Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRage.Game.ModAPI.Ingame.IMyInventoryItem

Morten Aune Lyrstad edited this page Apr 16, 2022 · 37 revisions

IndexNamespace Index

IMyInventoryItem Interface

public interface IMyInventoryItem

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Properties

Member Description
$1MyFixedPoint Amount { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.Amount) Gets or sets amount of items
$1MyObjectBuilder_Base Content { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.Content) Gets or sets content of inventory item. Cast it to VRage.Game.MyObjectBuilder_PhysicalObject
$1uint ItemId { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.ItemId) Item Id. Used to determine exact stack
$1float Scale { get; set; }](VRage.Game.ModAPI.Ingame.IMyInventoryItem.Scale) Gets or sets scale of Floating object

Clone this wiki locally