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VRage.Game.ModAPI.Ingame.MyItemInfo
Morten Aune Lyrstad edited this page Apr 16, 2022
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12 revisions
← Index ← Namespace Index
public struct MyItemInfoAccessible via GetItemInfo extension method on MyItemType
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| \%1bool IsAmmo](VRage.Game.ModAPI.Ingame.MyItemInfo.IsAmmo) | Gets if item type is Ammo |
| \%1bool IsComponent](VRage.Game.ModAPI.Ingame.MyItemInfo.IsComponent) | Gets if item type is Component |
| \%1bool IsIngot](VRage.Game.ModAPI.Ingame.MyItemInfo.IsIngot) | Gets if item type is Ingot |
| \%1bool IsOre](VRage.Game.ModAPI.Ingame.MyItemInfo.IsOre) | Gets if item type is Ore |
| \%1bool IsTool](VRage.Game.ModAPI.Ingame.MyItemInfo.IsTool) | Gets if item type is Tool |
| \%1float Mass](VRage.Game.ModAPI.Ingame.MyItemInfo.Mass) | Mass in Kg |
| \%1MyFixedPoint MaxStackAmount](VRage.Game.ModAPI.Ingame.MyItemInfo.MaxStackAmount) | Max possible stacks of item in single inventory slot |
| \%1Vector3 Size](VRage.Game.ModAPI.Ingame.MyItemInfo.Size) | Size in meters |
| \%1bool UsesFractions](VRage.Game.ModAPI.Ingame.MyItemInfo.UsesFractions) | Ores and ingots are fractional. Ordinary items are not |
| \%1float Volume](VRage.Game.ModAPI.Ingame.MyItemInfo.Volume) | Volume in m^3 |
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