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VRage.Game.ModAPI.Ingame.IMyEntity
Malware edited this page Apr 8, 2019
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55 revisions
← Index ← Namespace Index
public interface IMyEntityIngame (Programmable Block) interface for all entities.
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Inheritors:
- IMyAirtightSlideDoor
- IMyAirtightHangarDoor
- IMyAirtightDoorBase
- IMyAttachableTopBlock
- IMyConveyor
- IMyConveyorTube
- IMyCryoChamber
- IMyDecoy
- IMyAdvancedDoor
- IMyExtendedPistonBase
- IMyMechanicalConnectionBlock
- IMyMotorAdvancedRotor
- IMyMotorRotor
- IMyPassage
- IMyPistonTop
- IMyPowerProducer
- IMyRadioAntenna
- IMyAssembler
- IMyBatteryBlock
- IMyBeacon
- IMyCameraBlock
- IMyCargoContainer
- IMyCockpit
- IMyCollector
- IMyConveyorSorter
- IMyGyro
- IMyLargeTurretBase
- IMyLaserAntenna
- IMyLightingBlock
- IMyMotorAdvancedStator
- IMyMotorBase
- IMyMotorSuspension
- IMyOreDetector
- IMyGasGenerator
- IMyOxygenGenerator
- IMyGasTank
- IMyOxygenTank
- IMyProgrammableBlock
- IMyProjector
- IMyReactor
- IMyRefinery
- IMyReflectorLight
- IMyRemoteControl
- IMyShipConnector
- IMyShipController
- IMyShipDrill
- IMyShipGrinder
- IMyShipToolBase
- IMyShipWelder
- IMySmallGatlingGun
- IMySmallMissileLauncher
- IMySmallMissileLauncherReload
- IMyTextPanel
- IMyThrust
- IMyUpgradableBlock
- IMyUpgradeModule
- IMyUserControllableGun
- IMyWarhead
- IMyJumpDrive
- IMyWheel
- IMyDoor
- IMyFunctionalBlock
- IMyMotorStator
- IMyPistonBase
- IMyProductionBlock
- IMySensorBlock
- IMyTerminalBlock
- IMyParachute
- IMyAirVent
- IMyButtonPanel
- IMyControlPanel
- IMyGravityGenerator
- IMyGravityGeneratorBase
- IMyGravityGeneratorSphere
- IMyInteriorLight
- IMyLandingGear
- IMyLargeConveyorTurretBase
- IMyLargeGatlingTurret
- IMyLargeInteriorTurret
- IMyLargeMissileTurret
- IMyMedicalRoom
- IMyOxygenFarm
- IMyShipMergeBlock
- IMySolarPanel
- IMySoundBlock
- IMySpaceBall
- IMyTimerBlock
- IMyArtificialMassBlock
- IMyVirtualMass
- IMyCubeBlock
- IMyCubeGrid
| Member | Description |
|---|---|
| Components | |
| EntityId | |
| Name | |
| DisplayName | |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. |
| InventoryCount | Returns the count of the number of inventories this entity has. |
| WorldAABB | |
| WorldAABBHr | |
| WorldMatrix | |
| WorldVolume | |
| WorldVolumeHr |
| Member | Description |
|---|---|
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. |
| GetInventory(int) | Search for inventory component with maching index. |
| GetPosition() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!