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Sandbox.ModAPI.Ingame.IMyAttachableTopBlock
Morten Aune Lyrstad edited this page Feb 3, 2022
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← Index ← Namespace Index
public interface IMyAttachableTopBlock: IMyCubeBlock, IMyEntityDescribes rotor,piston or wheel suspension attachable block (PB scripting interface)
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Inheritors:
| Member | Description |
|---|---|
| IsAttached { get; } | Gets whether the top part is attached to a base block |
| Base { get; } | Gets the attached base block |
| Components { get; } | Gets blocks component logic container Inherited from IMyEntity |
| EntityId { get; } | Id of entity Inherited from IMyEntity |
| Name { get; } | Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@) Inherited from IMyEntity |
| DisplayName { get; } | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
| HasInventory { get; } | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount { get; } | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| Closed { get; } | True if the block has been removed from the world. Inherited from IMyEntity |
| WorldAABB { get; } | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldAABBHr { get; } | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldMatrix { get; } | Gets world matrix of this entity Inherited from IMyEntity |
| WorldVolume { get; } | Gets bounding sphere of this entity Inherited from IMyEntity |
| WorldVolumeHr { get; } | Gets bounding sphere of this entity Inherited from IMyEntity |
| BlockDefinition { get; } | Gets definition.Id assigned to this block Inherited from IMyCubeBlock |
| CheckConnectionAllowed { get; set; } | Whether the grid should call the ConnectionAllowed method for this block (ConnectionAllowed checks mount points and other per-block requirements) Inherited from IMyCubeBlock |
| CubeGrid { get; } | Grid in which the block is placed Inherited from IMyCubeBlock |
| DefinitionDisplayNameText { get; } | Definition name Inherited from IMyCubeBlock |
| DisassembleRatio { get; } | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding Inherited from IMyCubeBlock |
| DisplayNameText { get; } | Translated block name Inherited from IMyCubeBlock |
| IsBeingHacked { get; } | Hacking of the block is in progress Inherited from IMyCubeBlock |
| IsFunctional { get; } | Gets if integrity is above breaking threshold Inherited from IMyCubeBlock |
| IsWorking { get; } | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| Max { get; } | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Mass { get; } | Block mass Inherited from IMyCubeBlock |
| Min { get; } | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| NumberInGrid { get; } | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| Orientation { get; } | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| OwnerId { get; } | IdentityId of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Position { get; } | Position in grid coordinates Inherited from IMyCubeBlock |
| Member | Description |
|---|---|
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
| GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
| GetPlayerRelationToOwner() |
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. Inherited from IMyCubeBlock |
| GetUserRelationToOwner(long, MyRelationsBetweenPlayerAndBlock) | Gets relation to owner of block Inherited from IMyCubeBlock |
| UpdateIsWorking() |
Obsolete Force refresh working state. Call if you change block state that could affect its working status. Inherited from IMyCubeBlock |
| UpdateVisual() |
Obsolete Updates block visuals (ie. block emissivity) Inherited from IMyCubeBlock |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!