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Sandbox.ModAPI.Ingame.MyWaypointInfo
Malware edited this page Dec 21, 2018
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Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Represents a GPS coordinate
| Member | Description |
|---|---|
string Name |
The name of this GPS coordinate |
VRageMath.Vector3D Coords |
Gets the target coordinate as a Vector3D |
static Sandbox.ModAPI.Ingame.MyWaypointInfo Empty
|
Returns an empty (undefined) GPS coordinate |
| Member | Description |
|---|---|
static void FindAll(string, List<Sandbox.ModAPI.Ingame.MyWaypointInfo>)
|
Searches for all GPS coordinates in the given text. |
static bool TryParse(string, ref Sandbox.ModAPI.Ingame.MyWaypointInfo)
|
Attempts to parse a GPS coordinate from the given text. The text cannot contain anything but the GPS coordinate. A GPS coordinate has the format GPS:Name:X:Y:Z: |
bool IsEmpty() |
Determines whether this coordinate is empty (undefined) |
string ToString() |
Converts this GPS coordinate to its string equivalent |
bool Equals(Sandbox.ModAPI.Ingame.MyWaypointInfo) |
Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
bool Equals(Sandbox.ModAPI.Ingame.MyWaypointInfo, double) |
Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
bool Equals(System.Object) |
Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
int GetHashCode() |
Gets the hashcode of this coordinate |
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