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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo
Malware edited this page Dec 25, 2018
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private public sealed MyDetectedEntityInfo
```csharp
**Namespace:** [Sandbox.ModAPI.Ingame](Sandbox.ModAPI.Ingame)
**Assembly:** Sandbox.Common.dll
### Example
### Remarks
###### Fields
|Member|Description|
|---|---|
|[EntityId](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.EntityId)|The entity's EntityId|
|[Name](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Name)|The entity's display name if it is friendly, or a generic descriptor if it is not|
|[Type](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Type)|Enum describing the type of entity|
|[HitPosition](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.HitPosition)|Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast)|
|[Orientation](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Orientation)|The entity's absolute orientation at the time it was detected|
|[Velocity](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Velocity)|The entity's absolute velocity at the time it was detected|
|[Relationship](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Relationship)|Relationship between the entity and the owner of the sensor|
|[BoundingBox](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.BoundingBox)|The entity's world-aligned bounding box|
|[TimeStamp](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.TimeStamp)|Time when the entity was detected. This field counts milliseconds, compensated for simspeed|
###### Properties
|Member|Description|
|---|---|
|[Position](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Position)|The entity's position (center of the Bounding Box)|
###### Methods
|Member|Description|
|---|---|
|[IsEmpty()](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.IsEmpty)|Determines if this structure is empty; meaning it does not contain any meaningful data|Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!