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VRage.Game.GUI.TextPanel.MySerializableSprite

Morten Aune Lyrstad edited this page Apr 16, 2022 · 10 revisions

IndexNamespace Index

MySerializableSprite Struct

public struct MySerializableSprite

Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll

Fields

Member Description
\%1TextAlignment Alignment](VRage.Game.GUI.TextPanel.MySerializableSprite.Alignment) Alignment for the text and sprites.
\%1uint? Color](VRage.Game.GUI.TextPanel.MySerializableSprite.Color) Color mask to be used when rendering this layer. If not set, white will be used
\%1string Data](VRage.Game.GUI.TextPanel.MySerializableSprite.Data) Data to be rendered, depending on what the layer type is. This can be text or a texture path
\%1string FontId](VRage.Game.GUI.TextPanel.MySerializableSprite.FontId) In case we are rendering text, what font to use.
\%1int Index](VRage.Game.GUI.TextPanel.MySerializableSprite.Index)
\%1SerializableVector2? Position](VRage.Game.GUI.TextPanel.MySerializableSprite.Position) Render position for this layer. If not set, it will be placed in the center
\%1float RotationOrScale](VRage.Game.GUI.TextPanel.MySerializableSprite.RotationOrScale) Rotation of sprite in radians. Used as scale for text.
\%1SerializableVector2? Size](VRage.Game.GUI.TextPanel.MySerializableSprite.Size) Render size for this layer. If not set, it will be sized to take up the whole texture
\%1SpriteType Type](VRage.Game.GUI.TextPanel.MySerializableSprite.Type) Type of the render layer

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