |
| MainMenuScreen_Help_ScreenWithLink | {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help |
| WorkshopBrowser_NotFound | No items matching your search criteria were found. |
| ControlName_ColorPicker | Color picker |
| ScreenCaptionModIoConsent | Mod.io |
| ScreenCaptionSteamAndModIoConsent | Steam and Mod.io |
| ScreenModIoConsent_ButtonAgree | I Agree |
| ScreenModIoConsent_ButtonOptOut | Opt Out |
| ScreenModIoConsent_ButtonPrivacyPolicy | Privacy Policy |
| ScreenModIoConsent_ButtonTermsOfUse | Terms of Use |
| ScreenModIoConsent_PrivacyPolicyModioHelp | {CONTROL:GUI:MAIN_MENU} Privacy Policy |
| ScreenModIoConsent_TermsOfUseModioHelp | {CONTROL:GUI:VIEW} Terms of Use |
| ScreenModIoConsent_PrivacyPolicySteamHelp | {CONTROL:GUI:RIGHT_STICK_BUTTON} Privacy Policy |
| ScreenModIoConsent_TermsOfUseSteamHelp | {CONTROL:GUI:LEFT_STICK_BUTTON} Terms of Use |
| ScreenModIoConsent_ConsentTextPart1 | We use mod.io to support user-generated content in-game. To continue you must agree to the mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your: |
| ScreenSteamAndModIoConsent_ConsentTextPart1 | We use Steam and mod.io to support user-generated content in-game. To continue you must agree to the Steam and mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your: |
| ScreenModIoConsent_ConsentTextPart2 | • {0} User ID • Display name • Avatar |
| ScreenSteamAndModIoConsent_ConsentTextPart2 | • {0} User ID • Display name • Avatar |
| ScreenModIoConsent_ConsentTextPart3 | You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io. |
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| ScreenModIoConsent_LabelReadTOU | Please read Terms of Use and accept them. |
| ScreenModIoConsent_LabelModIo | mod.io |
| ScreenModIoConsent_LabelSteam | Steam |
| DisplayName_Block_GratedCatwalkRailingEnd | Grated Catwalk End |
| DisplayName_Block_GratedCatwalkRailingHalfLeft | Grated Catwalk Half Left |
| DisplayName_Block_GratedCatwalkRailingHalfRight | Grated Catwalk Half Right |
| DisplayName_Block_GratedHalfStairsMirrored | Grated Half Stairs Mirrored |
| DisplayName_Block_RailingHalfLeft | Railing Half Left |
| DisplayName_Block_RailingHalfRight | Railing Half Right |
| Description_ControlSeat | The control seat is a cockpit block for small and large grids that allows you to control grids. It is highly comfortable but does not supply oxygen. |
| DisplayName_Block_AntennaDish | Antenna Dish |
| DisplayName_Block_DeadBody01 | Dead Engineer 1 |
| DisplayName_Block_DeadBody02 | Dead Engineer 2 |
| DisplayName_Block_DeadBody03 | Dead Engineer 3 |
| DisplayName_Block_DeadBody04 | Dead Engineer 4 |
| DisplayName_Block_DeadBody05 | Dead Engineer 5 |
| DisplayName_Block_DeadBody06 | Dead Engineer 6 |
| Description_BlockGroup_DeadBodies | The remains of unfortunate engineers. They can contain loot for others to find. |
| DisplayName_BlockGroup_DeadBodies | Dead Engineers |
| Description_DeadEngineer | The remains of an unfortunate engineer. |
| Description_Gate | Gates are large reinforced doors for hallways, entrances, or small hangars. Gates are also air-tight and capable of keeping atmosphere inside. |
| DisplayName_Block_Gate | Gate |
| DisplayName_Block_OffsetDoor | Offset Door |
| Description_SciFiWall | Sci-Fi Walls have 6 different sides that can be used to improve your interior design. |
| DisplayName_BlockGroup_LCDGroupSOTF | Very Large LCD Panels from the Sparks Of the Future pack. |
| DisplayName_Block_SciFiWall | Sci-Fi Interior Wall |
| DisplayName_Category_SparksOfTheFuturePack | Sparks Of The Future Blocks |
| DisplayName_LCD_Panel3x3 | Sci-Fi LCD Panel 3x3 |
| DisplayName_LCD_Panel5x3 | Sci-Fi LCD Panel 5x3 |
| DisplayName_LCD_Panel5x5 | Sci-Fi LCD Panel 5x5 |
| Description_NeonTubes | Neon Tubes are decorative blocks that can be built in all colors. |
| DisplayName_BlockGroup_NeonTubes | Neon Tubes |
| DisplayName_Block_NeonTubesBendDown | Neon Tubes Down |
| DisplayName_Block_NeonTubesBendUp | Neon Tubes Up |
| DisplayName_Block_NeonTubesCorner | Neon Tubes Corner |
| DisplayName_Block_NeonTubesStraight1 | Neon Tubes 1 |
| DisplayName_Block_NeonTubesStraight2 | Neon Tubes 2 |
| DisplayName_Block_NeonTubesStraightEnd1 | Neon Tubes End 1 |
| DisplayName_Block_NeonTubesStraightEnd2 | Neon Tubes End 2 |
| DisplayName_Block_NeonTubesU | Neon Tubes U Shape |
| Description_Letters | Letter shaped blocks |
| Description_Numbers | Number shaped blocks |
| Description_Symbols | Symbol shaped blocks |
| DisplayName_BlockGroup_Symbols | Symbols |
| DisplayName_Block_SciFiTerminal | Sci-Fi Control Panel |
| DisplayName_Block_Symbol0 | Number 0 |
| DisplayName_Block_Symbol1 | Number 1 |
| DisplayName_Block_Symbol2 | Number 2 |
| DisplayName_Block_Symbol3 | Number 3 |
| DisplayName_Block_Symbol4 | Number 4 |
| DisplayName_Block_Symbol5 | Number 5 |
| DisplayName_Block_Symbol6 | Number 6 |
| DisplayName_Block_Symbol7 | Number 7 |
| DisplayName_Block_Symbol8 | Number 8 |
| DisplayName_Block_Symbol9 | Number 9 |
| DisplayName_Block_SymbolA | Letter A |
| DisplayName_Block_SymbolB | Letter B |
| DisplayName_Block_SymbolC | Letter C |
| DisplayName_Block_SymbolD | Letter D |
| DisplayName_Block_SymbolDot | Dot |
| DisplayName_Block_SymbolE | Letter E |
| DisplayName_Block_SymbolF | Letter F |
| DisplayName_Block_SymbolG | Letter G |
| DisplayName_Block_SymbolH | Letter H |
| DisplayName_Block_SymbolHyphen | Hyphen |
| DisplayName_Block_SymbolI | Letter I |
| DisplayName_Block_SymbolJ | Letter J |
| DisplayName_Block_SymbolK | Letter K |
| DisplayName_Block_SymbolL | Letter L |
| DisplayName_Block_SymbolM | Letter M |
| DisplayName_Block_SymbolN | Letter N |
| DisplayName_Block_SymbolO | Letter O |
| DisplayName_Block_SymbolP | Letter P |
| DisplayName_Block_SymbolQ | Letter Q |
| DisplayName_Block_SymbolR | Letter R |
| DisplayName_Block_SymbolS | Letter S |
| DisplayName_Block_SymbolT | Letter T |
| DisplayName_Block_SymbolU | Letter U |
| DisplayName_Block_SymbolUnderscore | Underscore |
| DisplayName_Block_SymbolV | Letter V |
| DisplayName_Block_SymbolW | Letter W |
| DisplayName_Block_SymbolX | Letter X |
| DisplayName_Block_SymbolY | Letter Y |
| DisplayName_Block_SymbolZ | Letter Z |
| DisplayName_Category_Symbols | Symbols |
| DisplayName_Block_SciFiButtonPanel | Sci-Fi Four-Button Panel |
| DisplayName_Screen_Numpad1 | Numpad 1 |
| DisplayName_Screen_Numpad2 | Numpad 2 |
| DisplayName_Screen_Numpad3 | Numpad 3 |
| DisplayName_Screen_Numpad4 | Numpad 4 |
| ScreenModIoConsent_AgreeHelpText | {CONTROL:GUI:BUTTON_X} I Agree |
| ScreenModIoConsent_OptOutHelpText | {CONTROL:GUI:BUTTON_Y} Opt Out |
| ScreenModIoConsent_PrivacyPolicy_UrlFriendlyName | Mod.io - Privacy Policy |
| ScreenModIoConsent_TermsOfUse_UrlFriendlyName | Mod.io - Terms of Use |
| ScreenModIoConsent_SteamPrivacyPolicy_UrlFriendlyName | Steam - Privacy Policy |
| ScreenModIoConsent_SteamTermsOfUse_UrlFriendlyName | Steam - Terms of Use |
| ControlsOptions_Help_Scheme | {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Show scheme |
| TerminalInventory_Help_TransferItems | {CONTROL:GUI:ACCEPT} Transfer items |
| LCD_Poster_CosmicCoffee01 | Poster Cosmic Coffee 1 |
| LCD_Poster_CosmicCoffee02 | Poster Cosmic Coffee 2 |
| LCD_Poster_IWantYou | Poster Recruit |
| LCD_Poster_klangCola01 | Poster Klang Cola 1 |
| LCD_Poster_klangCola02 | Poster Klang Cola 2 |
| LCD_Poster_ROS01 | Poster ROS 1 |
| LCD_Poster_ROS02 | Poster ROS 2 |
| LCD_CosmicTeam_Landscape | Poster Cosmic Team H |
| LCD_CosmicTeam_Portrait | Poster Cosmic Team V |
| LCD_Exploration_Landscape | Poster Exploration H |
| LCD_Exploration_Portrait | Poster Exploration V |
| LCD_ThunderFleet_Landscape | Poster Thunder Fleet H |
| LCD_ThunderFleet_Portrait | Poster Thunder Fleet V |
| Description_FAQ_FrostbitePack | The Frostbite Pack includes a new scenario and four new blocks: Antenna Dish, Dead Engineers, Gate and the Offset Door. Additionally, this DLC features the Frozen Armor Skin and LCD Posters. |
| Description_AntennaDish | Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position. |
| Description_OffsetDoor | Doors can seal off interiors and make them air tight while still allowing access for the player. |
| BroadcastScreen_Antenna | Antenna |
| BroadcastScreen_RemoteControl | Remote Control |
| MessageBoxWorldOperation_Quota | There is not enough space for the operation. Please, remove some saved games or blueprints and try again. |
| MessageBoxWorldOperation_CloudSynchronization | Cloud synchronization failed. Please, enable cloud synchronization and try again later. |
| MessageBoxWorldOperation_Error | The operation failed. Please, try again later. |
| MessageBoxWorldSave_Quota | There is not enough space to save the game! Please, remove some saved games or blueprints and try again. |
| DisplayName_Block_NeonTubesStraightDown | Neon Tubes Down 2 |
| DisplayName_Block_SciFiButtonTerminal | Sci-Fi One-Button Terminal |
| DisplayName_Block_LargeHinge | Hinge |
| DisplayName_Block_MediumHinge | Hinge 3x3 |
| DisplayName_Block_SmallHinge | Hinge |
| Description_Hinge | Hinges can transfer items and rotate up to 180 degrees. |
| Description_HingeHead | Hinge Parts can be reattached to hinges. |
| DisplayName_Block_LargeHingeHead | Hinge Part |
| DisplayName_Block_MediumHingeHead | Hinge Part 3x3 |
| DisplayName_Block_SmallHingeHead | Hinge Part |
| DisplayName_Block_SymbolAnd | And |
| DisplayName_Block_SymbolApostrophe | Apostrophe |
| DisplayName_Block_SymbolColon | Colon |
| DisplayName_Block_SymbolExclamationMark | Exclamationmark |
| DisplayName_Block_SymbolQuestionMark | Questionmark |
| RadialMenuGroupTitle_BlueprintActions | Blueprint Actions |
| TerminalTab_GPS_CopyToClipboard_GamepadHelp | Open chat and use {CONTROL:GUI:RIGHT_STICK_BUTTON} to paste GPS |
| ToolTipTerminalInventory_ItemInfoGamepad | {CONTROL:GUI:RIGHT_BUTTON} + {GAMEPAD:AXIS_DPAD} Move item Hold {CONTROL:GUI:LEFT_BUTTON} for transfer * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} for transfer * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} for transfer * 1000 |
| ControlName_BlockAutorotation | Toggle block auto-rotation |
| HelpScreen_ControllerColorNext | Select next color |
| HelpScreen_ControllerColorPrevious | Select previous color |
| HelpScreen_ControllerSkinNext | Select next skin |
| HelpScreen_ControllerSkinPrevious | Select previous skin |
| HelpScreen_RotateCamera | Camera rotation |
| HelpScreen_ZoomCamera | CameraZoom |
| Spectator_BlockRadialMenu | Open Block radial menu |
| Spectator_HorizontalMovement | Horizontal movement |
| Spectator_Rotation | Rotation |
| Spectator_SystemRadialMenu | Open System radial menu |
| HelpScreen_Strafe | Strafe |
| HelpScreen_Warnings | Open Warning screen |
| ProgressScreen_LoadingWorld | Preparing world loading |
| ProgressScreen_UnloadingWorld | Unloading world |
| ScreenTerminalInventory_FilterGamepadHelp_ActiveFilter | Active filter: |
| ScreenTerminalInventory_FilterGamepadHelp_AllInventories | All inventories |
| ScreenTerminalInventory_FilterGamepadHelp_Character | Character |
| ScreenTerminalInventory_FilterGamepadHelp_CurrentShip | Current ship |
| ScreenTerminalInventory_FilterGamepadHelp_EnergyInventories | Energy inventories |
| ScreenTerminalInventory_FilterGamepadHelp_ShipOrStation | Ship or Station |
| ScreenTerminalInventory_FilterGamepadHelp_StorageInventories | Storage inventories |
| ScreenTerminalInventory_FilterGamepadHelp_SystemInventories | System inventories |
| Dampeners_Relative | Toggle Relative dampeners |
| ToolTipTerminalProduction_AddToQueueGamepad | {CONTROL:GUI:ACCEPT} Add to queue |
| ToolTipTerminalProduction_ItemInfoGamepad | Hold {CONTROL:GUI:LEFT_BUTTON} for queue * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} for queue * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} for queue * 1000 |
| ToolTipTerminalProduction_ProductionQueue_ItemInfoGamepad | {CONTROL:GUI:RIGHT_BUTTON} + {GAMEPAD:AXIS_DPAD} Move item Hold {CONTROL:GUI:LEFT_BUTTON} to remove * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} to remove * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} to remove * 1000 |
| ControlMenuItemLabel_EquipVoxelhand | Equip Voxel hand |
| DialogBlueprintRename_GamepadHelp | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
| AreaInteration_Label | Enable Area interaction |
| ToolTipOptionsGame_AreaInteraction | Area interaction enables you to interact with objects that are close to the crosshair without looking at them directly. |
| OpenDlcShop | Open store |
| TieredUpdate_GridPresenceNotAvailable | N/A |
| TieredUpdate_GridPresenceTier | Grid presence tier: |
| TieredUpdate_PlayerPresenceNotAvailable | N/A |
| TieredUpdate_PlayerPresenceTier | Player presence tier: |
| GPSScreen_hueLabel | H |
| GPSScreen_saturationLabel | S |
| GPSScreen_valueLabel | V |
| GPSScreen_hexLabel | Hex |
| GPSScreen_hueTooltip | Hue: |
| GPSScreen_saturationTooltip | Saturation: |
| GPSScreen_valueTooltip | Value: |
| GPSScreen_hexTooltip | Colors HEX: |
| NotReplicated | Not replicated |
| Replicated | Replicated |
| TieredUpdate_IsReplicated | Is replicated: |
| TieredUpdate_IsReplicated_False | No |
| TieredUpdate_IsReplicated_NA | N/A |
| TieredUpdate_IsReplicated_True | Yes |
| BlueprintScreen_FilePathTooLong_Caption | File path too long |
| BlueprintScreen_FilePathTooLong_Description | File path is too long, current length is {0}, maximum length is {1}. Path: {2} |
| DisplayName_Block_SideDoor | Sci-Fi Sliding Door |
| Description_BarCounter | With a decorative bar counter block you can create a place to serve drinks and share stories of heroism and tragedy. |
| DisplayName_Block_BarCounter | Sci-Fi Bar Counter |
| DisplayName_Block_BarCounterCorner | Sci-Fi Bar Counter Corner |
| DisplayName_Block_LargeThrustSciFi | Sci-Fi Large Ion Thruster |
| DisplayName_Block_SmallThrustSciFi | Sci-Fi Ion Thruster |
| DisplayName_BlockGroup_LettersAH | letters A to H |
| Description_TextBlocks | Letters, numbers and symbol blocks allow you to build text and indications onto your ships and structures. |
| Description_FAQ_SOTFPack | The Sparks Of The Future Pack comes with several new blocks like Neon Tubes, a small grid door and a unique button panels. It also comes with several new character animations and armor skins. |
| Description_FAQ_Weather | There are unique weather systems on every planet that can affect sunlight, wind, oxygen and temperature. Lightning can be dangerous and damage your structures but prioritizes some blocks. Weather can be disabled in world settings. |
| RadialMenuGroupTitle_Symbols | Symbols |
| LCD_BrightFuture_Landscape | Poster Bright Future H |
| LCD_BrightFuture_Portrait | Poster Bright Future V |
| LCD_BrightFuture_Square | Poster Bright Future |
| LCD_CosmicTeam_Square | Poster Cosmic Team |
| LCD_Exploration_Square | Poster Exploration |
| LCD_SpaceTravel_Landscape | Poster Space Travel H |
| LCD_SpaceTravel_Portrait | Poster Space Travel V |
| LCD_SpaceTravel_Square | Poster Space Travel |
| LCD_ThunderFleet_Square | Poster Thunder Fleet |
| ScreenDebugAdminMenu_RevertBoulderTooltip | For Boulder reverting, minimum player distance is: {0} m. |
| DisplayName_TSS_Weather_Marsstorm | Dust Storm |
| DisplayName_TSS_Weather_SnowStorm | Snow Storm |
| RadialMenuGroupTitle_Decoration3 | Decoration #3 |
| ScreenDebugAdminMenu_CameraSmoothness | Camera Smoothness |
| ScreenDebugAdminMenu_Follow | Follow |
| ScreenDebugAdminMenu_Free | Free |
| ScreenDebugAdminMenu_None | None |
| ScreenDebugAdminMenu_Orbit | Orbit |
| ScreenSpectatorAdminMenu_Load | Num "number" - load camera position |
| ScreenSpectatorAdminMenu_Save | Ctrl + Num "number" - save camera position |
| ScreenSpectatorAdminMenu_SavedPositions | Saved Positions |
| ScreenSpectatorAdminMenu_Shortcuts | Shortcuts |
| ScreenDebugAdminMenu_Empty | |
| Description_ExhaustPipe | The Exhaust Pipe emits particles like smoke and fire to decorate vehicles and structures. |
| DisplayName_Block_ExhaustPipe | Exhaust Pipe |
| DisplayName_Block_OffroadSuspension1x1 | Offroad Wheel Suspension 1x1 Right |
| DisplayName_Block_OffroadSuspension1x1mirrored | Offroad Wheel Suspension 1x1 Left |
| DisplayName_Block_OffroadSuspension3x3 | Offroad Wheel Suspension 3x3 Right |
| DisplayName_Block_OffroadSuspension3x3mirrored | Offroad Wheel Suspension 3x3 Left |
| DisplayName_Block_OffroadSuspension5x5 | Offroad Wheel Suspension 5x5 Right |
| DisplayName_Block_OffroadSuspension5x5mirrored | Offroad Wheel Suspension 5x5 Left |
| DisplayName_Block_OffroadWheel1x1 | Offroad Wheel 1x1 |
| DisplayName_Block_OffroadWheel3x3 | Offroad Wheel 3x3 |
| DisplayName_Block_OffroadWheel5x5 | Offroad Wheel 5x5 |
| String2 | |
| Description_BuggyCockpit | The Buggy Cockpit is similar to the rover cockpit but with a roll cage to keep you safe. Please keep hands and feet inside. |
| Description_RoverCockpit | The Rover Cockpit is a compact cockpit designed for rovers but works just as well for small ships or large small grid interiors. |
| DisplayName_Block_BuggyCockpit | Buggy Cockpit |
| DisplayName_Block_RoverCockpit | Rover Cockpit |
| DisplayName_Screen_Left | Left Screen |
| DisplayName_Screen_Right | Right Screen |
| DisplayName_Screen_Small | Small Screen |
| DisplayName_TSS_Weather_ElectricStorm | Electric Storm |
| AlienFogLight | Alien Fog Light |
| AlienFogHeavy | Alien Fog Heavy |
| AlienRainLight | Alien Rain Light |
| AlienRainHeavy | Alien Rain Heavy |
| AlienThunderstormHeavy | Alien Thunderstorm Heavy |
| AlienThunderstormLight | Alien Thunderstorm Light |
| Dust | Dust |
| ElectricStorm | Electric Storm |
| SnowLight | Snow Light |
| SnowHeavy | Snow Heavy |
| SandStormLight | SandStorm Light |
| SandStormHeavy | SandStorm Heavy |
| FogLight | Fog Light |
| FogHeavy | Fog Heavy |
| MarsSnow | Mars Snow |
| MarsStormHeavy | Mars Storm Heavy |
| MarsStormLight | Mars Storm Light |
| ThunderstormLight | Thunderstorm Light |
| ThunderstormHeavy | Thunderstorm Heavy |
| RainHeavy | Rain Heavy |
| RainLight | Rain Light |
| BlockPropertyTitle_ExhaustEffect | Exhaust Effect |
| BlockPropertyTitle_PowerDependency | Power Dependency |
| DisplayName_Block_Viewport1 | Viewport 1 |
| DisplayName_Block_Viewport2 | Viewport 2 |
| ScreenDebugAdminMenu_ReplayTool_ChangeCharacter | Change Character |
| ScreenDebugAdminMenu_ReplayTool_ChangeCharacter_Tooltip | Changes the currently active character. |
| Description_OffsetLight | The Offset Light and Offset Spotlight function the same as regular lights and can be used to illuminate dark areas. |
| DisplayName_Block_OffsetLight | Offset Light |
| DisplayName_Block_OffsetSpotlight | Offset Spotlight |
| Description_BarredWindow | Barred windows have the same integrity as glass windows but are not air tight. Great for keeping big spiders outside. |
| DisplayName_Block_BarredWindow | Barred Window |
| DisplayName_Block_BarredWindowFace | Barred Window Face |
| DisplayName_Block_BarredWindowSide | Barred Window Side |
| DisplayName_Block_BarredWindowSlope | Barred Window Slope |
| DisplayName_BlockGroup_BarredWindows | Barred Windows |
| Description_StorageShelf | Storage Shelves can be used to store components and make your hangar or garage look messy and productive. |
| DisplayName_BlockGroup_StorageShelves | Storage Shelves |
| DisplayName_Block_StorageShelf1 | Storage Shelf 1 |
| DisplayName_Block_StorageShelf2 | Storage Shelf 2 |
| DisplayName_Block_StorageShelf3 | Storage Shelf 3 |
| Description_FAQ_ScrapRacePack | The Wasteland Pack includes a new multiplayer scenario and several new blocks like the Off Road wheels, Car lights, Buggy cockpit, Viewport Blocks and the Exhaust Pipe. Additionally, this DLC features several new armour and player skins like the Heavy Rust Armor Skin, Concrete Armor skin and the Scavenger character skin. |
| Description_ViewPort | Viewports are available in the Wasteland Pack. They are windows that fit flush with armour blocks and combine easily with desks and kitchens. |
| ControlMenuItemLabel_CrackedSoil | Cracked soil |
| ControlMenuItemLabel_DustyRocks | Dusty rocks 1 |
| ControlMenuItemLabel_DustyRocks2 | Dusty rocks 2 |
| ControlMenuItemLabel_DustyRocks3 | Dusty rocks 3 |
| ControlMenuItemLabel_PertamSand | Pertam sand |
| ControlMenuItemLabel_TritonBlend | Triton blend |
| ControlMenuItemLabel_TritonIce | Triton ice |
| ControlMenuItemLabel_TritonStone | Triton stone |
| RadialMenuGroupTitle_VoxelTritonPertam | Triton and Pertam |
| DisplayName_Block_OffroadWheel1x1mirrored | Offroad Wheel 1x1 |
| DisplayName_Block_OffroadWheel3x3mirrored | Offroad Wheel 3x3 |
| Description_DLC_Warfare1 | Warfare I. |
| DisplayName_DLC_Warfare1 | Warfare I. |
| Description_WeaponRack | The Weapon Rack stores weapons and ammunition for quick access. |
| DisplayName_Block_WeaponRack | Weapon Rack |
| Description_TargetingSystemBlock | Targeting System Block Description |
| DisplayName_Block_TargetingSystemBlock | Targeting System Block |
| DisplayName_DLC_Warfare1DLC | Warfare 1 Blocks |
| RadialMenuGroupTitle_ArmorHeavy | Heavy Armor |
| WorkshopBrowser_Service0 | Steam |
| WorkshopBrowser_Service1 | Mod.io |
| PublishBlueprint_Caption | Publish |
| PublishBlueprint_Question | Do you want to publish this blueprint? |
| WorldFileCouldNotBeEdited | Changing campaign settings may cause serious problems. It is allowed only in experimental mode. |
| TerminalTab_Factions_LeaveToolTip_Balancing | You cannot leave factions when autobalancing is enabled |
| Description_SemiAutoPistol | The S-10 standard issue sidearm. Built for use in a hostile environment: Simple, reliable, dependable. |
| DisplayName_Item_SemiAutoPistol | S-10 |
| DisplayName_Item_SemiAutoPistolMagazine | S-10 Magazine |
| Description_FireCover | Fire Covers provide cover in interiors or can be used to prevent players from walking off ledges. |
| DisplayName_Block_FireCover | Fire Cover |
| DisplayName_Block_FireCoverCorner | Fire Cover Corner |
| DisplayName_Block_HalfWindow | Half Window |
| DisplayName_Block_HalfWindowCorner | Half Window Corner |
| DisplayName_Block_HalfWindowCornerInv | Half Window Corner Inv. |
| DisplayName_Block_HalfWindowInv | Half Window Inv. |
| DisplayName_BlockGroup_HalfWindows | Half Windows |
| RadialMenuGroupTitle_Decoration4 | Decoration #4 |
| Description_Embrasure | The Embrasure provides cover while allowing you to keep up the pressure on your enemies. |
| DisplayName_Block_Embrasure | Embrasure |
| Description_TargetDummy | The Target Dummy block allows you to hone your skills with handheld weaponry or test their mechanics. You can set them up to perform actions when hit or destroyed. The Target Dummy requires steel plates to repair itself. |
| DisplayName_Block_TargetDummy | Target Dummy |
| BlockPropertyDescription_EnableRegeneration | Enable dummy to be regenerated after its complete destruction. |
| BlockPropertyDescription_RegenerationDelay | Time before the dummy is restored |
| BlockPropertyTitle_EnableRegeneration | Enable regeneration |
| BlockPropertyTitle_RegenerationDelay | Regeneration delay |
| DisplayName_Item_AutomaticRifleGun_Mag_20rd | MR-20 Magazine |
| DisplayName_Item_PreciseAutomaticRifleGun_Mag_5rd | MR-8P Magazine |
| DisplayName_Item_RapidFireAutomaticRifleGun_Mag_50rd | MR-50A Magazine |
| DisplayName_Item_UltimateAutomaticRifleGun_Mag_30rd | MR-30E Magazine |
| Description_BasicHandHeldLauncher | Shoulder fired rocket ordinance. Launches a rocket propelled anti-vehicle projectile. |
| DisplayName_Item_BasicHandHeldLauncher | RO-1 |
| Description_AdvancedHandHeldLauncher | Building on the reliable design of the RO-1 the PRO-1 provides a number of battlefield improvements, including a precision scope. |
| Description_ElitePistol | An S-10 variant, the E model sidearm features a modified “feather” trigger and boasts a red dot sight. |
| Description_FullAutoPistol | A true “next-generation” sidearm. Featuring heat resistant components, a full-auto trigger group, and extended ammo capacity. The S-20A is purpose-built to take it to the next level. |
| DisplayName_Item_AdvancedHandHeldLauncher | PRO-1 |
| DisplayName_Item_ElitePistol | S-10E |
| DisplayName_Item_FullAutoPistol | S-20A |
| WarfareCounter_TimeRemaining | Time Remaining |
| WarfareCounter_EscapePod | Escape Pod |
| ScreenDebugAdminMenu_Match | Match |
| ScreenDebugAdminMenu_Match_Advance | Advance |
| ScreenDebugAdminMenu_Match_Advance_Tooltip | Advance match to next available state |
| ScreenDebugAdminMenu_Match_Pause | Pause |
| ScreenDebugAdminMenu_Match_Pause_Tooltip | Pause the match |
| ScreenDebugAdminMenu_Match_Start | Start |
| ScreenDebugAdminMenu_Match_Start_Tooltip | Restart match to the initial state of PreMatch |
| ScreenDebugAdminMenu_Match_Stop | Stop |
| ScreenDebugAdminMenu_Match_Stop_Tooltip | End the match by advancing to Finished state |
| ScreenDebugAdminMenu_Match_Unpause | Unpause |
| ScreenDebugAdminMenu_Match_Unpause_Tooltip | Unpause the match |
| ScreenDebugAdminMenu_Match_AddTime | Add time |
| ScreenDebugAdminMenu_Match_AddTime_Tooltip | Add remaining time to a current match state (can be both positive or negative) |
| ScreenDebugAdminMenu_Match_DisableText | Match is disabled |
| ScreenDebugAdminMenu_Match_EnableText | Match is enabled |
| ScreenDebugAdminMenu_Match_NotRunningText | Match is not running |
| ScreenDebugAdminMenu_Match_RunningText | Match is running |
| ScreenDebugAdminMenu_Match_SetTime | Set time |
| ScreenDebugAdminMenu_Match_SetTime_Tooltip | Set remaining time of current match state (must be non-negative) |
| ScreenDebugAdminMenu_Match_StateText | Current state: {0} |
| ScreenDebugAdminMenu_Match_TimeText | Remaining time: {0} |
| DisplayName_Item_ElitePistolMagazine | S-10E Magazine |
| DisplayName_Item_FullAutoPistolMagazine | S-20A Magazine |
| DisplayName_Item_InteriorTurret_Mag_100rd | Interior Turret Ammo Box |
| Description_BlueprintClass_Consumables | Consumables - Click on any item to assemble it. |
| DisplayName_BlueprintClass_Consumables | Consumables |
| Description_EliteAutomaticRifle | The MR-30E is a modernized and battle-ready version of the well known model 20. The model 30E features 3-round burst-fire, an extended magazine, and a red dot sight. |
| Description_PreciseAutomaticRifle | The MR-8P is designed for long range engagements. The model 8P makes use of a much heavier barrel to achieve unmatched accuracy and stopping power. |
| Description_RapidFireAutomaticRifle | The MR-50A enjoys notoriety as the smallest squad support machine gun in modern use. The model 50A can unleash a withering stream of suppressive fire, at a rate of 550 RPM. |
| UGC_ServiceNotAvailable_NoConsent | : not available. User consent not granted. Go to Options / Game. |
| Description_FAQ_CombatMechanics | Various hand-held weapons allow you to defend yourself; ranging from basic pistols useful as a sidearm to advanced rifles for special operations, and even anti-armor launchers. These weapons need to be loaded with the correct magazine. Standing still, crouching and aiming the weapon will increase accuracy and reduce recoil. |
| Description_FAQ_HandHeldLaunchers | Hand-held launchers provide effective anti-armor capability in a small package. The hand-held launchers need to be loaded with the same rocket munition as their block counterparts. |
| Description_FAQ_Pistols | Sidearms can be used to defend yourself in a hostile environment. They need to be loaded with the corresponding magazines. |
| Description_FAQ_Rifles | Rifles are a step up from the basic pistol and other sidearms, do more damage to blocks, and fit specialized roles. They need to be loaded with the corresponding magazines. |
| Description_FAQ_Warfare1 | Warfare 1: Field Engineer features a variety of new blocks like the Half Window, Embrasure, Weapon Rack, and Fire Cover, as well as a new skin and emotes. |
| DisplayName_Block_Passage2 | Passage 2 |
| DisplayName_Block_Passage2Side | Passage 2 Side |
| NotificationDamageTurnedOff | Damage is turned off |
| NotificationGridIsImmune | This grid is immune to damage |
| DisplayName_Block_Passage3 | Passage 3 |
| DisplayName_Block_Passage3Cross | Passage 3 Cross |
| DisplayName_Block_Passage3Frame | Passage 3 Frame |
| DisplayName_Block_Passage3Light | Passage 3 Light |
| DisplayName_Block_Passage3Wall | Passage 3 Wall |
| DisplayName_Block_PassageScifiCorner | Passage 3 Corner |
| DisplayName_Block_PassageSciFiTjunction | Passage 3 T-junction |
| DisplayName_Block_PassageSciFiWindow | Passage 3 Windowed |
| Description_MagneticPlate | WIP stickyBlock |
| DisplayName_Block_MagneticPlateLarge | Large Magnetic Plate |
| DisplayName_Block_LargeIndustrialCargoContainer | Large Industrial Cargo Container |
| DisplayName_Block_VerticalButtonPanel | Vertical Button Panel |
| DisplayName_DLC_IndustrialPackDLC | Industrial Blocks |
| Tooltip_OverridePowerTransfer | Allow power transfer while current grid is powered off |
| DisplayName_Block_MagneticPlateSmall | Magnetic Plate |
| DisplayName_Block_ConveyorPipeCorner | Conveyor Pipe Curved |
| DisplayName_Block_ConveyorPipeEnd | Conveyor Pipe End |
| DisplayName_Block_ConveyorPipeFlange | Conveyor Pipe Flanged |
| DisplayName_Block_ConveyorPipeIntersection | Conveyor Pipe Cross |
| DisplayName_Block_ConveyorPipeJunction | Conveyor Pipe Junction |
| DisplayName_Block_ConveyorPipes | Industrial Conveyor Pipes |
| DisplayName_Block_ConveyorPipeSeamless | Conveyor Pipe |
| DisplayName_Block_MergeBlockSmall | Small Merge Block |
| DisplayName_Block_BeamBlock | Beam Block |
| DisplayName_Block_BeamBlockEnd | Beam Block End |
| DisplayName_Block_BeamBlockHalf | Beam Block Half |
| DisplayName_Block_BeamBlockHalfSlope | Beam Block Half Slope |
| DisplayName_Block_BeamBlockJunction | Beam Block Junction |
| DisplayName_Block_BeamBlockRound | Beam Block Round |
| DisplayName_Block_BeamBlockSlope | Beam Block Slope |
| DisplayName_Block_BeamBlockSlope2x1Base | Beam Block2x1 Base |
| DisplayName_Block_BeamBlockSlope2x1Tip | Beam Block2x1 Tip |
| DisplayName_Block_BeamBlockTJunction | Beam Block T-Junction |
| Description_BeamBlock | Beam blocks offer a variety of different shapes to be used as decoration or light structural support. |
| SoundBlock_SoundName_MusCompetition_01 | Colossus On Fire |
| SoundBlock_SoundName_MusCompetition_02 | Designing The Fleet |
| SoundBlock_SoundName_MusCompetition_03 | Entropy |
| SoundBlock_SoundName_MusCompetition_04 | EXODUS |
| SoundBlock_SoundName_MusCompetition_05 | Growing Wild |
| SoundBlock_SoundName_MusCompetition_06 | Into the Asteroid Field |
| SoundBlock_SoundName_MusCompetition_07 | Last Day on Triton |
| SoundBlock_SoundName_MusCompetition_08 | Sands of the Slave Princess |
| SoundBlock_SoundName_MusCompetition_09 | Sector 347 |
| SoundBlock_SoundName_MusCompetition_10 | Space Angels |
| SoundBlock_SoundName_MusCompetition_11 | Space Elevator |
| SoundBlock_SoundName_MusCompetition_12 | Space Engineers Main Theme |
| SoundBlock_SoundName_MusCompetition_13 | Space Pirates |
| SoundBlock_SoundName_MusCompetition_14 | SpaceItOut |
| SoundBlock_SoundName_MusCompetition_15 | The City Lies |
| SoundBlock_SoundName_MusCompetition_16 | Timeless Space |
| BlockPropertyTitle_LargeTurretTargetLocking | Enable target locking |
| BlockPropertyTooltip_LargeTurretTargetLocking | While this is enabled, you can select and lock targets while controlling this block |
| BlockActionTitle_LargeTurretUnlockTarget | Forget target |
| BlockActionTooltip_LargeTurretUnlockTarget | This immediately forgets the current target |
| BlockPropertyTitle_LargeTurretFireAtLockedTarget | Fire at locked target |
| BlockPropertyTooltip_LargeTurretFireAtLockedTarget | Enabling this will make the turrets aim and fire at a locked target |
| DisplayName_Block_HydrogenTankIndustrial | Industrial Hydrogen Tank |
| DisplayName_Block_AssemblerIndustrial | Industrial Assembler |
| DisplayName_Block_RefineryIndustrial | Industrial Refinery |
| DisplayName_Block_CylindricalColumn | Cylindrical Column |
| Description_DLC_HeavyIndustry | Heavy Industry |
| DisplayName_DLC_HeavyIndustry | Heavy Industry |
| DisplayName_Block_Armor2x1SlopedPanelLight | Light Armor Panel 2x1 Slope Base |
| DisplayName_Block_ArmorHalfPanelLight | Light Armor Half Panel |
| DisplayName_Block_ArmorPanelLight | Light Armor Panel |
| DisplayName_Block_ArmorSlopedPanelLight | Light Armor Panel Slope |
| DisplayName_Block_ArmorSlopedSidePanelLight | Light Armor Panel Side |
| DisplayName_Block_Armor2x1SlopedSideBasePanelLight | Light Armor Panel 2x1 Base Right |
| DisplayName_Block_Armor2x1SlopedSideBasePanelLightInv | Light Armor Panel 2x1 Base Left |
| DisplayName_Block_ArmorHalfSlopedPanelLight | Light Armor Panel Half Slope |
| DisplayName_Block_Armor2x1HalfSlopedPanelHeavy | Heavy Armor Half Panel 2x1 Base Right |
| DisplayName_Block_Armor2x1HalfSlopedPanelHeavyInv | Heavy Armor Half Panel 2x1 Base Left |
| DisplayName_Block_Armor2x1HalfSlopedPanelLight | Light Armor Half Panel 2x1 Base Right |
| DisplayName_Block_Armor2x1HalfSlopedPanelLightInv | Light Armor Half Panel 2x1 Base Left |
| DisplayName_Block_Armor2x1SlopedPanelHeavy | Heavy Armor Panel 2x1 Slope Base |
| DisplayName_Block_Armor2x1SlopedSideBasePanelHeavy | Heavy Armor Panel 2x1 Base Right |
| DisplayName_Block_Armor2x1SlopedSideBasePanelHeavyInv | Heavy Armor Panel 2x1 Base Left |
| DisplayName_Block_Armor2x1SlopedSideTipPanelHeavy | Heavy Armor Panel 2x1 Tip Right |
| DisplayName_Block_Armor2x1SlopedSideTipPanelHeavyInv | Heavy Armor Panel 2x1 Tip Left |
| DisplayName_Block_Armor2x1SlopedSideTipPanelLight | Light Armor Panel 2x1 Tip Right |
| DisplayName_Block_Armor2x1SlopedSideTipPanelLightInv | Light Armor Panel 2x1 Tip Left |
| DisplayName_Block_ArmorHalfPanelHeavy | Heavy Armor Half Panel |
| DisplayName_Block_ArmorPanelHeavy | Heavy Armor Panel |
| DisplayName_Block_ArmorSlopedPanelHeavy | Heavy Armor Panel Slope |
| DisplayName_Block_ArmorSlopedSidePanelHeavy | Heavy Armor Panel Side |
| DisplayName_Block_ArmorHalfSlopedPanelHeavy | Heavy Armor Panel Half Slope |
| String3 | |
| DisplayName_Block_Armor2x1SlopedPanelTipHeavy | Heavy Armor Panel 2x1 Slope Tip |
| DisplayName_Block_Armor2x1SlopedPanelTipLight | Light Armor Panel 2x1 Slope Tip |
| String4 | |
| DisplayName_Block_Armor2x1HalfSlopedTipPanelLight | Light Armor Half Panel 2x1 Tip Right |
| DisplayName_Block_Armor2x1HalfSlopedTipPanelLightInv | Light Armor Half Panel 2x1 Tip Left |
| DisplayName_Block_ArmorQuarterPanelHeavy | Heavy Armor Quarter Panel |
| DisplayName_Block_ArmorQuarterPanelLight | Light Armor Quarter Panel |
| DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavy | Heavy Armor Half Panel 2x1 Tip Right |
| DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavyInv | Heavy Armor Half Panel 2x1 Tip Left |
| LCD_HI_Poster1_Landscape | Poster Industry Of War H |
| LCD_HI_Poster1_Portrait | Poster Industry Of War V |
| LCD_HI_Poster1_Square | Poster Industry Of War |
| LCD_HI_Poster2_Landscape | Poster Heavy Industry H |
| LCD_HI_Poster2_Portrait | Poster Heavy Industry V |
| LCD_HI_Poster2_Square | Poster Heavy Industry |
| LCD_HI_Poster3_Landscape | Poster We Want You H |
| LCD_HI_Poster3_Portrait | Poster We Want You V |
| LCD_HI_Poster3_Square | Poster We Want You |
| CustomWorld_PetramOrbiter | Pertam Orbiter |
| DisplayName_Block_HydrogenThrustIndustrial | Industrial Hydrogen Thruster |
| DisplayName_Block_IndustrialConveyorSorter | Industrial Conveyor Sorter |
| DisplayName_Block_LargeHydrogenThrustIndustrial | Industrial Large Hydrogen Thruster |
| Blueprint_GridType_Large | Large |
| Blueprint_GridType_Small | Small |
| ScreenDebugAdminMenu_Spectator | Spectator Tool |
| TemperatureCozy | Cozy |
| TemperatureExtremeFreeze | Extreme Freeze |
| TemperatureExtremeHot | Extreme Hot |
| OwnerLastLogout | Owner Last Logout |
| PCU | PCU |
| SpawnMenu_KeepOriginalMaterial | Keep Original |
| SpawnMenu_KeepOriginalMaterial_Tooltip | Keep original asteroid material |
| SpawnMenu_VoxelSize | Voxel Size: |
| Item_Drill4_Extra_Tooltip | Widest cutout, fastest mining |
| Item_Drill_Extra_Tooltip | Wider cutout, faster mining |
| Item_Grinder4_Extra_Tooltip | Longest reach and fastest grinding |
| Item_Grinder_Extra_Tooltip | Longer reach and faster grinding |
| Item_Welder4_Extra_Tooltip | Longest reach and fastest welding |
| Item_Welder_Extra_Tooltip | Longer reach and faster welding |
| DisplayName_Block_ConveyorSorterIndustrial | Industrial Conveyor Sorter |
| Blacklist | Blacklist |
| Whitelist | Whitelist |
| DisplayName_BlockGroup_BridgeWindowsGroup | Bridge Windows |
| DisplayName_Block_BridgeWindow1x1Face | Bridge Window Face |
| DisplayName_Block_BridgeWindow1x1Slope | Bridge Window Slope |
| DisplayName_DLC_Warfare2DLC | Warfare 2 Blocks |
| DisplayName_Block_PassengerSeatOffset | Passenger Seat Offset |
| DisplayName_Block_PassengerSeatOld | Passenger Seat Old |
| DisplayName_Block_PassengerBench | Passenger Bench |
| DisplayName_TSS_TargetingInfo | Targeting Info |
| Targeting_Distance | Distance |
| Targeting_Locking | Locking |
| Targeting_LosingLock | Losing Lock |
| Targeting_NoTarget | No Target |
| Targeting_Status | Status |
| Targeting_Subsystem | Subsystem |
| Targeting_Target | Target |
| Targeting_TargetLocked | Target Locked |
| Targeting_Velocity | Velocity |
| Targeting_Volume | Volume |
| TSS_TargetingInfo | Targeting Info |
| TargetingControlHint | [RMB] to lock target |
| DisplayName_Block_Railgun | Railgun |
| DisplayName_Block_LightPanel | Light Panel |
| DisplayName_Block_AirtightHangarDoorWarfare2A | Warfare Hangar Door |
| DisplayName_Block_AirtightHangarDoorWarfare2B | Warfare Hangar Door Windowed |
| DisplayName_Block_AirtightHangarDoorWarfare2C | Warfare Hangar Door 2 |
| DisplayName_Block_LargeReactorWarfare2 | Large Warfare Reactor |
| DisplayName_Block_SmallReactorWarfare2 | Small Warfare Reactor |
| NotificationHintLockTarget | {0} to lock target |
| NotificationHintUnlockTarget | {0} to unlock target |
| DisplayName_Block_RocketLauncherWarfare2 | Warfare Rocket Launcher |
| BlockActionTitle_LargeTurretCopyTarget | Copy target |
| BlockActionTooltip_LargeTurretCopyTarget | Make turret lock to your target. |
| Description_Autocannon | Medium rate of fire, with a good punch. Uses Autocannon Magazines. Maximum range: 800 m |
| DisplayName_Block_Autocannon | Autocannon |
| DisplayName_Item_AutoCannonClip | Autocannon Magazine |
| MeasurementUnit_Rpm | rpm |
| MeasurementUnit_Meter | m |
| MeasurementUnit_Kg | kg |
| MeasurementUnit_Mps | m/s |
| DisplayName_Block_GatlingGunWarfare2 | Warfare Gatling Gun |
| BlockPropertyTitle_AddTool | Add tool or weapon |
| BlockPropertyTitle_AddWeapon | Add weapon |
| BlockPropertyTitle_AssignRotorAzimuth | Assign azimuth rotor |
| BlockPropertyTitle_AssignRotorElevation | Assign elevation rotor |
| BlockPropertyTitle_RemoveTool | Remove tool or weapon |
| BlockPropertyTitle_RemoveWeapon | Remove weapon |
| BlockPropertyTitle_SelectedToolList | Selected tools and weapons |
| BlockPropertyTitle_SelectedWeaponList | Selected weapons |
| BlockPropertyTitle_ToolList | Available tools and weapons |
| BlockPropertyTitle_WeaponList | Weapon list |
| Description_DLC_Warfare2 | Warfare II. |
| DisplayName_DLC_Warfare2 | Warfare II. |
| DisplayName_Block_BatteryWarfare2 | Warfare Battery |
| BlockPropertyDescription_MultiplierAzimuth | Modify maximum velocity of azimuth rotor |
| BlockPropertyDescription_MultiplierElevation | Modify maximum velocity of elevation rotor |
| BlockPropertyTitle_MultiplierAzimuth | Azimuth velocity multiplier |
| BlockPropertyTitle_MultiplierElevation | Elevation velocity multiplier |
| Description_LargeTurretControlBlock | Block for controlling custom turrets |
| DisplayName_TurretControlBlock | Custom Turret Controller |
| DisplayName_Block_SlidingHatchDoor | Sliding Hatch Door |
| DisplayName_Block_SlidingHatchDoorHalf | Half Sliding Hatch Door |
| Description_Searchlight | Searchlights are articulated Spotlights that can target nearby grids and can be used as cameras. |
| DisplayName_Block_Searchlight | Searchlight |
| DisplayName_EmoteRPS_Paper | Paper |
| DisplayName_EmoteRPS_Rock | Rock |
| DisplayName_EmoteRPS_Scissors | Scissors |
| DisplayName_Block_HeatVentWarfare2 | Heat Vent |
| Description_HeatVent | Heat Vents open and emit light when the ships power usage increases. |
| DisplayName_Block_HeatVent | Heat Vent |
| Description_LargeCalibreTurret | A titanic turret perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m |
| Description_MediumCalibreTurret | Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m |
| DisplayName_Block_AutoCannonTurret | Autocannon Turret |
| DisplayName_Block_LargeCalibreTurret | Artillery Turret |
| DisplayName_Block_MediumCalibreTurret | Assault Cannon Turret |
| DisplayName_Item_LargeCalibreAmmo | Artillery Shell |
| DisplayName_Item_MediumCalibreAmmo | Assault Cannon Shell |
| BlockPropertyDescription_AngleDeviation | Turret will shoot only if the angle to target is less than deviation. |
| BlockPropertyTitle_AngleDeviation | Angle deviation |
| Description_Railgun | High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Large Railgun Sabots. Maximum range: 2000 m |
| TurretControlBlock_Detail_Azi | Elevation: '{0}' |
| TurretControlBlock_Detail_Camera | Camera: '{0}' |
| TurretControlBlock_Detail_Elev | Azimuth: '{0}' |
| TurretControlBlock_Detail_Format | '{0}' |
| TurretControlBlock_Detail_Status | Status: |
| TurretControlBlock_Detail_Status_Def | weapon/tool/camera |
| TurretControlBlock_Detail_Status_Error1 | ERROR: Missing elevation or azimuth rotor/hinge |
| TurretControlBlock_Detail_Status_Error2 | ERROR: Must have a linked weapon, tool or camera |
| TurretControlBlock_Detail_Status_Norm | NOMINAL: '{0}' used as aiming reference |
| TurretControlBlock_Detail_Status_Warn | WARNING: No clue about multiple weapons yet |
| TurretControlBlock_Detail_Tool | Tools: |
| TurretControlBlock_Detail_Weapon | Weapons: |
| BlockPropertyTitle_EnableAI | Enable AI |
| DisplayName_Item_LargeRailgunAmmo | Large Railgun Sabot |
| DisplayName_Item_SmallRailgunAmmo | Small Railgun Sabot |
| DisplayName_Block_MediumCalibreGun | Assault Cannon |
| DisplayName_Block_CockpitStandingBridge | Helm |
| TssTargetingInfo_StaticGrid | Station |
| TssTargetingInfo_NoMainCockpit | Main cockpit not set |
| TssTargetingInfo_NoTargetLocked | No locked target |
| BlockPropertyTitle_LargeTurretTargetFriends | Target Friends |
| Description_BlastDoor | Blast Doors are used to create custom doors in conjunction with mechanical blocks like pistons, rotors, or hinges. |
| Description_TurretControlBlock | The Custom Turret Controller is capable of providing AI behavior to custom built rotor and hinge-based turrets. It can also be used to manually control the turret. A custom turret requires at least one rotor/hinge and one weapon/tool or camera to be functional. |
| Department_LiveOpsDesigners | LiveOps Designers |
| Department_LiveOpsProducer | LiveOps Producer |
| Department_LiveOpsProgrammers | LiveOps Programmers |
| Department_LiveOpsTechLead | LiveOps Technical Leader |
| Description_HeavyCalibreGun | A titanic gun perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m |
| DisplayName_Block_HeavyCalibreGun | Artillery |
| DisplayName_Salute | Salute |
| Description_MediumCalibreGun | Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m |
| Description_CockpitStandingBridge | Helms are control stations that are operated in standing position. |
| DisplayName_Block_LargeModularThruster | Large Warfare Ion Thruster |
| DisplayName_Block_SmallModularThruster | Warfare Ion Thruster |
| Description_AutoCannonTurret | Medium rate of fire, with a good punch in a small turret. Uses Autocannon Magazines. Maximum range: 800 m |
| BlockPropertyTitle_LargeTurretTargetEnemies | Target Enemies |
| Description_SmallRailgun | High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Small Railgun Sabots. Maximum range: 1400 m |
| Description_LargeRocketLauncher | A bigger version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m |
| CustomWorld_AsteroidArmory | Asteroid Armory |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!