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VRage.Game.MyDefinitionId

Malware edited this page Dec 21, 2018 · 55 revisions

Index

MyDefinitionId Struct

Namespace: VRage.Game
Assembly: VRage.Game.dll

Summary

Prefer getting definition ID using object builder used to create the item. If you have automatic rifle, in its Init method create new MyDefinitionId using TypeId and SubtypeName of object builder. Do not write specific values in code, as data comes from XML and if those change, code needs to change as well.

Fields

_MyObjectBuilderType TypeId_
_MyStringHash SubtypeId_
static _DefinitionIdComparerType Comparer_
### Properties
_string SubtypeName_
### Methods
static _MyDefinitionId FromContent(MyObjectBuilder_Base content)_ Creates a new definition ID from a given content.
static _MyDefinitionId Parse(string id)_ Attempts to create a definition ID from a definition string, which has the form (using ores as an example) "MyObjectBuilder_Ore/Iron". The first part must represent an existing type. If it does not, an exception will be thrown. The second (the subtype) is not enforced. See [bool TryParse(string id, ref MyDefinitionId definitionId)](VRage.Game.TryParse) for a parsing method that does not throw an exception.
static _bool TryParse(string id, ref MyDefinitionId definitionId)_ Attempts to create a definition ID from a definition string, which has the form (using ores as an example) "MyObjectBuilder_Ore/Iron". The first part must represent an existing type, while the second (the subtype) is not enforced.
static _bool TryParse(string type, string subtype, ref MyDefinitionId definitionId)_
_int GetHashCode()_
_long GetHashCodeLong()_ Safer hash code. It is unique in more situations than GetHashCode would be, but it may still require full check.
_bool Equals(Object obj)_
_string ToString()_
_bool Equals(MyDefinitionId other)_

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