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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo
Malware edited this page Dec 21, 2018
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Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
| [`long EntityId`](Sandbox.ModAPI.Ingame.EntityId) | The entity's EntityId |
| [`string Name`](Sandbox.ModAPI.Ingame.Name) | The entity's display name if it is friendly, or a generic descriptor if it is not |
| [`MyDetectedEntityType Type`](Sandbox.ModAPI.Ingame.Type) | Enum describing the type of entity |
| [`Nullable HitPosition`](Sandbox.ModAPI.Ingame.HitPosition) | Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast) |
| [`MatrixD Orientation`](Sandbox.ModAPI.Ingame.Orientation) | The entity's absolute orientation at the time it was detected |
| [`Vector3 Velocity`](Sandbox.ModAPI.Ingame.Velocity) | The entity's absolute velocity at the time it was detected |
| [`MyRelationsBetweenPlayerAndBlock Relationship`](Sandbox.ModAPI.Ingame.Relationship) | Relationship between the entity and the owner of the sensor |
| [`BoundingBoxD BoundingBox`](Sandbox.ModAPI.Ingame.BoundingBox) | The entity's world-aligned bounding box |
| [`long TimeStamp`](Sandbox.ModAPI.Ingame.TimeStamp) | Time when the entity was detected. This field counts milliseconds, compensated for simspeed |
| [`Vector3D Position`](Sandbox.ModAPI.Ingame.Position) | The entity's position (center of the Bounding Box) |
| [`bool IsEmpty()`](Sandbox.ModAPI.Ingame.IsEmpty) | Determines if this structure is empty; meaning it does not contain any meaningful data |
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