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Sandbox.ModAPI.Ingame.IMyPowerProducer
Malware edited this page Dec 21, 2018
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#IMyPowerProducer Interface
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Sandbox.ModAPI.Ingame.IMyFunctionalBlockSandbox.ModAPI.Ingame.IMyTerminalBlockVRage.Game.ModAPI.Ingame.IMyCubeBlock-
VRage.Game.ModAPI.Ingame.IMyEntity###Properties |Member|Description| |---|---| |float CurrentOutput|| |float MaxOutput|| |VRage.Game.Components.MyEntityComponentContainer Components|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |long EntityId|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string Name|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string DisplayName|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool HasInventory|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |int InventoryCount|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.BoundingBoxD WorldAABB|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.BoundingBoxD WorldAABBHr|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.MatrixD WorldMatrix|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.BoundingSphereD WorldVolume|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.BoundingSphereD WorldVolumeHr|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRage.ObjectBuilders.SerializableDefinitionId BlockDefinition|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool CheckConnectionAllowed|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRage.Game.ModAPI.Ingame.IMyCubeGrid CubeGrid|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string DefinitionDisplayNameText|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |float DisassembleRatio|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string DisplayNameText|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool IsBeingHacked|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool IsFunctional|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool IsWorking|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.Vector3I Max|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |float Mass|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.Vector3I Min|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |int NumberInGrid|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.MyBlockOrientation Orientation|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |long OwnerId|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.Vector3I Position|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string CustomName|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string CustomNameWithFaction|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string DetailedInfo|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string CustomInfo|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string CustomData|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool ShowOnHUD|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool ShowInTerminal|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool ShowInToolbarConfig|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool ShowInInventory|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool Enabled|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| ###Methods |Member|Description| |---|---| |VRage.Game.ModAPI.Ingame.IMyInventory GetInventory()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRage.Game.ModAPI.Ingame.IMyInventory GetInventory(int index)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRageMath.Vector3D GetPosition()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |string GetOwnerFactionTag()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRage.Game.MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |VRage.Game.MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void UpdateIsWorking()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void UpdateVisual()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool HasLocalPlayerAccess()|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool HasPlayerAccess(long playerId)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void SetCustomName(string text)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void SetCustomName(System.Text.StringBuilder text)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void GetActions(List<Sandbox.ModAPI.Interfaces.ITerminalAction> resultList, Func<Sandbox.ModAPI.Interfaces.ITerminalAction, System.Boolean> collect)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void SearchActionsOfName(string name, List<Sandbox.ModAPI.Interfaces.ITerminalAction> resultList, Func<Sandbox.ModAPI.Interfaces.ITerminalAction, System.Boolean> collect)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |Sandbox.ModAPI.Interfaces.ITerminalAction GetActionWithName(string name)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |Sandbox.ModAPI.Interfaces.ITerminalProperty GetProperty(string id)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void GetProperties(List<Sandbox.ModAPI.Interfaces.ITerminalProperty> resultList, Func<Sandbox.ModAPI.Interfaces.ITerminalProperty, System.Boolean> collect)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |bool IsSameConstructAs(Sandbox.ModAPI.Ingame.IMyTerminalBlock other)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer| |void RequestEnable(bool enable)|
Inherited fromSandbox.ModAPI.Ingame.IMyPowerProducer|
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