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VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult
Morten Aune Lyrstad edited this page Apr 16, 2022
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40 revisions
← Index ← Namespace Index
public struct MyIniParseResultRepresents the results of a configuration parsing.
Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll
| Member | Description |
|---|---|
| \$1string Error](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.Error) | Gets a description of the error that occurred during parsing. Will benullif no error occurred. |
| Member | Description |
|---|---|
| \$1bool IsDefined { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.IsDefined) | Determines if the value of this result is defined, meaning whether the Success actually holds any meaning. |
| \$1int LineNo { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.LineNo) | Gets the line number where an error occured. |
| \$1bool Success { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.Success) | Determines the success of the configuration parsing. |
| Member | Description |
|---|---|
| \$1bool Equals(MyIniParseResult)](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.Equals) | Compares this MyIniParseResult with another. |
| \$1bool Equals(object)](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.Equals) | Compares this MyIniParseResult with another. |
| \$1int GetHashCode()](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.GetHashCode) | Gets the hash code for this MyIniParseResult . |
| \$1string ToString()](VRage.Game.ModAPI.Ingame.Utilities.MyIniParseResult.ToString) | Generates a generic error message in the form ofLine N: Error
|
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