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VRage.Game.ModAPI.Ingame.IMyCubeBlock
Malware edited this page Dec 25, 2018
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60 revisions
← Index
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Implements:
Inheritors:
- Sandbox.ModAPI.Ingame.IMyTerminalBlock
- Sandbox.ModAPI.Ingame.IMyFunctionalBlock
- Sandbox.ModAPI.Ingame.IMyDoor
- Sandbox.ModAPI.Ingame.IMyProductionBlock
- Sandbox.ModAPI.Ingame.IMyAssembler
- Sandbox.ModAPI.Ingame.IMyAttachableTopBlock
- Sandbox.ModAPI.Ingame.IMyBatteryBlock
- Sandbox.ModAPI.Ingame.IMyBeacon
- Sandbox.ModAPI.Ingame.IMyCameraBlock
- Sandbox.ModAPI.Ingame.IMyShipController
- Sandbox.ModAPI.Ingame.IMyCockpit
- Sandbox.ModAPI.Ingame.IMyCollector
- Sandbox.ModAPI.Ingame.IMyConveyorSorter
- Sandbox.ModAPI.Ingame.IMyGyro
- Sandbox.ModAPI.Ingame.IMyJumpDrive
- Sandbox.ModAPI.Ingame.IMyUserControllableGun
- Sandbox.ModAPI.Ingame.IMyLargeTurretBase
- Sandbox.ModAPI.Ingame.IMyLaserAntenna
- Sandbox.ModAPI.Ingame.IMyLightingBlock
- Sandbox.ModAPI.Ingame.IMyMechanicalConnectionBlock
- Sandbox.ModAPI.Ingame.IMyMotorStator
- Sandbox.ModAPI.Ingame.IMyOreDetector
- Sandbox.ModAPI.Ingame.IMyGasGenerator
- Sandbox.ModAPI.Ingame.IMyGasTank
- Sandbox.ModAPI.Ingame.IMyOxygenTank
- Sandbox.ModAPI.Ingame.IMyPistonBase
- Sandbox.ModAPI.Ingame.IMyProgrammableBlock
- Sandbox.ModAPI.Ingame.IMyProjector
- Sandbox.ModAPI.Ingame.IMyRadioAntenna
- Sandbox.ModAPI.Ingame.IMyReactor
- Sandbox.ModAPI.Ingame.IMyRemoteControl
- Sandbox.ModAPI.Ingame.IMySensorBlock
- Sandbox.ModAPI.Ingame.IMyShipConnector
- Sandbox.ModAPI.Ingame.IMyShipDrill
- Sandbox.ModAPI.Ingame.IMyShipToolBase
- Sandbox.ModAPI.Ingame.IMyShipWelder
- Sandbox.ModAPI.Ingame.IMySmallGatlingGun
- Sandbox.ModAPI.Ingame.IMySmallMissileLauncher
- Sandbox.ModAPI.Ingame.IMyThrust
- Sandbox.ModAPI.Ingame.IMyUpgradableBlock
- Sandbox.ModAPI.Ingame.IMyUpgradeModule
- Sandbox.ModAPI.Ingame.IMyWarhead
- Sandbox.ModAPI.Ingame.IMyMotorSuspension
- Sandbox.ModAPI.Ingame.IMyTextPanel
- SpaceEngineers.Game.ModAPI.Ingame.IMyParachute
- SpaceEngineers.Game.ModAPI.Ingame.IMyAirVent
- SpaceEngineers.Game.ModAPI.Ingame.IMyButtonPanel
- SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGeneratorBase
- SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGenerator
- SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGeneratorSphere
- SpaceEngineers.Game.ModAPI.Ingame.IMyLandingGear
- SpaceEngineers.Game.ModAPI.Ingame.IMyOxygenFarm
- SpaceEngineers.Game.ModAPI.Ingame.IMyShipMergeBlock
- SpaceEngineers.Game.ModAPI.Ingame.IMySolarPanel
- SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock
- SpaceEngineers.Game.ModAPI.Ingame.IMyVirtualMass
- SpaceEngineers.Game.ModAPI.Ingame.IMySpaceBall
- SpaceEngineers.Game.ModAPI.Ingame.IMyTimerBlock
- SpaceEngineers.Game.ModAPI.Ingame.IMyLargeConveyorTurretBase
| Member | Description |
|---|---|
| BlockDefinition | |
| CheckConnectionAllowed | |
| CubeGrid | Grid in which the block is placed |
| DefinitionDisplayNameText | Definition name |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) |
| DisplayNameText | Translated block name |
| IsBeingHacked | Hacking of the block is in progress |
| IsFunctional | True if integrity is above breaking threshold |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) |
| Max | Maximum coordinates of grid cells occupied by this block |
| Mass | Block mass |
| Min | Minimum coordinates of grid cells occupied by this block |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name |
| Orientation | Returns block orientation in base 6 directions |
| OwnerId | Id of player owning block (not steam Id) |
| Position | Position in grid coordinates |
| Components | Inherited from IMyEntity |
| EntityId | Inherited from IMyEntity |
| Name | Inherited from IMyEntity |
| DisplayName | Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| WorldAABB | Inherited from IMyEntity |
| WorldAABBHr | Inherited from IMyEntity |
| WorldMatrix | Inherited from IMyEntity |
| WorldVolume | Inherited from IMyEntity |
| WorldVolumeHr | Inherited from IMyEntity |
| Member | Description |
|---|---|
| GetOwnerFactionTag() | Tag of faction owning block |
| GetPlayerRelationToOwner() | Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock |
| GetUserRelationToOwner(long) | |
| UpdateIsWorking() | _Obsolete: _ |
| UpdateVisual() | _Obsolete: _ |
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetPosition() | Inherited from IMyEntity |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!