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VRage.Game.ModAPI.Ingame.IMyCubeBlock
Morten Aune Lyrstad edited this page Oct 25, 2019
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60 revisions
← Index ← Namespace Index
public interface IMyCubeBlock: IMyEntityBasic cube interface
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Implements:
Inheritors:
- IMyAdvancedDoor
- IMyAirtightDoorBase
- IMyAirtightHangarDoor
- IMyAirtightSlideDoor
- IMyAssembler
- IMyAttachableTopBlock
- IMyBatteryBlock
- IMyBeacon
- IMyCameraBlock
- IMyCargoContainer
- IMyCockpit
- IMyCollector
- IMyConveyor
- IMyConveyorSorter
- IMyConveyorTube
- IMyCryoChamber
- IMyDecoy
- IMyDoor
- IMyExtendedPistonBase
- IMyFunctionalBlock
- IMyGyro
- IMyJumpDrive
- IMyLargeTurretBase
- IMyLaserAntenna
- IMyLightingBlock
- IMyMechanicalConnectionBlock
- IMyMotorAdvancedRotor
- IMyMotorAdvancedStator
- IMyMotorBase
- IMyMotorRotor
- IMyMotorStator
- IMyMotorSuspension
- IMyOreDetector
- IMyGasGenerator
- IMyOxygenGenerator
- IMyGasTank
- IMyOxygenTank
- IMyPassage
- IMyPistonBase
- IMyPistonTop
- IMyPowerProducer
- IMyProductionBlock
- IMyProgrammableBlock
- IMyProjector
- IMyRadioAntenna
- IMyReactor
- IMyRefinery
- IMyReflectorLight
- IMyRemoteControl
- IMySensorBlock
- IMyShipConnector
- IMyShipController
- IMyShipDrill
- IMyShipGrinder
- IMyShipToolBase
- IMyShipWelder
- IMySmallGatlingGun
- IMySmallMissileLauncher
- IMySmallMissileLauncherReload
- IMyStoreBlock
- IMyTerminalBlock
- IMyTextPanel
- IMyThrust
- IMyUpgradableBlock
- IMyUpgradeModule
- IMyUserControllableGun
- IMyWarhead
- IMyWheel
- IMyAirVent
- IMyArtificialMassBlock
- IMyButtonPanel
- IMyControlPanel
- IMyGravityGenerator
- IMyGravityGeneratorBase
- IMyGravityGeneratorSphere
- IMyInteriorLight
- IMyLandingGear
- IMyLargeConveyorTurretBase
- IMyLargeGatlingTurret
- IMyLargeInteriorTurret
- IMyLargeMissileTurret
- IMyMedicalRoom
- IMyOxygenFarm
- IMyParachute
- IMySafeZoneBlock
- IMyShipMergeBlock
- IMySolarPanel
- IMySoundBlock
- IMySpaceBall
- IMyTimerBlock
- IMyVirtualMass
| Member | Description |
|---|---|
| BlockDefinition | |
| CheckConnectionAllowed | |
| CubeGrid | Grid in which the block is placed |
| DefinitionDisplayNameText | Definition name |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) |
| DisplayNameText | Translated block name |
| IsBeingHacked | Hacking of the block is in progress |
| IsFunctional | True if integrity is above breaking threshold |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) |
| Max | Maximum coordinates of grid cells occupied by this block |
| Mass | Block mass |
| Min | Minimum coordinates of grid cells occupied by this block |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name |
| Orientation | Returns block orientation in base 6 directions |
| OwnerId | Id of player owning block (not steam Id) |
| Position | Position in grid coordinates |
| Components | Inherited from IMyEntity |
| EntityId | Inherited from IMyEntity |
| Name | Inherited from IMyEntity |
| DisplayName | Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| WorldAABB | Inherited from IMyEntity |
| WorldAABBHr | Inherited from IMyEntity |
| WorldMatrix | Inherited from IMyEntity |
| WorldVolume | Inherited from IMyEntity |
| WorldVolumeHr | Inherited from IMyEntity |
| Member | Description |
|---|---|
| GetOwnerFactionTag() | Tag of faction owning block |
| GetPlayerRelationToOwner() | Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock |
| GetUserRelationToOwner(long) | |
| UpdateIsWorking() | Obsolete |
| UpdateVisual() | Obsolete |
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetPosition() | Inherited from IMyEntity |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!