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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo

Malware edited this page Dec 21, 2018 · 45 revisions

Index

MyDetectedEntityInfo Struct

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Fields

Member Description
long EntityId The entity's EntityId
string Name The entity's display name if it is friendly, or a generic descriptor if it is not
MyDetectedEntityType Type Enum describing the type of entity
Nullable<Vector3D>&nbsp;HitPosition Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast)
MatrixD&nbsp;Orientation The entity's absolute orientation at the time it was detected
Vector3&nbsp;Velocity The entity's absolute velocity at the time it was detected
MyRelationsBetweenPlayerAndBlock&nbsp;Relationship Relationship between the entity and the owner of the sensor
BoundingBoxD&nbsp;BoundingBox The entity's world-aligned bounding box
long&nbsp;TimeStamp Time when the entity was detected. This field counts milliseconds, compensated for simspeed

Properties

Member Description
Vector3D&nbsp;Position The entity's position (center of the Bounding Box)

Methods

Member Description
bool&nbsp;IsEmpty() Determines if this structure is empty; meaning it does not contain any meaningful data

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