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VRage.Game.ModAPI.Ingame.IMyInventoryItem
Morten Aune Lyrstad edited this page Apr 16, 2022
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37 revisions
← Index ← Namespace Index
public interface IMyInventoryItemNamespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| $1MyFixedPoint Amount { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.Amount) | Gets or sets amount of items |
| $1MyObjectBuilder_Base Content { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.Content) | Gets or sets content of inventory item. Cast it to VRage.Game.MyObjectBuilder_PhysicalObject |
| $1uint ItemId { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.ItemId) | Item Id. Used to determine exact stack |
| $1float Scale { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.Scale) | Gets or sets scale of Floating object |
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