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Sandbox.ModAPI.Ingame.IMyRemoteControl
Malware edited this page Dec 21, 2018
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63 revisions
← Index
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Sandbox.ModAPI.Ingame.IMyShipControllerSandbox.ModAPI.Ingame.IMyTerminalBlockVRage.Game.ModAPI.Ingame.IMyCubeBlockVRage.Game.ModAPI.Ingame.IMyEntity
_bool IsAutoPilotEnabled_ |
Determines whether the autopilot is currently enabled. |
_float SpeedLimit_ |
Gets or sets the autopilot speed limit |
_FlightMode FlightMode_ |
Gets or sets the current flight mode |
_Direction Direction_ |
Gets or sets the current flight direction |
_MyWaypointInfo CurrentWaypoint_ |
Gets the current target waypoint |
_MyEntityComponentContainer Components_ |
_Inherited from IMyEntity_ |
_long EntityId_ |
_Inherited from IMyEntity_ |
_string Name_ |
_Inherited from IMyEntity_ |
_string DisplayName_ |
_Inherited from IMyEntity_ |
_bool HasInventory_ |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. _Inherited from IMyEntity_ |
_int InventoryCount_ |
Returns the count of the number of inventories this entity has. _Inherited from IMyEntity_ |
_BoundingBoxD WorldAABB_ |
_Inherited from IMyEntity_ |
_BoundingBoxD WorldAABBHr_ |
_Inherited from IMyEntity_ |
_MatrixD WorldMatrix_ |
_Inherited from IMyEntity_ |
_BoundingSphereD WorldVolume_ |
_Inherited from IMyEntity_ |
_BoundingSphereD WorldVolumeHr_ |
_Inherited from IMyEntity_ |
_SerializableDefinitionId BlockDefinition_ |
_Inherited from IMyCubeBlock_ |
_bool CheckConnectionAllowed_ |
_Inherited from IMyCubeBlock_ |
_IMyCubeGrid CubeGrid_ |
Grid in which the block is placed _Inherited from IMyCubeBlock_ |
_string DefinitionDisplayNameText_ |
Definition name _Inherited from IMyCubeBlock_ |
_float DisassembleRatio_ |
Is set in definition Ratio at which is the block disassembled (grinding) _Inherited from IMyCubeBlock_ |
_string DisplayNameText_ |
Translated block name _Inherited from IMyCubeBlock_ |
_bool IsBeingHacked_ |
Hacking of the block is in progress _Inherited from IMyCubeBlock_ |
_bool IsFunctional_ |
True if integrity is above breaking threshold _Inherited from IMyCubeBlock_ |
_bool IsWorking_ |
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) _Inherited from IMyCubeBlock_ |
_Vector3I Max_ |
Maximum coordinates of grid cells occupied by this block _Inherited from IMyCubeBlock_ |
_float Mass_ |
Block mass _Inherited from IMyCubeBlock_ |
_Vector3I Min_ |
Minimum coordinates of grid cells occupied by this block _Inherited from IMyCubeBlock_ |
_int NumberInGrid_ |
Order in which were the blocks of same type added to grid Used in default display name _Inherited from IMyCubeBlock_ |
_MyBlockOrientation Orientation_ |
Returns block orientation in base 6 directions _Inherited from IMyCubeBlock_ |
_long OwnerId_ |
Id of player owning block (not steam Id) _Inherited from IMyCubeBlock_ |
_Vector3I Position_ |
Position in grid coordinates _Inherited from IMyCubeBlock_ |
_string CustomName_ |
_Inherited from IMyTerminalBlock_ |
_string CustomNameWithFaction_ |
_Inherited from IMyTerminalBlock_ |
_string DetailedInfo_ |
_Inherited from IMyTerminalBlock_ |
_string CustomInfo_ |
_Inherited from IMyTerminalBlock_ |
_string CustomData_ |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent _Inherited from IMyTerminalBlock_ |
_bool ShowOnHUD_ |
_Inherited from IMyTerminalBlock_ |
_bool ShowInTerminal_ |
_Inherited from IMyTerminalBlock_ |
_bool ShowInToolbarConfig_ |
_Inherited from IMyTerminalBlock_ |
_bool ShowInInventory_ |
_Inherited from IMyTerminalBlock_ |
_bool CanControlShip_ |
Determines whether this specific ship controller is capable of controlling the ship it's installed on. _Inherited from IMyShipController_ |
_bool IsUnderControl_ |
Indicates whether a block is locally or remotely controlled. _Inherited from IMyShipController_ |
_bool HasWheels_ |
Determines whether there are any wheels on this ship. _Inherited from IMyShipController_ |
_bool ControlWheels_ |
Gets or sets whether wheels are being controlled by this controller. _Inherited from IMyShipController_ |
_bool ControlThrusters_ |
Gets or sets whether thrusters are being controlled by this controller. _Inherited from IMyShipController_ |
_bool HandBrake_ |
Gets or sets the current state of the handbrake. _Inherited from IMyShipController_ |
_bool DampenersOverride_ |
Gets or sets whether dampeners are currently enabled. _Inherited from IMyShipController_ |
_bool ShowHorizonIndicator_ |
Gets or sets whether the horizon indicator should be displayed for this block. _Inherited from IMyShipController_ |
_Vector3 MoveIndicator_ |
Directional input from user/autopilot. Values can be very large with high controller sensitivity _Inherited from IMyShipController_ |
_Vector2 RotationIndicator_ |
Pitch, yaw input from user/autopilot. Values can be very large with high controller sensitivity _Inherited from IMyShipController_ |
_float RollIndicator_ |
Roll input from user/autopilot. Values can be very large with high controller sensitivity _Inherited from IMyShipController_ |
_Vector3D CenterOfMass_ |
Center of mass in world coordinates _Inherited from IMyShipController_ |
_bool IsMainCockpit_ |
Gets or sets if this controller is the main one. _Inherited from IMyShipController_ |
_bool GetNearestPlayer(ref Vector3D playerPosition)_ |
Gets the nearest player's position. Will only work if the remote control belongs to an NPC |
_void ClearWaypoints()_ |
Removes all existing waypoints. |
_void GetWaypointInfo(List waypoints)_ |
Gets basic information about the currently configured waypoints. |
_void AddWaypoint(Vector3D coords, string name)_ |
Adds a new waypoint. |
_void AddWaypoint(MyWaypointInfo coords)_ |
Adds a new waypoint. |
_void SetAutoPilotEnabled(bool enabled)_ |
Enables or disables the autopilot. |
_void SetCollisionAvoidance(bool enabled)_ |
Enables or disables collision avoidance. |
_void SetDockingMode(bool enabled)_ |
Enables or disables docking mode. |
_IMyInventory GetInventory()_ |
Simply get the MyInventoryBase component stored in this entity. _Inherited from IMyEntity_ |
_IMyInventory GetInventory(int index)_ |
Search for inventory component with maching index. _Inherited from IMyEntity_ |
_Vector3D GetPosition()_ |
_Inherited from IMyEntity_ |
_string GetOwnerFactionTag()_ |
Tag of faction owning block _Inherited from IMyCubeBlock_ |
_MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()_ |
_Inherited from IMyCubeBlock_ |
_MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)_ |
_Inherited from IMyCubeBlock_ |
_void UpdateIsWorking()_ |
_Inherited from IMyCubeBlock_ |
_void UpdateVisual()_ |
_Inherited from IMyCubeBlock_ |
_bool HasLocalPlayerAccess()_ |
_Inherited from IMyTerminalBlock_ |
_bool HasPlayerAccess(long playerId)_ |
_Inherited from IMyTerminalBlock_ |
_void SetCustomName(string text)_ |
_Inherited from IMyTerminalBlock_ |
_void SetCustomName(StringBuilder text)_ |
_Inherited from IMyTerminalBlock_ |
_void GetActions(List resultList, Func collect)_ |
_Inherited from IMyTerminalBlock_ |
_void SearchActionsOfName(string name, List resultList, Func collect)_ |
_Inherited from IMyTerminalBlock_ |
_ITerminalAction GetActionWithName(string name)_ |
_Inherited from IMyTerminalBlock_ |
_ITerminalProperty GetProperty(string id)_ |
_Inherited from IMyTerminalBlock_ |
_void GetProperties(List resultList, Func collect)_ |
_Inherited from IMyTerminalBlock_ |
_bool IsSameConstructAs(IMyTerminalBlock other)_ |
Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct. Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change. _Inherited from IMyTerminalBlock_ |
_Vector3D GetNaturalGravity()_ |
Gets the detected natural gravity vector and power at the current location. _Inherited from IMyShipController_ |
_Vector3D GetArtificialGravity()_ |
Gets the detected artificial gravity vector and power at the current location. _Inherited from IMyShipController_ |
_Vector3D GetTotalGravity()_ |
Gets the total accumulated gravity vector and power at the current location, taking both natural and artificial gravity into account. _Inherited from IMyShipController_ |
_double GetShipSpeed()_ |
Gets the basic ship speed in meters per second, for when you just need to know how fast you're going. _Inherited from IMyShipController_ |
_MyShipVelocities GetShipVelocities()_ |
Determines the linear velocities in meters per second and angular velocities in radians per second. Provides a more accurate representation of the directions and axis speeds. _Inherited from IMyShipController_ |
_MyShipMass CalculateShipMass()_ |
Gets information about the current mass of the ship. _Inherited from IMyShipController_ |
_bool TryGetPlanetPosition(ref Vector3D position)_ |
Attempts to get the world position of the nearest planet. This method is only available when a ship is within the gravity well of a planet. _Inherited from IMyShipController_ |
_bool TryGetPlanetElevation(MyPlanetElevation detail, ref double elevation)_ |
Attempts to get the elevation of the ship in relation to the nearest planet. This method is only available when a ship is within the gravity well of a planet. _Inherited from IMyShipController_ |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!