Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRage.Game.GUI.TextPanel.MySpriteDrawFrame

Morten Aune Lyrstad edited this page Apr 16, 2022 · 17 revisions

IndexNamespace Index

MySpriteDrawFrame Struct

public struct MySpriteDrawFrame: IDisposable

Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll

Implements:

Constructors

Member Description
$1MySpriteDrawFrame(Action$1MySpriteDrawFrame>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame..ctor)

Methods

Member Description
$1void Add(MySprite)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Add)
$1void AddRange(IEnumerable$1MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddRange)
$1void AddToList(List$1MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddToList)
$1ClearClipToken Clip(int, int, int, int)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Clip)
$1void Dispose()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Dispose)
$1MySpriteCollection ToCollection()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.ToCollection)

Clone this wiki locally