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VRage.Game.ModAPI.Ingame.MyInventoryItem

Morten Aune Lyrstad edited this page Apr 16, 2022 · 18 revisions

IndexNamespace Index

MyInventoryItem Struct

public struct MyInventoryItem: IComparable<MyInventoryItem>, IEquatable<MyInventoryItem>

Snapshot of inventory item at the moment of query. Not updated afterwards!

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Implements:

Fields

Member Description
[MyFixedPoint Amount](VRage.Game.ModAPI.Ingame.MyInventoryItem.Amount) Amount of stacked items. Kg or count, based on item type.
[uint ItemId](VRage.Game.ModAPI.Ingame.MyInventoryItem.ItemId) Id of item, unique within a single inventory.
[MyItemType Type](VRage.Game.ModAPI.Ingame.MyInventoryItem.Type) Type of inventory item.

Constructors

Member Description
[MyInventoryItem(MyItemType, uint, MyFixedPoint)](VRage.Game.ModAPI.Ingame.MyInventoryItem..ctor)

Methods

Member Description
[int CompareTo(MyInventoryItem)](VRage.Game.ModAPI.Ingame.MyInventoryItem.CompareTo)
[bool Equals(MyInventoryItem)](VRage.Game.ModAPI.Ingame.MyInventoryItem.Equals)
[bool Equals(object)](VRage.Game.ModAPI.Ingame.MyInventoryItem.Equals)
[int GetHashCode()](VRage.Game.ModAPI.Ingame.MyInventoryItem.GetHashCode)
[string ToString()](VRage.Game.ModAPI.Ingame.MyInventoryItem.ToString)

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