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VRage.Game.ModAPI.Ingame.IMyEntity
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Ingame (Programmable Block) interface for all entities.
| Member | Description |
|---|---|
VRage.Game.Components.MyEntityComponentContainer Components |
|
long EntityId |
|
string Name |
|
string DisplayName |
|
bool HasInventory |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. |
int InventoryCount |
Returns the count of the number of inventories this entity has. |
VRageMath.BoundingBoxD WorldAABB |
|
VRageMath.BoundingBoxD WorldAABBHr |
|
VRageMath.MatrixD WorldMatrix |
|
VRageMath.BoundingSphereD WorldVolume |
|
VRageMath.BoundingSphereD WorldVolumeHr |
| Member | Description |
|---|---|
VRage.Game.ModAPI.Ingame.IMyInventory GetInventory() |
Simply get the MyInventoryBase component stored in this entity. |
VRage.Game.ModAPI.Ingame.IMyInventory GetInventory(int) |
Search for inventory component with maching index. |
VRageMath.Vector3D GetPosition() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!