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Sandbox.ModAPI.Ingame.IMyUpgradableBlock
Malware edited this page Dec 25, 2018
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private public abstract IMyUpgradableBlockNamespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
| Member | Description |
|---|---|
| UpgradeCount | number of upgrades applied |
| Components | Inherited from IMyEntity |
| EntityId | Inherited from IMyEntity |
| Name | Inherited from IMyEntity |
| DisplayName | Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| WorldAABB | Inherited from IMyEntity |
| WorldAABBHr | Inherited from IMyEntity |
| WorldMatrix | Inherited from IMyEntity |
| WorldVolume | Inherited from IMyEntity |
| WorldVolumeHr | Inherited from IMyEntity |
| BlockDefinition | Inherited from IMyCubeBlock |
| CheckConnectionAllowed | Inherited from IMyCubeBlock |
| CubeGrid | Grid in which the block is placed Inherited from IMyCubeBlock |
| DefinitionDisplayNameText | Definition name Inherited from IMyCubeBlock |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) Inherited from IMyCubeBlock |
| DisplayNameText | Translated block name Inherited from IMyCubeBlock |
| IsBeingHacked | Hacking of the block is in progress Inherited from IMyCubeBlock |
| IsFunctional | True if integrity is above breaking threshold Inherited from IMyCubeBlock |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| Max | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Mass | Block mass Inherited from IMyCubeBlock |
| Min | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| Orientation | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| OwnerId | Id of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Position | Position in grid coordinates Inherited from IMyCubeBlock |
| Member | Description |
|---|---|
| GetUpgrades(ref Dictionary) | |
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetPosition() | Inherited from IMyEntity |
| GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
| GetPlayerRelationToOwner() |
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Inherited from IMyCubeBlock |
| GetUserRelationToOwner(long) | Inherited from IMyCubeBlock |
| UpdateIsWorking() | _Obsolete: _ Inherited from IMyCubeBlock |
| UpdateVisual() | _Obsolete: _ Inherited from IMyCubeBlock |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!