Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRage.Game.ModAPI.Ingame.MyInventoryItem

Morten Aune Lyrstad edited this page Apr 16, 2022 · 18 revisions

IndexNamespace Index

MyInventoryItem Struct

public struct MyInventoryItem: IComparable<MyInventoryItem\>, IEquatable<MyInventoryItem\>

Snapshot of inventory item at the moment of query. Not updated afterwards!

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Implements:

Fields

Member Description
$1MyFixedPoint Amount](VRage.Game.ModAPI.Ingame.MyInventoryItem.Amount) Amount of stacked items. Kg or count, based on item type.
$1uint ItemId](VRage.Game.ModAPI.Ingame.MyInventoryItem.ItemId) Id of item, unique within a single inventory.
$1MyItemType Type](VRage.Game.ModAPI.Ingame.MyInventoryItem.Type) Type of inventory item.

Constructors

Member Description
$1MyInventoryItem(MyItemType, uint, MyFixedPoint)](VRage.Game.ModAPI.Ingame.MyInventoryItem..ctor)

Methods

Member Description
$1int CompareTo(MyInventoryItem)](VRage.Game.ModAPI.Ingame.MyInventoryItem.CompareTo)
$1bool Equals(MyInventoryItem)](VRage.Game.ModAPI.Ingame.MyInventoryItem.Equals)
$1bool Equals(object)](VRage.Game.ModAPI.Ingame.MyInventoryItem.Equals)
$1int GetHashCode()](VRage.Game.ModAPI.Ingame.MyInventoryItem.GetHashCode)
$1string ToString()](VRage.Game.ModAPI.Ingame.MyInventoryItem.ToString)

Clone this wiki locally