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Sandbox.ModAPI.Ingame.IMyMotorStator
Malware edited this page Dec 21, 2018
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61 revisions
← Index
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Sandbox.ModAPI.Ingame.IMyMechanicalConnectionBlockSandbox.ModAPI.Ingame.IMyFunctionalBlockSandbox.ModAPI.Ingame.IMyTerminalBlockVRage.Game.ModAPI.Ingame.IMyCubeBlockVRage.Game.ModAPI.Ingame.IMyEntity
| Member | Description |
|---|---|
float Angle |
Gets the current angle of the rotor in radians. |
float Torque |
Gets or sets the torque applied when moving the rotor top |
float BrakingTorque |
Gets or sets the torque applied when stopping the rotor top |
float TargetVelocityRad |
Gets or sets the desired velocity of the rotor in radians/second |
float TargetVelocityRPM |
Gets or sets the desired velocity of the rotor in RPM |
float LowerLimitRad |
Gets or sets the lower angle limit of the rotor in radians. Set to float.MinValue for no limit. |
float LowerLimitDeg |
Gets or sets the lower angle limit of the rotor in degrees. Set to float.MinValue for no limit. |
float UpperLimitRad |
Gets or sets the upper angle limit of the rotor in radians. Set to float.MaxValue for no limit. |
float UpperLimitDeg |
Gets or sets the upper angle limit of the rotor in degrees. Set to float.MaxValue for no limit. |
float Displacement |
Gets or sets the vertical displacement of the rotor top |
bool RotorLock |
Gets or sets rotor lock |
VRage.Game.Components.MyEntityComponentContainer Components |
Inherited from IMyEntity |
long EntityId |
Inherited from IMyEntity |
string Name |
Inherited from IMyEntity |
string DisplayName |
Inherited from IMyEntity |
bool HasInventory |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity
|
int InventoryCount |
Returns the count of the number of inventories this entity has. Inherited from IMyEntity
|
VRageMath.BoundingBoxD WorldAABB |
Inherited from IMyEntity |
VRageMath.BoundingBoxD WorldAABBHr |
Inherited from IMyEntity |
VRageMath.MatrixD WorldMatrix |
Inherited from IMyEntity |
VRageMath.BoundingSphereD WorldVolume |
Inherited from IMyEntity |
VRageMath.BoundingSphereD WorldVolumeHr |
Inherited from IMyEntity |
VRage.ObjectBuilders.SerializableDefinitionId BlockDefinition |
Inherited from IMyCubeBlock |
bool CheckConnectionAllowed |
Inherited from IMyCubeBlock |
VRage.Game.ModAPI.Ingame.IMyCubeGrid CubeGrid |
Grid in which the block is placed Inherited from IMyCubeBlock
|
string DefinitionDisplayNameText |
Definition name Inherited from IMyCubeBlock
|
float DisassembleRatio |
Is set in definition Ratio at which is the block disassembled (grinding) Inherited from IMyCubeBlock
|
string DisplayNameText |
Translated block name Inherited from IMyCubeBlock
|
bool IsBeingHacked |
Hacking of the block is in progress Inherited from IMyCubeBlock
|
bool IsFunctional |
True if integrity is above breaking threshold Inherited from IMyCubeBlock
|
bool IsWorking |
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock
|
VRageMath.Vector3I Max |
Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock
|
float Mass |
Block mass Inherited from IMyCubeBlock
|
VRageMath.Vector3I Min |
Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock
|
int NumberInGrid |
Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock
|
VRageMath.MyBlockOrientation Orientation |
Returns block orientation in base 6 directions Inherited from IMyCubeBlock
|
long OwnerId |
Id of player owning block (not steam Id) Inherited from IMyCubeBlock
|
VRageMath.Vector3I Position |
Position in grid coordinates Inherited from IMyCubeBlock
|
string CustomName |
Inherited from IMyTerminalBlock |
string CustomNameWithFaction |
Inherited from IMyTerminalBlock |
string DetailedInfo |
Inherited from IMyTerminalBlock |
string CustomInfo |
Inherited from IMyTerminalBlock |
string CustomData |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent Inherited from IMyTerminalBlock
|
bool ShowOnHUD |
Inherited from IMyTerminalBlock |
bool ShowInTerminal |
Inherited from IMyTerminalBlock |
bool ShowInToolbarConfig |
Inherited from IMyTerminalBlock |
bool ShowInInventory |
Inherited from IMyTerminalBlock |
bool Enabled |
Inherited from IMyFunctionalBlock |
VRage.Game.ModAPI.Ingame.IMyCubeGrid TopGrid |
Gets the grid of the attached top part Inherited from IMyMechanicalConnectionBlock
|
Sandbox.ModAPI.Ingame.IMyAttachableTopBlock Top |
Gets the attached top part entity Inherited from IMyMechanicalConnectionBlock
|
float SafetyLockSpeed |
Gets or sets the speed at which this device will engage it's safety lock ( bool IsLocked ). Inherited from IMyMechanicalConnectionBlock
|
bool SafetyLock |
Gets if the block is safety locked (welded) Inherited from IMyMechanicalConnectionBlock
|
bool IsAttached |
Gets if the block base is attached to something Inherited from IMyMechanicalConnectionBlock
|
bool IsLocked |
Gets if the block is safety locked (welded) Inherited from IMyMechanicalConnectionBlock
|
bool PendingAttachment |
Gets if the block is looking for a top part Inherited from IMyMechanicalConnectionBlock
|
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!