This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRage.Game.ModAPI.Ingame.IMyInventoryItem
Morten Aune Lyrstad edited this page Apr 16, 2022
·
37 revisions
← Index ← Namespace Index
public interface IMyInventoryItemNamespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| \MyFixedPoint Amount { get; set; } | Gets or sets amount of items |
| \MyObjectBuilder_Base Content { get; set; } | Gets or sets content of inventory item. Cast it to VRage.Game.MyObjectBuilder_PhysicalObject |
| \uint ItemId { get; set; } | Item Id. Used to determine exact stack |
| \float Scale { get; set; } | Gets or sets scale of Floating object |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!