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Sandbox.ModAPI.Ingame.IMyPistonBase

Malware edited this page Dec 21, 2018 · 61 revisions

Index

IMyPistonBase Interface

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:

Properties

Member Description
float Velocity Gets or sets the velocity of the piston as it extends or retracts. This value can be between negative and positive float MaxVelocity .
float MaxVelocity Gets the maximum velocity this piston is capable of moving at.
float MinLimit Gets or sets the minimum position the piston can retract to. See float LowestPosition and float HighestPosition for the limits of this value.
float MaxLimit Gets or sets the maximum position the piston can extend to. See float LowestPosition and float HighestPosition for the limits of this value.
float LowestPosition Gets the lowest position the piston is capable of moving to.
float HighestPosition Gets the highest position the piston is capable of moving to.
float CurrentPosition Gets the current position of the piston head relative to the base.
PistonStatus Status Gets the current status.
MyEntityComponentContainer Components Inherited from IMyEntity
long EntityId Inherited from IMyEntity
string Name Inherited from IMyEntity
string DisplayName Inherited from IMyEntity
bool HasInventory Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

Inherited from IMyEntity
int InventoryCount Returns the count of the number of inventories this entity has.

Inherited from IMyEntity
BoundingBoxD WorldAABB Inherited from IMyEntity
BoundingBoxD WorldAABBHr Inherited from IMyEntity
MatrixD WorldMatrix Inherited from IMyEntity
BoundingSphereD WorldVolume Inherited from IMyEntity
BoundingSphereD WorldVolumeHr Inherited from IMyEntity
SerializableDefinitionId BlockDefinition Inherited from IMyCubeBlock
bool CheckConnectionAllowed Inherited from IMyCubeBlock
IMyCubeGrid CubeGrid Grid in which the block is placed

Inherited from IMyCubeBlock
string DefinitionDisplayNameText Definition name

Inherited from IMyCubeBlock
float DisassembleRatio Is set in definition Ratio at which is the block disassembled (grinding)

Inherited from IMyCubeBlock
string DisplayNameText Translated block name

Inherited from IMyCubeBlock
bool IsBeingHacked Hacking of the block is in progress

Inherited from IMyCubeBlock
bool IsFunctional True if integrity is above breaking threshold

Inherited from IMyCubeBlock
bool IsWorking True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)

Inherited from IMyCubeBlock
Vector3I Max Maximum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock
float Mass Block mass

Inherited from IMyCubeBlock
Vector3I Min Minimum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock
int NumberInGrid Order in which were the blocks of same type added to grid Used in default display name

Inherited from IMyCubeBlock
MyBlockOrientation Orientation Returns block orientation in base 6 directions

Inherited from IMyCubeBlock
long OwnerId Id of player owning block (not steam Id)

Inherited from IMyCubeBlock
Vector3I Position Position in grid coordinates

Inherited from IMyCubeBlock
string CustomName Inherited from IMyTerminalBlock
string CustomNameWithFaction Inherited from IMyTerminalBlock
string DetailedInfo Inherited from IMyTerminalBlock
string CustomInfo Inherited from IMyTerminalBlock
string CustomData Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent

Inherited from IMyTerminalBlock
bool ShowOnHUD Inherited from IMyTerminalBlock
bool ShowInTerminal Inherited from IMyTerminalBlock
bool ShowInToolbarConfig Inherited from IMyTerminalBlock
bool ShowInInventory Inherited from IMyTerminalBlock
bool Enabled Inherited from IMyFunctionalBlock
IMyCubeGrid TopGrid Gets the grid of the attached top part

Inherited from IMyMechanicalConnectionBlock
IMyAttachableTopBlock Top Gets the attached top part entity

Inherited from IMyMechanicalConnectionBlock
float SafetyLockSpeed Gets or sets the speed at which this device will engage it's safety lock ( bool IsLocked ).

Inherited from IMyMechanicalConnectionBlock
bool SafetyLock Gets if the block is safety locked (welded)

Inherited from IMyMechanicalConnectionBlock
bool IsAttached Gets if the block base is attached to something

Inherited from IMyMechanicalConnectionBlock
bool IsLocked Gets if the block is safety locked (welded)

Inherited from IMyMechanicalConnectionBlock
bool PendingAttachment Gets if the block is looking for a top part

Inherited from IMyMechanicalConnectionBlock

Methods

Member Description
void Extend() Extends the piston.
void Retract() Retracts the piston.
void Reverse() Reverses the direction of the piston.
IMyInventory GetInventory() Simply get the MyInventoryBase component stored in this entity.

Inherited from IMyEntity
IMyInventory GetInventory(int index) Search for inventory component with maching index.

Inherited from IMyEntity
Vector3D GetPosition() Inherited from IMyEntity
string GetOwnerFactionTag() Tag of faction owning block

Inherited from IMyCubeBlock
MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner() Inherited from IMyCubeBlock
MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId) Inherited from IMyCubeBlock
void UpdateIsWorking() Inherited from IMyCubeBlock
void UpdateVisual() Inherited from IMyCubeBlock
bool HasLocalPlayerAccess() Inherited from IMyTerminalBlock
bool HasPlayerAccess(long playerId) Inherited from IMyTerminalBlock
void SetCustomName(string text) Inherited from IMyTerminalBlock
void SetCustomName(StringBuilder text) Inherited from IMyTerminalBlock
void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect) Inherited from IMyTerminalBlock
void SearchActionsOfName(string name, List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect) Inherited from IMyTerminalBlock
ITerminalAction GetActionWithName(string name) Inherited from IMyTerminalBlock
ITerminalProperty GetProperty(string id) Inherited from IMyTerminalBlock
void GetProperties(List<ITerminalProperty> resultList, Func<ITerminalProperty, bool> collect) Inherited from IMyTerminalBlock
bool IsSameConstructAs(IMyTerminalBlock other) Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.

Inherited from IMyTerminalBlock
void RequestEnable(bool enable) Inherited from IMyFunctionalBlock
void Attach() Attaches a nearby top part to the block

Inherited from IMyMechanicalConnectionBlock
void Detach() Detaches the top from the base

Inherited from IMyMechanicalConnectionBlock

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