This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
Sandbox.ModAPI.Ingame.MyDetectedEntityInfo
Malware edited this page Dec 21, 2018
·
45 revisions
← Index
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
| Member | Description |
|---|---|
long EntityId |
The entity's EntityId |
string Name |
The entity's display name if it is friendly, or a generic descriptor if it is not |
Sandbox.ModAPI.Ingame.MyDetectedEntityType Type |
Enum describing the type of entity |
Nullable<VRageMath.Vector3D> HitPosition |
Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast) |
VRageMath.MatrixD Orientation |
The entity's absolute orientation at the time it was detected |
VRageMath.Vector3 Velocity |
The entity's absolute velocity at the time it was detected |
VRage.Game.MyRelationsBetweenPlayerAndBlock Relationship |
Relationship between the entity and the owner of the sensor |
VRageMath.BoundingBoxD BoundingBox |
The entity's world-aligned bounding box |
long TimeStamp |
Time when the entity was detected. This field counts milliseconds, compensated for simspeed |
| Member | Description |
|---|---|
VRageMath.Vector3D Position |
The entity's position (center of the Bounding Box) |
| Member | Description |
|---|---|
bool IsEmpty() |
Determines if this structure is empty; meaning it does not contain any meaningful data |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!