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SpaceEngineers.Game.ModAPI.Ingame.IMyLargeConveyorTurretBase

Malware edited this page Dec 21, 2018 · 60 revisions

Index

IMyLargeConveyorTurretBase Interface

Namespace: SpaceEngineers.Game.ModAPI.Ingame
Assembly: SpaceEngineers.Game.dll
Implements:

Properties

_bool UseConveyorSystem_
_MyEntityComponentContainer Components_ _Inherited from IMyEntity_
_long EntityId_ _Inherited from IMyEntity_
_string Name_ _Inherited from IMyEntity_
_string DisplayName_ _Inherited from IMyEntity_
_bool HasInventory_ Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

_Inherited from IMyEntity_
_int InventoryCount_ Returns the count of the number of inventories this entity has.

_Inherited from IMyEntity_
_BoundingBoxD WorldAABB_ _Inherited from IMyEntity_
_BoundingBoxD WorldAABBHr_ _Inherited from IMyEntity_
_MatrixD WorldMatrix_ _Inherited from IMyEntity_
_BoundingSphereD WorldVolume_ _Inherited from IMyEntity_
_BoundingSphereD WorldVolumeHr_ _Inherited from IMyEntity_
_SerializableDefinitionId BlockDefinition_ _Inherited from IMyCubeBlock_
_bool CheckConnectionAllowed_ _Inherited from IMyCubeBlock_
_IMyCubeGrid CubeGrid_ Grid in which the block is placed

_Inherited from IMyCubeBlock_
_string DefinitionDisplayNameText_ Definition name

_Inherited from IMyCubeBlock_
_float DisassembleRatio_ Is set in definition Ratio at which is the block disassembled (grinding)

_Inherited from IMyCubeBlock_
_string DisplayNameText_ Translated block name

_Inherited from IMyCubeBlock_
_bool IsBeingHacked_ Hacking of the block is in progress

_Inherited from IMyCubeBlock_
_bool IsFunctional_ True if integrity is above breaking threshold

_Inherited from IMyCubeBlock_
_bool IsWorking_ True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)

_Inherited from IMyCubeBlock_
_Vector3I Max_ Maximum coordinates of grid cells occupied by this block

_Inherited from IMyCubeBlock_
_float Mass_ Block mass

_Inherited from IMyCubeBlock_
_Vector3I Min_ Minimum coordinates of grid cells occupied by this block

_Inherited from IMyCubeBlock_
_int NumberInGrid_ Order in which were the blocks of same type added to grid Used in default display name

_Inherited from IMyCubeBlock_
_MyBlockOrientation Orientation_ Returns block orientation in base 6 directions

_Inherited from IMyCubeBlock_
_long OwnerId_ Id of player owning block (not steam Id)

_Inherited from IMyCubeBlock_
_Vector3I Position_ Position in grid coordinates

_Inherited from IMyCubeBlock_
_string CustomName_ _Inherited from IMyTerminalBlock_
_string CustomNameWithFaction_ _Inherited from IMyTerminalBlock_
_string DetailedInfo_ _Inherited from IMyTerminalBlock_
_string CustomInfo_ _Inherited from IMyTerminalBlock_
_string CustomData_ Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent

_Inherited from IMyTerminalBlock_
_bool ShowOnHUD_ _Inherited from IMyTerminalBlock_
_bool ShowInTerminal_ _Inherited from IMyTerminalBlock_
_bool ShowInToolbarConfig_ _Inherited from IMyTerminalBlock_
_bool ShowInInventory_ _Inherited from IMyTerminalBlock_
_bool Enabled_ _Inherited from IMyFunctionalBlock_
_bool IsShooting_ _Inherited from IMyUserControllableGun_
_bool IsUnderControl_ Indicates whether a block is locally or remotely controlled.

_Inherited from IMyLargeTurretBase_
_bool CanControl_ _Inherited from IMyLargeTurretBase_
_float Range_ _Inherited from IMyLargeTurretBase_
_bool IsAimed_ _Inherited from IMyLargeTurretBase_
_bool HasTarget_ Checks if the turret is locked onto a target

_Inherited from IMyLargeTurretBase_
_float Elevation_ Sets/gets elevation of turret, this method is not synced, you need to sync elevation manually

_Inherited from IMyLargeTurretBase_
_float Azimuth_ Sets/gets azimuth of turret, this method is not synced, you need to sync azimuth manually

_Inherited from IMyLargeTurretBase_
_bool EnableIdleRotation_ enable/disable idle rotation for turret, this method is not synced, you need to sync manually

_Inherited from IMyLargeTurretBase_
_bool AIEnabled_ Checks is AI is enabled for turret

_Inherited from IMyLargeTurretBase_
### Methods
_IMyInventory GetInventory()_ Simply get the MyInventoryBase component stored in this entity.

_Inherited from IMyEntity_
_IMyInventory GetInventory(int index)_ Search for inventory component with maching index.

_Inherited from IMyEntity_
_Vector3D GetPosition()_ _Inherited from IMyEntity_
_string GetOwnerFactionTag()_ Tag of faction owning block

_Inherited from IMyCubeBlock_
_MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()_ _Inherited from IMyCubeBlock_
_MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)_ _Inherited from IMyCubeBlock_
_void UpdateIsWorking()_ _Inherited from IMyCubeBlock_
_void UpdateVisual()_ _Inherited from IMyCubeBlock_
_bool HasLocalPlayerAccess()_ _Inherited from IMyTerminalBlock_
_bool HasPlayerAccess(long playerId)_ _Inherited from IMyTerminalBlock_
_void SetCustomName(string text)_ _Inherited from IMyTerminalBlock_
_void SetCustomName(StringBuilder text)_ _Inherited from IMyTerminalBlock_
_void GetActions(List resultList, Func collect)_ _Inherited from IMyTerminalBlock_
_void SearchActionsOfName(string name, List resultList, Func collect)_ _Inherited from IMyTerminalBlock_
_ITerminalAction GetActionWithName(string name)_ _Inherited from IMyTerminalBlock_
_ITerminalProperty GetProperty(string id)_ _Inherited from IMyTerminalBlock_
_void GetProperties(List resultList, Func collect)_ _Inherited from IMyTerminalBlock_
_bool IsSameConstructAs(IMyTerminalBlock other)_ Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.

_Inherited from IMyTerminalBlock_
_void RequestEnable(bool enable)_ _Inherited from IMyFunctionalBlock_
_void TrackTarget(Vector3D pos, Vector3 velocity)_ Tracks given target with enabled position prediction

_Inherited from IMyLargeTurretBase_
_void SetTarget(Vector3D pos)_ Targets given position

_Inherited from IMyLargeTurretBase_
_void SyncElevation()_ method used to sync elevation of turret , you need to call it to sync elevation for other clients/server

_Inherited from IMyLargeTurretBase_
_void SyncAzimuth()_ method used to sync azimuth, you need to call it to sync azimuth for other clients/server

_Inherited from IMyLargeTurretBase_
_void SyncEnableIdleRotation()_ method used to sync idle rotation and elevation, you need to call it to sync rotation and elevation for other clients/server

_Inherited from IMyLargeTurretBase_
_void ResetTargetingToDefault()_ resert targeting to default values

_Inherited from IMyLargeTurretBase_
_MyDetectedEntityInfo GetTargetedEntity()_ Gets the turret's current detected entity, if any

_Inherited from IMyLargeTurretBase_

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