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VRage.Game.ModAPI.Ingame.IMyInventory
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
| [`bool IsFull`](VRage.Game.ModAPI.Ingame.IsFull) | |
| [`Vector3 Size`](VRage.Game.ModAPI.Ingame.Size) | |
| [`MyFixedPoint CurrentMass`](VRage.Game.ModAPI.Ingame.CurrentMass) | |
| [`MyFixedPoint MaxVolume`](VRage.Game.ModAPI.Ingame.MaxVolume) | |
| [`MyFixedPoint CurrentVolume`](VRage.Game.ModAPI.Ingame.CurrentVolume) | |
| [`IMyInventoryOwner Owner`](VRage.Game.ModAPI.Ingame.Owner) |
| [`bool IsItemAt(int position)`](VRage.Game.ModAPI.Ingame.IsItemAt) | |
| [`bool CanAddItemAmount(IMyInventoryItem item, MyFixedPoint amount)`](VRage.Game.ModAPI.Ingame.CanAddItemAmount) | |
| [`bool CanItemsBeAdded(MyFixedPoint amount, SerializableDefinitionId contentId)`](VRage.Game.ModAPI.Ingame.CanItemsBeAdded) | |
| [`bool ContainItems(MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob)`](VRage.Game.ModAPI.Ingame.ContainItems) | |
| [`MyFixedPoint GetItemAmount(SerializableDefinitionId contentId, MyItemFlags flags)`](VRage.Game.ModAPI.Ingame.GetItemAmount) | |
| [`bool TransferItemTo(IMyInventory dst, int sourceItemIndex, Nullable targetItemIndex, Nullable stackIfPossible, Nullable amount)`](VRage.Game.ModAPI.Ingame.TransferItemTo) | |
| [`bool TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, Nullable targetItemIndex, Nullable stackIfPossible, Nullable amount)`](VRage.Game.ModAPI.Ingame.TransferItemFrom) | |
| [`bool TransferItemFrom(IMyInventory sourceInventory, IMyInventoryItem item, MyFixedPoint amount)`](VRage.Game.ModAPI.Ingame.TransferItemFrom) | |
| [`List GetItems()`](VRage.Game.ModAPI.Ingame.GetItems) | |
| [`IMyInventoryItem GetItemByID(uint id)`](VRage.Game.ModAPI.Ingame.GetItemByID) | |
| [`IMyInventoryItem FindItem(SerializableDefinitionId contentId)`](VRage.Game.ModAPI.Ingame.FindItem) | |
| [`bool IsConnectedTo(IMyInventory dst)`](VRage.Game.ModAPI.Ingame.IsConnectedTo) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!