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VRage.Game.ModAPI.Ingame.IMyEntity
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Ingame (Programmable Block) interface for all entities.
_MyEntityComponentContainer Components_ |
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_long EntityId_ |
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_string Name_ |
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_string DisplayName_ |
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_bool HasInventory_ |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. |
_int InventoryCount_ |
Returns the count of the number of inventories this entity has. |
_BoundingBoxD WorldAABB_ |
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_BoundingBoxD WorldAABBHr_ |
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_MatrixD WorldMatrix_ |
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_BoundingSphereD WorldVolume_ |
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_BoundingSphereD WorldVolumeHr_ |
_IMyInventory GetInventory()_ |
Simply get the MyInventoryBase component stored in this entity. |
_IMyInventory GetInventory(int index)_ |
Search for inventory component with maching index. |
_Vector3D GetPosition()_ |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!