Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRage.Game.ModAPI.Ingame.MyItemType

Morten Aune Lyrstad edited this page Apr 16, 2022 · 21 revisions

IndexNamespace Index

MyItemType Struct

public struct MyItemType: IComparable<MyItemType\>, IEquatable<MyItemType\>

Use by MyInventoryItem

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Implements:

Properties

Member Description
$1string SubtypeId { get; }](VRage.Game.ModAPI.Ingame.MyItemType.SubtypeId) Gets Subtype of Item
$1string TypeId { get; }](VRage.Game.ModAPI.Ingame.MyItemType.TypeId) Gets TypeId of Item

Constructors

Member Description
$1MyItemType(string, string)](VRage.Game.ModAPI.Ingame.MyItemType..ctor)
$1MyItemType(MyObjectBuilderType, MyStringHash)](VRage.Game.ModAPI.Ingame.MyItemType..ctor)

Methods

Member Description
$1static MyItemType MakeAmmo(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeAmmo)
$1static MyItemType MakeComponent(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeComponent)
$1static MyItemType MakeIngot(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeIngot)
$1static MyItemType MakeOre(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeOre)
$1static MyItemType MakeTool(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeTool)
$1static MyItemType Parse(string)](VRage.Game.ModAPI.Ingame.MyItemType.Parse)
$1int CompareTo(MyItemType)](VRage.Game.ModAPI.Ingame.MyItemType.CompareTo)
$1bool Equals(MyItemType)](VRage.Game.ModAPI.Ingame.MyItemType.Equals)
$1bool Equals(object)](VRage.Game.ModAPI.Ingame.MyItemType.Equals)
$1int GetHashCode()](VRage.Game.ModAPI.Ingame.MyItemType.GetHashCode)
$1string ToString()](VRage.Game.ModAPI.Ingame.MyItemType.ToString)

Clone this wiki locally