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Sandbox.ModAPI.Ingame.IMyAttachableTopBlock
Malware edited this page Dec 21, 2018
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#IMyAttachableTopBlock Interface
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
VRage.Game.ModAPI.Ingame.IMyCubeBlock-
VRage.Game.ModAPI.Ingame.IMyEntity###Properties |Member|Description| |---|---| |bool IsAttached|| |IMyMechanicalConnectionBlock Base|| |MyEntityComponentContainer Components|Inherited fromIMyEntity| |long EntityId|Inherited fromIMyEntity| |string Name|Inherited fromIMyEntity| |string DisplayName|Inherited fromIMyEntity| |bool HasInventory|Inherited fromIMyEntity| |int InventoryCount|Inherited fromIMyEntity| |BoundingBoxD WorldAABB|Inherited fromIMyEntity| |BoundingBoxD WorldAABBHr|Inherited fromIMyEntity| |MatrixD WorldMatrix|Inherited fromIMyEntity| |BoundingSphereD WorldVolume|Inherited fromIMyEntity| |BoundingSphereD WorldVolumeHr|Inherited fromIMyEntity| |SerializableDefinitionId BlockDefinition|Inherited fromIMyCubeBlock| |bool CheckConnectionAllowed|Inherited fromIMyCubeBlock| |IMyCubeGrid CubeGrid|Inherited fromIMyCubeBlock| |string DefinitionDisplayNameText|Inherited fromIMyCubeBlock| |float DisassembleRatio|Inherited fromIMyCubeBlock| |string DisplayNameText|Inherited fromIMyCubeBlock| |bool IsBeingHacked|Inherited fromIMyCubeBlock| |bool IsFunctional|Inherited fromIMyCubeBlock| |bool IsWorking|Inherited fromIMyCubeBlock| |Vector3I Max|Inherited fromIMyCubeBlock| |float Mass|Inherited fromIMyCubeBlock| |Vector3I Min|Inherited fromIMyCubeBlock| |int NumberInGrid|Inherited fromIMyCubeBlock| |MyBlockOrientation Orientation|Inherited fromIMyCubeBlock| |long OwnerId|Inherited fromIMyCubeBlock| |Vector3I Position|Inherited fromIMyCubeBlock| ###Methods |Member|Description| |---|---| |IMyInventory GetInventory()|Inherited fromIMyEntity| |IMyInventory GetInventory(int index)|Search for inventory component with maching index.
Inherited fromIMyEntity| |Vector3D GetPosition()|Inherited fromIMyEntity| |string GetOwnerFactionTag()|Inherited fromIMyCubeBlock| |MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()|Inherited fromIMyCubeBlock| |MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)|Inherited fromIMyCubeBlock| |void UpdateIsWorking()|Inherited fromIMyCubeBlock| |void UpdateVisual()|Inherited fromIMyCubeBlock|
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!