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VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public class MyCommandLineA utility class to parse arguments from a command line string. Switches are defined with hyphen (-switch). Quotes can be placed around an argument to parse verbatim, but inner quotes will be copied verbatim. For example, "one"two" will result in the string one"two.
Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| [int ArgumentCount { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.ArgumentCount) | Returns the number of non-switch arguments |
| [ItemCollection Items { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Items) | Contains all items, both arguments and switches |
| [SwitchCollection Switches { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Switches) | Contains a list of all detected switches |
| Member | Description |
|---|---|
| [MyCommandLine()](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine..ctor) |
| Member | Description |
|---|---|
| [string Argument(int)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Argument) | Returns the argument at the given index. Switches are not counted. |
| [void Clear()](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Clear) | Clears all arguments |
| [bool Switch(string)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Switch) | Determines whether the given switch is set. Switches are specified without their prefixed hyphen. |
| [string Switch(string, int)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Switch) | Gets an argument of a switch. For example, usingSwitch("key", 0)on the command linesomeOtherArgument -key valuewill returnvalue. |
| [bool TryParse(string)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.TryParse) | Attempts to parse the given string as a command line |
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