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Sandbox.ModAPI.Ingame.MyWaypointInfo
Malware edited this page Dec 21, 2018
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← Index
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Represents a GPS coordinate
| [`string Name`](Sandbox.ModAPI.Ingame.Name) | The name of this GPS coordinate |
| [`Vector3D Coords`](Sandbox.ModAPI.Ingame.Coords) | Gets the target coordinate as a [Vector3D](VRageMath.Vector3D) |
| static [`MyWaypointInfo Empty`](Sandbox.ModAPI.Ingame.Empty) | Returns an empty (undefined) GPS coordinate |
| static [`void FindAll(string source, List gpsList)`](Sandbox.ModAPI.Ingame.FindAll) | Searches for all GPS coordinates in the given text. |
| static [`bool TryParse(string text, ref MyWaypointInfo gps)`](Sandbox.ModAPI.Ingame.TryParse) | Attempts to parse a GPS coordinate from the given text. The text cannot contain anything but the GPS coordinate. A GPS coordinate has the format GPS:Name:X:Y:Z: |
| [`bool IsEmpty()`](Sandbox.ModAPI.Ingame.IsEmpty) | Determines whether this coordinate is empty (undefined) |
| [`string ToString()`](Sandbox.ModAPI.Ingame.ToString) | Converts this GPS coordinate to its string equivalent |
| [`bool Equals(MyWaypointInfo other)`](Sandbox.ModAPI.Ingame.Equals) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| [`bool Equals(MyWaypointInfo other, double epsilon)`](Sandbox.ModAPI.Ingame.Equals) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| [`bool Equals(Object obj)`](Sandbox.ModAPI.Ingame.Equals) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| [`int GetHashCode()`](Sandbox.ModAPI.Ingame.GetHashCode) | Gets the hashcode of this coordinate |
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