This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
Sandbox.ModAPI.Ingame.IMyRemoteControl
Malware edited this page Dec 21, 2018
·
63 revisions
← Index
#IMyRemoteControl Interface
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Sandbox.ModAPI.Ingame.IMyShipControllerSandbox.ModAPI.Ingame.IMyTerminalBlockVRage.Game.ModAPI.Ingame.IMyCubeBlock-
VRage.Game.ModAPI.Ingame.IMyEntity###Properties |Member|Description| |---|---| |bool IsAutoPilotEnabled|| |float SpeedLimit|| |FlightMode FlightMode|| |Direction Direction|| |MyWaypointInfo CurrentWaypoint|| |MyEntityComponentContainer Components|Inherited fromIMyEntity| |long EntityId|Inherited fromIMyEntity| |string Name|Inherited fromIMyEntity| |string DisplayName|Inherited fromIMyEntity| |bool HasInventory|Inherited fromIMyEntity| |int InventoryCount|Inherited fromIMyEntity| |BoundingBoxD WorldAABB|Inherited fromIMyEntity| |BoundingBoxD WorldAABBHr|Inherited fromIMyEntity| |MatrixD WorldMatrix|Inherited fromIMyEntity| |BoundingSphereD WorldVolume|Inherited fromIMyEntity| |BoundingSphereD WorldVolumeHr|Inherited fromIMyEntity| |SerializableDefinitionId BlockDefinition|Inherited fromIMyCubeBlock| |bool CheckConnectionAllowed|Inherited fromIMyCubeBlock| |IMyCubeGrid CubeGrid|Inherited fromIMyCubeBlock| |string DefinitionDisplayNameText|Inherited fromIMyCubeBlock| |float DisassembleRatio|Inherited fromIMyCubeBlock| |string DisplayNameText|Inherited fromIMyCubeBlock| |bool IsBeingHacked|Inherited fromIMyCubeBlock| |bool IsFunctional|Inherited fromIMyCubeBlock| |bool IsWorking|Inherited fromIMyCubeBlock| |Vector3I Max|Inherited fromIMyCubeBlock| |float Mass|Inherited fromIMyCubeBlock| |Vector3I Min|Inherited fromIMyCubeBlock| |int NumberInGrid|Inherited fromIMyCubeBlock| |MyBlockOrientation Orientation|Inherited fromIMyCubeBlock| |long OwnerId|Inherited fromIMyCubeBlock| |Vector3I Position|Inherited fromIMyCubeBlock| |string CustomName|Inherited fromIMyTerminalBlock| |string CustomNameWithFaction|Inherited fromIMyTerminalBlock| |string DetailedInfo|Inherited fromIMyTerminalBlock| |string CustomInfo|Inherited fromIMyTerminalBlock| |string CustomData|Inherited fromIMyTerminalBlock| |bool ShowOnHUD|Inherited fromIMyTerminalBlock| |bool ShowInTerminal|Inherited fromIMyTerminalBlock| |bool ShowInToolbarConfig|Inherited fromIMyTerminalBlock| |bool ShowInInventory|Inherited fromIMyTerminalBlock| |bool CanControlShip|Inherited fromIMyShipController| |bool IsUnderControl|Inherited fromIMyShipController| |bool HasWheels|Inherited fromIMyShipController| |bool ControlWheels|Inherited fromIMyShipController| |bool ControlThrusters|Inherited fromIMyShipController| |bool HandBrake|Inherited fromIMyShipController| |bool DampenersOverride|Inherited fromIMyShipController| |bool ShowHorizonIndicator|Inherited fromIMyShipController| |Vector3 MoveIndicator|Inherited fromIMyShipController| |Vector2 RotationIndicator|Inherited fromIMyShipController| |float RollIndicator|Inherited fromIMyShipController| |Vector3D CenterOfMass|Inherited fromIMyShipController| |bool IsMainCockpit|Inherited fromIMyShipController| ###Methods |Member|Description| |---|---| |bool GetNearestPlayer(ref Vector3D playerPosition)|| |void ClearWaypoints()|| |void GetWaypointInfo(List<MyWaypointInfo> waypoints)|Gets basic information about the currently configured waypoints.| |void AddWaypoint(Vector3D coords, string name)|| |void AddWaypoint(MyWaypointInfo coords)|Adds a new waypoint.| |void SetAutoPilotEnabled(bool enabled)|Enables or disables the autopilot.| |void SetCollisionAvoidance(bool enabled)|Enables or disables collision avoidance.| |void SetDockingMode(bool enabled)|Enables or disables docking mode.| |IMyInventory GetInventory()|Inherited fromIMyEntity| |IMyInventory GetInventory(int index)|Search for inventory component with maching index.
Inherited fromIMyEntity| |Vector3D GetPosition()|Inherited fromIMyEntity| |string GetOwnerFactionTag()|Inherited fromIMyCubeBlock| |MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()|Inherited fromIMyCubeBlock| |MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)|Inherited fromIMyCubeBlock| |void UpdateIsWorking()|Inherited fromIMyCubeBlock| |void UpdateVisual()|Inherited fromIMyCubeBlock| |bool HasLocalPlayerAccess()|Inherited fromIMyTerminalBlock| |bool HasPlayerAccess(long playerId)|Inherited fromIMyTerminalBlock| |void SetCustomName(string text)|Inherited fromIMyTerminalBlock| |void SetCustomName(StringBuilder text)|Inherited fromIMyTerminalBlock| |void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect)|Inherited fromIMyTerminalBlock| |void SearchActionsOfName(string name, List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect)|Inherited fromIMyTerminalBlock| |ITerminalAction GetActionWithName(string name)|Inherited fromIMyTerminalBlock| |ITerminalProperty GetProperty(string id)|Inherited fromIMyTerminalBlock| |void GetProperties(List<ITerminalProperty> resultList, Func<ITerminalProperty, bool> collect)|Inherited fromIMyTerminalBlock| |bool IsSameConstructAs(IMyTerminalBlock other)|Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.
Inherited fromIMyTerminalBlock| |Vector3D GetNaturalGravity()|Inherited fromIMyShipController| |Vector3D GetArtificialGravity()|Inherited fromIMyShipController| |Vector3D GetTotalGravity()|Inherited fromIMyShipController| |double GetShipSpeed()|Inherited fromIMyShipController| |MyShipVelocities GetShipVelocities()|Inherited fromIMyShipController| |MyShipMass CalculateShipMass()|Inherited fromIMyShipController| |bool TryGetPlanetPosition(ref Vector3D position)|Inherited fromIMyShipController| |bool TryGetPlanetElevation(MyPlanetElevation detail, ref double elevation)|Inherited fromIMyShipController|
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!