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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo
Malware edited this page Dec 21, 2018
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Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
_long EntityId_ |
The entity's EntityId |
_string Name_ |
The entity's display name if it is friendly, or a generic descriptor if it is not |
_MyDetectedEntityType Type_ |
Enum describing the type of entity |
_Nullable HitPosition_ |
Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast) |
_MatrixD Orientation_ |
The entity's absolute orientation at the time it was detected |
_Vector3 Velocity_ |
The entity's absolute velocity at the time it was detected |
_MyRelationsBetweenPlayerAndBlock Relationship_ |
Relationship between the entity and the owner of the sensor |
_BoundingBoxD BoundingBox_ |
The entity's world-aligned bounding box |
_long TimeStamp_ |
Time when the entity was detected. This field counts milliseconds, compensated for simspeed |
_Vector3D Position_ |
The entity's position (center of the Bounding Box) |
_bool IsEmpty()_ |
Determines if this structure is empty; meaning it does not contain any meaningful data |
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