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Sandbox.ModAPI.Ingame.IMyTextPanel
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public interface IMyTextPanel: IMyTextSurface, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntityDescribes LCD block (mods interface)
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Type Definitions:
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_1
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_2
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_Flat_1
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_Flat_2
- MyObjectBuilder_TextPanel/LargeLCDPanel
- MyObjectBuilder_TextPanel/LargeLCDPanel3x3
- MyObjectBuilder_TextPanel/LargeLCDPanel5x3
- MyObjectBuilder_TextPanel/LargeLCDPanel5x5
- MyObjectBuilder_TextPanel/LargeLCDPanelWide
- MyObjectBuilder_TextPanel/LargeTextPanel
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_1
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_2
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_Flat_1
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_Flat_2
- MyObjectBuilder_TextPanel/SmallLCDPanel
- MyObjectBuilder_TextPanel/SmallLCDPanelWide
- MyObjectBuilder_TextPanel/SmallTextPanel
- MyObjectBuilder_TextPanel/TransparentLCDLarge
- MyObjectBuilder_TextPanel/TransparentLCDSmall
| Member | Description |
|---|---|
| TextAlignment Alignment { get; set; } | How should the text be aligned Inherited from IMyTextSurface |
| byte BackgroundAlpha { get; set; } | Value for offscreen texture alpha channel - for PBR material it is metalness (should be 0) - for transparent texture it is opacity Inherited from IMyTextSurface |
| Color BackgroundColor { get; set; } | Gets or sets background color Inherited from IMyTextSurface |
| SerializableDefinitionId BlockDefinition { get; } | Gets definition.Id assigned to this block Inherited from IMyCubeBlock |
| float ChangeInterval { get; set; } | Gets or sets the change interval for selected textures Inherited from IMyTextSurface |
| bool Closed { get; } | True if the block has been removed from the world. Inherited from IMyEntity |
| MyEntityComponentContainer Components { get; } | Gets blocks component logic container Inherited from IMyEntity |
| ContentType ContentType { get; set; } | Type of content to be displayed on the screen. Inherited from IMyTextSurface |
| IMyCubeGrid CubeGrid { get; } | Grid in which the block is placed Inherited from IMyCubeBlock |
| string CurrentlyShownImage { get; } | Gets image that is currently shown on the screen. Returns NULL if there are no images selected OR the screen is in text mode. Inherited from IMyTextSurface |
| string CustomData { get; set; } | Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent Inherited from IMyTerminalBlock |
| string CustomInfo { get; } | Gets information about block status (available from mods) Sandbox.ModAPI.IMyTerminalBlock.AppendingCustomInfo Sandbox.ModAPI.IMyTerminalBlock.RefreshCustomInfo . Inherited from IMyTerminalBlock |
| string CustomName { get; set; } | Gets or sets how block is named in Terminal menu Inherited from IMyTerminalBlock |
| string CustomNameWithFaction { get; } | Gets or sets how block is named in Terminal menu. Work only for Cockpit, LaserAntenna RadioAntenna, SpaceBall, Beacon Inherited from IMyTerminalBlock |
| string DefinitionDisplayNameText { get; } | Definition name Inherited from IMyCubeBlock |
| string DetailedInfo { get; } | Gets information about block status. In Control panel bottom right text Inherited from IMyTerminalBlock |
| float DisassembleRatio { get; } | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding Inherited from IMyCubeBlock |
| string DisplayName { get; } | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
| string DisplayName { get; } | Get localized name of this surface. Inherited from IMyTextSurface |
| string DisplayNameText { get; } | Translated block name Inherited from IMyCubeBlock |
| bool Enabled { get; set; } | Represents terminal gui toggle. Gets or sets if block is Enabled Inherited from IMyFunctionalBlock |
| long EntityId { get; } | Id of entity Inherited from IMyEntity |
| string Font { get; set; } | Gets or sets the font Inherited from IMyTextSurface |
| Color FontColor { get; set; } | Gets or sets font color Inherited from IMyTextSurface |
| float FontSize { get; set; } | Gets or sets font size Inherited from IMyTextSurface |
| bool HasInventory { get; } | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| int InventoryCount { get; } | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| bool IsBeingHacked { get; } | Hacking of the block is in progress Inherited from IMyCubeBlock |
| bool IsFunctional { get; } | Gets if integrity is above breaking threshold Inherited from IMyCubeBlock |
| bool IsWorking { get; } | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| float Mass { get; } | Block mass Inherited from IMyCubeBlock |
| Vector3I Max { get; } | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Vector3I Min { get; } | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| string Name { get; } | Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@) Inherited from IMyEntity |
| string Name { get; } | Gets identifier name of this surface. Inherited from IMyTextSurface |
| int NumberInGrid { get; } | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| MyBlockOrientation Orientation { get; } | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| long OwnerId { get; } | IdentityId of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Vector3I Position { get; } | Position in grid coordinates Inherited from IMyCubeBlock |
| bool PreserveAspectRatio { get; set; } | Gets or sets preserve aspect ratio of images. Inherited from IMyTextSurface |
| string Script { get; set; } | Currently running script Inherited from IMyTextSurface |
| Color ScriptBackgroundColor { get; set; } | Gets or sets background color used for scripts. Inherited from IMyTextSurface |
| Color ScriptForegroundColor { get; set; } | Gets or sets foreground color used for scripts. Inherited from IMyTextSurface |
| bool ShowInInventory { get; set; } | Represent terminal gui toggle Show block in Inventory Screen. Gets or sets its valueInherited from IMyTerminalBlock |
| bool ShowInTerminal { get; set; } | Represent terminal gui toggle Show block in terminal. Gets or sets its valueInherited from IMyTerminalBlock |
| bool ShowInToolbarConfig { get; set; } | Represent terminal gui toggle Show in toolbar config. Gets or sets its valueInherited from IMyTerminalBlock |
| bool ShowOnHUD { get; set; } | Represent terminal gui toggle Show On HUD. Gets or sets its valueInherited from IMyTerminalBlock |
| ShowTextOnScreenFlag ShowOnScreen { get; } |
Obsolete: LCD public text is deprecated Indicates what should be shown on the screen, none being an image. |
| bool ShowText { get; } |
Obsolete: LCD public text is deprecated Returns true if the ShowOnScreen flag is set to either PUBLIC or PRIVATE |
| Vector2 SurfaceSize { get; } | Gets size of the drawing surface. Inherited from IMyTextSurface |
| float TextPadding { get; set; } | Gets or sets text padding from all sides of the panel. Inherited from IMyTextSurface |
| Vector2 TextureSize { get; } | Gets size of the texture the drawing surface is rendered to. Inherited from IMyTextSurface |
| BoundingBoxD WorldAABB { get; } | Gets world axis-aligned bounding box Inherited from IMyEntity |
| BoundingBoxD WorldAABBHr { get; } | Gets world axis-aligned bounding box Inherited from IMyEntity |
| MatrixD WorldMatrix { get; } | Gets world matrix of this entity Inherited from IMyEntity |
| BoundingSphereD WorldVolume { get; } | Gets bounding sphere of this entity Inherited from IMyEntity |
| BoundingSphereD WorldVolumeHr { get; } | Gets bounding sphere of this entity Inherited from IMyEntity |
| Member | Description |
|---|---|
| void AddImagesToSelection(List<string>, [bool]) | Adds image to list of shown images. You can get image ids by GetSelectedImages(List<string>) Inherited from IMyTextSurface |
| void AddImageToSelection(string, [bool]) | Adds image to list of shown images. You can get image ids by GetSelectedImages(List<string>) Inherited from IMyTextSurface |
| void ClearImagesFromSelection() | Removes images from shown images. Inherited from IMyTextSurface |
| MySpriteDrawFrame DrawFrame() | Creates a new draw frame where you can add sprites to be rendered. Inherited from IMyTextSurface |
| void GetActions(List<ITerminalAction>, [Func<ITerminalAction, bool>]) | Get all terminal actions available for block Inherited from IMyTerminalBlock |
| ITerminalAction GetActionWithName(string) | Get first found terminal action with name Inherited from IMyTerminalBlock |
| void GetFonts(List<string>) | Gets a list of available fonts Inherited from IMyTextSurface |
| IMyInventory GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| IMyInventory GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| string GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
| MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner() |
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. Inherited from IMyCubeBlock |
| Vector3D GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
| string GetPrivateText() | Obsolete: LCD private text is deprecated |
| string GetPrivateTitle() | Obsolete: LCD private text is deprecated |
| void GetProperties(List<ITerminalProperty>, [Func<ITerminalProperty, bool>]) | Get all terminal actions available for block. Inherited from IMyTerminalBlock |
| ITerminalProperty GetProperty(string) | Finds terminal property with provided id Inherited from IMyTerminalBlock |
| string GetPublicText() | Obsolete: LCD public text is deprecated |
| string GetPublicTitle() | Gets popup dialog title |
| void GetScripts(List<string>) | Gets a list of available scripts Inherited from IMyTextSurface |
| void GetSelectedImages(List<string>) | Outputs the selected image ids to the specified list. NOTE: List is not cleared internally. Inherited from IMyTextSurface |
| void GetSprites(List<string>) | Gets a list of available sprites Inherited from IMyTextSurface |
| string GetText() | Gets current text that is written on surface. Allocates memory (StringBuilder.ToString())! This method doesn't allocate memory ReadText(StringBuilder, [bool]) Inherited from IMyTextSurface |
| MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long, [MyRelationsBetweenPlayerAndBlock]) | Gets relation to owner of block Inherited from IMyCubeBlock |
| bool HasLocalPlayerAccess() | Returns if local player can use block. Executes HasPlayerAccess(long, [MyRelationsBetweenPlayerAndBlock]) with local player identityId. On Dedicated Server as identityId it is using 0 as playerId Inherited from IMyTerminalBlock |
| bool HasPlayerAccess(long, [MyRelationsBetweenPlayerAndBlock]) | Returns if local player can use block. It is also checking for admin access. Inherited from IMyTerminalBlock |
| bool IsSameConstructAs(IMyTerminalBlock) | Determines whether this block is VRage.Game.ModAPI.GridLinkTypeEnum.Mechanical connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct. Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change. Inherited from IMyTerminalBlock |
| Vector2 MeasureStringInPixels(StringBuilder, string, float) | Calculates how many pixels a string of a given font and scale will take up. Inherited from IMyTextSurface |
| void ReadPublicText(StringBuilder, [bool]) | Obsolete: LCD public text is deprecated |
| void ReadText(StringBuilder, [bool]) | Gets current text that is written on surface. Inherited from IMyTextSurface |
| void RemoveImageFromSelection(string, [bool]) | Removes image from shown images. Inherited from IMyTextSurface |
| void RemoveImagesFromSelection(List<string>, [bool]) | Removes images from shown images. Inherited from IMyTextSurface |
| void RequestEnable(bool) |
Obsolete: Use the setter of Enabled Inherited from IMyFunctionalBlock |
| void SearchActionsOfName(string, List<ITerminalAction>, [Func<ITerminalAction, bool>]) | Get all terminal actions available for block. NOTE: First called <br /><br /> and then <br /><br /> checkInherited from IMyTerminalBlock |
| void SetCustomName(string) |
Obsolete: Use the setter of Customname Inherited from IMyTerminalBlock |
| void SetCustomName(StringBuilder) |
Obsolete: Use the setter of Customname Inherited from IMyTerminalBlock |
| void SetShowOnScreen(ShowTextOnScreenFlag) | Obsolete: LCD public text is deprecated |
| void ShowPrivateTextOnScreen() | Obsolete: LCD private text is deprecated |
| void ShowPublicTextOnScreen() | Obsolete: LCD public text is deprecated |
| void ShowTextureOnScreen() | Obsolete: LCD public text is deprecated |
| void UpdateIsWorking() |
Obsolete Force refresh working state. Call if you change block state that could affect its working status. Inherited from IMyCubeBlock |
| void UpdateVisual() |
Obsolete Updates block visuals (ie. block emissivity) Inherited from IMyCubeBlock |
| bool WritePrivateText(string, [bool]) | Obsolete: LCD private text is deprecated |
| bool WritePrivateTitle(string, [bool]) | Obsolete: LCD private text is deprecated |
| bool WritePublicText(string, [bool]) | Obsolete: LCD public text is deprecated |
| bool WritePublicText(StringBuilder, [bool]) | Obsolete: LCD public text is deprecated |
| bool WritePublicTitle(string, [bool]) | Writes LCD popup dialog title If somebody opened LCD text in popup dialog, text can no longer be added. |
| bool WriteText(string, [bool]) | Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols Inherited from IMyTextSurface |
| bool WriteText(StringBuilder, [bool]) | Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols Inherited from IMyTextSurface |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!