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Sandbox.ModAPI.Ingame.MyWaypointInfo

Morten Aune Lyrstad edited this page Apr 16, 2022 · 52 revisions

IndexNamespace Index

MyWaypointInfo Struct

public struct MyWaypointInfo: IEquatable<MyWaypointInfo>

Represents a GPS coordinate

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Implements:

Fields

Member Description
static MyWaypointInfo Empty Returns an empty (undefined) GPS coordinate
Vector3D Coords Gets the target coordinate as a Vector3D
string Name The name of this GPS coordinate

Constructors

Member Description
MyWaypointInfo(string, double, double, double)
MyWaypointInfo(string, Vector3D)

Methods

Member Description
static void FindAll(string, List<MyWaypointInfo>) Searches for all GPS coordinates in the given text.
static bool TryParse(string, out MyWaypointInfo) Attempts to parse a GPS coordinate from the given text. The text cannot contain anything but the GPS coordinate.

A GPS coordinate has the format GPS:Name:X:Y:Z:
bool Equals(MyWaypointInfo) Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies.
bool Equals(MyWaypointInfo, double) Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies.
bool Equals(object) Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies.
int GetHashCode() Gets the hashcode of this coordinate
bool IsEmpty() Determines whether this coordinate is empty (undefined)
string ToString() Converts this GPS coordinate to its string equivalent

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