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Sandbox.ModAPI.Ingame.MyWaypointInfo
Morten Aune Lyrstad edited this page Apr 16, 2022
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52 revisions
← Index ← Namespace Index
public struct MyWaypointInfo: IEquatable<MyWaypointInfo>Represents a GPS coordinate
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
| Member | Description |
|---|---|
| static MyWaypointInfo Empty | Returns an empty (undefined) GPS coordinate |
| Vector3D Coords | Gets the target coordinate as a Vector3D |
| string Name | The name of this GPS coordinate |
| Member | Description |
|---|---|
| MyWaypointInfo(string, double, double, double) | |
| MyWaypointInfo(string, Vector3D) |
| Member | Description |
|---|---|
| static void FindAll(string, List) | Searches for all GPS coordinates in the given text. |
| static bool TryParse(string, out MyWaypointInfo) | Attempts to parse a GPS coordinate from the given text. The text cannot contain anything but the GPS coordinate. A GPS coordinate has the format GPS:Name:X:Y:Z: |
| bool Equals(MyWaypointInfo) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| bool Equals(MyWaypointInfo, double) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| bool Equals(object) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| int GetHashCode() | Gets the hashcode of this coordinate |
| bool IsEmpty() | Determines whether this coordinate is empty (undefined) |
| string ToString() | Converts this GPS coordinate to its string equivalent |
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