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VRage.Game.GUI.TextPanel.MySpriteDrawFrame
Morten Aune Lyrstad edited this page Apr 16, 2022
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17 revisions
← Index ← Namespace Index
public struct MySpriteDrawFrame: IDisposableNamespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll
Implements:
| Member | Description |
|---|---|
| $1MySpriteDrawFrame(Action$1MySpriteDrawFrame>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame..ctor) |
| Member | Description |
|---|---|
| $1void Add(MySprite)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Add) | |
| $1void AddRange(IEnumerable$1MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddRange) | |
| $1void AddToList(List$1MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddToList) | |
| $1ClearClipToken Clip(int, int, int, int)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Clip) | |
| $1void Dispose()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Dispose) | |
| $1MySpriteCollection ToCollection()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.ToCollection) |
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