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Sandbox.ModAPI.Ingame.MyWaypointInfo
Morten Aune Lyrstad edited this page Apr 16, 2022
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52 revisions
← Index ← Namespace Index
public struct MyWaypointInfo: IEquatable<MyWaypointInfo>Represents a GPS coordinate
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
| Member | Description |
|---|---|
| [static MyWaypointInfo Empty](Sandbox.ModAPI.Ingame.MyWaypointInfo.Empty) | Returns an empty (undefined) GPS coordinate |
| [Vector3D Coords](Sandbox.ModAPI.Ingame.MyWaypointInfo.Coords) | Gets the target coordinate as a Vector3D |
| [string Name](Sandbox.ModAPI.Ingame.MyWaypointInfo.Name) | The name of this GPS coordinate |
| Member | Description |
|---|---|
| [MyWaypointInfo(string, double, double, double)](Sandbox.ModAPI.Ingame.MyWaypointInfo..ctor) | |
| [MyWaypointInfo(string, Vector3D)](Sandbox.ModAPI.Ingame.MyWaypointInfo..ctor) |
| Member | Description |
|---|---|
| [static void FindAll(string, List<MyWaypointInfo>)](Sandbox.ModAPI.Ingame.MyWaypointInfo.FindAll) | Searches for all GPS coordinates in the given text. |
| [static bool TryParse(string, out MyWaypointInfo)](Sandbox.ModAPI.Ingame.MyWaypointInfo.TryParse) | Attempts to parse a GPS coordinate from the given text. The text cannot contain anything but the GPS coordinate. A GPS coordinate has the format GPS:Name:X:Y:Z: |
| [bool Equals(MyWaypointInfo)](Sandbox.ModAPI.Ingame.MyWaypointInfo.Equals) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| [bool Equals(MyWaypointInfo, double)](Sandbox.ModAPI.Ingame.MyWaypointInfo.Equals) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| [bool Equals(object)](Sandbox.ModAPI.Ingame.MyWaypointInfo.Equals) | Determines whether this coordinate is the same as another. Uses 0.0001 as the epsilon to counter floating point inaccuracies. |
| [int GetHashCode()](Sandbox.ModAPI.Ingame.MyWaypointInfo.GetHashCode) | Gets the hashcode of this coordinate |
| [bool IsEmpty()](Sandbox.ModAPI.Ingame.MyWaypointInfo.IsEmpty) | Determines whether this coordinate is empty (undefined) |
| [string ToString()](Sandbox.ModAPI.Ingame.MyWaypointInfo.ToString) | Converts this GPS coordinate to its string equivalent |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!