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VRage.Game.ModAPI.Ingame.IMyEntity
Malware edited this page Dec 25, 2018
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← Index
private public abstract IMyEntity
```csharp
**Namespace:** [VRage.Game.ModAPI.Ingame](VRage.Game.ModAPI.Ingame)
**Assembly:** VRage.Game.dll
**Inheritors:**
* [Sandbox.ModAPI.Ingame.IMyTerminalBlock](Sandbox.ModAPI.Ingame.IMyTerminalBlock)
* [Sandbox.ModAPI.Ingame.IMyFunctionalBlock](Sandbox.ModAPI.Ingame.IMyFunctionalBlock)
* [Sandbox.ModAPI.Ingame.IMyDoor](Sandbox.ModAPI.Ingame.IMyDoor)
* [Sandbox.ModAPI.Ingame.IMyProductionBlock](Sandbox.ModAPI.Ingame.IMyProductionBlock)
* [Sandbox.ModAPI.Ingame.IMyAssembler](Sandbox.ModAPI.Ingame.IMyAssembler)
* [Sandbox.ModAPI.Ingame.IMyAttachableTopBlock](Sandbox.ModAPI.Ingame.IMyAttachableTopBlock)
* [Sandbox.ModAPI.Ingame.IMyBatteryBlock](Sandbox.ModAPI.Ingame.IMyBatteryBlock)
* [Sandbox.ModAPI.Ingame.IMyBeacon](Sandbox.ModAPI.Ingame.IMyBeacon)
* [Sandbox.ModAPI.Ingame.IMyCameraBlock](Sandbox.ModAPI.Ingame.IMyCameraBlock)
* [Sandbox.ModAPI.Ingame.IMyShipController](Sandbox.ModAPI.Ingame.IMyShipController)
* [Sandbox.ModAPI.Ingame.IMyCockpit](Sandbox.ModAPI.Ingame.IMyCockpit)
* [Sandbox.ModAPI.Ingame.IMyCollector](Sandbox.ModAPI.Ingame.IMyCollector)
* [Sandbox.ModAPI.Ingame.IMyConveyorSorter](Sandbox.ModAPI.Ingame.IMyConveyorSorter)
* [Sandbox.ModAPI.Ingame.IMyGyro](Sandbox.ModAPI.Ingame.IMyGyro)
* [Sandbox.ModAPI.Ingame.IMyJumpDrive](Sandbox.ModAPI.Ingame.IMyJumpDrive)
* [Sandbox.ModAPI.Ingame.IMyUserControllableGun](Sandbox.ModAPI.Ingame.IMyUserControllableGun)
* [Sandbox.ModAPI.Ingame.IMyLargeTurretBase](Sandbox.ModAPI.Ingame.IMyLargeTurretBase)
* [Sandbox.ModAPI.Ingame.IMyLaserAntenna](Sandbox.ModAPI.Ingame.IMyLaserAntenna)
* [Sandbox.ModAPI.Ingame.IMyLightingBlock](Sandbox.ModAPI.Ingame.IMyLightingBlock)
* [Sandbox.ModAPI.Ingame.IMyMechanicalConnectionBlock](Sandbox.ModAPI.Ingame.IMyMechanicalConnectionBlock)
* [Sandbox.ModAPI.Ingame.IMyMotorStator](Sandbox.ModAPI.Ingame.IMyMotorStator)
* [Sandbox.ModAPI.Ingame.IMyOreDetector](Sandbox.ModAPI.Ingame.IMyOreDetector)
* [Sandbox.ModAPI.Ingame.IMyGasGenerator](Sandbox.ModAPI.Ingame.IMyGasGenerator)
* [Sandbox.ModAPI.Ingame.IMyGasTank](Sandbox.ModAPI.Ingame.IMyGasTank)
* [Sandbox.ModAPI.Ingame.IMyOxygenTank](Sandbox.ModAPI.Ingame.IMyOxygenTank)
* [Sandbox.ModAPI.Ingame.IMyPistonBase](Sandbox.ModAPI.Ingame.IMyPistonBase)
* [Sandbox.ModAPI.Ingame.IMyProgrammableBlock](Sandbox.ModAPI.Ingame.IMyProgrammableBlock)
* [Sandbox.ModAPI.Ingame.IMyProjector](Sandbox.ModAPI.Ingame.IMyProjector)
* [Sandbox.ModAPI.Ingame.IMyRadioAntenna](Sandbox.ModAPI.Ingame.IMyRadioAntenna)
* [Sandbox.ModAPI.Ingame.IMyReactor](Sandbox.ModAPI.Ingame.IMyReactor)
* [Sandbox.ModAPI.Ingame.IMyRemoteControl](Sandbox.ModAPI.Ingame.IMyRemoteControl)
* [Sandbox.ModAPI.Ingame.IMySensorBlock](Sandbox.ModAPI.Ingame.IMySensorBlock)
* [Sandbox.ModAPI.Ingame.IMyShipConnector](Sandbox.ModAPI.Ingame.IMyShipConnector)
* [Sandbox.ModAPI.Ingame.IMyShipDrill](Sandbox.ModAPI.Ingame.IMyShipDrill)
* [Sandbox.ModAPI.Ingame.IMyShipToolBase](Sandbox.ModAPI.Ingame.IMyShipToolBase)
* [Sandbox.ModAPI.Ingame.IMyShipWelder](Sandbox.ModAPI.Ingame.IMyShipWelder)
* [Sandbox.ModAPI.Ingame.IMySmallGatlingGun](Sandbox.ModAPI.Ingame.IMySmallGatlingGun)
* [Sandbox.ModAPI.Ingame.IMySmallMissileLauncher](Sandbox.ModAPI.Ingame.IMySmallMissileLauncher)
* [Sandbox.ModAPI.Ingame.IMyThrust](Sandbox.ModAPI.Ingame.IMyThrust)
* [Sandbox.ModAPI.Ingame.IMyUpgradableBlock](Sandbox.ModAPI.Ingame.IMyUpgradableBlock)
* [Sandbox.ModAPI.Ingame.IMyUpgradeModule](Sandbox.ModAPI.Ingame.IMyUpgradeModule)
* [Sandbox.ModAPI.Ingame.IMyWarhead](Sandbox.ModAPI.Ingame.IMyWarhead)
* [Sandbox.ModAPI.Ingame.IMyMotorSuspension](Sandbox.ModAPI.Ingame.IMyMotorSuspension)
* [Sandbox.ModAPI.Ingame.IMyTextPanel](Sandbox.ModAPI.Ingame.IMyTextPanel)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyParachute](SpaceEngineers.Game.ModAPI.Ingame.IMyParachute)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyAirVent](SpaceEngineers.Game.ModAPI.Ingame.IMyAirVent)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyButtonPanel](SpaceEngineers.Game.ModAPI.Ingame.IMyButtonPanel)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGeneratorBase](SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGeneratorBase)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGenerator](SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGenerator)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGeneratorSphere](SpaceEngineers.Game.ModAPI.Ingame.IMyGravityGeneratorSphere)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyLandingGear](SpaceEngineers.Game.ModAPI.Ingame.IMyLandingGear)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyOxygenFarm](SpaceEngineers.Game.ModAPI.Ingame.IMyOxygenFarm)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyShipMergeBlock](SpaceEngineers.Game.ModAPI.Ingame.IMyShipMergeBlock)
* [SpaceEngineers.Game.ModAPI.Ingame.IMySolarPanel](SpaceEngineers.Game.ModAPI.Ingame.IMySolarPanel)
* [SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock](SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyVirtualMass](SpaceEngineers.Game.ModAPI.Ingame.IMyVirtualMass)
* [SpaceEngineers.Game.ModAPI.Ingame.IMySpaceBall](SpaceEngineers.Game.ModAPI.Ingame.IMySpaceBall)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyTimerBlock](SpaceEngineers.Game.ModAPI.Ingame.IMyTimerBlock)
* [SpaceEngineers.Game.ModAPI.Ingame.IMyLargeConveyorTurretBase](SpaceEngineers.Game.ModAPI.Ingame.IMyLargeConveyorTurretBase)
* [VRage.Game.ModAPI.Ingame.IMyCubeBlock](VRage.Game.ModAPI.Ingame.IMyCubeBlock)
* [VRage.Game.ModAPI.Ingame.IMyCubeGrid](VRage.Game.ModAPI.Ingame.IMyCubeGrid)
### Example
### Remarks
###### Properties
|Member|Description|
|---|---|
|[Components](VRage.Game.ModAPI.Ingame.IMyEntity.Components)||
|[EntityId](VRage.Game.ModAPI.Ingame.IMyEntity.EntityId)||
|[Name](VRage.Game.ModAPI.Ingame.IMyEntity.Name)||
|[DisplayName](VRage.Game.ModAPI.Ingame.IMyEntity.DisplayName)||
|[HasInventory](VRage.Game.ModAPI.Ingame.IMyEntity.HasInventory)|Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.|
|[InventoryCount](VRage.Game.ModAPI.Ingame.IMyEntity.InventoryCount)|Returns the count of the number of inventories this entity has.|
|[WorldAABB](VRage.Game.ModAPI.Ingame.IMyEntity.WorldAABB)||
|[WorldAABBHr](VRage.Game.ModAPI.Ingame.IMyEntity.WorldAABBHr)||
|[WorldMatrix](VRage.Game.ModAPI.Ingame.IMyEntity.WorldMatrix)||
|[WorldVolume](VRage.Game.ModAPI.Ingame.IMyEntity.WorldVolume)||
|[WorldVolumeHr](VRage.Game.ModAPI.Ingame.IMyEntity.WorldVolumeHr)||
###### Methods
|Member|Description|
|---|---|
|[GetInventory()](VRage.Game.ModAPI.Ingame.IMyEntity.GetInventory)|Simply get the MyInventoryBase component stored in this entity.|
|[GetInventory(int)](VRage.Game.ModAPI.Ingame.IMyEntity.GetInventory)|Search for inventory component with maching index.|
|[GetPosition()](VRage.Game.ModAPI.Ingame.IMyEntity.GetPosition)||Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!