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VRage.Game.ModAPI.Ingame.IMyInventory

Malware edited this page Dec 21, 2018 · 50 revisions

Index

IMyInventory Interface

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Properties

[`bool IsFull`](VRage.Game.ModAPI.Ingame.IsFull)
[`Vector3 Size`](VRage.Game.ModAPI.Ingame.Size)
[`MyFixedPoint CurrentMass`](VRage.Game.ModAPI.Ingame.CurrentMass)
[`MyFixedPoint MaxVolume`](VRage.Game.ModAPI.Ingame.MaxVolume)
[`MyFixedPoint CurrentVolume`](VRage.Game.ModAPI.Ingame.CurrentVolume)
[`IMyInventoryOwner Owner`](VRage.Game.ModAPI.Ingame.Owner)
### Methods
[`bool IsItemAt(int position)`](VRage.Game.ModAPI.Ingame.IsItemAt)
[`bool CanAddItemAmount(IMyInventoryItem item, MyFixedPoint amount)`](VRage.Game.ModAPI.Ingame.CanAddItemAmount)
[`bool CanItemsBeAdded(MyFixedPoint amount, SerializableDefinitionId contentId)`](VRage.Game.ModAPI.Ingame.CanItemsBeAdded)
[`bool ContainItems(MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob)`](VRage.Game.ModAPI.Ingame.ContainItems)
[`MyFixedPoint GetItemAmount(SerializableDefinitionId contentId, MyItemFlags flags)`](VRage.Game.ModAPI.Ingame.GetItemAmount)
[`bool TransferItemTo(IMyInventory dst, int sourceItemIndex, Nullable targetItemIndex, Nullable stackIfPossible, Nullable amount)`](VRage.Game.ModAPI.Ingame.TransferItemTo)
[`bool TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, Nullable targetItemIndex, Nullable stackIfPossible, Nullable amount)`](VRage.Game.ModAPI.Ingame.TransferItemFrom)
[`bool TransferItemFrom(IMyInventory sourceInventory, IMyInventoryItem item, MyFixedPoint amount)`](VRage.Game.ModAPI.Ingame.TransferItemFrom)
[`List GetItems()`](VRage.Game.ModAPI.Ingame.GetItems)
[`IMyInventoryItem GetItemByID(uint id)`](VRage.Game.ModAPI.Ingame.GetItemByID)
[`IMyInventoryItem FindItem(SerializableDefinitionId contentId)`](VRage.Game.ModAPI.Ingame.FindItem)
[`bool IsConnectedTo(IMyInventory dst)`](VRage.Game.ModAPI.Ingame.IsConnectedTo)

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