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SpaceEngineers.Game.ModAPI.Ingame.IMyLargeConveyorTurretBase

Malware edited this page Dec 21, 2018 · 60 revisions

Index

IMyLargeConveyorTurretBase Interface

Namespace: SpaceEngineers.Game.ModAPI.Ingame
Assembly: SpaceEngineers.Game.dll
Implements:

Properties

Member Description
bool UseConveyorSystem
MyEntityComponentContainer Components Inherited from IMyEntity
long EntityId Inherited from IMyEntity
string Name Inherited from IMyEntity
string DisplayName Inherited from IMyEntity
bool HasInventory Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

Inherited from IMyEntity
int InventoryCount Returns the count of the number of inventories this entity has.

Inherited from IMyEntity
BoundingBoxD WorldAABB Inherited from IMyEntity
BoundingBoxD WorldAABBHr Inherited from IMyEntity
MatrixD WorldMatrix Inherited from IMyEntity
BoundingSphereD WorldVolume Inherited from IMyEntity
BoundingSphereD WorldVolumeHr Inherited from IMyEntity
SerializableDefinitionId BlockDefinition Inherited from IMyCubeBlock
bool CheckConnectionAllowed Inherited from IMyCubeBlock
IMyCubeGrid CubeGrid Grid in which the block is placed

Inherited from IMyCubeBlock
string DefinitionDisplayNameText Definition name

Inherited from IMyCubeBlock
float DisassembleRatio Is set in definition Ratio at which is the block disassembled (grinding)

Inherited from IMyCubeBlock
string DisplayNameText Translated block name

Inherited from IMyCubeBlock
bool IsBeingHacked Hacking of the block is in progress

Inherited from IMyCubeBlock
bool IsFunctional True if integrity is above breaking threshold

Inherited from IMyCubeBlock
bool IsWorking True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)

Inherited from IMyCubeBlock
Vector3I Max Maximum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock
float Mass Block mass

Inherited from IMyCubeBlock
Vector3I Min Minimum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock
int NumberInGrid Order in which were the blocks of same type added to grid Used in default display name

Inherited from IMyCubeBlock
MyBlockOrientation Orientation Returns block orientation in base 6 directions

Inherited from IMyCubeBlock
long OwnerId Id of player owning block (not steam Id)

Inherited from IMyCubeBlock
Vector3I Position Position in grid coordinates

Inherited from IMyCubeBlock
string CustomName Inherited from IMyTerminalBlock
string CustomNameWithFaction Inherited from IMyTerminalBlock
string DetailedInfo Inherited from IMyTerminalBlock
string CustomInfo Inherited from IMyTerminalBlock
string CustomData Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent

Inherited from IMyTerminalBlock
bool ShowOnHUD Inherited from IMyTerminalBlock
bool ShowInTerminal Inherited from IMyTerminalBlock
bool ShowInToolbarConfig Inherited from IMyTerminalBlock
bool ShowInInventory Inherited from IMyTerminalBlock
bool Enabled Inherited from IMyFunctionalBlock
bool IsShooting Inherited from IMyUserControllableGun
bool IsUnderControl Indicates whether a block is locally or remotely controlled.

Inherited from IMyLargeTurretBase
bool CanControl Inherited from IMyLargeTurretBase
float Range Inherited from IMyLargeTurretBase
bool IsAimed Inherited from IMyLargeTurretBase
bool HasTarget Checks if the turret is locked onto a target

Inherited from IMyLargeTurretBase
float Elevation Sets/gets elevation of turret, this method is not synced, you need to sync elevation manually

Inherited from IMyLargeTurretBase
float Azimuth Sets/gets azimuth of turret, this method is not synced, you need to sync azimuth manually

Inherited from IMyLargeTurretBase
bool EnableIdleRotation enable/disable idle rotation for turret, this method is not synced, you need to sync manually

Inherited from IMyLargeTurretBase
bool AIEnabled Checks is AI is enabled for turret

Inherited from IMyLargeTurretBase

Methods

Member Description
IMyInventory GetInventory() Simply get the MyInventoryBase component stored in this entity.

Inherited from IMyEntity
IMyInventory GetInventory(int index) Search for inventory component with maching index.

Inherited from IMyEntity
Vector3D GetPosition() Inherited from IMyEntity
string GetOwnerFactionTag() Tag of faction owning block

Inherited from IMyCubeBlock
MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner() Inherited from IMyCubeBlock
MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId) Inherited from IMyCubeBlock
void UpdateIsWorking() Inherited from IMyCubeBlock
void UpdateVisual() Inherited from IMyCubeBlock
bool HasLocalPlayerAccess() Inherited from IMyTerminalBlock
bool HasPlayerAccess(long playerId) Inherited from IMyTerminalBlock
void SetCustomName(string text) Inherited from IMyTerminalBlock
void SetCustomName(StringBuilder text) Inherited from IMyTerminalBlock
void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect) Inherited from IMyTerminalBlock
void SearchActionsOfName(string name, List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect) Inherited from IMyTerminalBlock
ITerminalAction GetActionWithName(string name) Inherited from IMyTerminalBlock
ITerminalProperty GetProperty(string id) Inherited from IMyTerminalBlock
void GetProperties(List<ITerminalProperty> resultList, Func<ITerminalProperty, bool> collect) Inherited from IMyTerminalBlock
bool IsSameConstructAs(IMyTerminalBlock other) Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.

Inherited from IMyTerminalBlock
void RequestEnable(bool enable) Inherited from IMyFunctionalBlock
void TrackTarget(Vector3D pos, Vector3 velocity) Tracks given target with enabled position prediction

Inherited from IMyLargeTurretBase
void SetTarget(Vector3D pos) Targets given position

Inherited from IMyLargeTurretBase
void SyncElevation() method used to sync elevation of turret , you need to call it to sync elevation for other clients/server

Inherited from IMyLargeTurretBase
void SyncAzimuth() method used to sync azimuth, you need to call it to sync azimuth for other clients/server

Inherited from IMyLargeTurretBase
void SyncEnableIdleRotation() method used to sync idle rotation and elevation, you need to call it to sync rotation and elevation for other clients/server

Inherited from IMyLargeTurretBase
void ResetTargetingToDefault() resert targeting to default values

Inherited from IMyLargeTurretBase
MyDetectedEntityInfo GetTargetedEntity() Gets the turret's current detected entity, if any

Inherited from IMyLargeTurretBase

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