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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo
Morten Aune Lyrstad edited this page Apr 16, 2022
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45 revisions
← Index ← Namespace Index
public struct MyDetectedEntityInfoNamespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
| Member | Description |
|---|---|
| [BoundingBoxD BoundingBox](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.BoundingBox) | The entity's world-aligned bounding box |
| [long EntityId](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.EntityId) | The entity's EntityId |
| [Vector3D? HitPosition](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.HitPosition) | Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast) |
| [string Name](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Name) | The entity's display name if it is friendly, or a generic descriptor if it is not |
| [MatrixD Orientation](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Orientation) | The entity's absolute orientation at the time it was detected |
| [MyRelationsBetweenPlayerAndBlock Relationship](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Relationship) | Relationship between the entity and the owner of the sensor |
| [long TimeStamp](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.TimeStamp) | Time when the entity was detected. This field counts milliseconds, compensated for simspeed |
| [MyDetectedEntityType Type](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Type) | Enum describing the type of entity |
| [Vector3 Velocity](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Velocity) | The entity's absolute velocity at the time it was detected |
| Member | Description |
|---|---|
| [Vector3D Position { get; }](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.Position) | The entity's position (center of the Bounding Box) |
| Member | Description |
|---|---|
| [MyDetectedEntityInfo(long, string, MyDetectedEntityType, Vector3D?, MatrixD, Vector3, MyRelationsBetweenPlayerAndBlock, BoundingBoxD, long)](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo..ctor) |
| Member | Description |
|---|---|
| [bool IsEmpty()](Sandbox.ModAPI.Ingame.MyDetectedEntityInfo.IsEmpty) | Determines if this structure is empty; meaning it does not contain any meaningful data |
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