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VRage.Game.ModAPI.Ingame.MyInventoryItem
Morten Aune Lyrstad edited this page Apr 16, 2022
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18 revisions
← Index ← Namespace Index
public struct MyInventoryItem: IComparable<MyInventoryItem>, IEquatable<MyInventoryItem>Snapshot of inventory item at the moment of query. Not updated afterwards!
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Implements:
| Member | Description |
|---|---|
| MyFixedPoint Amount | Amount of stacked items. Kg or count, based on item type. |
| uint ItemId | Id of item, unique within a single inventory. |
| MyItemType Type | Type of inventory item. |
| Member | Description |
|---|---|
| MyInventoryItem(MyItemType, uint, MyFixedPoint) |
| Member | Description |
|---|---|
| int CompareTo(MyInventoryItem) | |
| bool Equals(MyInventoryItem) | |
| bool Equals(object) | |
| int GetHashCode() | |
| string ToString() |
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