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VRage.Game.GUI.TextPanel.MySpriteDrawFrame

Morten Aune Lyrstad edited this page Apr 16, 2022 · 17 revisions

IndexNamespace Index

MySpriteDrawFrame Struct

public struct MySpriteDrawFrame: IDisposable

Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll

Implements:

Constructors

Member Description
[MySpriteDrawFrame(Action<MySpriteDrawFrame>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame..ctor)

Methods

Member Description
[void Add(MySprite)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Add)
[void AddRange(IEnumerable<MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddRange)
[void AddToList(List<MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddToList)
[ClearClipToken Clip(int, int, int, int)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Clip)
[void Dispose()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Dispose)
[MySpriteCollection ToCollection()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.ToCollection)

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