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VRage.Game.GUI.TextPanel.MySpriteDrawFrame

Morten Aune Lyrstad edited this page Apr 16, 2022 · 17 revisions

IndexNamespace Index

MySpriteDrawFrame Struct

public struct MySpriteDrawFrame: IDisposable

Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll

Implements:

Constructors

Member Description
\%1MySpriteDrawFrame(Action\%1MySpriteDrawFrame>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame..ctor)

Methods

Member Description
\%1void Add(MySprite)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Add)
\%1void AddRange(IEnumerable\%1MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddRange)
\%1void AddToList(List\%1MySprite>)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.AddToList)
\%1ClearClipToken Clip(int, int, int, int)](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Clip)
\%1void Dispose()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.Dispose)
\%1MySpriteCollection ToCollection()](VRage.Game.GUI.TextPanel.MySpriteDrawFrame.ToCollection)

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